73 lines
2.0 KiB
C++

// Released under the MIT License. See LICENSE for details.
#include "ballistica/base/app_mode/app_mode.h"
#include "ballistica/base/input/device/input_device_delegate.h"
#include "ballistica/base/support/context.h"
namespace ballistica::base {
AppMode::AppMode() = default;
void AppMode::OnActivate() {}
void AppMode::OnDeactivate() {}
void AppMode::OnAppStart() {}
void AppMode::OnAppPause() {}
void AppMode::OnAppResume() {}
void AppMode::OnAppShutdown() {}
void AppMode::OnAppShutdownComplete() {}
auto AppMode::CreateInputDeviceDelegate(InputDevice* device)
-> InputDeviceDelegate* {
return Object::NewDeferred<InputDeviceDelegate>();
}
auto AppMode::HandleJSONPing(const std::string& data_str) -> std::string {
return "";
}
void AppMode::HandleIncomingUDPPacket(const std::vector<uint8_t>& data_in,
const SockAddr& addr) {}
void AppMode::HandleGameQuery(const char* buffer, size_t size,
sockaddr_storage* from) {}
auto AppMode::DoesWorldFillScreen() -> bool { return false; }
void AppMode::GraphicsQualityChanged(GraphicsQuality quality) {}
void AppMode::DrawWorld(FrameDef* frame_def) {}
void AppMode::ChangeGameSpeed(int offs) {}
void AppMode::StepDisplayTime() {}
auto AppMode::GetHeadlessDisplayStep() -> microsecs_t {
return kAppModeMaxHeadlessDisplayStep;
}
auto AppMode::GetPartySize() const -> int { return 0; }
auto AppMode::GetNetworkDebugString() -> std::string { return ""; }
auto AppMode::GetDisplayPing() -> std::optional<float> { return {}; }
auto AppMode::HasConnectionToHost() const -> bool { return false; }
auto AppMode::HasConnectionToClients() const -> bool { return false; }
void AppMode::DoApplyAppConfig() {}
auto AppMode::GetForegroundContext() -> ContextRef { return {}; }
void AppMode::OnScreenSizeChange() {}
void AppMode::LanguageChanged() {}
auto AppMode::LastClientJoinTime() const -> millisecs_t { return -1; }
auto AppMode::InClassicMainMenuSession() const -> bool { return false; }
} // namespace ballistica::base