// Released under the MIT License. See LICENSE for details. #include "ballistica/base/app_mode/app_mode.h" #include "ballistica/base/input/device/input_device_delegate.h" #include "ballistica/base/support/context.h" namespace ballistica::base { AppMode::AppMode() = default; void AppMode::OnActivate() {} void AppMode::OnDeactivate() {} void AppMode::OnAppStart() {} void AppMode::OnAppPause() {} void AppMode::OnAppResume() {} void AppMode::OnAppShutdown() {} void AppMode::OnAppShutdownComplete() {} auto AppMode::CreateInputDeviceDelegate(InputDevice* device) -> InputDeviceDelegate* { return Object::NewDeferred(); } auto AppMode::HandleJSONPing(const std::string& data_str) -> std::string { return ""; } void AppMode::HandleIncomingUDPPacket(const std::vector& data_in, const SockAddr& addr) {} void AppMode::HandleGameQuery(const char* buffer, size_t size, sockaddr_storage* from) {} auto AppMode::DoesWorldFillScreen() -> bool { return false; } void AppMode::GraphicsQualityChanged(GraphicsQuality quality) {} void AppMode::DrawWorld(FrameDef* frame_def) {} void AppMode::ChangeGameSpeed(int offs) {} void AppMode::StepDisplayTime() {} auto AppMode::GetHeadlessDisplayStep() -> microsecs_t { return kAppModeMaxHeadlessDisplayStep; } auto AppMode::GetPartySize() const -> int { return 0; } auto AppMode::GetNetworkDebugString() -> std::string { return ""; } auto AppMode::GetDisplayPing() -> std::optional { return {}; } auto AppMode::HasConnectionToHost() const -> bool { return false; } auto AppMode::HasConnectionToClients() const -> bool { return false; } void AppMode::DoApplyAppConfig() {} auto AppMode::GetForegroundContext() -> ContextRef { return {}; } void AppMode::OnScreenSizeChange() {} void AppMode::LanguageChanged() {} auto AppMode::LastClientJoinTime() const -> millisecs_t { return -1; } auto AppMode::InClassicMainMenuSession() const -> bool { return false; } } // namespace ballistica::base