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104 lines
4.7 KiB
Markdown
104 lines
4.7 KiB
Markdown
<img
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src="https://files.ballistica.net/ballistica_media/ballistica_logo_half.png"
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height="50" alt="logo">
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***bal·lis·tic***: physics of an object in motion; behaving like a projectile.
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***-ica***: collection of things relating to a specific theme.
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[](https://github.com/efroemling/ballistica/actions/workflows/ci.yml) [](https://github.com/efroemling/ballistica/actions/workflows/cd.yml)
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The Ballistica project is the foundation for
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[BombSquad](https://www.froemling.net/apps/bombsquad) and potentially other
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future projects.
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[Head to the project wiki to get started
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](https://github.com/efroemling/ballistica/wiki), or learn more about the
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project below.
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### Project Goals
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* **Do one thing and do it well**
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Ballistica is not aiming to be a general purpose game engine. Rather, its goal
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is to support creating one particular type of experience: 'physics based
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multiplayer action on small diorama-like environments built from real-world
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objects'. If you've got something you'd like to create that can fit within that
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box (as BombSquad itself does), give Ballistica a look. Of course, there is
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nothing preventing you from going and building a first person shooter out of
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this stuff, but I wouldn't recommend it.
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* **Python tomfoolery**
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Ballistica is built on a C++ core for performance-sensitive code with a
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Python layer for high level game/app logic. This Python layer is designed to be
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mucked with. Users can override core game functionality, write their own mini
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games, or anything else they can dream up, either by directly accessing files on
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disk or by working through an integrated web-based editor. It can be a fun way
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to learn Python without the danger of getting actual work done.
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* **Physics-y goodness**
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I love playing with physics simulations, and Ballistica was built partly to
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scratch this itch. Though the game physics in BombSquad have stayed largely
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unchanged for a while, my future plans for the engine lean heavily on making
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this more flexible and open-ended, opening up lots of fun multiplayer physics-y
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potential. Stay tuned...
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* **Community**
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BombSquad started as a 'just for fun' project to play with my friends, and I
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want to keep that spirit alive as the Ballistica project moves forward. Whether
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this means making it easier to share mods, organize tournaments, join up with
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friends, teach each other some Python, or whatever else. Life is short; let's
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play some games. Or make them. Maybe both.
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### Frequently Asked Questions
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* **Q: What's with this name? Is it BombSquad or Ballistica?**
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* A: BombSquad is the game. Ballistica is the engine.
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* **Q: Does this mean BombSquad is open source?**
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* A: Yes and no. All code contained in this repo is MIT licensed and free for
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use anywhere. This includes game scripts, pipeline tools, and most of the
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binary engine sources. Anything not directly contained in this repository,
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however, even if automatically downloaded by build scripts, is still
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proprietary and cannot be redistributed without explicit consent. This
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includes assets and prebuilt libraries/binaries. So in a nutshell: create and
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share mods or use any of this code in your own projects, but please don't
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distribute your own complete copies of BombSquad without permission. Please
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email support@froemling.net if you have any questions about this.
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* **Q: When are you adding more maps/characters/minigames/etc. to
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BombSquad!?!?**
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* A: Check out the [Ballistica
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Roadmap](https://github.com/efroemling/ballistica/wiki/Roadmap) to get a sense
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of what's planned for when. And for the record, the answer to that particular
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question is basically '1.8'.
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* **Q: When will BombSquad be released on iOS / Steam / Switch / Xbox /
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PlayStation / My toaster??**
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* A: The 2.0 update will be the big 'relaunch' release and the plan is to
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launch on at least iOS and Steam at that time. I'm trying to get there as fast
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as I can. As far as consoles, I'd love to and hope to at some point but have
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nothing to announce just yet.
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* Check out [Ballistica Roadmap](https://github.com/efroemling/ballistica/wiki/Roadmap)
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for more details or the [Ballistica
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Downloads](https://ballistica.net/downloads) page for early test builds on
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some platforms.
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### Cloning And Contributing
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This repository can be cloned and accepts issues and pull requests from the
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following sources
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* **GitHub**
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* Link: https://github.com/efroemling/ballistica
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* Cloning via [git](https://git-scm.com):
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`git clone https://github.com/efroemling/ballistica.git`
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* **Codeberg**:
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* Link: https://codeberg.org/3ra/ballistica
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* Cloning via [git](https://git-scm.com):
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`git clone https://codeberg.org/3ra/ballistica.git`
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