Syncing latest changes between public/private.

This commit is contained in:
Eric Froemling 2020-02-19 19:00:00 -08:00
parent dd15338604
commit e585d511bb
3 changed files with 6 additions and 2 deletions

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@ -652,6 +652,7 @@
<w>funtionality</w>
<w>futimens</w>
<w>fval</w>
<w>fverts</w>
<w>gameactivity</w>
<w>gamebutton</w>
<w>gameclass</w>
@ -819,6 +820,7 @@
<w>initing</w>
<w>inits</w>
<w>inmobi</w>
<w>inpath</w>
<w>inputdevice</w>
<w>inputfiles</w>
<w>inputhash</w>
@ -1675,6 +1677,7 @@
<w>testthread</w>
<w>testval</w>
<w>testwith</w>
<w>texcoords</w>
<w>texcube</w>
<w>textactor</w>
<w>textcolor</w>

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@ -46,6 +46,7 @@ class AssetType(Enum):
TEXTURE = 'texture'
SOUND = 'sound'
DATA = 'data'
MESH = 'mesh'
class AssetPackageFlavorManifestValue(entity.CompoundValue):

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@ -1,6 +1,6 @@
<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
<!--DOCSHASH=fe9431fb6bf549f08e65d5554359ddab-->
<h4><em>last updated on 2020-02-15 for Ballistica version 1.5.0 build 20001</em></h4>
<!--DOCSHASH=4e89c37b263033ec4a3b8c5bc8c142ee-->
<h4><em>last updated on 2020-02-19 for Ballistica version 1.5.0 build 20001</em></h4>
<p>This page documents the Python classes and functions in the 'ba' module,
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
<hr>