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Syncing latest changes between public/private.
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3
.idea/dictionaries/ericf.xml
generated
3
.idea/dictionaries/ericf.xml
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@ -652,6 +652,7 @@
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<w>funtionality</w>
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<w>futimens</w>
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<w>fval</w>
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<w>fverts</w>
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<w>gameactivity</w>
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<w>gamebutton</w>
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<w>gameclass</w>
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@ -819,6 +820,7 @@
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<w>initing</w>
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<w>inits</w>
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<w>inmobi</w>
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<w>inpath</w>
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<w>inputdevice</w>
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<w>inputfiles</w>
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<w>inputhash</w>
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@ -1675,6 +1677,7 @@
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<w>testthread</w>
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<w>testval</w>
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<w>testwith</w>
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<w>texcoords</w>
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<w>texcube</w>
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<w>textactor</w>
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<w>textcolor</w>
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@ -46,6 +46,7 @@ class AssetType(Enum):
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TEXTURE = 'texture'
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SOUND = 'sound'
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DATA = 'data'
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MESH = 'mesh'
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class AssetPackageFlavorManifestValue(entity.CompoundValue):
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@ -1,6 +1,6 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<!--DOCSHASH=fe9431fb6bf549f08e65d5554359ddab-->
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<h4><em>last updated on 2020-02-15 for Ballistica version 1.5.0 build 20001</em></h4>
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<!--DOCSHASH=4e89c37b263033ec4a3b8c5bc8c142ee-->
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<h4><em>last updated on 2020-02-19 for Ballistica version 1.5.0 build 20001</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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