mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 13:25:31 +08:00
massive refactoring for new feature-sets system
This commit is contained in:
parent
41c5ea0996
commit
e1f37bfd93
@ -16,12 +16,13 @@ root = true
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end_of_line = lf
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end_of_line = lf
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trim_trailing_whitespace = true
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trim_trailing_whitespace = true
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insert_final_newline = true
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insert_final_newline = true
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max_line_length = 80
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# Python overrides.
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# Python overrides.
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[*.py]
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[*.py]
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indent_style = space
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indent_style = space
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indent_size = 4
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indent_size = 4
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max_line_length = 79
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max_line_length = 80
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charset = utf-8
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charset = utf-8
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# Makefile overrides.
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# Makefile overrides.
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8183
.efrocachemap
8183
.efrocachemap
File diff suppressed because it is too large
Load Diff
6
.github/workflows/ci.yml
vendored
6
.github/workflows/ci.yml
vendored
@ -20,7 +20,7 @@ jobs:
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- name: Set up Python
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- name: Set up Python
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uses: actions/setup-python@v4
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uses: actions/setup-python@v4
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with:
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with:
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python-version: '3.10'
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python-version: '3.11'
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- name: Install dependencies
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- name: Install dependencies
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run: tools/pcommand install_pip_reqs
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run: tools/pcommand install_pip_reqs
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- name: Run checks and tests
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- name: Run checks and tests
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@ -35,7 +35,7 @@ jobs:
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- name: Set up Python
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- name: Set up Python
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uses: actions/setup-python@v4
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uses: actions/setup-python@v4
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with:
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with:
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python-version: '3.10'
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python-version: '3.11'
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- name: Compile binary
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- name: Compile binary
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run: make _cmake-simple-ci-server-build
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run: make _cmake-simple-ci-server-build
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@ -51,7 +51,7 @@ jobs:
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- name: Set up Python
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- name: Set up Python
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uses: actions/setup-python@v4
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uses: actions/setup-python@v4
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with:
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with:
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python-version: '3.10'
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python-version: '3.11'
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- name: Install dependencies
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- name: Install dependencies
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run: |
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run: |
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python -m pip install --upgrade pip
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python -m pip install --upgrade pip
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64
.gitignore
vendored
64
.gitignore
vendored
@ -57,7 +57,6 @@ gen/
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# ew - want to ignore libs built by NDK but not a few specific others..
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# ew - want to ignore libs built by NDK but not a few specific others..
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libs/
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libs/
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!**/GameCircleSDK/libs
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!**/PlatformSDK/Android/libs
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!**/PlatformSDK/Android/libs
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# Visual Studio
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# Visual Studio
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@ -81,31 +80,19 @@ libs/
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!pythonw_d.exe
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!pythonw_d.exe
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!**/OculusSDK/Tools/**/*.exe
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!**/OculusSDK/Tools/**/*.exe
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# Note: specifying exact Debug/Release dirs for now; we wind up ignoring
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# some files under LibOVR if we try to glob these together.
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ballisticacore-windows/Debug
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ballisticacore-windows/Release
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ballisticacore-windows/BallisticaCore/Debug
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ballisticacore-windows/BallisticaCore/Release
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ballisticacore-windows/BallisticaCoreHeadless/Debug
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ballisticacore-windows/BallisticaCoreHeadless/Release
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ballisticacore-windows-oculus/BallisticaCoreVR/Projects/Windows/VS2015/Debug
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ballisticacore-windows-oculus/BallisticaCoreVR/Projects/Windows/VS2015/Release
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# Android Studio
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# Android Studio
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# I'm keeping most IDEA related files out of git and only including gradle stuff;
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# I'm keeping most IDEA related files out of git and only including gradle stuff;
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# It's nice to be able to cleanly re-import the project.
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# It's nice to be able to cleanly re-import the project.
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# As time goes on, I'm making explicit exceptions for some key files (dictionaries, etc)
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# As time goes on, I'm making explicit exceptions for some key files (dictionaries, etc)
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# which are nice to keep around.
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# which are nice to keep around.
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ballisticacore-android/**/*.iml
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ballisticakit-android/**/*.iml
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.gradle
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.gradle
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ballisticacore-android/.idea/*
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ballisticakit-android/.idea/*
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# Android Studio Stuff we *DO* want to keep
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# Android Studio Stuff we *DO* want to keep
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!ballisticacore-android/.idea/dictionaries
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!ballisticakit-android/.idea/dictionaries
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!ballisticacore-android/.idea/inspectionProfiles
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!ballisticakit-android/.idea/inspectionProfiles
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!ballisticacore-android/.idea/codeStyles
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!ballisticakit-android/.idea/codeStyles
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# NDK
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# NDK
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.cxx
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.cxx
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@ -114,31 +101,28 @@ ballisticacore-android/.idea/*
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Thumbs.db
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Thumbs.db
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# Asset master source link
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# Asset master source link
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assets/src_master
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src/assets/src_master
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# Asset build cache
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.assetcache
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# XCode
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# XCode
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xcuserdata/
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xcuserdata/
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# Generated sources
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# Meta-generated sources
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/src/ballistica/generated
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/src/ballistica/mgen
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/assets/src/ba_data/python/ba/_generated
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/src/ballistica/*/mgen
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/src/meta/bametainternal/generated
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/src/assets/ba_data/python/*/_mgen
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/src/meta/*/mgen
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# Dynamically generated resource files
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# Dynamically generated resource files
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/ballisticacore-android/BallisticaCore/src/cardboard/res/drawable-*/vr_icon.png
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/ballisticakit-android/BallisticaKit/src/cardboard/res/drawable-*/vr_icon.png
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/ballisticacore-android/BallisticaCore/src/cardboard/res/drawable-*/vr_icon_background.png
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/ballisticakit-android/BallisticaKit/src/cardboard/res/drawable-*/vr_icon_background.png
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/ballisticacore-android/BallisticaCore/src/cardboard/res/drawable-*/icon.png
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/ballisticakit-android/BallisticaKit/src/cardboard/res/drawable-*/icon.png
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/ballisticacore-android/BallisticaCore/src/main/res/drawable-*/banner.png
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/ballisticakit-android/BallisticaKit/src/main/res/drawable-*/banner.png
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/ballisticacore-android/BallisticaCore/src/main/res/mipmap-*/ic_launcher*.png
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/ballisticakit-android/BallisticaKit/src/main/res/mipmap-*/ic_launcher*.png
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/ballisticacore-android/BallisticaCore/src/cardboard/res/mipmap-*/ic_launcher*.png
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/ballisticakit-android/BallisticaKit/src/cardboard/res/mipmap-*/ic_launcher*.png
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BallisticaCore.ico
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BallisticaKit.ico
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/ballisticacore-xcode/BallisticaCore Shared/Assets.xcassets/AppIcon iOS.appiconset/icon_*.png
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/ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/AppIcon iOS.appiconset/icon_*.png
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/ballisticacore-xcode/BallisticaCore Shared/Assets.xcassets/AppIcon macOS.appiconset/icon_*.png
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/ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/AppIcon macOS.appiconset/icon_*.png
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/ballisticacore-xcode/BallisticaCore Shared/Assets.xcassets/tvOS App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Layer*.imagestacklayer/Content.imageset/*.png
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/ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/tvOS App Icon & Top Shelf Image.brandassets/App Icon - App Store.imagestack/Layer*.imagestacklayer/Content.imageset/*.png
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/ballisticacore-xcode/BallisticaCore Shared/Assets.xcassets/tvOS App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Layer*.imagestacklayer/Content.imageset/*.png
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/ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/tvOS App Icon & Top Shelf Image.brandassets/App Icon.imagestack/Layer*.imagestacklayer/Content.imageset/*.png
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/ballisticacore-xcode/BallisticaCore Shared/Assets.xcassets/tvOS App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/*.png
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/ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/tvOS App Icon & Top Shelf Image.brandassets/Top Shelf Image Wide.imageset/*.png
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/ballisticacore-xcode/BallisticaCore Shared/Assets.xcassets/tvOS App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/*.png
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/ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/tvOS App Icon & Top Shelf Image.brandassets/Top Shelf Image.imageset/*.png
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47
.idea/ballisticacore.iml → .idea/ballisticakit.iml
generated
47
.idea/ballisticacore.iml → .idea/ballisticakit.iml
generated
@ -2,31 +2,29 @@
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<module type="PYTHON_MODULE" version="4">
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<module type="PYTHON_MODULE" version="4">
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<component name="NewModuleRootManager">
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<component name="NewModuleRootManager">
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<content url="file://$MODULE_DIR$">
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<content url="file://$MODULE_DIR$">
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<sourceFolder url="file://$MODULE_DIR$/assets/src/ba_data/python" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/src/assets/ba_data/python" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/tools" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/tools" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/src/generated_src/ballistica" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/src/meta" isTestSource="false" />
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<sourceFolder url="file://$MODULE_DIR$/src/meta" isTestSource="false" />
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<excludeFolder url="file://$MODULE_DIR$/.efrocache" />
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<excludeFolder url="file://$MODULE_DIR$/.efrocache" />
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<excludeFolder url="file://$MODULE_DIR$/assets/build" />
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<excludeFolder url="file://$MODULE_DIR$/src/assets/ba_data/audio" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/ba_data/audio" />
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<excludeFolder url="file://$MODULE_DIR$/src/assets/ba_data/data" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/ba_data/data" />
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<excludeFolder url="file://$MODULE_DIR$/src/assets/ba_data/data/languages" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/ba_data/data/languages" />
|
<excludeFolder url="file://$MODULE_DIR$/src/assets/ba_data/data/maps" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/ba_data/data/maps" />
|
<excludeFolder url="file://$MODULE_DIR$/src/assets/ba_data/fonts" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/ba_data/fonts" />
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<excludeFolder url="file://$MODULE_DIR$/src/assets/ba_data/models" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/ba_data/models" />
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<excludeFolder url="file://$MODULE_DIR$/src/assets/ba_data/python-site-packages" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/ba_data/python-site-packages" />
|
<excludeFolder url="file://$MODULE_DIR$/src/assets/ba_data/textures" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/ba_data/textures" />
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<excludeFolder url="file://$MODULE_DIR$/src/assets/pylib-android" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/pylib-android" />
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<excludeFolder url="file://$MODULE_DIR$/src/assets/pylib-apple" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/pylib-apple" />
|
<excludeFolder url="file://$MODULE_DIR$/src/assets/pylib-site-packages" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/pylib-site-packages" />
|
<excludeFolder url="file://$MODULE_DIR$/src/assets/windows" />
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<excludeFolder url="file://$MODULE_DIR$/assets/src/windows" />
|
<excludeFolder url="file://$MODULE_DIR$/ballisticakit-android" />
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<excludeFolder url="file://$MODULE_DIR$/ballisticacore-android" />
|
<excludeFolder url="file://$MODULE_DIR$/ballisticakit-cmake" />
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<excludeFolder url="file://$MODULE_DIR$/ballisticacore-cmake" />
|
<excludeFolder url="file://$MODULE_DIR$/ballisticakit-ios.xcodeproj" />
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<excludeFolder url="file://$MODULE_DIR$/ballisticacore-ios.xcodeproj" />
|
<excludeFolder url="file://$MODULE_DIR$/ballisticakit-mac.xcodeproj" />
|
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<excludeFolder url="file://$MODULE_DIR$/ballisticacore-mac.xcodeproj" />
|
<excludeFolder url="file://$MODULE_DIR$/ballisticakit-windows" />
|
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<excludeFolder url="file://$MODULE_DIR$/ballisticacore-windows" />
|
<excludeFolder url="file://$MODULE_DIR$/ballisticakit-windows-oculus" />
|
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<excludeFolder url="file://$MODULE_DIR$/ballisticacore-windows-oculus" />
|
<excludeFolder url="file://$MODULE_DIR$/ballisticakit-xcode" />
|
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<excludeFolder url="file://$MODULE_DIR$/ballisticacore-xcode" />
|
|
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<excludeFolder url="file://$MODULE_DIR$/build" />
|
<excludeFolder url="file://$MODULE_DIR$/build" />
|
||||||
<excludeFolder url="file://$MODULE_DIR$/config" />
|
<excludeFolder url="file://$MODULE_DIR$/config" />
|
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<excludeFolder url="file://$MODULE_DIR$/docs" />
|
<excludeFolder url="file://$MODULE_DIR$/docs" />
|
||||||
@ -65,7 +63,8 @@
|
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<excludePattern pattern=".pytest_cache" />
|
<excludePattern pattern=".pytest_cache" />
|
||||||
<excludePattern pattern=".editorconfig" />
|
<excludePattern pattern=".editorconfig" />
|
||||||
</content>
|
</content>
|
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<orderEntry type="jdk" jdkName="Python 3.10" jdkType="Python SDK" />
|
<content url="file://$MODULE_DIR$/build/dummymodules" />
|
||||||
|
<orderEntry type="inheritedJdk" />
|
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<orderEntry type="sourceFolder" forTests="false" />
|
<orderEntry type="sourceFolder" forTests="false" />
|
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</component>
|
</component>
|
||||||
<component name="PackageRequirementsSettings">
|
<component name="PackageRequirementsSettings">
|
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@ -74,4 +73,4 @@
|
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<component name="PyDocumentationSettings">
|
<component name="PyDocumentationSettings">
|
||||||
<option name="analyzeDoctest" value="false" />
|
<option name="analyzeDoctest" value="false" />
|
||||||
</component>
|
</component>
|
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</module>
|
</module>
|
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52
.idea/dictionaries/ericf.xml
generated
52
.idea/dictionaries/ericf.xml
generated
@ -1,6 +1,7 @@
|
|||||||
<component name="ProjectDictionaryState">
|
<component name="ProjectDictionaryState">
|
||||||
<dictionary name="ericf">
|
<dictionary name="ericf">
|
||||||
<words>
|
<words>
|
||||||
|
<w>_babase</w>
|
||||||
<w>aaaa</w>
|
<w>aaaa</w>
|
||||||
<w>aaab</w>
|
<w>aaab</w>
|
||||||
<w>aaac</w>
|
<w>aaac</w>
|
||||||
@ -121,6 +122,8 @@
|
|||||||
<w>appstate</w>
|
<w>appstate</w>
|
||||||
<w>appstore</w>
|
<w>appstore</w>
|
||||||
<w>apptime</w>
|
<w>apptime</w>
|
||||||
|
<w>apptimer</w>
|
||||||
|
<w>apptimers</w>
|
||||||
<w>apputils</w>
|
<w>apputils</w>
|
||||||
<w>archivepath</w>
|
<w>archivepath</w>
|
||||||
<w>archivepathbase</w>
|
<w>archivepathbase</w>
|
||||||
@ -189,29 +192,35 @@
|
|||||||
<w>awaitable</w>
|
<w>awaitable</w>
|
||||||
<w>awaitables</w>
|
<w>awaitables</w>
|
||||||
<w>axismotion</w>
|
<w>axismotion</w>
|
||||||
|
<w>babase</w>
|
||||||
|
<w>babasemeta</w>
|
||||||
<w>bacfg</w>
|
<w>bacfg</w>
|
||||||
<w>backgrounded</w>
|
<w>backgrounded</w>
|
||||||
<w>backgrounding</w>
|
<w>backgrounding</w>
|
||||||
<w>backporting</w>
|
<w>backporting</w>
|
||||||
<w>backwin</w>
|
<w>backwin</w>
|
||||||
|
<w>baclassic</w>
|
||||||
<w>bacloud</w>
|
<w>bacloud</w>
|
||||||
<w>bacloudcmd</w>
|
<w>bacloudcmd</w>
|
||||||
<w>bacommon</w>
|
<w>bacommon</w>
|
||||||
<w>badguy</w>
|
<w>badguy</w>
|
||||||
|
<w>baenv</w>
|
||||||
<w>bafoundation</w>
|
<w>bafoundation</w>
|
||||||
<w>bainternal</w>
|
<w>bainternal</w>
|
||||||
<w>ballistica</w>
|
<w>ballistica</w>
|
||||||
<w>ballistica's</w>
|
<w>ballistica's</w>
|
||||||
<w>ballisticacore</w>
|
<w>ballisticakit</w>
|
||||||
<w>ballisticacorecb</w>
|
<w>ballisticakitcb</w>
|
||||||
<w>bamaster</w>
|
<w>bamaster</w>
|
||||||
<w>bamasteraddr</w>
|
<w>bamasteraddr</w>
|
||||||
<w>bamasterlegacy</w>
|
<w>bamasterlegacy</w>
|
||||||
<w>bameta</w>
|
<w>bameta</w>
|
||||||
<w>bametainternal</w>
|
<w>bametainternal</w>
|
||||||
|
<w>baplus</w>
|
||||||
<w>barcolor</w>
|
<w>barcolor</w>
|
||||||
<w>barebones</w>
|
<w>barebones</w>
|
||||||
<w>bargs</w>
|
<w>bargs</w>
|
||||||
|
<w>bascenev</w>
|
||||||
<w>baseaddr</w>
|
<w>baseaddr</w>
|
||||||
<w>baseh</w>
|
<w>baseh</w>
|
||||||
<w>baseimps</w>
|
<w>baseimps</w>
|
||||||
@ -220,6 +229,7 @@
|
|||||||
<w>baservnode</w>
|
<w>baservnode</w>
|
||||||
<w>basespaz</w>
|
<w>basespaz</w>
|
||||||
<w>basetime</w>
|
<w>basetime</w>
|
||||||
|
<w>basetimer</w>
|
||||||
<w>baseurl</w>
|
<w>baseurl</w>
|
||||||
<w>baseval</w>
|
<w>baseval</w>
|
||||||
<w>basew</w>
|
<w>basew</w>
|
||||||
@ -229,9 +239,11 @@
|
|||||||
<w>basnmessagesender</w>
|
<w>basnmessagesender</w>
|
||||||
<w>basntoclient</w>
|
<w>basntoclient</w>
|
||||||
<w>bastd</w>
|
<w>bastd</w>
|
||||||
|
<w>batemplatefs</w>
|
||||||
<w>batocloud</w>
|
<w>batocloud</w>
|
||||||
<w>batools</w>
|
<w>batools</w>
|
||||||
<w>batoolsinternal</w>
|
<w>batoolsinternal</w>
|
||||||
|
<w>bauiv</w>
|
||||||
<w>baworker</w>
|
<w>baworker</w>
|
||||||
<w>bbbb</w>
|
<w>bbbb</w>
|
||||||
<w>bblk</w>
|
<w>bblk</w>
|
||||||
@ -272,6 +284,7 @@
|
|||||||
<w>bmag</w>
|
<w>bmag</w>
|
||||||
<w>bmas</w>
|
<w>bmas</w>
|
||||||
<w>bmasl</w>
|
<w>bmasl</w>
|
||||||
|
<w>bmcjphh</w>
|
||||||
<w>bname</w>
|
<w>bname</w>
|
||||||
<w>bndl</w>
|
<w>bndl</w>
|
||||||
<w>boffs</w>
|
<w>boffs</w>
|
||||||
@ -281,6 +294,7 @@
|
|||||||
<w>bombsquadgame</w>
|
<w>bombsquadgame</w>
|
||||||
<w>bools</w>
|
<w>bools</w>
|
||||||
<w>bootlocale</w>
|
<w>bootlocale</w>
|
||||||
|
<w>bootlog</w>
|
||||||
<w>bootsubprocess</w>
|
<w>bootsubprocess</w>
|
||||||
<w>borhani</w>
|
<w>borhani</w>
|
||||||
<w>bot's</w>
|
<w>bot's</w>
|
||||||
@ -530,6 +544,7 @@
|
|||||||
<w>copyswiftlibs</w>
|
<w>copyswiftlibs</w>
|
||||||
<w>cornerpin</w>
|
<w>cornerpin</w>
|
||||||
<w>coroutines</w>
|
<w>coroutines</w>
|
||||||
|
<w>correcthash</w>
|
||||||
<w>countdownsounds</w>
|
<w>countdownsounds</w>
|
||||||
<w>cpbd</w>
|
<w>cpbd</w>
|
||||||
<w>cpnf</w>
|
<w>cpnf</w>
|
||||||
@ -605,10 +620,12 @@
|
|||||||
<w>dcls</w>
|
<w>dcls</w>
|
||||||
<w>dcmake</w>
|
<w>dcmake</w>
|
||||||
<w>deathmatch</w>
|
<w>deathmatch</w>
|
||||||
|
<w>debugger's</w>
|
||||||
<w>deek</w>
|
<w>deek</w>
|
||||||
<w>defs</w>
|
<w>defs</w>
|
||||||
<w>defsline</w>
|
<w>defsline</w>
|
||||||
<w>deivit</w>
|
<w>deivit</w>
|
||||||
|
<w>depchecks</w>
|
||||||
<w>depcls</w>
|
<w>depcls</w>
|
||||||
<w>depdata</w>
|
<w>depdata</w>
|
||||||
<w>depdatas</w>
|
<w>depdatas</w>
|
||||||
@ -651,6 +668,8 @@
|
|||||||
<w>disllowed</w>
|
<w>disllowed</w>
|
||||||
<w>dispatchmethod</w>
|
<w>dispatchmethod</w>
|
||||||
<w>displayname</w>
|
<w>displayname</w>
|
||||||
|
<w>displaytime</w>
|
||||||
|
<w>displaytimer</w>
|
||||||
<w>distro</w>
|
<w>distro</w>
|
||||||
<w>distroot</w>
|
<w>distroot</w>
|
||||||
<w>distros</w>
|
<w>distros</w>
|
||||||
@ -871,6 +890,7 @@
|
|||||||
<w>fdesc</w>
|
<w>fdesc</w>
|
||||||
<w>fdict</w>
|
<w>fdict</w>
|
||||||
<w>fdout</w>
|
<w>fdout</w>
|
||||||
|
<w>featureset</w>
|
||||||
<w>fecfc</w>
|
<w>fecfc</w>
|
||||||
<w>feedparser</w>
|
<w>feedparser</w>
|
||||||
<w>fentry</w>
|
<w>fentry</w>
|
||||||
@ -1050,6 +1070,7 @@
|
|||||||
<w>getcollide</w>
|
<w>getcollide</w>
|
||||||
<w>getcollidemodel</w>
|
<w>getcollidemodel</w>
|
||||||
<w>getcollision</w>
|
<w>getcollision</w>
|
||||||
|
<w>getcollisionmesh</w>
|
||||||
<w>getconf</w>
|
<w>getconf</w>
|
||||||
<w>getconfig</w>
|
<w>getconfig</w>
|
||||||
<w>getcurrency</w>
|
<w>getcurrency</w>
|
||||||
@ -1068,6 +1089,7 @@
|
|||||||
<w>getlog</w>
|
<w>getlog</w>
|
||||||
<w>getlogin</w>
|
<w>getlogin</w>
|
||||||
<w>getmaps</w>
|
<w>getmaps</w>
|
||||||
|
<w>getmesh</w>
|
||||||
<w>getmodel</w>
|
<w>getmodel</w>
|
||||||
<w>getname</w>
|
<w>getname</w>
|
||||||
<w>getnodes</w>
|
<w>getnodes</w>
|
||||||
@ -1084,6 +1106,7 @@
|
|||||||
<w>getscanresults</w>
|
<w>getscanresults</w>
|
||||||
<w>getscoreconfig</w>
|
<w>getscoreconfig</w>
|
||||||
<w>getsession</w>
|
<w>getsession</w>
|
||||||
|
<w>getsimplesound</w>
|
||||||
<w>getsockname</w>
|
<w>getsockname</w>
|
||||||
<w>getsound</w>
|
<w>getsound</w>
|
||||||
<w>getspaz</w>
|
<w>getspaz</w>
|
||||||
@ -1091,6 +1114,7 @@
|
|||||||
<w>gettext</w>
|
<w>gettext</w>
|
||||||
<w>gettexture</w>
|
<w>gettexture</w>
|
||||||
<w>gettime</w>
|
<w>gettime</w>
|
||||||
|
<w>getuisound</w>
|
||||||
<w>gfile</w>
|
<w>gfile</w>
|
||||||
<w>gfxb</w>
|
<w>gfxb</w>
|
||||||
<w>ghnc</w>
|
<w>ghnc</w>
|
||||||
@ -1145,6 +1169,7 @@
|
|||||||
<w>hashtype</w>
|
<w>hashtype</w>
|
||||||
<w>hashval</w>
|
<w>hashval</w>
|
||||||
<w>hasstarted</w>
|
<w>hasstarted</w>
|
||||||
|
<w>hastouchscreen</w>
|
||||||
<w>hatmotion</w>
|
<w>hatmotion</w>
|
||||||
<w>hattach</w>
|
<w>hattach</w>
|
||||||
<w>hcalc</w>
|
<w>hcalc</w>
|
||||||
@ -1180,6 +1205,7 @@
|
|||||||
<w>hostconfig</w>
|
<w>hostconfig</w>
|
||||||
<w>hostingconfig</w>
|
<w>hostingconfig</w>
|
||||||
<w>hostingstate</w>
|
<w>hostingstate</w>
|
||||||
|
<w>hostsession</w>
|
||||||
<w>hostuser</w>
|
<w>hostuser</w>
|
||||||
<w>hout</w>
|
<w>hout</w>
|
||||||
<w>howtoplay</w>
|
<w>howtoplay</w>
|
||||||
@ -1205,6 +1231,7 @@
|
|||||||
<w>ifeq</w>
|
<w>ifeq</w>
|
||||||
<w>ifneq</w>
|
<w>ifneq</w>
|
||||||
<w>iiarcade</w>
|
<w>iiarcade</w>
|
||||||
|
<w>iiiiisssi</w>
|
||||||
<w>iircade</w>
|
<w>iircade</w>
|
||||||
<w>ilang</w>
|
<w>ilang</w>
|
||||||
<w>ilck</w>
|
<w>ilck</w>
|
||||||
@ -1357,6 +1384,7 @@
|
|||||||
<w>langtarget</w>
|
<w>langtarget</w>
|
||||||
<w>langutils</w>
|
<w>langutils</w>
|
||||||
<w>langval</w>
|
<w>langval</w>
|
||||||
|
<w>lanst</w>
|
||||||
<w>larmbeast</w>
|
<w>larmbeast</w>
|
||||||
<w>lasthash</w>
|
<w>lasthash</w>
|
||||||
<w>lastline</w>
|
<w>lastline</w>
|
||||||
@ -1387,7 +1415,7 @@
|
|||||||
<w>levelstr</w>
|
<w>levelstr</w>
|
||||||
<w>lfull</w>
|
<w>lfull</w>
|
||||||
<w>lfval</w>
|
<w>lfval</w>
|
||||||
<w>libballisticacore</w>
|
<w>libballisticakit</w>
|
||||||
<w>libbz</w>
|
<w>libbz</w>
|
||||||
<w>libbzip</w>
|
<w>libbzip</w>
|
||||||
<w>libcrypto</w>
|
<w>libcrypto</w>
|
||||||
@ -1556,6 +1584,7 @@
|
|||||||
<w>memfunctions</w>
|
<w>memfunctions</w>
|
||||||
<w>menubar</w>
|
<w>menubar</w>
|
||||||
<w>meryu</w>
|
<w>meryu</w>
|
||||||
|
<w>mesh</w>
|
||||||
<w>messagetype</w>
|
<w>messagetype</w>
|
||||||
<w>metallink</w>
|
<w>metallink</w>
|
||||||
<w>metamakefile</w>
|
<w>metamakefile</w>
|
||||||
@ -1568,6 +1597,7 @@
|
|||||||
<w>mhend</w>
|
<w>mhend</w>
|
||||||
<w>mhsh</w>
|
<w>mhsh</w>
|
||||||
<w>microprotocols</w>
|
<w>microprotocols</w>
|
||||||
|
<w>microsecs</w>
|
||||||
<w>mikirog</w>
|
<w>mikirog</w>
|
||||||
<w>millisecs</w>
|
<w>millisecs</w>
|
||||||
<w>mimetypes</w>
|
<w>mimetypes</w>
|
||||||
@ -1761,9 +1791,11 @@
|
|||||||
<w>nyko</w>
|
<w>nyko</w>
|
||||||
<w>obj's</w>
|
<w>obj's</w>
|
||||||
<w>objb</w>
|
<w>objb</w>
|
||||||
|
<w>objcount</w>
|
||||||
<w>objid</w>
|
<w>objid</w>
|
||||||
<w>objname</w>
|
<w>objname</w>
|
||||||
<w>objs</w>
|
<w>objs</w>
|
||||||
|
<w>objset</w>
|
||||||
<w>objsizes</w>
|
<w>objsizes</w>
|
||||||
<w>objt</w>
|
<w>objt</w>
|
||||||
<w>objtoyaml</w>
|
<w>objtoyaml</w>
|
||||||
@ -1785,6 +1817,7 @@
|
|||||||
<w>oival</w>
|
<w>oival</w>
|
||||||
<w>okbtn</w>
|
<w>okbtn</w>
|
||||||
<w>oldbook</w>
|
<w>oldbook</w>
|
||||||
|
<w>olde</w>
|
||||||
<w>oldlady</w>
|
<w>oldlady</w>
|
||||||
<w>oldtoken</w>
|
<w>oldtoken</w>
|
||||||
<w>onln</w>
|
<w>onln</w>
|
||||||
@ -1964,6 +1997,7 @@
|
|||||||
<w>poweruptype</w>
|
<w>poweruptype</w>
|
||||||
<w>powervr</w>
|
<w>powervr</w>
|
||||||
<w>ppos</w>
|
<w>ppos</w>
|
||||||
|
<w>pppp</w>
|
||||||
<w>ppre</w>
|
<w>ppre</w>
|
||||||
<w>pproxy</w>
|
<w>pproxy</w>
|
||||||
<w>pptabcom</w>
|
<w>pptabcom</w>
|
||||||
@ -1974,6 +2008,7 @@
|
|||||||
<w>precommand</w>
|
<w>precommand</w>
|
||||||
<w>precompiling</w>
|
<w>precompiling</w>
|
||||||
<w>preconfig</w>
|
<w>preconfig</w>
|
||||||
|
<w>predeclares</w>
|
||||||
<w>preexec</w>
|
<w>preexec</w>
|
||||||
<w>prefablib</w>
|
<w>prefablib</w>
|
||||||
<w>preflightfast</w>
|
<w>preflightfast</w>
|
||||||
@ -2030,6 +2065,7 @@
|
|||||||
<w>proxykey</w>
|
<w>proxykey</w>
|
||||||
<w>prtb</w>
|
<w>prtb</w>
|
||||||
<w>prunedir</w>
|
<w>prunedir</w>
|
||||||
|
<w>prunetask</w>
|
||||||
<w>prval</w>
|
<w>prval</w>
|
||||||
<w>pstats</w>
|
<w>pstats</w>
|
||||||
<w>pstr</w>
|
<w>pstr</w>
|
||||||
@ -2100,6 +2136,7 @@
|
|||||||
<w>pygram</w>
|
<w>pygram</w>
|
||||||
<w>pyio</w>
|
<w>pyio</w>
|
||||||
<w>pylib</w>
|
<w>pylib</w>
|
||||||
|
<w>pylibpath</w>
|
||||||
<w>pylibs</w>
|
<w>pylibs</w>
|
||||||
<w>pylint</w>
|
<w>pylint</w>
|
||||||
<w>pylintfast</w>
|
<w>pylintfast</w>
|
||||||
@ -2141,6 +2178,7 @@
|
|||||||
<w>rawkey</w>
|
<w>rawkey</w>
|
||||||
<w>rawpath</w>
|
<w>rawpath</w>
|
||||||
<w>rawpaths</w>
|
<w>rawpaths</w>
|
||||||
|
<w>rayd</w>
|
||||||
<w>rcade</w>
|
<w>rcade</w>
|
||||||
<w>rcfile</w>
|
<w>rcfile</w>
|
||||||
<w>rcva</w>
|
<w>rcva</w>
|
||||||
@ -2153,6 +2191,7 @@
|
|||||||
<w>realpath</w>
|
<w>realpath</w>
|
||||||
<w>realsies</w>
|
<w>realsies</w>
|
||||||
<w>recache</w>
|
<w>recache</w>
|
||||||
|
<w>reconverge</w>
|
||||||
<w>recursed</w>
|
<w>recursed</w>
|
||||||
<w>recursing</w>
|
<w>recursing</w>
|
||||||
<w>recv</w>
|
<w>recv</w>
|
||||||
@ -2172,6 +2211,7 @@
|
|||||||
<w>rentry</w>
|
<w>rentry</w>
|
||||||
<w>representer</w>
|
<w>representer</w>
|
||||||
<w>reprlib</w>
|
<w>reprlib</w>
|
||||||
|
<w>repro</w>
|
||||||
<w>reqs</w>
|
<w>reqs</w>
|
||||||
<w>reqtype</w>
|
<w>reqtype</w>
|
||||||
<w>reqtypes</w>
|
<w>reqtypes</w>
|
||||||
@ -2264,6 +2304,7 @@
|
|||||||
<w>scenefile</w>
|
<w>scenefile</w>
|
||||||
<w>scenefiles</w>
|
<w>scenefiles</w>
|
||||||
<w>scenename</w>
|
<w>scenename</w>
|
||||||
|
<w>scenepacket</w>
|
||||||
<w>sched</w>
|
<w>sched</w>
|
||||||
<w>sclx</w>
|
<w>sclx</w>
|
||||||
<w>scly</w>
|
<w>scly</w>
|
||||||
@ -2601,6 +2642,7 @@
|
|||||||
<w>tempfile</w>
|
<w>tempfile</w>
|
||||||
<w>tempfilepath</w>
|
<w>tempfilepath</w>
|
||||||
<w>templatecb</w>
|
<w>templatecb</w>
|
||||||
|
<w>templatefs</w>
|
||||||
<w>tenum</w>
|
<w>tenum</w>
|
||||||
<w>termcolors</w>
|
<w>termcolors</w>
|
||||||
<w>termios</w>
|
<w>termios</w>
|
||||||
@ -2628,9 +2670,11 @@
|
|||||||
<w>testpath</w>
|
<w>testpath</w>
|
||||||
<w>testpt</w>
|
<w>testpt</w>
|
||||||
<w>testresponse</w>
|
<w>testresponse</w>
|
||||||
|
<w>testrunnable</w>
|
||||||
<w>testsealable</w>
|
<w>testsealable</w>
|
||||||
<w>testsentinel</w>
|
<w>testsentinel</w>
|
||||||
<w>testsoundtrack</w>
|
<w>testsoundtrack</w>
|
||||||
|
<w>testtask</w>
|
||||||
<w>testthread</w>
|
<w>testthread</w>
|
||||||
<w>testval</w>
|
<w>testval</w>
|
||||||
<w>testwith</w>
|
<w>testwith</w>
|
||||||
@ -2699,6 +2743,7 @@
|
|||||||
<w>tournamententry</w>
|
<w>tournamententry</w>
|
||||||
<w>tournamentscores</w>
|
<w>tournamentscores</w>
|
||||||
<w>tpartial</w>
|
<w>tpartial</w>
|
||||||
|
<w>tpexl</w>
|
||||||
<w>tpimport</w>
|
<w>tpimport</w>
|
||||||
<w>tpimportex</w>
|
<w>tpimportex</w>
|
||||||
<w>tpimports</w>
|
<w>tpimports</w>
|
||||||
@ -2886,6 +2931,7 @@
|
|||||||
<w>whatevs</w>
|
<w>whatevs</w>
|
||||||
<w>whatisv</w>
|
<w>whatisv</w>
|
||||||
<w>wheee</w>
|
<w>wheee</w>
|
||||||
|
<w>wheeee</w>
|
||||||
<w>whos</w>
|
<w>whos</w>
|
||||||
<w>widgetdeathtime</w>
|
<w>widgetdeathtime</w>
|
||||||
<w>wiimote</w>
|
<w>wiimote</w>
|
||||||
|
|||||||
1
.idea/inspectionProfiles/Default.xml
generated
1
.idea/inspectionProfiles/Default.xml
generated
@ -49,6 +49,7 @@
|
|||||||
<option value="E128" />
|
<option value="E128" />
|
||||||
<option value="E741" />
|
<option value="E741" />
|
||||||
<option value="E402" />
|
<option value="E402" />
|
||||||
|
<option value="E203" />
|
||||||
</list>
|
</list>
|
||||||
</option>
|
</option>
|
||||||
</inspection_tool>
|
</inspection_tool>
|
||||||
|
|||||||
5
.idea/jsonSchemas.xml
generated
5
.idea/jsonSchemas.xml
generated
@ -13,7 +13,8 @@
|
|||||||
<option name="patterns">
|
<option name="patterns">
|
||||||
<list>
|
<list>
|
||||||
<Item>
|
<Item>
|
||||||
<option name="path" value="assets/manifest.json" />
|
<option name="path" value="src/assets/.asset_manifest_public.json" />
|
||||||
|
<option name="path" value="src/assets/.asset_manifest_private.json" />
|
||||||
</Item>
|
</Item>
|
||||||
</list>
|
</list>
|
||||||
</option>
|
</option>
|
||||||
@ -23,4 +24,4 @@
|
|||||||
</map>
|
</map>
|
||||||
</state>
|
</state>
|
||||||
</component>
|
</component>
|
||||||
</project>
|
</project>
|
||||||
|
|||||||
2
.idea/misc.xml
generated
2
.idea/misc.xml
generated
@ -1,6 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10" project-jdk-type="Python SDK" />
|
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.11" project-jdk-type="Python SDK" />
|
||||||
<component name="PythonCompatibilityInspectionAdvertiser">
|
<component name="PythonCompatibilityInspectionAdvertiser">
|
||||||
<option name="version" value="3" />
|
<option name="version" value="3" />
|
||||||
</component>
|
</component>
|
||||||
|
|||||||
2
.idea/modules.xml
generated
2
.idea/modules.xml
generated
@ -2,7 +2,7 @@
|
|||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="ProjectModuleManager">
|
<component name="ProjectModuleManager">
|
||||||
<modules>
|
<modules>
|
||||||
<module fileurl="file://$PROJECT_DIR$/.idea/ballisticacore.iml" filepath="$PROJECT_DIR$/.idea/ballisticacore.iml" />
|
<module fileurl="file://$PROJECT_DIR$/.idea/ballisticakit.iml" filepath="$PROJECT_DIR$/.idea/ballisticakit.iml" />
|
||||||
</modules>
|
</modules>
|
||||||
</component>
|
</component>
|
||||||
</project>
|
</project>
|
||||||
|
|||||||
4
.idea/scopes/PyIgnoreProtectedAccess.xml
generated
4
.idea/scopes/PyIgnoreProtectedAccess.xml
generated
@ -1,3 +1,3 @@
|
|||||||
<component name="DependencyValidationManager">
|
<component name="DependencyValidationManager">
|
||||||
<scope name="PyIgnoreProtectedAccess" pattern="file[ballisticacore]:assets/src/ba_data/python/ba//*" />
|
<scope name="PyIgnoreProtectedAccess" pattern="file[ballisticakit]:src/assets/ba_data/python/babase//*" />
|
||||||
</component>
|
</component>
|
||||||
|
|||||||
4
.idea/scopes/PyIgnoreUnresolved.xml
generated
4
.idea/scopes/PyIgnoreUnresolved.xml
generated
@ -1,3 +1,3 @@
|
|||||||
<component name="DependencyValidationManager">
|
<component name="DependencyValidationManager">
|
||||||
<scope name="PyIgnoreUnresolved" pattern="file:tools/pcommand||file:src/meta/bametainternal/python_embedded/internal_api.py||file:tools/bacloud||file:assets/src/ba_data/python/bastd/maps.py" />
|
<scope name="PyIgnoreUnresolved" pattern="file:tools/pcommand||file:src/meta/bametainternal/python_embedded/internal_api.py||file:tools/bacloud||file:src/assets/ba_data/python/bastd/maps.py" />
|
||||||
</component>
|
</component>
|
||||||
|
|||||||
4
.idea/scopes/UncheckedPython.xml
generated
4
.idea/scopes/UncheckedPython.xml
generated
@ -1,3 +1,3 @@
|
|||||||
<component name="DependencyValidationManager">
|
<component name="DependencyValidationManager">
|
||||||
<scope name="UncheckedPython" pattern="file:assets/src/ba_data/python/_ba.py||file:src/meta/bameta/python_embedded/binding.py||file:assets/src/ba_data/python/_bainternal.py" />
|
<scope name="UncheckedPython" pattern="file:src/assets/ba_data/python/_ba.py||file:src/meta/bameta/python_embedded/binding.py||file:src/assets/ba_data/python/_bainternal.py" />
|
||||||
</component>
|
</component>
|
||||||
|
|||||||
1609
CHANGELOG.md
1609
CHANGELOG.md
File diff suppressed because it is too large
Load Diff
70
README.md
70
README.md
@ -1,4 +1,6 @@
|
|||||||
<img src="https://files.ballistica.net/ballistica_media/ballistica_logo_half.png" height="50">
|
<img
|
||||||
|
src="https://files.ballistica.net/ballistica_media/ballistica_logo_half.png"
|
||||||
|
height="50" alt="logo">
|
||||||
|
|
||||||
***bal·lis·tic***: physics of an object in motion; behaving like a projectile.
|
***bal·lis·tic***: physics of an object in motion; behaving like a projectile.
|
||||||
|
|
||||||
@ -6,38 +8,82 @@
|
|||||||
|
|
||||||

|

|
||||||
|
|
||||||
The Ballistica project is the foundation for [BombSquad](https://www.froemling.net/apps/bombsquad) and potentially other future projects.
|
The Ballistica project is the foundation for
|
||||||
|
[BombSquad](https://www.froemling.net/apps/bombsquad) and potentially other
|
||||||
|
future projects.
|
||||||
|
|
||||||
[Head to the project wiki to get started](https://github.com/efroemling/ballistica/wiki), or learn more about the project below.
|
[Head to the project wiki to get started
|
||||||
|
](https://github.com/efroemling/ballistica/wiki), or learn more about the
|
||||||
|
project below.
|
||||||
|
|
||||||
### Project Goals
|
### Project Goals
|
||||||
|
|
||||||
* **Do one thing and do it well**
|
* **Do one thing and do it well**
|
||||||
|
|
||||||
Ballistica is not aiming to be a general purpose game engine. Rather, its goal is to support creating one particular type of experience: 'physics based multiplayer action on small diorama-like environments built from real-world objects'. If you've got something you'd like to create that can fit within that box (as BombSquad itself does), give Ballistica a look. Of course, there is nothing preventing you from going and building an FPS out of this stuff, but I wouldn't recommend it.
|
Ballistica is not aiming to be a general purpose game engine. Rather, its goal
|
||||||
|
is to support creating one particular type of experience: 'physics based
|
||||||
|
multiplayer action on small diorama-like environments built from real-world
|
||||||
|
objects'. If you've got something you'd like to create that can fit within that
|
||||||
|
box (as BombSquad itself does), give Ballistica a look. Of course, there is
|
||||||
|
nothing preventing you from going and building a first person shooter out of
|
||||||
|
this stuff, but I wouldn't recommend it.
|
||||||
|
|
||||||
* **Python tomfoolery**
|
* **Python tomfoolery**
|
||||||
|
|
||||||
Ballistica is built on a C++ core for performance-sensitive code with a Python layer for high level game/app logic. This Python layer is designed to be mucked with. Users can override core game functionality, write their own mini games, or anything else they can dream up, either by directly accessing files on disk or by working through an integrated web-based editor. It can be a fun way to learn Python without the danger of getting actual work done.
|
Ballistica is built on a C++ core for performance-sensitive code with a
|
||||||
|
Python layer for high level game/app logic. This Python layer is designed to be
|
||||||
|
mucked with. Users can override core game functionality, write their own mini
|
||||||
|
games, or anything else they can dream up, either by directly accessing files on
|
||||||
|
disk or by working through an integrated web-based editor. It can be a fun way
|
||||||
|
to learn Python without the danger of getting actual work done.
|
||||||
|
|
||||||
* **Physics-y goodness**
|
* **Physics-y goodness**
|
||||||
|
|
||||||
I love playing with physics simulations, and Ballistica was built partly to scratch this itch. Though the game physics in BombSquad have stayed largely unchanged for a while, my future plans for the engine lean heavily on making this more flexible and open-ended, opening up lots of fun multiplayer physics-y potential. Stay tuned...
|
I love playing with physics simulations, and Ballistica was built partly to
|
||||||
|
scratch this itch. Though the game physics in BombSquad have stayed largely
|
||||||
|
unchanged for a while, my future plans for the engine lean heavily on making
|
||||||
|
this more flexible and open-ended, opening up lots of fun multiplayer physics-y
|
||||||
|
potential. Stay tuned...
|
||||||
|
|
||||||
* **Community**
|
* **Community**
|
||||||
|
|
||||||
BombSquad started as a 'just for fun' project to play with my friends, and I want to keep that spirit alive as the Ballistica project moves forward. Whether this means making it easier to share mods, organize tournaments, join up with friends, teach each other some Python, or whatever else. Life is short; let's play some games. Or make them. Maybe both.
|
BombSquad started as a 'just for fun' project to play with my friends, and I
|
||||||
|
want to keep that spirit alive as the Ballistica project moves forward. Whether
|
||||||
|
this means making it easier to share mods, organize tournaments, join up with
|
||||||
|
friends, teach each other some Python, or whatever else. Life is short; let's
|
||||||
|
play some games. Or make them. Maybe both.
|
||||||
|
|
||||||
### Frequently Asked Questions
|
### Frequently Asked Questions
|
||||||
|
|
||||||
* **Q: What's with this name? Is it BombSquad or Ballistica?**
|
* **Q: What's with this name? Is it BombSquad or Ballistica?**
|
||||||
* A: BombSquad is the game. Ballistica is the engine.
|
* A: BombSquad is the game. Ballistica is the engine.
|
||||||
|
|
||||||
* **Q: Does this mean BombSquad is open source?**
|
* **Q: Does this mean BombSquad is open source?**
|
||||||
* A: Yes and no. All code contained in this repo is MIT licensed and free for use anywhere. This includes game scripts, pipeline tools, and most of the binary engine sources. Anything not directly contained in this repository, however, even if automatically downloaded by build scripts, is still proprietary and cannot be redistributed without explicit consent. This includes assets and prebuilt libraries/binaries. So in a nutshell: create and share mods or use any of this code in your own projects, but please don't distribute your own complete copies of BombSquad without permission. Please email support@froemling.net if you have any questions about this.
|
* A: Yes and no. All code contained in this repo is MIT licensed and free for
|
||||||
|
use anywhere. This includes game scripts, pipeline tools, and most of the
|
||||||
|
binary engine sources. Anything not directly contained in this repository,
|
||||||
|
however, even if automatically downloaded by build scripts, is still
|
||||||
|
proprietary and cannot be redistributed without explicit consent. This
|
||||||
|
includes assets and prebuilt libraries/binaries. So in a nutshell: create and
|
||||||
|
share mods or use any of this code in your own projects, but please don't
|
||||||
|
distribute your own complete copies of BombSquad without permission. Please
|
||||||
|
email support@froemling.net if you have any questions about this.
|
||||||
|
|
||||||
* **Q: When are you adding more maps/characters/minigames/etc. to BombSquad!?!?**
|
* **Q: When are you adding more maps/characters/minigames/etc. to
|
||||||
* A: Check out the [Ballistica Roadmap](https://github.com/efroemling/ballistica/wiki/Roadmap) to get a sense of what's planned for when. And for the record, the answer to that particular question is basically '1.8'.
|
BombSquad!?!?**
|
||||||
|
* A: Check out the [Ballistica
|
||||||
|
Roadmap](https://github.com/efroemling/ballistica/wiki/Roadmap) to get a sense
|
||||||
|
of what's planned for when. And for the record, the answer to that particular
|
||||||
|
question is basically '1.8'.
|
||||||
|
|
||||||
* **Q: When will BombSquad be released on iOS / Steam / Switch / XBox / Playstation / My Toaster??**
|
* **Q: When will BombSquad be released on iOS / Steam / Switch / XBox /
|
||||||
* A: The 2.0 update will be the big 'relaunch' release and the plan is to launch on at least iOS and Steam at that time. I'm trying to get there as fast as I can. As far as consoles, I'd love to and hope to at some point but have nothing to announce just yet. See the [Ballistica Roadmap](https://github.com/efroemling/ballistica/wiki/Roadmap) for more details or check the [Ballistica Downloads](https://ballistica.net/downloads) page for early test builds on some platforms.
|
Playstation / My Toaster??**
|
||||||
|
* A: The 2.0 update will be the big 'relaunch' release and the plan is to
|
||||||
|
launch on at least iOS and Steam at that time. I'm trying to get there as fast
|
||||||
|
as I can. As far as consoles, I'd love to and hope to at some point but have
|
||||||
|
nothing to announce just yet. See the
|
||||||
|
* [Ballistica Roadmap](https://github.com/efroemling/ballistica/wiki/Roadmap)
|
||||||
|
for more details or check the [Ballistica
|
||||||
|
Downloads](https://ballistica.net/downloads) page for early test builds on
|
||||||
|
some platforms.
|
||||||
|
|
||||||
|
|||||||
@ -1,572 +0,0 @@
|
|||||||
[
|
|
||||||
"ba_data/python/__pycache__/_bainternal.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/_bainternal.py",
|
|
||||||
"ba_data/python/ba/__init__.py",
|
|
||||||
"ba_data/python/ba/__pycache__/__init__.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_accountv1.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_accountv2.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_achievement.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_activity.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_activitytypes.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_actor.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_ads.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_analytics.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_app.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_appcomponent.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_appconfig.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_appdelegate.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_appmode.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_apputils.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_assetmanager.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_asyncio.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_benchmark.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_bootstrap.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_campaign.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_cloud.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_collision.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_coopgame.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_coopsession.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_dependency.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_dualteamsession.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_error.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_freeforallsession.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_gameactivity.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_gameresults.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_gameutils.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_general.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_hooks.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_input.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_internal.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_keyboard.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_language.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_level.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_lobby.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_login.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_map.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_math.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_messages.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_meta.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_multiteamsession.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_music.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_net.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_nodeactor.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_player.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_playlist.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_plugin.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_powerup.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_profile.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_score.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_servermode.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_session.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_settings.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_stats.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_store.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_team.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_teamgame.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_tips.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_tournament.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_ui.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/_workspace.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/internal.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/macmusicapp.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/modutils.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/__pycache__/osmusic.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/ba/_accountv1.py",
|
|
||||||
"ba_data/python/ba/_accountv2.py",
|
|
||||||
"ba_data/python/ba/_achievement.py",
|
|
||||||
"ba_data/python/ba/_activity.py",
|
|
||||||
"ba_data/python/ba/_activitytypes.py",
|
|
||||||
"ba_data/python/ba/_actor.py",
|
|
||||||
"ba_data/python/ba/_ads.py",
|
|
||||||
"ba_data/python/ba/_analytics.py",
|
|
||||||
"ba_data/python/ba/_app.py",
|
|
||||||
"ba_data/python/ba/_appcomponent.py",
|
|
||||||
"ba_data/python/ba/_appconfig.py",
|
|
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"ba_data/python/ba/_cloud.py",
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|
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|
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"ba_data/python/ba/_playlist.py",
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"ba_data/python/ba/_profile.py",
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"ba_data/python/ba/_store.py",
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|
|
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|
|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
|
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|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||||
"ba_data/python/efro/__pycache__/call.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/__pycache__/cloudshell.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/__pycache__/debug.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/__pycache__/error.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/__pycache__/log.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/__pycache__/rpc.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/__pycache__/terminal.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/__pycache__/util.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/call.py",
|
|
||||||
"ba_data/python/efro/cloudshell.py",
|
|
||||||
"ba_data/python/efro/dataclassio/__init__.py",
|
|
||||||
"ba_data/python/efro/dataclassio/__pycache__/__init__.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/dataclassio/__pycache__/_api.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/dataclassio/__pycache__/_base.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/dataclassio/__pycache__/_inputter.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/dataclassio/__pycache__/_outputter.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/dataclassio/__pycache__/_pathcapture.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/dataclassio/__pycache__/_prep.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/dataclassio/__pycache__/extras.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/dataclassio/_api.py",
|
|
||||||
"ba_data/python/efro/dataclassio/_base.py",
|
|
||||||
"ba_data/python/efro/dataclassio/_inputter.py",
|
|
||||||
"ba_data/python/efro/dataclassio/_outputter.py",
|
|
||||||
"ba_data/python/efro/dataclassio/_pathcapture.py",
|
|
||||||
"ba_data/python/efro/dataclassio/_prep.py",
|
|
||||||
"ba_data/python/efro/dataclassio/extras.py",
|
|
||||||
"ba_data/python/efro/debug.py",
|
|
||||||
"ba_data/python/efro/error.py",
|
|
||||||
"ba_data/python/efro/log.py",
|
|
||||||
"ba_data/python/efro/message/__init__.py",
|
|
||||||
"ba_data/python/efro/message/__pycache__/__init__.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/message/__pycache__/_message.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/message/__pycache__/_module.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/message/__pycache__/_protocol.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/message/__pycache__/_receiver.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/message/__pycache__/_sender.cpython-310.opt-1.pyc",
|
|
||||||
"ba_data/python/efro/message/_message.py",
|
|
||||||
"ba_data/python/efro/message/_module.py",
|
|
||||||
"ba_data/python/efro/message/_protocol.py",
|
|
||||||
"ba_data/python/efro/message/_receiver.py",
|
|
||||||
"ba_data/python/efro/message/_sender.py",
|
|
||||||
"ba_data/python/efro/rpc.py",
|
|
||||||
"ba_data/python/efro/terminal.py",
|
|
||||||
"ba_data/python/efro/util.py",
|
|
||||||
"server/__pycache__/ballisticacore_server.cpython-310.opt-1.pyc",
|
|
||||||
"server/ballisticacore_server.py"
|
|
||||||
]
|
|
||||||
7328
assets/Makefile
7328
assets/Makefile
File diff suppressed because it is too large
Load Diff
@ -1 +0,0 @@
|
|||||||
71864217068887285722858773141608052966
|
|
||||||
@ -1 +0,0 @@
|
|||||||
139020022013133168311319486434408589898
|
|
||||||
File diff suppressed because it is too large
Load Diff
@ -1,277 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""A dummy stub module for the real _bainternal.
|
|
||||||
|
|
||||||
The real _bainternal is a compiled extension module and only available
|
|
||||||
in the live engine. This dummy-module allows Pylint/Mypy/etc. to
|
|
||||||
function reasonably well outside of that environment.
|
|
||||||
|
|
||||||
Make sure this file is never included in dirs seen by the engine!
|
|
||||||
|
|
||||||
In the future perhaps this can be a stub (.pyi) file, but we will need
|
|
||||||
to make sure that it works with all our tools (mypy, pylint, pycharm).
|
|
||||||
|
|
||||||
NOTE: This file was autogenerated by batools.dummymodule; do not edit by hand.
|
|
||||||
"""
|
|
||||||
|
|
||||||
# I'm sorry Pylint. I know this file saddens you. Be strong.
|
|
||||||
# pylint: disable=useless-suppression
|
|
||||||
# pylint: disable=unnecessary-pass
|
|
||||||
# pylint: disable=use-dict-literal
|
|
||||||
# pylint: disable=use-list-literal
|
|
||||||
# pylint: disable=unused-argument
|
|
||||||
# pylint: disable=missing-docstring
|
|
||||||
# pylint: disable=too-many-locals
|
|
||||||
# pylint: disable=redefined-builtin
|
|
||||||
# pylint: disable=too-many-lines
|
|
||||||
# pylint: disable=redefined-outer-name
|
|
||||||
# pylint: disable=invalid-name
|
|
||||||
# pylint: disable=no-value-for-parameter
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING, TypeVar
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from typing import Any, Callable
|
|
||||||
|
|
||||||
|
|
||||||
_T = TypeVar('_T')
|
|
||||||
|
|
||||||
|
|
||||||
def _uninferrable() -> Any:
|
|
||||||
"""Get an "Any" in mypy and "uninferrable" in Pylint."""
|
|
||||||
# pylint: disable=undefined-variable
|
|
||||||
return _not_a_real_variable # type: ignore
|
|
||||||
|
|
||||||
|
|
||||||
def add_transaction(
|
|
||||||
transaction: dict, callback: Callable | None = None
|
|
||||||
) -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def game_service_has_leaderboard(game: str, config: str) -> bool:
|
|
||||||
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Given a game and config string, returns whether there is a leaderboard
|
|
||||||
for it on the game service.
|
|
||||||
"""
|
|
||||||
return bool()
|
|
||||||
|
|
||||||
|
|
||||||
def get_master_server_address(source: int = -1, version: int = 1) -> str:
|
|
||||||
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Return the address of the master server.
|
|
||||||
"""
|
|
||||||
return str()
|
|
||||||
|
|
||||||
|
|
||||||
def get_news_show() -> str:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return str()
|
|
||||||
|
|
||||||
|
|
||||||
def get_price(item: str) -> str | None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return ''
|
|
||||||
|
|
||||||
|
|
||||||
def get_public_login_id() -> str | None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return ''
|
|
||||||
|
|
||||||
|
|
||||||
def get_purchased(item: str) -> bool:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return bool()
|
|
||||||
|
|
||||||
|
|
||||||
def get_purchases_state() -> int:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return int()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_display_string(full: bool = True) -> str:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return str()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_misc_read_val(name: str, default_value: Any) -> Any:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return _uninferrable()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_misc_read_val_2(name: str, default_value: Any) -> Any:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return _uninferrable()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_misc_val(name: str, default_value: Any) -> Any:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return _uninferrable()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_name() -> str:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return str()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_state() -> str:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return str()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_state_num() -> int:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return int()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_ticket_count() -> int:
|
|
||||||
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Returns the number of tickets for the current account.
|
|
||||||
"""
|
|
||||||
return int()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_type() -> str:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return str()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v2_fleet() -> str:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return str()
|
|
||||||
|
|
||||||
|
|
||||||
def have_outstanding_transactions() -> bool:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return bool()
|
|
||||||
|
|
||||||
|
|
||||||
def in_game_purchase(item: str, price: int) -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def is_blessed() -> bool:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return bool()
|
|
||||||
|
|
||||||
|
|
||||||
def mark_config_dirty() -> None:
|
|
||||||
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Category: General Utility Functions
|
|
||||||
"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def power_ranking_query(callback: Callable, season: Any = None) -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def purchase(item: str) -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def report_achievement(achievement: str, pass_to_account: bool = True) -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def reset_achievements() -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def restore_purchases() -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def run_transactions() -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def sign_in_v1(account_type: str) -> None:
|
|
||||||
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Category: General Utility Functions
|
|
||||||
"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def sign_out_v1(v2_embedded: bool = False) -> None:
|
|
||||||
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Category: General Utility Functions
|
|
||||||
"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def submit_score(
|
|
||||||
game: str,
|
|
||||||
config: str,
|
|
||||||
name: Any,
|
|
||||||
score: int | None,
|
|
||||||
callback: Callable,
|
|
||||||
order: str = 'increasing',
|
|
||||||
tournament_id: str | None = None,
|
|
||||||
score_type: str = 'points',
|
|
||||||
campaign: str | None = None,
|
|
||||||
level: str | None = None,
|
|
||||||
) -> None:
|
|
||||||
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Submit a score to the server; callback will be called with the results.
|
|
||||||
As a courtesy, please don't send fake scores to the server. I'd prefer
|
|
||||||
to devote my time to improving the game instead of trying to make the
|
|
||||||
score server more mischief-proof.
|
|
||||||
"""
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def tournament_query(
|
|
||||||
callback: Callable[[dict | None], None], args: dict
|
|
||||||
) -> None:
|
|
||||||
|
|
||||||
"""(internal)"""
|
|
||||||
return None
|
|
||||||
@ -1,396 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""The public face of Ballistica.
|
|
||||||
|
|
||||||
This top level module is a collection of most commonly used functionality.
|
|
||||||
For many modding purposes, the bits exposed here are all you'll need.
|
|
||||||
In some specific cases you may need to pull in individual submodules instead.
|
|
||||||
"""
|
|
||||||
# pylint: disable=redefined-builtin
|
|
||||||
|
|
||||||
from _ba import (
|
|
||||||
CollideModel,
|
|
||||||
Context,
|
|
||||||
ContextCall,
|
|
||||||
Data,
|
|
||||||
InputDevice,
|
|
||||||
Material,
|
|
||||||
Model,
|
|
||||||
Node,
|
|
||||||
SessionPlayer,
|
|
||||||
Sound,
|
|
||||||
Texture,
|
|
||||||
Timer,
|
|
||||||
Vec3,
|
|
||||||
Widget,
|
|
||||||
buttonwidget,
|
|
||||||
camerashake,
|
|
||||||
checkboxwidget,
|
|
||||||
columnwidget,
|
|
||||||
containerwidget,
|
|
||||||
do_once,
|
|
||||||
emitfx,
|
|
||||||
getactivity,
|
|
||||||
getcollidemodel,
|
|
||||||
getmodel,
|
|
||||||
getnodes,
|
|
||||||
getsession,
|
|
||||||
getsound,
|
|
||||||
gettexture,
|
|
||||||
hscrollwidget,
|
|
||||||
imagewidget,
|
|
||||||
newactivity,
|
|
||||||
newnode,
|
|
||||||
playsound,
|
|
||||||
printnodes,
|
|
||||||
ls_objects,
|
|
||||||
ls_input_devices,
|
|
||||||
pushcall,
|
|
||||||
quit,
|
|
||||||
rowwidget,
|
|
||||||
safecolor,
|
|
||||||
screenmessage,
|
|
||||||
scrollwidget,
|
|
||||||
set_analytics_screen,
|
|
||||||
charstr,
|
|
||||||
textwidget,
|
|
||||||
time,
|
|
||||||
timer,
|
|
||||||
open_url,
|
|
||||||
widget,
|
|
||||||
clipboard_is_supported,
|
|
||||||
clipboard_has_text,
|
|
||||||
clipboard_get_text,
|
|
||||||
clipboard_set_text,
|
|
||||||
getdata,
|
|
||||||
in_logic_thread,
|
|
||||||
)
|
|
||||||
from ba._accountv2 import AccountV2Handle
|
|
||||||
from ba._activity import Activity
|
|
||||||
from ba._plugin import PotentialPlugin, Plugin, PluginSubsystem
|
|
||||||
from ba._actor import Actor
|
|
||||||
from ba._player import PlayerInfo, Player, EmptyPlayer, StandLocation
|
|
||||||
from ba._nodeactor import NodeActor
|
|
||||||
from ba._app import App
|
|
||||||
from ba._cloud import CloudSubsystem
|
|
||||||
from ba._coopgame import CoopGameActivity
|
|
||||||
from ba._coopsession import CoopSession
|
|
||||||
from ba._dependency import (
|
|
||||||
Dependency,
|
|
||||||
DependencyComponent,
|
|
||||||
DependencySet,
|
|
||||||
AssetPackage,
|
|
||||||
)
|
|
||||||
from ba._generated.enums import (
|
|
||||||
TimeType,
|
|
||||||
Permission,
|
|
||||||
TimeFormat,
|
|
||||||
SpecialChar,
|
|
||||||
InputType,
|
|
||||||
UIScale,
|
|
||||||
)
|
|
||||||
from ba._error import (
|
|
||||||
print_exception,
|
|
||||||
print_error,
|
|
||||||
ContextError,
|
|
||||||
NotFoundError,
|
|
||||||
PlayerNotFoundError,
|
|
||||||
SessionPlayerNotFoundError,
|
|
||||||
NodeNotFoundError,
|
|
||||||
ActorNotFoundError,
|
|
||||||
InputDeviceNotFoundError,
|
|
||||||
WidgetNotFoundError,
|
|
||||||
ActivityNotFoundError,
|
|
||||||
TeamNotFoundError,
|
|
||||||
MapNotFoundError,
|
|
||||||
SessionTeamNotFoundError,
|
|
||||||
SessionNotFoundError,
|
|
||||||
DelegateNotFoundError,
|
|
||||||
DependencyError,
|
|
||||||
)
|
|
||||||
from ba._freeforallsession import FreeForAllSession
|
|
||||||
from ba._gameactivity import GameActivity
|
|
||||||
from ba._gameresults import GameResults
|
|
||||||
from ba._settings import (
|
|
||||||
Setting,
|
|
||||||
IntSetting,
|
|
||||||
FloatSetting,
|
|
||||||
ChoiceSetting,
|
|
||||||
BoolSetting,
|
|
||||||
IntChoiceSetting,
|
|
||||||
FloatChoiceSetting,
|
|
||||||
)
|
|
||||||
from ba._language import Lstr, LanguageSubsystem
|
|
||||||
from ba._map import Map, getmaps
|
|
||||||
from ba._session import Session
|
|
||||||
from ba._ui import UISubsystem
|
|
||||||
from ba._servermode import ServerController
|
|
||||||
from ba._score import ScoreType, ScoreConfig
|
|
||||||
from ba._stats import PlayerScoredMessage, PlayerRecord, Stats
|
|
||||||
from ba._team import SessionTeam, Team, EmptyTeam
|
|
||||||
from ba._teamgame import TeamGameActivity
|
|
||||||
from ba._dualteamsession import DualTeamSession
|
|
||||||
from ba._achievement import Achievement, AchievementSubsystem
|
|
||||||
from ba._appconfig import AppConfig
|
|
||||||
from ba._appdelegate import AppDelegate
|
|
||||||
from ba._apputils import is_browser_likely_available, garbage_collect
|
|
||||||
from ba._campaign import Campaign
|
|
||||||
from ba._gameutils import (
|
|
||||||
GameTip,
|
|
||||||
animate,
|
|
||||||
animate_array,
|
|
||||||
show_damage_count,
|
|
||||||
timestring,
|
|
||||||
cameraflash,
|
|
||||||
)
|
|
||||||
from ba._general import (
|
|
||||||
WeakCall,
|
|
||||||
Call,
|
|
||||||
existing,
|
|
||||||
Existable,
|
|
||||||
verify_object_death,
|
|
||||||
storagename,
|
|
||||||
getclass,
|
|
||||||
)
|
|
||||||
from ba._keyboard import Keyboard
|
|
||||||
from ba._level import Level
|
|
||||||
from ba._lobby import Lobby, Chooser
|
|
||||||
from ba._math import normalized_color, is_point_in_box, vec3validate
|
|
||||||
from ba._meta import MetadataSubsystem
|
|
||||||
from ba._messages import (
|
|
||||||
UNHANDLED,
|
|
||||||
OutOfBoundsMessage,
|
|
||||||
DeathType,
|
|
||||||
DieMessage,
|
|
||||||
PlayerDiedMessage,
|
|
||||||
StandMessage,
|
|
||||||
PickUpMessage,
|
|
||||||
DropMessage,
|
|
||||||
PickedUpMessage,
|
|
||||||
DroppedMessage,
|
|
||||||
ShouldShatterMessage,
|
|
||||||
ImpactDamageMessage,
|
|
||||||
FreezeMessage,
|
|
||||||
ThawMessage,
|
|
||||||
HitMessage,
|
|
||||||
CelebrateMessage,
|
|
||||||
)
|
|
||||||
from ba._music import (
|
|
||||||
setmusic,
|
|
||||||
MusicPlayer,
|
|
||||||
MusicType,
|
|
||||||
MusicPlayMode,
|
|
||||||
MusicSubsystem,
|
|
||||||
)
|
|
||||||
from ba._powerup import PowerupMessage, PowerupAcceptMessage
|
|
||||||
from ba._multiteamsession import MultiTeamSession
|
|
||||||
from ba.ui import Window, UIController, uicleanupcheck
|
|
||||||
from ba._collision import Collision, getcollision
|
|
||||||
|
|
||||||
app: App
|
|
||||||
|
|
||||||
__all__ = [
|
|
||||||
'AccountV2Handle',
|
|
||||||
'Achievement',
|
|
||||||
'AchievementSubsystem',
|
|
||||||
'Activity',
|
|
||||||
'ActivityNotFoundError',
|
|
||||||
'Actor',
|
|
||||||
'ActorNotFoundError',
|
|
||||||
'animate',
|
|
||||||
'animate_array',
|
|
||||||
'app',
|
|
||||||
'App',
|
|
||||||
'AppConfig',
|
|
||||||
'AppDelegate',
|
|
||||||
'AssetPackage',
|
|
||||||
'BoolSetting',
|
|
||||||
'buttonwidget',
|
|
||||||
'Call',
|
|
||||||
'cameraflash',
|
|
||||||
'camerashake',
|
|
||||||
'Campaign',
|
|
||||||
'CelebrateMessage',
|
|
||||||
'charstr',
|
|
||||||
'checkboxwidget',
|
|
||||||
'ChoiceSetting',
|
|
||||||
'Chooser',
|
|
||||||
'clipboard_get_text',
|
|
||||||
'clipboard_has_text',
|
|
||||||
'clipboard_is_supported',
|
|
||||||
'clipboard_set_text',
|
|
||||||
'CollideModel',
|
|
||||||
'Collision',
|
|
||||||
'columnwidget',
|
|
||||||
'containerwidget',
|
|
||||||
'Context',
|
|
||||||
'ContextCall',
|
|
||||||
'ContextError',
|
|
||||||
'CloudSubsystem',
|
|
||||||
'CoopGameActivity',
|
|
||||||
'CoopSession',
|
|
||||||
'Data',
|
|
||||||
'DeathType',
|
|
||||||
'DelegateNotFoundError',
|
|
||||||
'Dependency',
|
|
||||||
'DependencyComponent',
|
|
||||||
'DependencyError',
|
|
||||||
'DependencySet',
|
|
||||||
'DieMessage',
|
|
||||||
'do_once',
|
|
||||||
'DropMessage',
|
|
||||||
'DroppedMessage',
|
|
||||||
'DualTeamSession',
|
|
||||||
'emitfx',
|
|
||||||
'EmptyPlayer',
|
|
||||||
'EmptyTeam',
|
|
||||||
'Existable',
|
|
||||||
'existing',
|
|
||||||
'FloatChoiceSetting',
|
|
||||||
'FloatSetting',
|
|
||||||
'FreeForAllSession',
|
|
||||||
'FreezeMessage',
|
|
||||||
'GameActivity',
|
|
||||||
'GameResults',
|
|
||||||
'GameTip',
|
|
||||||
'garbage_collect',
|
|
||||||
'getactivity',
|
|
||||||
'getclass',
|
|
||||||
'getcollidemodel',
|
|
||||||
'getcollision',
|
|
||||||
'getdata',
|
|
||||||
'getmaps',
|
|
||||||
'getmodel',
|
|
||||||
'getnodes',
|
|
||||||
'getsession',
|
|
||||||
'getsound',
|
|
||||||
'gettexture',
|
|
||||||
'HitMessage',
|
|
||||||
'hscrollwidget',
|
|
||||||
'imagewidget',
|
|
||||||
'ImpactDamageMessage',
|
|
||||||
'in_logic_thread',
|
|
||||||
'InputDevice',
|
|
||||||
'InputDeviceNotFoundError',
|
|
||||||
'InputType',
|
|
||||||
'IntChoiceSetting',
|
|
||||||
'IntSetting',
|
|
||||||
'is_browser_likely_available',
|
|
||||||
'is_point_in_box',
|
|
||||||
'Keyboard',
|
|
||||||
'LanguageSubsystem',
|
|
||||||
'Level',
|
|
||||||
'Lobby',
|
|
||||||
'Lstr',
|
|
||||||
'Map',
|
|
||||||
'MapNotFoundError',
|
|
||||||
'Material',
|
|
||||||
'MetadataSubsystem',
|
|
||||||
'Model',
|
|
||||||
'MultiTeamSession',
|
|
||||||
'MusicPlayer',
|
|
||||||
'MusicPlayMode',
|
|
||||||
'MusicSubsystem',
|
|
||||||
'MusicType',
|
|
||||||
'newactivity',
|
|
||||||
'newnode',
|
|
||||||
'Node',
|
|
||||||
'NodeActor',
|
|
||||||
'NodeNotFoundError',
|
|
||||||
'normalized_color',
|
|
||||||
'NotFoundError',
|
|
||||||
'open_url',
|
|
||||||
'OutOfBoundsMessage',
|
|
||||||
'Permission',
|
|
||||||
'PickedUpMessage',
|
|
||||||
'PickUpMessage',
|
|
||||||
'Player',
|
|
||||||
'PlayerDiedMessage',
|
|
||||||
'PlayerInfo',
|
|
||||||
'PlayerNotFoundError',
|
|
||||||
'PlayerRecord',
|
|
||||||
'PlayerScoredMessage',
|
|
||||||
'playsound',
|
|
||||||
'Plugin',
|
|
||||||
'PluginSubsystem',
|
|
||||||
'PotentialPlugin',
|
|
||||||
'PowerupAcceptMessage',
|
|
||||||
'PowerupMessage',
|
|
||||||
'print_error',
|
|
||||||
'print_exception',
|
|
||||||
'printnodes',
|
|
||||||
'ls_objects',
|
|
||||||
'ls_input_devices',
|
|
||||||
'pushcall',
|
|
||||||
'quit',
|
|
||||||
'rowwidget',
|
|
||||||
'safecolor',
|
|
||||||
'ScoreConfig',
|
|
||||||
'ScoreType',
|
|
||||||
'screenmessage',
|
|
||||||
'scrollwidget',
|
|
||||||
'ServerController',
|
|
||||||
'Session',
|
|
||||||
'SessionNotFoundError',
|
|
||||||
'SessionPlayer',
|
|
||||||
'SessionPlayerNotFoundError',
|
|
||||||
'SessionTeam',
|
|
||||||
'SessionTeamNotFoundError',
|
|
||||||
'set_analytics_screen',
|
|
||||||
'setmusic',
|
|
||||||
'Setting',
|
|
||||||
'ShouldShatterMessage',
|
|
||||||
'show_damage_count',
|
|
||||||
'Sound',
|
|
||||||
'SpecialChar',
|
|
||||||
'StandLocation',
|
|
||||||
'StandMessage',
|
|
||||||
'Stats',
|
|
||||||
'storagename',
|
|
||||||
'Team',
|
|
||||||
'TeamGameActivity',
|
|
||||||
'TeamNotFoundError',
|
|
||||||
'Texture',
|
|
||||||
'textwidget',
|
|
||||||
'ThawMessage',
|
|
||||||
'time',
|
|
||||||
'TimeFormat',
|
|
||||||
'Timer',
|
|
||||||
'timer',
|
|
||||||
'timestring',
|
|
||||||
'TimeType',
|
|
||||||
'uicleanupcheck',
|
|
||||||
'UIController',
|
|
||||||
'UIScale',
|
|
||||||
'UISubsystem',
|
|
||||||
'UNHANDLED',
|
|
||||||
'Vec3',
|
|
||||||
'vec3validate',
|
|
||||||
'verify_object_death',
|
|
||||||
'WeakCall',
|
|
||||||
'Widget',
|
|
||||||
'widget',
|
|
||||||
'WidgetNotFoundError',
|
|
||||||
'Window',
|
|
||||||
]
|
|
||||||
|
|
||||||
|
|
||||||
# Have these things present themselves cleanly as 'ba.Foo'
|
|
||||||
# instead of 'ba._submodule.Foo'
|
|
||||||
def _simplify_module_names() -> None:
|
|
||||||
import os
|
|
||||||
|
|
||||||
# Though pdoc gets confused when we override __module__,
|
|
||||||
# so let's make an exception for it.
|
|
||||||
if os.environ.get('BA_DOCS_GENERATION', '0') != '1':
|
|
||||||
from efro.util import set_canonical_module
|
|
||||||
|
|
||||||
globs = globals()
|
|
||||||
set_canonical_module(
|
|
||||||
module_globals=globs,
|
|
||||||
names=[n for n in globs.keys() if not n.startswith('_')],
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
_simplify_module_names()
|
|
||||||
del _simplify_module_names
|
|
||||||
@ -1,83 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Functionality related to analytics."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import _ba
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
def game_begin_analytics() -> None:
|
|
||||||
"""Update analytics events for the start of a game."""
|
|
||||||
# pylint: disable=too-many-branches
|
|
||||||
# pylint: disable=cyclic-import
|
|
||||||
from ba._dualteamsession import DualTeamSession
|
|
||||||
from ba._freeforallsession import FreeForAllSession
|
|
||||||
from ba._coopsession import CoopSession
|
|
||||||
from ba._gameactivity import GameActivity
|
|
||||||
|
|
||||||
activity = _ba.getactivity(False)
|
|
||||||
session = _ba.getsession(False)
|
|
||||||
|
|
||||||
# Fail gracefully if we didn't cleanly get a session and game activity.
|
|
||||||
if not activity or not session or not isinstance(activity, GameActivity):
|
|
||||||
return
|
|
||||||
|
|
||||||
if isinstance(session, CoopSession):
|
|
||||||
campaign = session.campaign
|
|
||||||
assert campaign is not None
|
|
||||||
_ba.set_analytics_screen(
|
|
||||||
'Coop Game: '
|
|
||||||
+ campaign.name
|
|
||||||
+ ' '
|
|
||||||
+ campaign.getlevel(_ba.app.coop_session_args['level']).name
|
|
||||||
)
|
|
||||||
_ba.increment_analytics_count('Co-op round start')
|
|
||||||
if len(activity.players) == 1:
|
|
||||||
_ba.increment_analytics_count('Co-op round start 1 human player')
|
|
||||||
elif len(activity.players) == 2:
|
|
||||||
_ba.increment_analytics_count('Co-op round start 2 human players')
|
|
||||||
elif len(activity.players) == 3:
|
|
||||||
_ba.increment_analytics_count('Co-op round start 3 human players')
|
|
||||||
elif len(activity.players) >= 4:
|
|
||||||
_ba.increment_analytics_count('Co-op round start 4+ human players')
|
|
||||||
|
|
||||||
elif isinstance(session, DualTeamSession):
|
|
||||||
_ba.set_analytics_screen('Teams Game: ' + activity.getname())
|
|
||||||
_ba.increment_analytics_count('Teams round start')
|
|
||||||
if len(activity.players) == 1:
|
|
||||||
_ba.increment_analytics_count('Teams round start 1 human player')
|
|
||||||
elif 1 < len(activity.players) < 8:
|
|
||||||
_ba.increment_analytics_count(
|
|
||||||
'Teams round start '
|
|
||||||
+ str(len(activity.players))
|
|
||||||
+ ' human players'
|
|
||||||
)
|
|
||||||
elif len(activity.players) >= 8:
|
|
||||||
_ba.increment_analytics_count('Teams round start 8+ human players')
|
|
||||||
|
|
||||||
elif isinstance(session, FreeForAllSession):
|
|
||||||
_ba.set_analytics_screen('FreeForAll Game: ' + activity.getname())
|
|
||||||
_ba.increment_analytics_count('Free-for-all round start')
|
|
||||||
if len(activity.players) == 1:
|
|
||||||
_ba.increment_analytics_count(
|
|
||||||
'Free-for-all round start 1 human player'
|
|
||||||
)
|
|
||||||
elif 1 < len(activity.players) < 8:
|
|
||||||
_ba.increment_analytics_count(
|
|
||||||
'Free-for-all round start '
|
|
||||||
+ str(len(activity.players))
|
|
||||||
+ ' human players'
|
|
||||||
)
|
|
||||||
elif len(activity.players) >= 8:
|
|
||||||
_ba.increment_analytics_count(
|
|
||||||
'Free-for-all round start 8+ human players'
|
|
||||||
)
|
|
||||||
|
|
||||||
# For some analytics tracking on the c layer.
|
|
||||||
_ba.reset_game_activity_tracking()
|
|
||||||
@ -1,769 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Functionality related to the high level state of the app."""
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import random
|
|
||||||
import logging
|
|
||||||
from enum import Enum
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
from concurrent.futures import ThreadPoolExecutor
|
|
||||||
|
|
||||||
import _ba
|
|
||||||
from ba._music import MusicSubsystem
|
|
||||||
from ba._language import LanguageSubsystem
|
|
||||||
from ba._ui import UISubsystem
|
|
||||||
from ba._achievement import AchievementSubsystem
|
|
||||||
from ba._plugin import PluginSubsystem
|
|
||||||
from ba._accountv1 import AccountV1Subsystem
|
|
||||||
from ba._meta import MetadataSubsystem
|
|
||||||
from ba._ads import AdsSubsystem
|
|
||||||
from ba._net import NetworkSubsystem
|
|
||||||
from ba._workspace import WorkspaceSubsystem
|
|
||||||
from ba._appcomponent import AppComponentSubsystem
|
|
||||||
from ba import _internal
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
import asyncio
|
|
||||||
from typing import Any, Callable
|
|
||||||
|
|
||||||
import efro.log
|
|
||||||
import ba
|
|
||||||
from ba._cloud import CloudSubsystem
|
|
||||||
from bastd.actor import spazappearance
|
|
||||||
from ba._accountv2 import AccountV2Subsystem
|
|
||||||
from ba._level import Level
|
|
||||||
from ba._apputils import AppHealthMonitor
|
|
||||||
|
|
||||||
|
|
||||||
class App:
|
|
||||||
"""A class for high level app functionality and state.
|
|
||||||
|
|
||||||
Category: **App Classes**
|
|
||||||
|
|
||||||
Use ba.app to access the single shared instance of this class.
|
|
||||||
|
|
||||||
Note that properties not documented here should be considered internal
|
|
||||||
and subject to change without warning.
|
|
||||||
"""
|
|
||||||
|
|
||||||
# pylint: disable=too-many-public-methods
|
|
||||||
|
|
||||||
# Implementations for these will be filled in by internal libs.
|
|
||||||
accounts_v2: AccountV2Subsystem
|
|
||||||
cloud: CloudSubsystem
|
|
||||||
|
|
||||||
log_handler: efro.log.LogHandler
|
|
||||||
health_monitor: AppHealthMonitor
|
|
||||||
|
|
||||||
class State(Enum):
|
|
||||||
"""High level state the app can be in."""
|
|
||||||
|
|
||||||
# The launch process has not yet begun.
|
|
||||||
INITIAL = 0
|
|
||||||
|
|
||||||
# Our app subsystems are being inited but should not yet interact.
|
|
||||||
LAUNCHING = 1
|
|
||||||
|
|
||||||
# App subsystems are inited and interacting, but the app has not
|
|
||||||
# yet embarked on a high level course of action. It is doing initial
|
|
||||||
# account logins, workspace & asset downloads, etc. in order to
|
|
||||||
# prepare for this.
|
|
||||||
LOADING = 2
|
|
||||||
|
|
||||||
# All pieces are in place and the app is now doing its thing.
|
|
||||||
RUNNING = 3
|
|
||||||
|
|
||||||
# The app is backgrounded or otherwise suspended.
|
|
||||||
PAUSED = 4
|
|
||||||
|
|
||||||
# The app is shutting down.
|
|
||||||
SHUTTING_DOWN = 5
|
|
||||||
|
|
||||||
@property
|
|
||||||
def aioloop(self) -> asyncio.AbstractEventLoop:
|
|
||||||
"""The Logic Thread's Asyncio Event Loop.
|
|
||||||
|
|
||||||
This allow async tasks to be run in the logic thread.
|
|
||||||
Note that, at this time, the asyncio loop is encapsulated
|
|
||||||
and explicitly stepped by the engine's logic thread loop and
|
|
||||||
thus things like asyncio.get_running_loop() will not return this
|
|
||||||
loop from most places in the logic thread; only from within a
|
|
||||||
task explicitly created in this loop.
|
|
||||||
"""
|
|
||||||
assert self._aioloop is not None
|
|
||||||
return self._aioloop
|
|
||||||
|
|
||||||
@property
|
|
||||||
def build_number(self) -> int:
|
|
||||||
"""Integer build number.
|
|
||||||
|
|
||||||
This value increases by at least 1 with each release of the game.
|
|
||||||
It is independent of the human readable ba.App.version string.
|
|
||||||
"""
|
|
||||||
assert isinstance(self._env['build_number'], int)
|
|
||||||
return self._env['build_number']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def device_name(self) -> str:
|
|
||||||
"""Name of the device running the game."""
|
|
||||||
assert isinstance(self._env['device_name'], str)
|
|
||||||
return self._env['device_name']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def config_file_path(self) -> str:
|
|
||||||
"""Where the game's config file is stored on disk."""
|
|
||||||
assert isinstance(self._env['config_file_path'], str)
|
|
||||||
return self._env['config_file_path']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def user_agent_string(self) -> str:
|
|
||||||
"""String containing various bits of info about OS/device/etc."""
|
|
||||||
assert isinstance(self._env['user_agent_string'], str)
|
|
||||||
return self._env['user_agent_string']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def version(self) -> str:
|
|
||||||
"""Human-readable version string; something like '1.3.24'.
|
|
||||||
|
|
||||||
This should not be interpreted as a number; it may contain
|
|
||||||
string elements such as 'alpha', 'beta', 'test', etc.
|
|
||||||
If a numeric version is needed, use 'ba.App.build_number'.
|
|
||||||
"""
|
|
||||||
assert isinstance(self._env['version'], str)
|
|
||||||
return self._env['version']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def debug_build(self) -> bool:
|
|
||||||
"""Whether the app was compiled in debug mode.
|
|
||||||
|
|
||||||
Debug builds generally run substantially slower than non-debug
|
|
||||||
builds due to compiler optimizations being disabled and extra
|
|
||||||
checks being run.
|
|
||||||
"""
|
|
||||||
assert isinstance(self._env['debug_build'], bool)
|
|
||||||
return self._env['debug_build']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def test_build(self) -> bool:
|
|
||||||
"""Whether the game was compiled in test mode.
|
|
||||||
|
|
||||||
Test mode enables extra checks and features that are useful for
|
|
||||||
release testing but which do not slow the game down significantly.
|
|
||||||
"""
|
|
||||||
assert isinstance(self._env['test_build'], bool)
|
|
||||||
return self._env['test_build']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def python_directory_user(self) -> str:
|
|
||||||
"""Path where the app looks for custom user scripts."""
|
|
||||||
assert isinstance(self._env['python_directory_user'], str)
|
|
||||||
return self._env['python_directory_user']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def python_directory_app(self) -> str:
|
|
||||||
"""Path where the app looks for its bundled scripts."""
|
|
||||||
assert isinstance(self._env['python_directory_app'], str)
|
|
||||||
return self._env['python_directory_app']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def python_directory_app_site(self) -> str:
|
|
||||||
"""Path containing pip packages bundled with the app."""
|
|
||||||
assert isinstance(self._env['python_directory_app_site'], str)
|
|
||||||
return self._env['python_directory_app_site']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def config(self) -> ba.AppConfig:
|
|
||||||
"""The ba.AppConfig instance representing the app's config state."""
|
|
||||||
assert self._config is not None
|
|
||||||
return self._config
|
|
||||||
|
|
||||||
@property
|
|
||||||
def platform(self) -> str:
|
|
||||||
"""Name of the current platform.
|
|
||||||
|
|
||||||
Examples are: 'mac', 'windows', android'.
|
|
||||||
"""
|
|
||||||
assert isinstance(self._env['platform'], str)
|
|
||||||
return self._env['platform']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def subplatform(self) -> str:
|
|
||||||
"""String for subplatform.
|
|
||||||
|
|
||||||
Can be empty. For the 'android' platform, subplatform may
|
|
||||||
be 'google', 'amazon', etc.
|
|
||||||
"""
|
|
||||||
assert isinstance(self._env['subplatform'], str)
|
|
||||||
return self._env['subplatform']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def api_version(self) -> int:
|
|
||||||
"""The game's api version.
|
|
||||||
|
|
||||||
Only Python modules and packages associated with the current API
|
|
||||||
version number will be detected by the game (see the ba_meta tag).
|
|
||||||
This value will change whenever backward-incompatible changes are
|
|
||||||
introduced to game APIs. When that happens, scripts should be updated
|
|
||||||
accordingly and set to target the new API version number.
|
|
||||||
"""
|
|
||||||
from ba._meta import CURRENT_API_VERSION
|
|
||||||
|
|
||||||
return CURRENT_API_VERSION
|
|
||||||
|
|
||||||
@property
|
|
||||||
def on_tv(self) -> bool:
|
|
||||||
"""Whether the game is currently running on a TV."""
|
|
||||||
assert isinstance(self._env['on_tv'], bool)
|
|
||||||
return self._env['on_tv']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def vr_mode(self) -> bool:
|
|
||||||
"""Whether the game is currently running in VR."""
|
|
||||||
assert isinstance(self._env['vr_mode'], bool)
|
|
||||||
return self._env['vr_mode']
|
|
||||||
|
|
||||||
@property
|
|
||||||
def ui_bounds(self) -> tuple[float, float, float, float]:
|
|
||||||
"""Bounds of the 'safe' screen area in ui space.
|
|
||||||
|
|
||||||
This tuple contains: (x-min, x-max, y-min, y-max)
|
|
||||||
"""
|
|
||||||
return _ba.uibounds()
|
|
||||||
|
|
||||||
def __init__(self) -> None:
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Do not instantiate this class; use ba.app to access
|
|
||||||
the single shared instance.
|
|
||||||
"""
|
|
||||||
# pylint: disable=too-many-statements
|
|
||||||
|
|
||||||
self.state = self.State.INITIAL
|
|
||||||
|
|
||||||
self._bootstrapping_completed = False
|
|
||||||
self._called_on_app_launching = False
|
|
||||||
self._launch_completed = False
|
|
||||||
self._initial_sign_in_completed = False
|
|
||||||
self._meta_scan_completed = False
|
|
||||||
self._called_on_app_loading = False
|
|
||||||
self._called_on_app_running = False
|
|
||||||
self._app_paused = False
|
|
||||||
|
|
||||||
# Config.
|
|
||||||
self.config_file_healthy = False
|
|
||||||
|
|
||||||
# This is incremented any time the app is backgrounded/foregrounded;
|
|
||||||
# can be a simple way to determine if network data should be
|
|
||||||
# refreshed/etc.
|
|
||||||
self.fg_state = 0
|
|
||||||
|
|
||||||
self._aioloop: asyncio.AbstractEventLoop | None = None
|
|
||||||
|
|
||||||
self._env = _ba.env()
|
|
||||||
self.protocol_version: int = self._env['protocol_version']
|
|
||||||
assert isinstance(self.protocol_version, int)
|
|
||||||
self.toolbar_test: bool = self._env['toolbar_test']
|
|
||||||
assert isinstance(self.toolbar_test, bool)
|
|
||||||
self.demo_mode: bool = self._env['demo_mode']
|
|
||||||
assert isinstance(self.demo_mode, bool)
|
|
||||||
self.arcade_mode: bool = self._env['arcade_mode']
|
|
||||||
assert isinstance(self.arcade_mode, bool)
|
|
||||||
self.headless_mode: bool = self._env['headless_mode']
|
|
||||||
assert isinstance(self.headless_mode, bool)
|
|
||||||
self.iircade_mode: bool = self._env['iircade_mode']
|
|
||||||
assert isinstance(self.iircade_mode, bool)
|
|
||||||
self.allow_ticket_purchases: bool = not self.iircade_mode
|
|
||||||
|
|
||||||
# Default executor which can be used for misc background processing.
|
|
||||||
# It should also be passed to any asyncio loops we create so that
|
|
||||||
# everything shares the same single set of threads.
|
|
||||||
self.threadpool = ThreadPoolExecutor(thread_name_prefix='baworker')
|
|
||||||
|
|
||||||
# Misc.
|
|
||||||
self.tips: list[str] = []
|
|
||||||
self.stress_test_reset_timer: ba.Timer | None = None
|
|
||||||
self.did_weak_call_warning = False
|
|
||||||
|
|
||||||
self.log_have_new = False
|
|
||||||
self.log_upload_timer_started = False
|
|
||||||
self._config: ba.AppConfig | None = None
|
|
||||||
self.printed_live_object_warning = False
|
|
||||||
|
|
||||||
# We include this extra hash with shared input-mapping names so
|
|
||||||
# that we don't share mappings between differently-configured
|
|
||||||
# systems. For instance, different android devices may give different
|
|
||||||
# key values for the same controller type so we keep their mappings
|
|
||||||
# distinct.
|
|
||||||
self.input_map_hash: str | None = None
|
|
||||||
|
|
||||||
# Co-op Campaigns.
|
|
||||||
self.campaigns: dict[str, ba.Campaign] = {}
|
|
||||||
self.custom_coop_practice_games: list[str] = []
|
|
||||||
|
|
||||||
# Server Mode.
|
|
||||||
self.server: ba.ServerController | None = None
|
|
||||||
|
|
||||||
self.components = AppComponentSubsystem()
|
|
||||||
self.meta = MetadataSubsystem()
|
|
||||||
self.accounts_v1 = AccountV1Subsystem()
|
|
||||||
self.plugins = PluginSubsystem()
|
|
||||||
self.music = MusicSubsystem()
|
|
||||||
self.lang = LanguageSubsystem()
|
|
||||||
self.ach = AchievementSubsystem()
|
|
||||||
self.ui = UISubsystem()
|
|
||||||
self.ads = AdsSubsystem()
|
|
||||||
self.net = NetworkSubsystem()
|
|
||||||
self.workspaces = WorkspaceSubsystem()
|
|
||||||
|
|
||||||
# Lobby.
|
|
||||||
self.lobby_random_profile_index: int = 1
|
|
||||||
self.lobby_random_char_index_offset = random.randrange(1000)
|
|
||||||
self.lobby_account_profile_device_id: int | None = None
|
|
||||||
|
|
||||||
# Main Menu.
|
|
||||||
self.main_menu_did_initial_transition = False
|
|
||||||
self.main_menu_last_news_fetch_time: float | None = None
|
|
||||||
|
|
||||||
# Spaz.
|
|
||||||
self.spaz_appearances: dict[str, spazappearance.Appearance] = {}
|
|
||||||
self.last_spaz_turbo_warn_time: float = -99999.0
|
|
||||||
|
|
||||||
# Maps.
|
|
||||||
self.maps: dict[str, type[ba.Map]] = {}
|
|
||||||
|
|
||||||
# Gameplay.
|
|
||||||
self.teams_series_length = 7
|
|
||||||
self.ffa_series_length = 24
|
|
||||||
self.coop_session_args: dict = {}
|
|
||||||
|
|
||||||
self.value_test_defaults: dict = {}
|
|
||||||
self.first_main_menu = True # FIXME: Move to mainmenu class.
|
|
||||||
self.did_menu_intro = False # FIXME: Move to mainmenu class.
|
|
||||||
self.main_menu_window_refresh_check_count = 0 # FIXME: Mv to mainmenu.
|
|
||||||
self.main_menu_resume_callbacks: list = [] # Can probably go away.
|
|
||||||
self.special_offer: dict | None = None
|
|
||||||
self.ping_thread_count = 0
|
|
||||||
self.invite_confirm_windows: list[Any] = [] # FIXME: Don't use Any.
|
|
||||||
self.store_layout: dict[str, list[dict[str, Any]]] | None = None
|
|
||||||
self.store_items: dict[str, dict] | None = None
|
|
||||||
self.pro_sale_start_time: int | None = None
|
|
||||||
self.pro_sale_start_val: int | None = None
|
|
||||||
|
|
||||||
self.delegate: ba.AppDelegate | None = None
|
|
||||||
self._asyncio_timer: ba.Timer | None = None
|
|
||||||
|
|
||||||
def on_app_launching(self) -> None:
|
|
||||||
"""Called when the app is first entering the launching state."""
|
|
||||||
# pylint: disable=cyclic-import
|
|
||||||
# pylint: disable=too-many-locals
|
|
||||||
from ba import _asyncio
|
|
||||||
from ba import _appconfig
|
|
||||||
from ba import _map
|
|
||||||
from ba import _campaign
|
|
||||||
from bastd import appdelegate
|
|
||||||
from bastd import maps as stdmaps
|
|
||||||
from bastd.actor import spazappearance
|
|
||||||
from ba._generated.enums import TimeType
|
|
||||||
from ba._apputils import (
|
|
||||||
log_dumped_app_state,
|
|
||||||
handle_leftover_v1_cloud_log_file,
|
|
||||||
AppHealthMonitor,
|
|
||||||
)
|
|
||||||
|
|
||||||
assert _ba.in_logic_thread()
|
|
||||||
|
|
||||||
self._aioloop = _asyncio.setup_asyncio()
|
|
||||||
self.health_monitor = AppHealthMonitor()
|
|
||||||
|
|
||||||
cfg = self.config
|
|
||||||
|
|
||||||
self.delegate = appdelegate.AppDelegate()
|
|
||||||
|
|
||||||
self.ui.on_app_launch()
|
|
||||||
|
|
||||||
spazappearance.register_appearances()
|
|
||||||
_campaign.init_campaigns()
|
|
||||||
|
|
||||||
# FIXME: This should not be hard-coded.
|
|
||||||
for maptype in [
|
|
||||||
stdmaps.HockeyStadium,
|
|
||||||
stdmaps.FootballStadium,
|
|
||||||
stdmaps.Bridgit,
|
|
||||||
stdmaps.BigG,
|
|
||||||
stdmaps.Roundabout,
|
|
||||||
stdmaps.MonkeyFace,
|
|
||||||
stdmaps.ZigZag,
|
|
||||||
stdmaps.ThePad,
|
|
||||||
stdmaps.DoomShroom,
|
|
||||||
stdmaps.LakeFrigid,
|
|
||||||
stdmaps.TipTop,
|
|
||||||
stdmaps.CragCastle,
|
|
||||||
stdmaps.TowerD,
|
|
||||||
stdmaps.HappyThoughts,
|
|
||||||
stdmaps.StepRightUp,
|
|
||||||
stdmaps.Courtyard,
|
|
||||||
stdmaps.Rampage,
|
|
||||||
]:
|
|
||||||
_map.register_map(maptype)
|
|
||||||
|
|
||||||
# Non-test, non-debug builds should generally be blessed; warn if not.
|
|
||||||
# (so I don't accidentally release a build that can't play tourneys)
|
|
||||||
if (
|
|
||||||
not self.debug_build
|
|
||||||
and not self.test_build
|
|
||||||
and not _internal.is_blessed()
|
|
||||||
):
|
|
||||||
_ba.screenmessage('WARNING: NON-BLESSED BUILD', color=(1, 0, 0))
|
|
||||||
|
|
||||||
# If there's a leftover log file, attempt to upload it to the
|
|
||||||
# master-server and/or get rid of it.
|
|
||||||
handle_leftover_v1_cloud_log_file()
|
|
||||||
|
|
||||||
# Only do this stuff if our config file is healthy so we don't
|
|
||||||
# overwrite a broken one or whatnot and wipe out data.
|
|
||||||
if not self.config_file_healthy:
|
|
||||||
if self.platform in ('mac', 'linux', 'windows'):
|
|
||||||
from bastd.ui.configerror import ConfigErrorWindow
|
|
||||||
|
|
||||||
_ba.pushcall(ConfigErrorWindow)
|
|
||||||
return
|
|
||||||
|
|
||||||
# For now on other systems we just overwrite the bum config.
|
|
||||||
# At this point settings are already set; lets just commit them
|
|
||||||
# to disk.
|
|
||||||
_appconfig.commit_app_config(force=True)
|
|
||||||
|
|
||||||
self.music.on_app_launch()
|
|
||||||
|
|
||||||
launch_count = cfg.get('launchCount', 0)
|
|
||||||
launch_count += 1
|
|
||||||
|
|
||||||
# So we know how many times we've run the game at various
|
|
||||||
# version milestones.
|
|
||||||
for key in ('lc14173', 'lc14292'):
|
|
||||||
cfg.setdefault(key, launch_count)
|
|
||||||
|
|
||||||
cfg['launchCount'] = launch_count
|
|
||||||
cfg.commit()
|
|
||||||
|
|
||||||
# Run a test in a few seconds to see if we should pop up an existing
|
|
||||||
# pending special offer.
|
|
||||||
def check_special_offer() -> None:
|
|
||||||
from bastd.ui.specialoffer import show_offer
|
|
||||||
|
|
||||||
config = self.config
|
|
||||||
if (
|
|
||||||
'pendingSpecialOffer' in config
|
|
||||||
and _internal.get_public_login_id()
|
|
||||||
== config['pendingSpecialOffer']['a']
|
|
||||||
):
|
|
||||||
self.special_offer = config['pendingSpecialOffer']['o']
|
|
||||||
show_offer()
|
|
||||||
|
|
||||||
if not self.headless_mode:
|
|
||||||
_ba.timer(3.0, check_special_offer, timetype=TimeType.REAL)
|
|
||||||
|
|
||||||
# Get meta-system scanning built-in stuff in the bg.
|
|
||||||
self.meta.start_scan(scan_complete_cb=self.on_meta_scan_complete)
|
|
||||||
|
|
||||||
self.accounts_v2.on_app_launch()
|
|
||||||
self.accounts_v1.on_app_launch()
|
|
||||||
|
|
||||||
# See note below in on_app_pause.
|
|
||||||
if self.state != self.State.LAUNCHING:
|
|
||||||
logging.error(
|
|
||||||
'on_app_launch found state %s; expected LAUNCHING.', self.state
|
|
||||||
)
|
|
||||||
|
|
||||||
# If any traceback dumps happened last run, log and clear them.
|
|
||||||
log_dumped_app_state()
|
|
||||||
|
|
||||||
self._launch_completed = True
|
|
||||||
self._update_state()
|
|
||||||
|
|
||||||
def on_app_loading(self) -> None:
|
|
||||||
"""Called when initially entering the loading state."""
|
|
||||||
|
|
||||||
def on_app_running(self) -> None:
|
|
||||||
"""Called when initially entering the running state."""
|
|
||||||
|
|
||||||
self.plugins.on_app_running()
|
|
||||||
|
|
||||||
# from ba._dependency import test_depset
|
|
||||||
# test_depset()
|
|
||||||
|
|
||||||
def on_bootstrapping_completed(self) -> None:
|
|
||||||
"""Called by the C++ layer once its ready to rock."""
|
|
||||||
assert _ba.in_logic_thread()
|
|
||||||
assert not self._bootstrapping_completed
|
|
||||||
self._bootstrapping_completed = True
|
|
||||||
self._update_state()
|
|
||||||
|
|
||||||
def on_meta_scan_complete(self) -> None:
|
|
||||||
"""Called by meta-scan when it is done doing its thing."""
|
|
||||||
assert _ba.in_logic_thread()
|
|
||||||
self.plugins.on_meta_scan_complete()
|
|
||||||
|
|
||||||
assert not self._meta_scan_completed
|
|
||||||
self._meta_scan_completed = True
|
|
||||||
self._update_state()
|
|
||||||
|
|
||||||
def _update_state(self) -> None:
|
|
||||||
assert _ba.in_logic_thread()
|
|
||||||
|
|
||||||
if self._app_paused:
|
|
||||||
# Entering paused state:
|
|
||||||
if self.state is not self.State.PAUSED:
|
|
||||||
self.state = self.State.PAUSED
|
|
||||||
self.cloud.on_app_pause()
|
|
||||||
self.accounts_v1.on_app_pause()
|
|
||||||
self.plugins.on_app_pause()
|
|
||||||
self.health_monitor.on_app_pause()
|
|
||||||
else:
|
|
||||||
# Leaving paused state:
|
|
||||||
if self.state is self.State.PAUSED:
|
|
||||||
self.fg_state += 1
|
|
||||||
self.cloud.on_app_resume()
|
|
||||||
self.accounts_v1.on_app_resume()
|
|
||||||
self.music.on_app_resume()
|
|
||||||
self.plugins.on_app_resume()
|
|
||||||
self.health_monitor.on_app_resume()
|
|
||||||
|
|
||||||
# Handle initially entering or returning to other states.
|
|
||||||
if self._initial_sign_in_completed and self._meta_scan_completed:
|
|
||||||
self.state = self.State.RUNNING
|
|
||||||
if not self._called_on_app_running:
|
|
||||||
self._called_on_app_running = True
|
|
||||||
self.on_app_running()
|
|
||||||
elif self._launch_completed:
|
|
||||||
self.state = self.State.LOADING
|
|
||||||
if not self._called_on_app_loading:
|
|
||||||
self._called_on_app_loading = True
|
|
||||||
self.on_app_loading()
|
|
||||||
else:
|
|
||||||
# Only thing left is launching. We shouldn't be getting
|
|
||||||
# called before at least that is complete.
|
|
||||||
assert self._bootstrapping_completed
|
|
||||||
self.state = self.State.LAUNCHING
|
|
||||||
if not self._called_on_app_launching:
|
|
||||||
self._called_on_app_launching = True
|
|
||||||
self.on_app_launching()
|
|
||||||
|
|
||||||
def on_app_pause(self) -> None:
|
|
||||||
"""Called when the app goes to a suspended state."""
|
|
||||||
|
|
||||||
assert not self._app_paused # Should avoid redundant calls.
|
|
||||||
self._app_paused = True
|
|
||||||
self._update_state()
|
|
||||||
|
|
||||||
def on_app_resume(self) -> None:
|
|
||||||
"""Run when the app resumes from a suspended state."""
|
|
||||||
|
|
||||||
assert self._app_paused # Should avoid redundant calls.
|
|
||||||
self._app_paused = False
|
|
||||||
self._update_state()
|
|
||||||
|
|
||||||
def on_app_shutdown(self) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
self.state = self.State.SHUTTING_DOWN
|
|
||||||
self.music.on_app_shutdown()
|
|
||||||
self.plugins.on_app_shutdown()
|
|
||||||
|
|
||||||
def read_config(self) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
from ba._appconfig import read_config
|
|
||||||
|
|
||||||
self._config, self.config_file_healthy = read_config()
|
|
||||||
|
|
||||||
def pause(self) -> None:
|
|
||||||
"""Pause the game due to a user request or menu popping up.
|
|
||||||
|
|
||||||
If there's a foreground host-activity that says it's pausable, tell it
|
|
||||||
to pause ..we now no longer pause if there are connected clients.
|
|
||||||
"""
|
|
||||||
activity: ba.Activity | None = _ba.get_foreground_host_activity()
|
|
||||||
if (
|
|
||||||
activity is not None
|
|
||||||
and activity.allow_pausing
|
|
||||||
and not _ba.have_connected_clients()
|
|
||||||
):
|
|
||||||
from ba._language import Lstr
|
|
||||||
from ba._nodeactor import NodeActor
|
|
||||||
|
|
||||||
# FIXME: Shouldn't be touching scene stuff here;
|
|
||||||
# should just pass the request on to the host-session.
|
|
||||||
with _ba.Context(activity):
|
|
||||||
globs = activity.globalsnode
|
|
||||||
if not globs.paused:
|
|
||||||
_ba.playsound(_ba.getsound('refWhistle'))
|
|
||||||
globs.paused = True
|
|
||||||
|
|
||||||
# FIXME: This should not be an attr on Actor.
|
|
||||||
activity.paused_text = NodeActor(
|
|
||||||
_ba.newnode(
|
|
||||||
'text',
|
|
||||||
attrs={
|
|
||||||
'text': Lstr(resource='pausedByHostText'),
|
|
||||||
'client_only': True,
|
|
||||||
'flatness': 1.0,
|
|
||||||
'h_align': 'center',
|
|
||||||
},
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
def resume(self) -> None:
|
|
||||||
"""Resume the game due to a user request or menu closing.
|
|
||||||
|
|
||||||
If there's a foreground host-activity that's currently paused, tell it
|
|
||||||
to resume.
|
|
||||||
"""
|
|
||||||
|
|
||||||
# FIXME: Shouldn't be touching scene stuff here;
|
|
||||||
# should just pass the request on to the host-session.
|
|
||||||
activity = _ba.get_foreground_host_activity()
|
|
||||||
if activity is not None:
|
|
||||||
with _ba.Context(activity):
|
|
||||||
globs = activity.globalsnode
|
|
||||||
if globs.paused:
|
|
||||||
_ba.playsound(_ba.getsound('refWhistle'))
|
|
||||||
globs.paused = False
|
|
||||||
|
|
||||||
# FIXME: This should not be an actor attr.
|
|
||||||
activity.paused_text = None
|
|
||||||
|
|
||||||
def add_coop_practice_level(self, level: Level) -> None:
|
|
||||||
"""Adds an individual level to the 'practice' section in Co-op."""
|
|
||||||
|
|
||||||
# Assign this level to our catch-all campaign.
|
|
||||||
self.campaigns['Challenges'].addlevel(level)
|
|
||||||
|
|
||||||
# Make note to add it to our challenges UI.
|
|
||||||
self.custom_coop_practice_games.append(f'Challenges:{level.name}')
|
|
||||||
|
|
||||||
def return_to_main_menu_session_gracefully(
|
|
||||||
self, reset_ui: bool = True
|
|
||||||
) -> None:
|
|
||||||
"""Attempt to cleanly get back to the main menu."""
|
|
||||||
# pylint: disable=cyclic-import
|
|
||||||
from ba import _benchmark
|
|
||||||
from ba._general import Call
|
|
||||||
from bastd.mainmenu import MainMenuSession
|
|
||||||
|
|
||||||
if reset_ui:
|
|
||||||
_ba.app.ui.clear_main_menu_window()
|
|
||||||
|
|
||||||
if isinstance(_ba.get_foreground_host_session(), MainMenuSession):
|
|
||||||
# It may be possible we're on the main menu but the screen is faded
|
|
||||||
# so fade back in.
|
|
||||||
_ba.fade_screen(True)
|
|
||||||
return
|
|
||||||
|
|
||||||
_benchmark.stop_stress_test() # Stop stress-test if in progress.
|
|
||||||
|
|
||||||
# If we're in a host-session, tell them to end.
|
|
||||||
# This lets them tear themselves down gracefully.
|
|
||||||
host_session: ba.Session | None = _ba.get_foreground_host_session()
|
|
||||||
if host_session is not None:
|
|
||||||
|
|
||||||
# Kick off a little transaction so we'll hopefully have all the
|
|
||||||
# latest account state when we get back to the menu.
|
|
||||||
_internal.add_transaction(
|
|
||||||
{'type': 'END_SESSION', 'sType': str(type(host_session))}
|
|
||||||
)
|
|
||||||
_internal.run_transactions()
|
|
||||||
|
|
||||||
host_session.end()
|
|
||||||
|
|
||||||
# Otherwise just force the issue.
|
|
||||||
else:
|
|
||||||
_ba.pushcall(Call(_ba.new_host_session, MainMenuSession))
|
|
||||||
|
|
||||||
def add_main_menu_close_callback(self, call: Callable[[], Any]) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
# If there's no main menu up, just call immediately.
|
|
||||||
if not self.ui.has_main_menu_window():
|
|
||||||
with _ba.Context('ui'):
|
|
||||||
call()
|
|
||||||
else:
|
|
||||||
self.main_menu_resume_callbacks.append(call)
|
|
||||||
|
|
||||||
def launch_coop_game(
|
|
||||||
self, game: str, force: bool = False, args: dict | None = None
|
|
||||||
) -> bool:
|
|
||||||
"""High level way to launch a local co-op session."""
|
|
||||||
# pylint: disable=cyclic-import
|
|
||||||
from ba._campaign import getcampaign
|
|
||||||
from bastd.ui.coop.level import CoopLevelLockedWindow
|
|
||||||
|
|
||||||
if args is None:
|
|
||||||
args = {}
|
|
||||||
if game == '':
|
|
||||||
raise ValueError('empty game name')
|
|
||||||
campaignname, levelname = game.split(':')
|
|
||||||
campaign = getcampaign(campaignname)
|
|
||||||
|
|
||||||
# If this campaign is sequential, make sure we've completed the
|
|
||||||
# one before this.
|
|
||||||
if campaign.sequential and not force:
|
|
||||||
for level in campaign.levels:
|
|
||||||
if level.name == levelname:
|
|
||||||
break
|
|
||||||
if not level.complete:
|
|
||||||
CoopLevelLockedWindow(
|
|
||||||
campaign.getlevel(levelname).displayname,
|
|
||||||
campaign.getlevel(level.name).displayname,
|
|
||||||
)
|
|
||||||
return False
|
|
||||||
|
|
||||||
# Ok, we're good to go.
|
|
||||||
self.coop_session_args = {
|
|
||||||
'campaign': campaignname,
|
|
||||||
'level': levelname,
|
|
||||||
}
|
|
||||||
for arg_name, arg_val in list(args.items()):
|
|
||||||
self.coop_session_args[arg_name] = arg_val
|
|
||||||
|
|
||||||
def _fade_end() -> None:
|
|
||||||
from ba import _coopsession
|
|
||||||
|
|
||||||
try:
|
|
||||||
_ba.new_host_session(_coopsession.CoopSession)
|
|
||||||
except Exception:
|
|
||||||
from ba import _error
|
|
||||||
|
|
||||||
_error.print_exception()
|
|
||||||
from bastd.mainmenu import MainMenuSession
|
|
||||||
|
|
||||||
_ba.new_host_session(MainMenuSession)
|
|
||||||
|
|
||||||
_ba.fade_screen(False, endcall=_fade_end)
|
|
||||||
return True
|
|
||||||
|
|
||||||
def handle_deep_link(self, url: str) -> None:
|
|
||||||
"""Handle a deep link URL."""
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
appname = _ba.appname()
|
|
||||||
if url.startswith(f'{appname}://code/'):
|
|
||||||
code = url.replace(f'{appname}://code/', '')
|
|
||||||
self.accounts_v1.add_pending_promo_code(code)
|
|
||||||
else:
|
|
||||||
_ba.screenmessage(Lstr(resource='errorText'), color=(1, 0, 0))
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
|
|
||||||
def on_initial_sign_in_completed(self) -> None:
|
|
||||||
"""Callback to be run after initial sign-in (or lack thereof).
|
|
||||||
|
|
||||||
This period includes things such as syncing account workspaces
|
|
||||||
or other data so it may take a substantial amount of time.
|
|
||||||
This should also run after a short amount of time if no login
|
|
||||||
has occurred.
|
|
||||||
"""
|
|
||||||
# Tell meta it can start scanning extra stuff that just showed up
|
|
||||||
# (account workspaces).
|
|
||||||
self.meta.start_extra_scan()
|
|
||||||
|
|
||||||
self._initial_sign_in_completed = True
|
|
||||||
self._update_state()
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Functionality related to the high level state of the app."""
|
|
||||||
@ -1,192 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Bootstrapping."""
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import os
|
|
||||||
import sys
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
from efro.log import setup_logging, LogLevel
|
|
||||||
import _ba
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from typing import Any
|
|
||||||
from efro.log import LogEntry
|
|
||||||
|
|
||||||
_g_did_bootstrap = False # pylint: disable=invalid-name
|
|
||||||
|
|
||||||
|
|
||||||
def bootstrap() -> None:
|
|
||||||
"""Run bootstrapping logic.
|
|
||||||
|
|
||||||
This is the very first ballistica code that runs (aside from imports).
|
|
||||||
It sets up low level environment bits and creates the app instance.
|
|
||||||
"""
|
|
||||||
|
|
||||||
global _g_did_bootstrap # pylint: disable=global-statement, invalid-name
|
|
||||||
if _g_did_bootstrap:
|
|
||||||
raise RuntimeError('Bootstrap has already been called.')
|
|
||||||
_g_did_bootstrap = True
|
|
||||||
|
|
||||||
# The first thing we do is set up our logging system and feed
|
|
||||||
# Python's stdout/stderr into it. Then we can at least debug problems
|
|
||||||
# on systems where native stdout/stderr is not easily accessible
|
|
||||||
# such as Android.
|
|
||||||
log_handler = setup_logging(
|
|
||||||
log_path=None,
|
|
||||||
level=LogLevel.DEBUG,
|
|
||||||
suppress_non_root_debug=True,
|
|
||||||
log_stdout_stderr=True,
|
|
||||||
cache_size_limit=1024 * 1024,
|
|
||||||
)
|
|
||||||
|
|
||||||
log_handler.add_callback(_on_log)
|
|
||||||
|
|
||||||
env = _ba.env()
|
|
||||||
|
|
||||||
# Give a soft warning if we're being used with a different binary
|
|
||||||
# version than we expect.
|
|
||||||
expected_build = 21005
|
|
||||||
running_build: int = env['build_number']
|
|
||||||
if running_build != expected_build:
|
|
||||||
print(
|
|
||||||
f'WARNING: These script files are meant to be used with'
|
|
||||||
f' Ballistica build {expected_build}.\n'
|
|
||||||
f' You are running build {running_build}.'
|
|
||||||
f' This might cause the app to error or misbehave.',
|
|
||||||
file=sys.stderr,
|
|
||||||
)
|
|
||||||
|
|
||||||
# In bootstrap_monolithic.py we told Python not to handle SIGINT itself
|
|
||||||
# (because that must be done in the main thread). Now we finish the
|
|
||||||
# job by adding our own handler to replace it.
|
|
||||||
|
|
||||||
# Note: I've found we need to set up our C signal handling AFTER
|
|
||||||
# we've told Python to disable its own; otherwise (on Mac at least) it
|
|
||||||
# wipes out our existing C handler.
|
|
||||||
_ba.setup_sigint()
|
|
||||||
|
|
||||||
# Sanity check: we should always be run in UTF-8 mode.
|
|
||||||
if sys.flags.utf8_mode != 1:
|
|
||||||
print(
|
|
||||||
'ERROR: Python\'s UTF-8 mode is not set.'
|
|
||||||
' This will likely result in errors.',
|
|
||||||
file=sys.stderr,
|
|
||||||
)
|
|
||||||
|
|
||||||
debug_build = env['debug_build']
|
|
||||||
|
|
||||||
# We expect dev_mode on in debug builds and off otherwise.
|
|
||||||
if debug_build != sys.flags.dev_mode:
|
|
||||||
print(
|
|
||||||
f'WARNING: Mismatch in debug_build {debug_build}'
|
|
||||||
f' and sys.flags.dev_mode {sys.flags.dev_mode}',
|
|
||||||
file=sys.stderr,
|
|
||||||
)
|
|
||||||
|
|
||||||
# In embedded situations (when we're providing our own Python) let's
|
|
||||||
# also provide our own root certs so ssl works. We can consider overriding
|
|
||||||
# this in particular embedded cases if we can verify that system certs
|
|
||||||
# are working.
|
|
||||||
# (We also allow forcing this via an env var if the user desires)
|
|
||||||
if (
|
|
||||||
_ba.contains_python_dist()
|
|
||||||
or os.environ.get('BA_USE_BUNDLED_ROOT_CERTS') == '1'
|
|
||||||
):
|
|
||||||
import certifi
|
|
||||||
|
|
||||||
# Let both OpenSSL and requests (if present) know to use this.
|
|
||||||
os.environ['SSL_CERT_FILE'] = os.environ[
|
|
||||||
'REQUESTS_CA_BUNDLE'
|
|
||||||
] = certifi.where()
|
|
||||||
|
|
||||||
# On Windows I'm seeing the following error creating asyncio loops in
|
|
||||||
# background threads with the default proactor setup:
|
|
||||||
# ValueError: set_wakeup_fd only works in main thread of the main
|
|
||||||
# interpreter
|
|
||||||
# So let's explicitly request selector loops.
|
|
||||||
# Interestingly this error only started showing up once I moved
|
|
||||||
# Python init to the main thread; previously the various asyncio
|
|
||||||
# bg thread loops were working fine (maybe something caused them
|
|
||||||
# to default to selector in that case?..
|
|
||||||
if sys.platform == 'win32':
|
|
||||||
import asyncio
|
|
||||||
|
|
||||||
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
|
|
||||||
|
|
||||||
# pylint: disable=c-extension-no-member
|
|
||||||
if not TYPE_CHECKING:
|
|
||||||
import __main__
|
|
||||||
|
|
||||||
# Clear out the standard quit/exit messages since they don't
|
|
||||||
# work in our embedded situation (should revisit this once we're
|
|
||||||
# usable from a standard interpreter).
|
|
||||||
del __main__.__builtins__.quit
|
|
||||||
del __main__.__builtins__.exit
|
|
||||||
|
|
||||||
# Also replace standard interactive help with our simplified
|
|
||||||
# one which is more friendly to cloud/in-game console situations.
|
|
||||||
__main__.__builtins__.help = _CustomHelper()
|
|
||||||
|
|
||||||
# Now spin up our App instance and store it on both _ba and ba.
|
|
||||||
from ba._app import App
|
|
||||||
import ba
|
|
||||||
|
|
||||||
_ba.app = ba.app = App()
|
|
||||||
_ba.app.log_handler = log_handler
|
|
||||||
|
|
||||||
|
|
||||||
class _CustomHelper:
|
|
||||||
"""Replacement 'help' that behaves better for our setup."""
|
|
||||||
|
|
||||||
def __repr__(self) -> str:
|
|
||||||
return 'Type help(object) for help about object.'
|
|
||||||
|
|
||||||
def __call__(self, *args: Any, **kwds: Any) -> Any:
|
|
||||||
# We get an ugly error importing pydoc on our embedded
|
|
||||||
# platforms due to _sysconfigdata_xxx.py not being present
|
|
||||||
# (but then things mostly work). Let's get the ugly error out
|
|
||||||
# of the way explicitly.
|
|
||||||
import sysconfig
|
|
||||||
|
|
||||||
try:
|
|
||||||
# This errors once but seems to run cleanly after, so let's
|
|
||||||
# get the error out of the way.
|
|
||||||
sysconfig.get_path('stdlib')
|
|
||||||
except ModuleNotFoundError:
|
|
||||||
pass
|
|
||||||
|
|
||||||
import pydoc
|
|
||||||
|
|
||||||
# Disable pager and interactive help since neither works well
|
|
||||||
# with our funky multi-threaded setup or in-game/cloud consoles.
|
|
||||||
# Let's just do simple text dumps.
|
|
||||||
pydoc.pager = pydoc.plainpager
|
|
||||||
if not args and not kwds:
|
|
||||||
print(
|
|
||||||
'Interactive help is not available in this environment.\n'
|
|
||||||
'Type help(object) for help about object.'
|
|
||||||
)
|
|
||||||
return None
|
|
||||||
return pydoc.help(*args, **kwds)
|
|
||||||
|
|
||||||
|
|
||||||
def _on_log(entry: LogEntry) -> None:
|
|
||||||
|
|
||||||
# Just forward this along to the engine to display in the in-game console,
|
|
||||||
# in the Android log, etc.
|
|
||||||
_ba.display_log(
|
|
||||||
name=entry.name,
|
|
||||||
level=entry.level.name,
|
|
||||||
message=entry.message,
|
|
||||||
)
|
|
||||||
|
|
||||||
# We also want to feed some logs to the old V1-cloud-log system.
|
|
||||||
# Let's go with anything warning or higher as well as the stdout/stderr
|
|
||||||
# log messages that ba.app.log_handler creates for us.
|
|
||||||
if entry.level.value >= LogLevel.WARNING.value or entry.name in (
|
|
||||||
'stdout',
|
|
||||||
'stderr',
|
|
||||||
):
|
|
||||||
_ba.v1_cloud_log(entry.message)
|
|
||||||
@ -1,498 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Snippets of code for use by the internal layer.
|
|
||||||
|
|
||||||
History: originally the engine would dynamically compile/eval various Python
|
|
||||||
code from within C++ code, but the major downside there was that none of it
|
|
||||||
was type-checked so if names or arguments changed it would go unnoticed
|
|
||||||
until it broke at runtime. By instead defining such snippets here and then
|
|
||||||
capturing references to them all at launch it is possible to allow linting
|
|
||||||
and type-checking magic to happen and most issues will be caught immediately.
|
|
||||||
"""
|
|
||||||
# (most of these are self-explanatory)
|
|
||||||
# pylint: disable=missing-function-docstring
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import _ba
|
|
||||||
from ba import _internal
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from typing import Sequence, Any
|
|
||||||
import ba
|
|
||||||
|
|
||||||
|
|
||||||
def finish_bootstrapping() -> None:
|
|
||||||
"""Do final bootstrapping related bits."""
|
|
||||||
assert _ba.in_logic_thread()
|
|
||||||
|
|
||||||
# Ok, low level bootstrapping is done; time to get Python stuff started.
|
|
||||||
_ba.app.on_bootstrapping_completed()
|
|
||||||
|
|
||||||
|
|
||||||
def reset_to_main_menu() -> None:
|
|
||||||
"""Reset the game to the main menu gracefully."""
|
|
||||||
_ba.app.return_to_main_menu_session_gracefully()
|
|
||||||
|
|
||||||
|
|
||||||
def set_config_fullscreen_on() -> None:
|
|
||||||
"""The app has set fullscreen on its own and we should note it."""
|
|
||||||
_ba.app.config['Fullscreen'] = True
|
|
||||||
_ba.app.config.commit()
|
|
||||||
|
|
||||||
|
|
||||||
def set_config_fullscreen_off() -> None:
|
|
||||||
"""The app has set fullscreen on its own and we should note it."""
|
|
||||||
_ba.app.config['Fullscreen'] = False
|
|
||||||
_ba.app.config.commit()
|
|
||||||
|
|
||||||
|
|
||||||
def not_signed_in_screen_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(Lstr(resource='notSignedInErrorText'))
|
|
||||||
|
|
||||||
|
|
||||||
def connecting_to_party_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='internal.connectingToPartyText'), color=(1, 1, 1)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def rejecting_invite_already_in_party_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='internal.rejectingInviteAlreadyInPartyText'),
|
|
||||||
color=(1, 0.5, 0),
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def connection_failed_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='internal.connectionFailedText'), color=(1, 0.5, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def temporarily_unavailable_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='getTicketsWindow.unavailableTemporarilyText'),
|
|
||||||
color=(1, 0, 0),
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def in_progress_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='getTicketsWindow.inProgressText'), color=(1, 0, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def error_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
_ba.screenmessage(Lstr(resource='errorText'), color=(1, 0, 0))
|
|
||||||
|
|
||||||
|
|
||||||
def purchase_not_valid_error() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(
|
|
||||||
resource='store.purchaseNotValidError',
|
|
||||||
subs=[('${EMAIL}', 'support@froemling.net')],
|
|
||||||
),
|
|
||||||
color=(1, 0, 0),
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def purchase_already_in_progress_error() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='store.purchaseAlreadyInProgressText'), color=(1, 0, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def gear_vr_controller_warning() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='usesExternalControllerText'), color=(1, 0, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def uuid_str() -> str:
|
|
||||||
import uuid
|
|
||||||
|
|
||||||
return str(uuid.uuid4())
|
|
||||||
|
|
||||||
|
|
||||||
def orientation_reset_cb_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='internal.vrOrientationResetCardboardText'),
|
|
||||||
color=(0, 1, 0),
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def orientation_reset_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='internal.vrOrientationResetText'), color=(0, 1, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def on_app_pause() -> None:
|
|
||||||
_ba.app.on_app_pause()
|
|
||||||
|
|
||||||
|
|
||||||
def on_app_resume() -> None:
|
|
||||||
_ba.app.on_app_resume()
|
|
||||||
|
|
||||||
|
|
||||||
def launch_main_menu_session() -> None:
|
|
||||||
from bastd.mainmenu import MainMenuSession
|
|
||||||
|
|
||||||
_ba.new_host_session(MainMenuSession)
|
|
||||||
|
|
||||||
|
|
||||||
def language_test_toggle() -> None:
|
|
||||||
_ba.app.lang.setlanguage(
|
|
||||||
'Gibberish' if _ba.app.lang.language == 'English' else 'English'
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def award_in_control_achievement() -> None:
|
|
||||||
_ba.app.ach.award_local_achievement('In Control')
|
|
||||||
|
|
||||||
|
|
||||||
def award_dual_wielding_achievement() -> None:
|
|
||||||
_ba.app.ach.award_local_achievement('Dual Wielding')
|
|
||||||
|
|
||||||
|
|
||||||
def play_gong_sound() -> None:
|
|
||||||
_ba.playsound(_ba.getsound('gong'))
|
|
||||||
|
|
||||||
|
|
||||||
def launch_coop_game(name: str) -> None:
|
|
||||||
_ba.app.launch_coop_game(name)
|
|
||||||
|
|
||||||
|
|
||||||
def purchases_restored_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='getTicketsWindow.purchasesRestoredText'), color=(0, 1, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def dismiss_wii_remotes_window() -> None:
|
|
||||||
call = _ba.app.ui.dismiss_wii_remotes_window_call
|
|
||||||
if call is not None:
|
|
||||||
call()
|
|
||||||
|
|
||||||
|
|
||||||
def unavailable_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='getTicketsWindow.unavailableText'), color=(1, 0, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def submit_analytics_counts(sval: str) -> None:
|
|
||||||
_internal.add_transaction({'type': 'ANALYTICS_COUNTS', 'values': sval})
|
|
||||||
_internal.run_transactions()
|
|
||||||
|
|
||||||
|
|
||||||
def set_last_ad_network(sval: str) -> None:
|
|
||||||
import time
|
|
||||||
|
|
||||||
_ba.app.ads.last_ad_network = sval
|
|
||||||
_ba.app.ads.last_ad_network_set_time = time.time()
|
|
||||||
|
|
||||||
|
|
||||||
def no_game_circle_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(Lstr(resource='noGameCircleText'), color=(1, 0, 0))
|
|
||||||
|
|
||||||
|
|
||||||
def google_play_purchases_not_available_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='googlePlayPurchasesNotAvailableText'), color=(1, 0, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def google_play_services_not_available_message() -> None:
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='googlePlayServicesNotAvailableText'), color=(1, 0, 0)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def empty_call() -> None:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
def level_icon_press() -> None:
|
|
||||||
print('LEVEL ICON PRESSED')
|
|
||||||
|
|
||||||
|
|
||||||
def trophy_icon_press() -> None:
|
|
||||||
print('TROPHY ICON PRESSED')
|
|
||||||
|
|
||||||
|
|
||||||
def coin_icon_press() -> None:
|
|
||||||
print('COIN ICON PRESSED')
|
|
||||||
|
|
||||||
|
|
||||||
def ticket_icon_press() -> None:
|
|
||||||
from bastd.ui.resourcetypeinfo import ResourceTypeInfoWindow
|
|
||||||
|
|
||||||
ResourceTypeInfoWindow(
|
|
||||||
origin_widget=_ba.get_special_widget('tickets_info_button')
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def back_button_press() -> None:
|
|
||||||
_ba.back_press()
|
|
||||||
|
|
||||||
|
|
||||||
def friends_button_press() -> None:
|
|
||||||
print('FRIEND BUTTON PRESSED!')
|
|
||||||
|
|
||||||
|
|
||||||
def print_trace() -> None:
|
|
||||||
import traceback
|
|
||||||
|
|
||||||
print('Python Traceback (most recent call last):')
|
|
||||||
traceback.print_stack()
|
|
||||||
|
|
||||||
|
|
||||||
def toggle_fullscreen() -> None:
|
|
||||||
cfg = _ba.app.config
|
|
||||||
cfg['Fullscreen'] = not cfg.resolve('Fullscreen')
|
|
||||||
cfg.apply_and_commit()
|
|
||||||
|
|
||||||
|
|
||||||
def party_icon_activate(origin: Sequence[float]) -> None:
|
|
||||||
import weakref
|
|
||||||
from bastd.ui.party import PartyWindow
|
|
||||||
|
|
||||||
app = _ba.app
|
|
||||||
_ba.playsound(_ba.getsound('swish'))
|
|
||||||
|
|
||||||
# If it exists, dismiss it; otherwise make a new one.
|
|
||||||
if app.ui.party_window is not None and app.ui.party_window() is not None:
|
|
||||||
app.ui.party_window().close()
|
|
||||||
else:
|
|
||||||
app.ui.party_window = weakref.ref(PartyWindow(origin=origin))
|
|
||||||
|
|
||||||
|
|
||||||
def read_config() -> None:
|
|
||||||
_ba.app.read_config()
|
|
||||||
|
|
||||||
|
|
||||||
def ui_remote_press() -> None:
|
|
||||||
"""Handle a press by a remote device that is only usable for nav."""
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
# Can be called without a context; need a context for getsound.
|
|
||||||
with _ba.Context('ui'):
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(resource='internal.controllerForMenusOnlyText'),
|
|
||||||
color=(1, 0, 0),
|
|
||||||
)
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
|
|
||||||
|
|
||||||
def quit_window() -> None:
|
|
||||||
from bastd.ui.confirm import QuitWindow
|
|
||||||
|
|
||||||
QuitWindow()
|
|
||||||
|
|
||||||
|
|
||||||
def remove_in_game_ads_message() -> None:
|
|
||||||
_ba.app.ads.do_remove_in_game_ads_message()
|
|
||||||
|
|
||||||
|
|
||||||
def telnet_access_request() -> None:
|
|
||||||
from bastd.ui.telnet import TelnetAccessRequestWindow
|
|
||||||
|
|
||||||
TelnetAccessRequestWindow()
|
|
||||||
|
|
||||||
|
|
||||||
def do_quit() -> None:
|
|
||||||
_ba.quit()
|
|
||||||
|
|
||||||
|
|
||||||
def shutdown() -> None:
|
|
||||||
_ba.app.on_app_shutdown()
|
|
||||||
|
|
||||||
|
|
||||||
def gc_disable() -> None:
|
|
||||||
import gc
|
|
||||||
|
|
||||||
gc.disable()
|
|
||||||
|
|
||||||
|
|
||||||
def device_menu_press(device: ba.InputDevice) -> None:
|
|
||||||
from bastd.ui.mainmenu import MainMenuWindow
|
|
||||||
|
|
||||||
in_main_menu = _ba.app.ui.has_main_menu_window()
|
|
||||||
if not in_main_menu:
|
|
||||||
_ba.set_ui_input_device(device)
|
|
||||||
_ba.playsound(_ba.getsound('swish'))
|
|
||||||
_ba.app.ui.set_main_menu_window(MainMenuWindow().get_root_widget())
|
|
||||||
|
|
||||||
|
|
||||||
def show_url_window(address: str) -> None:
|
|
||||||
from bastd.ui.url import ShowURLWindow
|
|
||||||
|
|
||||||
ShowURLWindow(address)
|
|
||||||
|
|
||||||
|
|
||||||
def party_invite_revoke(invite_id: str) -> None:
|
|
||||||
# If there's a confirm window up for joining this particular
|
|
||||||
# invite, kill it.
|
|
||||||
for winref in _ba.app.invite_confirm_windows:
|
|
||||||
win = winref()
|
|
||||||
if win is not None and win.ew_party_invite_id == invite_id:
|
|
||||||
_ba.containerwidget(
|
|
||||||
edit=win.get_root_widget(), transition='out_right'
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def filter_chat_message(msg: str, client_id: int) -> str | None:
|
|
||||||
"""Intercept/filter chat messages.
|
|
||||||
|
|
||||||
Called for all chat messages while hosting.
|
|
||||||
Messages originating from the host will have clientID -1.
|
|
||||||
Should filter and return the string to be displayed, or return None
|
|
||||||
to ignore the message.
|
|
||||||
"""
|
|
||||||
del client_id # Unused by default.
|
|
||||||
return msg
|
|
||||||
|
|
||||||
|
|
||||||
def local_chat_message(msg: str) -> None:
|
|
||||||
if (
|
|
||||||
_ba.app.ui.party_window is not None
|
|
||||||
and _ba.app.ui.party_window() is not None
|
|
||||||
):
|
|
||||||
_ba.app.ui.party_window().on_chat_message(msg)
|
|
||||||
|
|
||||||
|
|
||||||
def get_player_icon(sessionplayer: ba.SessionPlayer) -> dict[str, Any]:
|
|
||||||
info = sessionplayer.get_icon_info()
|
|
||||||
return {
|
|
||||||
'texture': _ba.gettexture(info['texture']),
|
|
||||||
'tint_texture': _ba.gettexture(info['tint_texture']),
|
|
||||||
'tint_color': info['tint_color'],
|
|
||||||
'tint2_color': info['tint2_color'],
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def hash_strings(inputs: list[str]) -> str:
|
|
||||||
"""Hash provided strings into a short output string."""
|
|
||||||
import hashlib
|
|
||||||
|
|
||||||
sha = hashlib.sha1()
|
|
||||||
for inp in inputs:
|
|
||||||
sha.update(inp.encode())
|
|
||||||
|
|
||||||
return sha.hexdigest()
|
|
||||||
|
|
||||||
|
|
||||||
def have_account_v2_credentials() -> bool:
|
|
||||||
"""Do we have primary account-v2 credentials set?"""
|
|
||||||
return _ba.app.accounts_v2.have_primary_credentials()
|
|
||||||
|
|
||||||
|
|
||||||
def implicit_sign_in(
|
|
||||||
login_type_str: str, login_id: str, display_name: str
|
|
||||||
) -> None:
|
|
||||||
"""An implicit login happened."""
|
|
||||||
from bacommon.login import LoginType
|
|
||||||
|
|
||||||
_ba.app.accounts_v2.on_implicit_sign_in(
|
|
||||||
login_type=LoginType(login_type_str),
|
|
||||||
login_id=login_id,
|
|
||||||
display_name=display_name,
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def implicit_sign_out(login_type_str: str) -> None:
|
|
||||||
"""An implicit logout happened."""
|
|
||||||
from bacommon.login import LoginType
|
|
||||||
|
|
||||||
_ba.app.accounts_v2.on_implicit_sign_out(
|
|
||||||
login_type=LoginType(login_type_str)
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def login_adapter_get_sign_in_token_response(
|
|
||||||
login_type_str: str, attempt_id_str: str, result_str: str
|
|
||||||
) -> None:
|
|
||||||
"""Login adapter do-sign-in completed."""
|
|
||||||
from bacommon.login import LoginType
|
|
||||||
from ba._login import LoginAdapterNative
|
|
||||||
|
|
||||||
login_type = LoginType(login_type_str)
|
|
||||||
attempt_id = int(attempt_id_str)
|
|
||||||
result = None if result_str == '' else result_str
|
|
||||||
with _ba.Context('ui'):
|
|
||||||
adapter = _ba.app.accounts_v2.login_adapters[login_type]
|
|
||||||
assert isinstance(adapter, LoginAdapterNative)
|
|
||||||
adapter.on_sign_in_complete(attempt_id=attempt_id, result=result)
|
|
||||||
|
|
||||||
|
|
||||||
def show_client_too_old_error() -> None:
|
|
||||||
"""Called at launch if the server tells us we're too old to talk to it."""
|
|
||||||
from ba._language import Lstr
|
|
||||||
|
|
||||||
# If you are using an old build of the app and would like to stop
|
|
||||||
# seeing this error at launch, do:
|
|
||||||
# ba.app.config['SuppressClientTooOldErrorForBuild'] = ba.app.build_number
|
|
||||||
# ba.app.config.commit()
|
|
||||||
# Note that you will have to do that again later if you update to
|
|
||||||
# a newer build.
|
|
||||||
if (
|
|
||||||
_ba.app.config.get('SuppressClientTooOldErrorForBuild')
|
|
||||||
== _ba.app.build_number
|
|
||||||
):
|
|
||||||
return
|
|
||||||
|
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
_ba.screenmessage(
|
|
||||||
Lstr(
|
|
||||||
translate=(
|
|
||||||
'serverResponses',
|
|
||||||
'Server functionality is no longer supported'
|
|
||||||
' in this version of the game;\n'
|
|
||||||
'Please update to a newer version.',
|
|
||||||
)
|
|
||||||
),
|
|
||||||
color=(1, 0, 0),
|
|
||||||
)
|
|
||||||
@ -1,381 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""A soft wrapper around _bainternal.
|
|
||||||
|
|
||||||
This allows code to use _bainternal functionality and get warnings
|
|
||||||
or fallbacks in some cases instead of hard errors. Code that absolutely
|
|
||||||
relies on the presence of _bainternal can just use that module directly.
|
|
||||||
"""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
try:
|
|
||||||
# noinspection PyUnresolvedReferences
|
|
||||||
import _bainternal
|
|
||||||
|
|
||||||
HAVE_INTERNAL = True
|
|
||||||
except ImportError:
|
|
||||||
HAVE_INTERNAL = False
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from typing import Callable, Any
|
|
||||||
|
|
||||||
|
|
||||||
# Code that will function without _bainternal but which should be updated
|
|
||||||
# to account for its absence should call this to draw attention to itself.
|
|
||||||
def _no_bainternal_warning() -> None:
|
|
||||||
import logging
|
|
||||||
|
|
||||||
logging.warning('INTERNAL CALL RUN WITHOUT INTERNAL PRESENT.')
|
|
||||||
|
|
||||||
|
|
||||||
# Code that won't work without _bainternal should raise these errors.
|
|
||||||
def _no_bainternal_error() -> RuntimeError:
|
|
||||||
raise RuntimeError('_bainternal is not present')
|
|
||||||
|
|
||||||
|
|
||||||
def get_v2_fleet() -> str:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v2_fleet()
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def get_master_server_address(source: int = -1, version: int = 1) -> str:
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Return the address of the master server.
|
|
||||||
"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_master_server_address(
|
|
||||||
source=source, version=version
|
|
||||||
)
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def is_blessed() -> bool:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.is_blessed()
|
|
||||||
|
|
||||||
# Harmless to always just say no here.
|
|
||||||
return False
|
|
||||||
|
|
||||||
|
|
||||||
def get_news_show() -> str:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_news_show()
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def game_service_has_leaderboard(game: str, config: str) -> bool:
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Given a game and config string, returns whether there is a leaderboard
|
|
||||||
for it on the game service.
|
|
||||||
"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.game_service_has_leaderboard(
|
|
||||||
game=game, config=config
|
|
||||||
)
|
|
||||||
# Harmless to always just say no here.
|
|
||||||
return False
|
|
||||||
|
|
||||||
|
|
||||||
def report_achievement(achievement: str, pass_to_account: bool = True) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.report_achievement(
|
|
||||||
achievement=achievement, pass_to_account=pass_to_account
|
|
||||||
)
|
|
||||||
return
|
|
||||||
|
|
||||||
# Need to see if this actually still works as expected.. warning for now.
|
|
||||||
_no_bainternal_warning()
|
|
||||||
|
|
||||||
|
|
||||||
# noinspection PyUnresolvedReferences
|
|
||||||
def submit_score(
|
|
||||||
game: str,
|
|
||||||
config: str,
|
|
||||||
name: Any,
|
|
||||||
score: int | None,
|
|
||||||
callback: Callable,
|
|
||||||
order: str = 'increasing',
|
|
||||||
tournament_id: str | None = None,
|
|
||||||
score_type: str = 'points',
|
|
||||||
campaign: str | None = None,
|
|
||||||
level: str | None = None,
|
|
||||||
) -> None:
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Submit a score to the server; callback will be called with the results.
|
|
||||||
As a courtesy, please don't send fake scores to the server. I'd prefer
|
|
||||||
to devote my time to improving the game instead of trying to make the
|
|
||||||
score server more mischief-proof.
|
|
||||||
"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.submit_score(
|
|
||||||
game=game,
|
|
||||||
config=config,
|
|
||||||
name=name,
|
|
||||||
score=score,
|
|
||||||
callback=callback,
|
|
||||||
order=order,
|
|
||||||
tournament_id=tournament_id,
|
|
||||||
score_type=score_type,
|
|
||||||
campaign=campaign,
|
|
||||||
level=level,
|
|
||||||
)
|
|
||||||
return
|
|
||||||
# This technically breaks since callback will never be called/etc.
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def tournament_query(
|
|
||||||
callback: Callable[[dict | None], None], args: dict
|
|
||||||
) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.tournament_query(callback=callback, args=args)
|
|
||||||
return
|
|
||||||
|
|
||||||
# This technically breaks since callback will never be called/etc.
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def power_ranking_query(callback: Callable, season: Any = None) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.power_ranking_query(callback=callback, season=season)
|
|
||||||
return
|
|
||||||
|
|
||||||
# This technically breaks since callback will never be called/etc.
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def restore_purchases() -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.restore_purchases()
|
|
||||||
return
|
|
||||||
|
|
||||||
# This shouldn't break anything but should try to avoid calling it.
|
|
||||||
_no_bainternal_warning()
|
|
||||||
|
|
||||||
|
|
||||||
def purchase(item: str) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.purchase(item)
|
|
||||||
return
|
|
||||||
|
|
||||||
# This won't break messily but won't function as intended.
|
|
||||||
_no_bainternal_warning()
|
|
||||||
|
|
||||||
|
|
||||||
def get_purchases_state() -> int:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_purchases_state()
|
|
||||||
|
|
||||||
# This won't function correctly without internal.
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def get_purchased(item: str) -> bool:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_purchased(item)
|
|
||||||
|
|
||||||
# Without internal we can just assume no purchases.
|
|
||||||
return False
|
|
||||||
|
|
||||||
|
|
||||||
def get_price(item: str) -> str | None:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_price(item)
|
|
||||||
|
|
||||||
# Without internal we can just assume no prices.
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def in_game_purchase(item: str, price: int) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.in_game_purchase(item=item, price=price)
|
|
||||||
return
|
|
||||||
|
|
||||||
# Without internal this doesn't function as expected.
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
# noinspection PyUnresolvedReferences
|
|
||||||
def add_transaction(
|
|
||||||
transaction: dict, callback: Callable | None = None
|
|
||||||
) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.add_transaction(transaction=transaction, callback=callback)
|
|
||||||
return
|
|
||||||
|
|
||||||
# This won't function correctly without internal (callback never called).
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def reset_achievements() -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.reset_achievements()
|
|
||||||
return
|
|
||||||
|
|
||||||
# Technically doesnt break but won't do anything.
|
|
||||||
_no_bainternal_warning()
|
|
||||||
|
|
||||||
|
|
||||||
def get_public_login_id() -> str | None:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_public_login_id()
|
|
||||||
|
|
||||||
# Harmless to return nothing in this case.
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def have_outstanding_transactions() -> bool:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.have_outstanding_transactions()
|
|
||||||
|
|
||||||
# Harmless to return False here.
|
|
||||||
return False
|
|
||||||
|
|
||||||
|
|
||||||
def run_transactions() -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.run_transactions()
|
|
||||||
|
|
||||||
# Harmless no-op in this case.
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_misc_read_val(name: str, default_value: Any) -> Any:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_misc_read_val(
|
|
||||||
name=name, default_value=default_value
|
|
||||||
)
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_misc_read_val_2(name: str, default_value: Any) -> Any:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_misc_read_val_2(
|
|
||||||
name=name, default_value=default_value
|
|
||||||
)
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_misc_val(name: str, default_value: Any) -> Any:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_misc_val(
|
|
||||||
name=name, default_value=default_value
|
|
||||||
)
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_ticket_count() -> int:
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Returns the number of tickets for the current account.
|
|
||||||
"""
|
|
||||||
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_ticket_count()
|
|
||||||
return 0
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_state_num() -> int:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_state_num()
|
|
||||||
return 0
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_state() -> str:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_state()
|
|
||||||
|
|
||||||
# Without internal present just consider ourself always signed out.
|
|
||||||
return 'signed_out'
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_display_string(full: bool = True) -> str:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_display_string(full=full)
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_type() -> str:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_type()
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def get_v1_account_name() -> str:
|
|
||||||
"""(internal)"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
return _bainternal.get_v1_account_name()
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def sign_out_v1(v2_embedded: bool = False) -> None:
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Category: General Utility Functions
|
|
||||||
"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.sign_out_v1(v2_embedded=v2_embedded)
|
|
||||||
return
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def sign_in_v1(account_type: str) -> None:
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Category: General Utility Functions
|
|
||||||
"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.sign_in_v1(account_type=account_type)
|
|
||||||
return
|
|
||||||
raise _no_bainternal_error()
|
|
||||||
|
|
||||||
|
|
||||||
def mark_config_dirty() -> None:
|
|
||||||
"""(internal)
|
|
||||||
|
|
||||||
Category: General Utility Functions
|
|
||||||
"""
|
|
||||||
if HAVE_INTERNAL:
|
|
||||||
_bainternal.mark_config_dirty()
|
|
||||||
return
|
|
||||||
|
|
||||||
# Note to self - need to fix config writing to not rely on
|
|
||||||
# internal lib.
|
|
||||||
_no_bainternal_warning()
|
|
||||||
@ -1,498 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Store related functionality for classic mode."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import _ba
|
|
||||||
from ba import _internal
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from typing import Any
|
|
||||||
import ba
|
|
||||||
|
|
||||||
|
|
||||||
def get_store_item(item: str) -> dict[str, Any]:
|
|
||||||
"""(internal)"""
|
|
||||||
return get_store_items()[item]
|
|
||||||
|
|
||||||
|
|
||||||
def get_store_item_name_translated(item_name: str) -> ba.Lstr:
|
|
||||||
"""Return a ba.Lstr for a store item name."""
|
|
||||||
# pylint: disable=cyclic-import
|
|
||||||
from ba import _language
|
|
||||||
from ba import _map
|
|
||||||
|
|
||||||
item_info = get_store_item(item_name)
|
|
||||||
if item_name.startswith('characters.'):
|
|
||||||
return _language.Lstr(
|
|
||||||
translate=('characterNames', item_info['character'])
|
|
||||||
)
|
|
||||||
if item_name in ['merch']:
|
|
||||||
return _language.Lstr(resource='merchText')
|
|
||||||
if item_name in ['upgrades.pro', 'pro']:
|
|
||||||
return _language.Lstr(
|
|
||||||
resource='store.bombSquadProNameText',
|
|
||||||
subs=[('${APP_NAME}', _language.Lstr(resource='titleText'))],
|
|
||||||
)
|
|
||||||
if item_name.startswith('maps.'):
|
|
||||||
map_type: type[ba.Map] = item_info['map_type']
|
|
||||||
return _map.get_map_display_string(map_type.name)
|
|
||||||
if item_name.startswith('games.'):
|
|
||||||
gametype: type[ba.GameActivity] = item_info['gametype']
|
|
||||||
return gametype.get_display_string()
|
|
||||||
if item_name.startswith('icons.'):
|
|
||||||
return _language.Lstr(resource='editProfileWindow.iconText')
|
|
||||||
raise ValueError('unrecognized item: ' + item_name)
|
|
||||||
|
|
||||||
|
|
||||||
def get_store_item_display_size(item_name: str) -> tuple[float, float]:
|
|
||||||
"""(internal)"""
|
|
||||||
if item_name.startswith('characters.'):
|
|
||||||
return 340 * 0.6, 430 * 0.6
|
|
||||||
if item_name in ['pro', 'upgrades.pro', 'merch']:
|
|
||||||
from ba._generated.enums import UIScale
|
|
||||||
|
|
||||||
return 650 * 0.9, 500 * (
|
|
||||||
0.72
|
|
||||||
if (
|
|
||||||
_ba.app.config.get('Merch Link')
|
|
||||||
and _ba.app.ui.uiscale is UIScale.SMALL
|
|
||||||
)
|
|
||||||
else 0.85
|
|
||||||
)
|
|
||||||
if item_name.startswith('maps.'):
|
|
||||||
return 510 * 0.6, 450 * 0.6
|
|
||||||
if item_name.startswith('icons.'):
|
|
||||||
return 265 * 0.6, 250 * 0.6
|
|
||||||
return 450 * 0.6, 450 * 0.6
|
|
||||||
|
|
||||||
|
|
||||||
def get_store_items() -> dict[str, dict]:
|
|
||||||
"""Returns info about purchasable items.
|
|
||||||
|
|
||||||
(internal)
|
|
||||||
"""
|
|
||||||
# pylint: disable=cyclic-import
|
|
||||||
from ba._generated.enums import SpecialChar
|
|
||||||
from bastd import maps
|
|
||||||
|
|
||||||
if _ba.app.store_items is None:
|
|
||||||
from bastd.game import ninjafight
|
|
||||||
from bastd.game import meteorshower
|
|
||||||
from bastd.game import targetpractice
|
|
||||||
from bastd.game import easteregghunt
|
|
||||||
|
|
||||||
# IMPORTANT - need to keep this synced with the master server.
|
|
||||||
# (doing so manually for now)
|
|
||||||
_ba.app.store_items = {
|
|
||||||
'characters.kronk': {'character': 'Kronk'},
|
|
||||||
'characters.zoe': {'character': 'Zoe'},
|
|
||||||
'characters.jackmorgan': {'character': 'Jack Morgan'},
|
|
||||||
'characters.mel': {'character': 'Mel'},
|
|
||||||
'characters.snakeshadow': {'character': 'Snake Shadow'},
|
|
||||||
'characters.bones': {'character': 'Bones'},
|
|
||||||
'characters.bernard': {
|
|
||||||
'character': 'Bernard',
|
|
||||||
'highlight': (0.6, 0.5, 0.8),
|
|
||||||
},
|
|
||||||
'characters.pixie': {'character': 'Pixel'},
|
|
||||||
'characters.wizard': {'character': 'Grumbledorf'},
|
|
||||||
'characters.frosty': {'character': 'Frosty'},
|
|
||||||
'characters.pascal': {'character': 'Pascal'},
|
|
||||||
'characters.cyborg': {'character': 'B-9000'},
|
|
||||||
'characters.agent': {'character': 'Agent Johnson'},
|
|
||||||
'characters.taobaomascot': {'character': 'Taobao Mascot'},
|
|
||||||
'characters.santa': {'character': 'Santa Claus'},
|
|
||||||
'characters.bunny': {'character': 'Easter Bunny'},
|
|
||||||
'merch': {},
|
|
||||||
'pro': {},
|
|
||||||
'maps.lake_frigid': {'map_type': maps.LakeFrigid},
|
|
||||||
'games.ninja_fight': {
|
|
||||||
'gametype': ninjafight.NinjaFightGame,
|
|
||||||
'previewTex': 'courtyardPreview',
|
|
||||||
},
|
|
||||||
'games.meteor_shower': {
|
|
||||||
'gametype': meteorshower.MeteorShowerGame,
|
|
||||||
'previewTex': 'rampagePreview',
|
|
||||||
},
|
|
||||||
'games.target_practice': {
|
|
||||||
'gametype': targetpractice.TargetPracticeGame,
|
|
||||||
'previewTex': 'doomShroomPreview',
|
|
||||||
},
|
|
||||||
'games.easter_egg_hunt': {
|
|
||||||
'gametype': easteregghunt.EasterEggHuntGame,
|
|
||||||
'previewTex': 'towerDPreview',
|
|
||||||
},
|
|
||||||
'icons.flag_us': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_UNITED_STATES)
|
|
||||||
},
|
|
||||||
'icons.flag_mexico': {'icon': _ba.charstr(SpecialChar.FLAG_MEXICO)},
|
|
||||||
'icons.flag_germany': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_GERMANY)
|
|
||||||
},
|
|
||||||
'icons.flag_brazil': {'icon': _ba.charstr(SpecialChar.FLAG_BRAZIL)},
|
|
||||||
'icons.flag_russia': {'icon': _ba.charstr(SpecialChar.FLAG_RUSSIA)},
|
|
||||||
'icons.flag_china': {'icon': _ba.charstr(SpecialChar.FLAG_CHINA)},
|
|
||||||
'icons.flag_uk': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_UNITED_KINGDOM)
|
|
||||||
},
|
|
||||||
'icons.flag_canada': {'icon': _ba.charstr(SpecialChar.FLAG_CANADA)},
|
|
||||||
'icons.flag_india': {'icon': _ba.charstr(SpecialChar.FLAG_INDIA)},
|
|
||||||
'icons.flag_japan': {'icon': _ba.charstr(SpecialChar.FLAG_JAPAN)},
|
|
||||||
'icons.flag_france': {'icon': _ba.charstr(SpecialChar.FLAG_FRANCE)},
|
|
||||||
'icons.flag_indonesia': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_INDONESIA)
|
|
||||||
},
|
|
||||||
'icons.flag_italy': {'icon': _ba.charstr(SpecialChar.FLAG_ITALY)},
|
|
||||||
'icons.flag_south_korea': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_SOUTH_KOREA)
|
|
||||||
},
|
|
||||||
'icons.flag_netherlands': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_NETHERLANDS)
|
|
||||||
},
|
|
||||||
'icons.flag_uae': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_UNITED_ARAB_EMIRATES)
|
|
||||||
},
|
|
||||||
'icons.flag_qatar': {'icon': _ba.charstr(SpecialChar.FLAG_QATAR)},
|
|
||||||
'icons.flag_egypt': {'icon': _ba.charstr(SpecialChar.FLAG_EGYPT)},
|
|
||||||
'icons.flag_kuwait': {'icon': _ba.charstr(SpecialChar.FLAG_KUWAIT)},
|
|
||||||
'icons.flag_algeria': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_ALGERIA)
|
|
||||||
},
|
|
||||||
'icons.flag_saudi_arabia': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_SAUDI_ARABIA)
|
|
||||||
},
|
|
||||||
'icons.flag_malaysia': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_MALAYSIA)
|
|
||||||
},
|
|
||||||
'icons.flag_czech_republic': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_CZECH_REPUBLIC)
|
|
||||||
},
|
|
||||||
'icons.flag_australia': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_AUSTRALIA)
|
|
||||||
},
|
|
||||||
'icons.flag_singapore': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_SINGAPORE)
|
|
||||||
},
|
|
||||||
'icons.flag_iran': {'icon': _ba.charstr(SpecialChar.FLAG_IRAN)},
|
|
||||||
'icons.flag_poland': {'icon': _ba.charstr(SpecialChar.FLAG_POLAND)},
|
|
||||||
'icons.flag_argentina': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_ARGENTINA)
|
|
||||||
},
|
|
||||||
'icons.flag_philippines': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.FLAG_PHILIPPINES)
|
|
||||||
},
|
|
||||||
'icons.flag_chile': {'icon': _ba.charstr(SpecialChar.FLAG_CHILE)},
|
|
||||||
'icons.fedora': {'icon': _ba.charstr(SpecialChar.FEDORA)},
|
|
||||||
'icons.hal': {'icon': _ba.charstr(SpecialChar.HAL)},
|
|
||||||
'icons.crown': {'icon': _ba.charstr(SpecialChar.CROWN)},
|
|
||||||
'icons.yinyang': {'icon': _ba.charstr(SpecialChar.YIN_YANG)},
|
|
||||||
'icons.eyeball': {'icon': _ba.charstr(SpecialChar.EYE_BALL)},
|
|
||||||
'icons.skull': {'icon': _ba.charstr(SpecialChar.SKULL)},
|
|
||||||
'icons.heart': {'icon': _ba.charstr(SpecialChar.HEART)},
|
|
||||||
'icons.dragon': {'icon': _ba.charstr(SpecialChar.DRAGON)},
|
|
||||||
'icons.helmet': {'icon': _ba.charstr(SpecialChar.HELMET)},
|
|
||||||
'icons.mushroom': {'icon': _ba.charstr(SpecialChar.MUSHROOM)},
|
|
||||||
'icons.ninja_star': {'icon': _ba.charstr(SpecialChar.NINJA_STAR)},
|
|
||||||
'icons.viking_helmet': {
|
|
||||||
'icon': _ba.charstr(SpecialChar.VIKING_HELMET)
|
|
||||||
},
|
|
||||||
'icons.moon': {'icon': _ba.charstr(SpecialChar.MOON)},
|
|
||||||
'icons.spider': {'icon': _ba.charstr(SpecialChar.SPIDER)},
|
|
||||||
'icons.fireball': {'icon': _ba.charstr(SpecialChar.FIREBALL)},
|
|
||||||
'icons.mikirog': {'icon': _ba.charstr(SpecialChar.MIKIROG)},
|
|
||||||
}
|
|
||||||
return _ba.app.store_items
|
|
||||||
|
|
||||||
|
|
||||||
def get_store_layout() -> dict[str, list[dict[str, Any]]]:
|
|
||||||
"""Return what's available in the store at a given time.
|
|
||||||
|
|
||||||
Categorized by tab and by section."""
|
|
||||||
if _ba.app.store_layout is None:
|
|
||||||
_ba.app.store_layout = {
|
|
||||||
'characters': [{'items': []}],
|
|
||||||
'extras': [{'items': ['pro']}],
|
|
||||||
'maps': [{'items': ['maps.lake_frigid']}],
|
|
||||||
'minigames': [],
|
|
||||||
'icons': [
|
|
||||||
{
|
|
||||||
'items': [
|
|
||||||
'icons.mushroom',
|
|
||||||
'icons.heart',
|
|
||||||
'icons.eyeball',
|
|
||||||
'icons.yinyang',
|
|
||||||
'icons.hal',
|
|
||||||
'icons.flag_us',
|
|
||||||
'icons.flag_mexico',
|
|
||||||
'icons.flag_germany',
|
|
||||||
'icons.flag_brazil',
|
|
||||||
'icons.flag_russia',
|
|
||||||
'icons.flag_china',
|
|
||||||
'icons.flag_uk',
|
|
||||||
'icons.flag_canada',
|
|
||||||
'icons.flag_india',
|
|
||||||
'icons.flag_japan',
|
|
||||||
'icons.flag_france',
|
|
||||||
'icons.flag_indonesia',
|
|
||||||
'icons.flag_italy',
|
|
||||||
'icons.flag_south_korea',
|
|
||||||
'icons.flag_netherlands',
|
|
||||||
'icons.flag_uae',
|
|
||||||
'icons.flag_qatar',
|
|
||||||
'icons.flag_egypt',
|
|
||||||
'icons.flag_kuwait',
|
|
||||||
'icons.flag_algeria',
|
|
||||||
'icons.flag_saudi_arabia',
|
|
||||||
'icons.flag_malaysia',
|
|
||||||
'icons.flag_czech_republic',
|
|
||||||
'icons.flag_australia',
|
|
||||||
'icons.flag_singapore',
|
|
||||||
'icons.flag_iran',
|
|
||||||
'icons.flag_poland',
|
|
||||||
'icons.flag_argentina',
|
|
||||||
'icons.flag_philippines',
|
|
||||||
'icons.flag_chile',
|
|
||||||
'icons.moon',
|
|
||||||
'icons.fedora',
|
|
||||||
'icons.spider',
|
|
||||||
'icons.ninja_star',
|
|
||||||
'icons.skull',
|
|
||||||
'icons.dragon',
|
|
||||||
'icons.viking_helmet',
|
|
||||||
'icons.fireball',
|
|
||||||
'icons.helmet',
|
|
||||||
'icons.crown',
|
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
}
|
|
||||||
store_layout = _ba.app.store_layout
|
|
||||||
store_layout['characters'] = [
|
|
||||||
{
|
|
||||||
'items': [
|
|
||||||
'characters.kronk',
|
|
||||||
'characters.zoe',
|
|
||||||
'characters.jackmorgan',
|
|
||||||
'characters.mel',
|
|
||||||
'characters.snakeshadow',
|
|
||||||
'characters.bones',
|
|
||||||
'characters.bernard',
|
|
||||||
'characters.agent',
|
|
||||||
'characters.frosty',
|
|
||||||
'characters.pascal',
|
|
||||||
'characters.pixie',
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
store_layout['minigames'] = [
|
|
||||||
{
|
|
||||||
'items': [
|
|
||||||
'games.ninja_fight',
|
|
||||||
'games.meteor_shower',
|
|
||||||
'games.target_practice',
|
|
||||||
]
|
|
||||||
}
|
|
||||||
]
|
|
||||||
if _internal.get_v1_account_misc_read_val('xmas', False):
|
|
||||||
store_layout['characters'][0]['items'].append('characters.santa')
|
|
||||||
store_layout['characters'][0]['items'].append('characters.wizard')
|
|
||||||
store_layout['characters'][0]['items'].append('characters.cyborg')
|
|
||||||
if _internal.get_v1_account_misc_read_val('easter', False):
|
|
||||||
store_layout['characters'].append(
|
|
||||||
{'title': 'store.holidaySpecialText', 'items': ['characters.bunny']}
|
|
||||||
)
|
|
||||||
store_layout['minigames'].append(
|
|
||||||
{
|
|
||||||
'title': 'store.holidaySpecialText',
|
|
||||||
'items': ['games.easter_egg_hunt'],
|
|
||||||
}
|
|
||||||
)
|
|
||||||
|
|
||||||
# This will cause merch to show only if the master-server has
|
|
||||||
# given us a link (which means merch is available in our region).
|
|
||||||
store_layout['extras'] = [{'items': ['pro']}]
|
|
||||||
if _ba.app.config.get('Merch Link'):
|
|
||||||
store_layout['extras'][0]['items'].append('merch')
|
|
||||||
return store_layout
|
|
||||||
|
|
||||||
|
|
||||||
def get_clean_price(price_string: str) -> str:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
# I'm not brave enough to try and do any numerical
|
|
||||||
# manipulation on formatted price strings, but lets do a
|
|
||||||
# few swap-outs to tidy things up a bit.
|
|
||||||
psubs = {
|
|
||||||
'$2.99': '$3.00',
|
|
||||||
'$4.99': '$5.00',
|
|
||||||
'$9.99': '$10.00',
|
|
||||||
'$19.99': '$20.00',
|
|
||||||
'$49.99': '$50.00',
|
|
||||||
}
|
|
||||||
return psubs.get(price_string, price_string)
|
|
||||||
|
|
||||||
|
|
||||||
def get_available_purchase_count(tab: str | None = None) -> int:
|
|
||||||
"""(internal)"""
|
|
||||||
try:
|
|
||||||
if _internal.get_v1_account_state() != 'signed_in':
|
|
||||||
return 0
|
|
||||||
count = 0
|
|
||||||
our_tickets = _internal.get_v1_account_ticket_count()
|
|
||||||
store_data = get_store_layout()
|
|
||||||
if tab is not None:
|
|
||||||
tabs = [(tab, store_data[tab])]
|
|
||||||
else:
|
|
||||||
tabs = list(store_data.items())
|
|
||||||
for tab_name, tabval in tabs:
|
|
||||||
if tab_name == 'icons':
|
|
||||||
continue # too many of these; don't show..
|
|
||||||
count = _calc_count_for_tab(tabval, our_tickets, count)
|
|
||||||
return count
|
|
||||||
except Exception:
|
|
||||||
from ba import _error
|
|
||||||
|
|
||||||
_error.print_exception('error calcing available purchases')
|
|
||||||
return 0
|
|
||||||
|
|
||||||
|
|
||||||
def _calc_count_for_tab(
|
|
||||||
tabval: list[dict[str, Any]], our_tickets: int, count: int
|
|
||||||
) -> int:
|
|
||||||
for section in tabval:
|
|
||||||
for item in section['items']:
|
|
||||||
ticket_cost = _internal.get_v1_account_misc_read_val(
|
|
||||||
'price.' + item, None
|
|
||||||
)
|
|
||||||
if ticket_cost is not None:
|
|
||||||
if our_tickets >= ticket_cost and not _internal.get_purchased(
|
|
||||||
item
|
|
||||||
):
|
|
||||||
count += 1
|
|
||||||
return count
|
|
||||||
|
|
||||||
|
|
||||||
def get_available_sale_time(tab: str) -> int | None:
|
|
||||||
"""(internal)"""
|
|
||||||
# pylint: disable=too-many-branches
|
|
||||||
# pylint: disable=too-many-nested-blocks
|
|
||||||
# pylint: disable=too-many-locals
|
|
||||||
try:
|
|
||||||
import datetime
|
|
||||||
from ba._generated.enums import TimeType, TimeFormat
|
|
||||||
|
|
||||||
app = _ba.app
|
|
||||||
sale_times: list[int | None] = []
|
|
||||||
|
|
||||||
# Calc time for our pro sale (old special case).
|
|
||||||
if tab == 'extras':
|
|
||||||
config = app.config
|
|
||||||
if app.accounts_v1.have_pro():
|
|
||||||
return None
|
|
||||||
|
|
||||||
# If we haven't calced/loaded start times yet.
|
|
||||||
if app.pro_sale_start_time is None:
|
|
||||||
|
|
||||||
# If we've got a time-remaining in our config, start there.
|
|
||||||
if 'PSTR' in config:
|
|
||||||
app.pro_sale_start_time = int(
|
|
||||||
_ba.time(TimeType.REAL, TimeFormat.MILLISECONDS)
|
|
||||||
)
|
|
||||||
app.pro_sale_start_val = config['PSTR']
|
|
||||||
else:
|
|
||||||
|
|
||||||
# We start the timer once we get the duration from
|
|
||||||
# the server.
|
|
||||||
start_duration = _internal.get_v1_account_misc_read_val(
|
|
||||||
'proSaleDurationMinutes', None
|
|
||||||
)
|
|
||||||
if start_duration is not None:
|
|
||||||
app.pro_sale_start_time = int(
|
|
||||||
_ba.time(TimeType.REAL, TimeFormat.MILLISECONDS)
|
|
||||||
)
|
|
||||||
app.pro_sale_start_val = 60000 * start_duration
|
|
||||||
|
|
||||||
# If we haven't heard from the server yet, no sale..
|
|
||||||
else:
|
|
||||||
return None
|
|
||||||
|
|
||||||
assert app.pro_sale_start_val is not None
|
|
||||||
val: int | None = max(
|
|
||||||
0,
|
|
||||||
app.pro_sale_start_val
|
|
||||||
- (
|
|
||||||
_ba.time(TimeType.REAL, TimeFormat.MILLISECONDS)
|
|
||||||
- app.pro_sale_start_time
|
|
||||||
),
|
|
||||||
)
|
|
||||||
|
|
||||||
# Keep the value in the config up to date. I suppose we should
|
|
||||||
# write the config occasionally but it should happen often enough
|
|
||||||
# for other reasons.
|
|
||||||
config['PSTR'] = val
|
|
||||||
if val == 0:
|
|
||||||
val = None
|
|
||||||
sale_times.append(val)
|
|
||||||
|
|
||||||
# Now look for sales in this tab.
|
|
||||||
sales_raw = _internal.get_v1_account_misc_read_val('sales', {})
|
|
||||||
store_layout = get_store_layout()
|
|
||||||
for section in store_layout[tab]:
|
|
||||||
for item in section['items']:
|
|
||||||
if item in sales_raw:
|
|
||||||
if not _internal.get_purchased(item):
|
|
||||||
to_end = (
|
|
||||||
datetime.datetime.utcfromtimestamp(
|
|
||||||
sales_raw[item]['e']
|
|
||||||
)
|
|
||||||
- datetime.datetime.utcnow()
|
|
||||||
).total_seconds()
|
|
||||||
if to_end > 0:
|
|
||||||
sale_times.append(int(to_end * 1000))
|
|
||||||
|
|
||||||
# Return the smallest time I guess?
|
|
||||||
sale_times_int = [t for t in sale_times if isinstance(t, int)]
|
|
||||||
return min(sale_times_int) if sale_times_int else None
|
|
||||||
|
|
||||||
except Exception:
|
|
||||||
from ba import _error
|
|
||||||
|
|
||||||
_error.print_exception('error calcing sale time')
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def get_unowned_maps() -> list[str]:
|
|
||||||
"""Return the list of local maps not owned by the current account.
|
|
||||||
|
|
||||||
Category: **Asset Functions**
|
|
||||||
"""
|
|
||||||
unowned_maps: set[str] = set()
|
|
||||||
if not _ba.app.headless_mode:
|
|
||||||
for map_section in get_store_layout()['maps']:
|
|
||||||
for mapitem in map_section['items']:
|
|
||||||
if not _internal.get_purchased(mapitem):
|
|
||||||
m_info = get_store_item(mapitem)
|
|
||||||
unowned_maps.add(m_info['map_type'].name)
|
|
||||||
return sorted(unowned_maps)
|
|
||||||
|
|
||||||
|
|
||||||
def get_unowned_game_types() -> set[type[ba.GameActivity]]:
|
|
||||||
"""Return present game types not owned by the current account."""
|
|
||||||
try:
|
|
||||||
unowned_games: set[type[ba.GameActivity]] = set()
|
|
||||||
if not _ba.app.headless_mode:
|
|
||||||
for section in get_store_layout()['minigames']:
|
|
||||||
for mname in section['items']:
|
|
||||||
if not _internal.get_purchased(mname):
|
|
||||||
m_info = get_store_item(mname)
|
|
||||||
unowned_games.add(m_info['gametype'])
|
|
||||||
return unowned_games
|
|
||||||
except Exception:
|
|
||||||
from ba import _error
|
|
||||||
|
|
||||||
_error.print_exception('error calcing un-owned games')
|
|
||||||
return set()
|
|
||||||
@ -1,339 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Exposed functionality not intended for full public use.
|
|
||||||
|
|
||||||
Classes and functions contained here, while technically 'public', may change
|
|
||||||
or disappear without warning, so should be avoided (or used sparingly and
|
|
||||||
defensively) in mods.
|
|
||||||
"""
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from _ba import (
|
|
||||||
show_online_score_ui,
|
|
||||||
set_ui_input_device,
|
|
||||||
is_party_icon_visible,
|
|
||||||
getinputdevice,
|
|
||||||
add_clean_frame_callback,
|
|
||||||
unlock_all_input,
|
|
||||||
increment_analytics_count,
|
|
||||||
set_debug_speed_exponent,
|
|
||||||
get_special_widget,
|
|
||||||
get_qrcode_texture,
|
|
||||||
get_string_height,
|
|
||||||
get_string_width,
|
|
||||||
show_app_invite,
|
|
||||||
appnameupper,
|
|
||||||
lock_all_input,
|
|
||||||
open_file_externally,
|
|
||||||
fade_screen,
|
|
||||||
appname,
|
|
||||||
have_incentivized_ad,
|
|
||||||
has_video_ads,
|
|
||||||
workspaces_in_use,
|
|
||||||
set_party_icon_always_visible,
|
|
||||||
connect_to_party,
|
|
||||||
get_game_port,
|
|
||||||
end_host_scanning,
|
|
||||||
host_scan_cycle,
|
|
||||||
charstr,
|
|
||||||
get_public_party_enabled,
|
|
||||||
get_public_party_max_size,
|
|
||||||
set_public_party_name,
|
|
||||||
set_public_party_max_size,
|
|
||||||
set_public_party_queue_enabled,
|
|
||||||
set_authenticate_clients,
|
|
||||||
set_public_party_enabled,
|
|
||||||
reset_random_player_names,
|
|
||||||
new_host_session,
|
|
||||||
get_foreground_host_session,
|
|
||||||
get_local_active_input_devices_count,
|
|
||||||
get_ui_input_device,
|
|
||||||
is_in_replay,
|
|
||||||
set_replay_speed_exponent,
|
|
||||||
get_replay_speed_exponent,
|
|
||||||
disconnect_from_host,
|
|
||||||
set_party_window_open,
|
|
||||||
get_connection_to_host_info,
|
|
||||||
get_chat_messages,
|
|
||||||
get_game_roster,
|
|
||||||
disconnect_client,
|
|
||||||
chatmessage,
|
|
||||||
get_random_names,
|
|
||||||
have_permission,
|
|
||||||
request_permission,
|
|
||||||
have_touchscreen_input,
|
|
||||||
is_xcode_build,
|
|
||||||
set_low_level_config_value,
|
|
||||||
get_low_level_config_value,
|
|
||||||
capture_gamepad_input,
|
|
||||||
release_gamepad_input,
|
|
||||||
has_gamma_control,
|
|
||||||
get_max_graphics_quality,
|
|
||||||
get_display_resolution,
|
|
||||||
capture_keyboard_input,
|
|
||||||
release_keyboard_input,
|
|
||||||
value_test,
|
|
||||||
set_touchscreen_editing,
|
|
||||||
is_running_on_fire_tv,
|
|
||||||
android_get_external_files_dir,
|
|
||||||
set_telnet_access_enabled,
|
|
||||||
new_replay_session,
|
|
||||||
get_replays_dir,
|
|
||||||
)
|
|
||||||
|
|
||||||
from ba._login import LoginAdapter
|
|
||||||
from ba._map import (
|
|
||||||
get_map_class,
|
|
||||||
register_map,
|
|
||||||
preload_map_preview_media,
|
|
||||||
get_map_display_string,
|
|
||||||
get_filtered_map_name,
|
|
||||||
)
|
|
||||||
from ba._appconfig import commit_app_config
|
|
||||||
from ba._input import (
|
|
||||||
get_device_value,
|
|
||||||
get_input_map_hash,
|
|
||||||
get_input_device_config,
|
|
||||||
)
|
|
||||||
from ba._general import getclass, json_prep, get_type_name
|
|
||||||
from ba._activitytypes import JoinActivity, ScoreScreenActivity
|
|
||||||
from ba._apputils import (
|
|
||||||
is_browser_likely_available,
|
|
||||||
get_remote_app_name,
|
|
||||||
should_submit_debug_info,
|
|
||||||
dump_app_state,
|
|
||||||
log_dumped_app_state,
|
|
||||||
)
|
|
||||||
from ba._benchmark import (
|
|
||||||
run_gpu_benchmark,
|
|
||||||
run_cpu_benchmark,
|
|
||||||
run_media_reload_benchmark,
|
|
||||||
run_stress_test,
|
|
||||||
)
|
|
||||||
from ba._campaign import getcampaign
|
|
||||||
from ba._messages import PlayerProfilesChangedMessage
|
|
||||||
from ba._multiteamsession import DEFAULT_TEAM_COLORS, DEFAULT_TEAM_NAMES
|
|
||||||
from ba._music import do_play_music
|
|
||||||
from ba._net import (
|
|
||||||
master_server_get,
|
|
||||||
master_server_post,
|
|
||||||
get_ip_address_type,
|
|
||||||
DEFAULT_REQUEST_TIMEOUT_SECONDS,
|
|
||||||
)
|
|
||||||
from ba._powerup import get_default_powerup_distribution
|
|
||||||
from ba._profile import (
|
|
||||||
get_player_profile_colors,
|
|
||||||
get_player_profile_icon,
|
|
||||||
get_player_colors,
|
|
||||||
)
|
|
||||||
from ba._tips import get_next_tip
|
|
||||||
from ba._playlist import (
|
|
||||||
get_default_free_for_all_playlist,
|
|
||||||
get_default_teams_playlist,
|
|
||||||
filter_playlist,
|
|
||||||
)
|
|
||||||
from ba._store import (
|
|
||||||
get_available_sale_time,
|
|
||||||
get_available_purchase_count,
|
|
||||||
get_store_item_name_translated,
|
|
||||||
get_store_item_display_size,
|
|
||||||
get_store_layout,
|
|
||||||
get_store_item,
|
|
||||||
get_clean_price,
|
|
||||||
get_unowned_maps,
|
|
||||||
get_unowned_game_types,
|
|
||||||
)
|
|
||||||
from ba._tournament import get_tournament_prize_strings
|
|
||||||
from ba._gameutils import get_trophy_string
|
|
||||||
|
|
||||||
from ba._internal import (
|
|
||||||
get_v2_fleet,
|
|
||||||
get_master_server_address,
|
|
||||||
is_blessed,
|
|
||||||
get_news_show,
|
|
||||||
game_service_has_leaderboard,
|
|
||||||
report_achievement,
|
|
||||||
submit_score,
|
|
||||||
tournament_query,
|
|
||||||
power_ranking_query,
|
|
||||||
restore_purchases,
|
|
||||||
purchase,
|
|
||||||
get_purchases_state,
|
|
||||||
get_purchased,
|
|
||||||
get_price,
|
|
||||||
in_game_purchase,
|
|
||||||
add_transaction,
|
|
||||||
reset_achievements,
|
|
||||||
get_public_login_id,
|
|
||||||
have_outstanding_transactions,
|
|
||||||
run_transactions,
|
|
||||||
get_v1_account_misc_read_val,
|
|
||||||
get_v1_account_misc_read_val_2,
|
|
||||||
get_v1_account_misc_val,
|
|
||||||
get_v1_account_ticket_count,
|
|
||||||
get_v1_account_state_num,
|
|
||||||
get_v1_account_state,
|
|
||||||
get_v1_account_display_string,
|
|
||||||
get_v1_account_type,
|
|
||||||
get_v1_account_name,
|
|
||||||
sign_out_v1,
|
|
||||||
sign_in_v1,
|
|
||||||
mark_config_dirty,
|
|
||||||
)
|
|
||||||
|
|
||||||
__all__ = [
|
|
||||||
'LoginAdapter',
|
|
||||||
'show_online_score_ui',
|
|
||||||
'set_ui_input_device',
|
|
||||||
'is_party_icon_visible',
|
|
||||||
'getinputdevice',
|
|
||||||
'add_clean_frame_callback',
|
|
||||||
'unlock_all_input',
|
|
||||||
'increment_analytics_count',
|
|
||||||
'set_debug_speed_exponent',
|
|
||||||
'get_special_widget',
|
|
||||||
'get_qrcode_texture',
|
|
||||||
'get_string_height',
|
|
||||||
'get_string_width',
|
|
||||||
'show_app_invite',
|
|
||||||
'appnameupper',
|
|
||||||
'lock_all_input',
|
|
||||||
'open_file_externally',
|
|
||||||
'fade_screen',
|
|
||||||
'appname',
|
|
||||||
'have_incentivized_ad',
|
|
||||||
'has_video_ads',
|
|
||||||
'workspaces_in_use',
|
|
||||||
'set_party_icon_always_visible',
|
|
||||||
'connect_to_party',
|
|
||||||
'get_game_port',
|
|
||||||
'end_host_scanning',
|
|
||||||
'host_scan_cycle',
|
|
||||||
'charstr',
|
|
||||||
'get_public_party_enabled',
|
|
||||||
'get_public_party_max_size',
|
|
||||||
'set_public_party_name',
|
|
||||||
'set_public_party_max_size',
|
|
||||||
'set_public_party_queue_enabled',
|
|
||||||
'set_authenticate_clients',
|
|
||||||
'set_public_party_enabled',
|
|
||||||
'reset_random_player_names',
|
|
||||||
'new_host_session',
|
|
||||||
'get_foreground_host_session',
|
|
||||||
'get_local_active_input_devices_count',
|
|
||||||
'get_ui_input_device',
|
|
||||||
'is_in_replay',
|
|
||||||
'set_replay_speed_exponent',
|
|
||||||
'get_replay_speed_exponent',
|
|
||||||
'disconnect_from_host',
|
|
||||||
'set_party_window_open',
|
|
||||||
'get_connection_to_host_info',
|
|
||||||
'get_chat_messages',
|
|
||||||
'get_game_roster',
|
|
||||||
'disconnect_client',
|
|
||||||
'chatmessage',
|
|
||||||
'get_random_names',
|
|
||||||
'have_permission',
|
|
||||||
'request_permission',
|
|
||||||
'have_touchscreen_input',
|
|
||||||
'is_xcode_build',
|
|
||||||
'set_low_level_config_value',
|
|
||||||
'get_low_level_config_value',
|
|
||||||
'capture_gamepad_input',
|
|
||||||
'release_gamepad_input',
|
|
||||||
'has_gamma_control',
|
|
||||||
'get_max_graphics_quality',
|
|
||||||
'get_display_resolution',
|
|
||||||
'capture_keyboard_input',
|
|
||||||
'release_keyboard_input',
|
|
||||||
'value_test',
|
|
||||||
'set_touchscreen_editing',
|
|
||||||
'is_running_on_fire_tv',
|
|
||||||
'android_get_external_files_dir',
|
|
||||||
'set_telnet_access_enabled',
|
|
||||||
'new_replay_session',
|
|
||||||
'get_replays_dir',
|
|
||||||
'get_unowned_maps',
|
|
||||||
'get_unowned_game_types',
|
|
||||||
'get_map_class',
|
|
||||||
'register_map',
|
|
||||||
'preload_map_preview_media',
|
|
||||||
'get_map_display_string',
|
|
||||||
'get_filtered_map_name',
|
|
||||||
'commit_app_config',
|
|
||||||
'get_device_value',
|
|
||||||
'get_input_map_hash',
|
|
||||||
'get_input_device_config',
|
|
||||||
'getclass',
|
|
||||||
'json_prep',
|
|
||||||
'get_type_name',
|
|
||||||
'JoinActivity',
|
|
||||||
'ScoreScreenActivity',
|
|
||||||
'is_browser_likely_available',
|
|
||||||
'get_remote_app_name',
|
|
||||||
'should_submit_debug_info',
|
|
||||||
'run_gpu_benchmark',
|
|
||||||
'run_cpu_benchmark',
|
|
||||||
'run_media_reload_benchmark',
|
|
||||||
'run_stress_test',
|
|
||||||
'getcampaign',
|
|
||||||
'PlayerProfilesChangedMessage',
|
|
||||||
'DEFAULT_TEAM_COLORS',
|
|
||||||
'DEFAULT_TEAM_NAMES',
|
|
||||||
'do_play_music',
|
|
||||||
'master_server_get',
|
|
||||||
'master_server_post',
|
|
||||||
'get_ip_address_type',
|
|
||||||
'DEFAULT_REQUEST_TIMEOUT_SECONDS',
|
|
||||||
'get_default_powerup_distribution',
|
|
||||||
'get_player_profile_colors',
|
|
||||||
'get_player_profile_icon',
|
|
||||||
'get_player_colors',
|
|
||||||
'get_next_tip',
|
|
||||||
'get_default_free_for_all_playlist',
|
|
||||||
'get_default_teams_playlist',
|
|
||||||
'filter_playlist',
|
|
||||||
'get_available_sale_time',
|
|
||||||
'get_available_purchase_count',
|
|
||||||
'get_store_item_name_translated',
|
|
||||||
'get_store_item_display_size',
|
|
||||||
'get_store_layout',
|
|
||||||
'get_store_item',
|
|
||||||
'get_clean_price',
|
|
||||||
'get_tournament_prize_strings',
|
|
||||||
'get_trophy_string',
|
|
||||||
'get_v2_fleet',
|
|
||||||
'get_master_server_address',
|
|
||||||
'is_blessed',
|
|
||||||
'get_news_show',
|
|
||||||
'game_service_has_leaderboard',
|
|
||||||
'report_achievement',
|
|
||||||
'submit_score',
|
|
||||||
'tournament_query',
|
|
||||||
'power_ranking_query',
|
|
||||||
'restore_purchases',
|
|
||||||
'purchase',
|
|
||||||
'get_purchases_state',
|
|
||||||
'get_purchased',
|
|
||||||
'get_price',
|
|
||||||
'in_game_purchase',
|
|
||||||
'add_transaction',
|
|
||||||
'reset_achievements',
|
|
||||||
'get_public_login_id',
|
|
||||||
'have_outstanding_transactions',
|
|
||||||
'run_transactions',
|
|
||||||
'get_v1_account_misc_read_val',
|
|
||||||
'get_v1_account_misc_read_val_2',
|
|
||||||
'get_v1_account_misc_val',
|
|
||||||
'get_v1_account_ticket_count',
|
|
||||||
'get_v1_account_state_num',
|
|
||||||
'get_v1_account_state',
|
|
||||||
'get_v1_account_display_string',
|
|
||||||
'get_v1_account_type',
|
|
||||||
'get_v1_account_name',
|
|
||||||
'sign_out_v1',
|
|
||||||
'sign_in_v1',
|
|
||||||
'mark_config_dirty',
|
|
||||||
'dump_app_state',
|
|
||||||
'log_dumped_app_state',
|
|
||||||
]
|
|
||||||
@ -1,37 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Provide our delegate for high level app functionality."""
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import ba
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from typing import Any, Callable
|
|
||||||
|
|
||||||
|
|
||||||
class AppDelegate(ba.AppDelegate):
|
|
||||||
"""Defines handlers for high level app functionality."""
|
|
||||||
|
|
||||||
def create_default_game_settings_ui(
|
|
||||||
self,
|
|
||||||
gameclass: type[ba.GameActivity],
|
|
||||||
sessiontype: type[ba.Session],
|
|
||||||
settings: dict | None,
|
|
||||||
completion_call: Callable[[dict | None], Any],
|
|
||||||
) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
|
|
||||||
# Replace the main window once we come up successfully.
|
|
||||||
from bastd.ui.playlist.editgame import PlaylistEditGameWindow
|
|
||||||
|
|
||||||
ba.app.ui.clear_main_menu_window(transition='out_left')
|
|
||||||
ba.app.ui.set_main_menu_window(
|
|
||||||
PlaylistEditGameWindow(
|
|
||||||
gameclass,
|
|
||||||
sessiontype,
|
|
||||||
settings,
|
|
||||||
completion_call=completion_call,
|
|
||||||
).get_root_widget()
|
|
||||||
)
|
|
||||||
@ -1,39 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""Defines standard map type."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import ba
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from typing import Any
|
|
||||||
|
|
||||||
|
|
||||||
def _get_map_data(name: str) -> dict[str, Any]:
|
|
||||||
import json
|
|
||||||
|
|
||||||
print('Would get map data', name)
|
|
||||||
with open(
|
|
||||||
'ba_data/data/maps/' + name + '.json', encoding='utf-8'
|
|
||||||
) as infile:
|
|
||||||
mapdata = json.loads(infile.read())
|
|
||||||
assert isinstance(mapdata, dict)
|
|
||||||
return mapdata
|
|
||||||
|
|
||||||
|
|
||||||
class StdMap(ba.Map):
|
|
||||||
"""A map completely defined by asset data."""
|
|
||||||
|
|
||||||
_data: dict[str, Any] | None = None
|
|
||||||
|
|
||||||
@classmethod
|
|
||||||
def _getdata(cls) -> dict[str, Any]:
|
|
||||||
if cls._data is None:
|
|
||||||
cls._data = _get_map_data('bridgit')
|
|
||||||
return cls._data
|
|
||||||
|
|
||||||
def __init__(self) -> None:
|
|
||||||
super().__init__()
|
|
||||||
@ -1,449 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""UI functionality related to inviting people to try the game."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import copy
|
|
||||||
import time
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import ba
|
|
||||||
import ba.internal
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from typing import Any
|
|
||||||
|
|
||||||
|
|
||||||
class AppInviteWindow(ba.Window):
|
|
||||||
"""Window for showing different ways to invite people to try the game."""
|
|
||||||
|
|
||||||
def __init__(self) -> None:
|
|
||||||
ba.set_analytics_screen('AppInviteWindow')
|
|
||||||
self._data: dict[str, Any] | None = None
|
|
||||||
self._width = 650
|
|
||||||
self._height = 400
|
|
||||||
|
|
||||||
uiscale = ba.app.ui.uiscale
|
|
||||||
super().__init__(
|
|
||||||
root_widget=ba.containerwidget(
|
|
||||||
size=(self._width, self._height),
|
|
||||||
transition='in_scale',
|
|
||||||
scale=(
|
|
||||||
1.8
|
|
||||||
if uiscale is ba.UIScale.SMALL
|
|
||||||
else 1.35
|
|
||||||
if uiscale is ba.UIScale.MEDIUM
|
|
||||||
else 1.0
|
|
||||||
),
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
self._cancel_button = ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
scale=0.8,
|
|
||||||
position=(60, self._height - 50),
|
|
||||||
size=(50, 50),
|
|
||||||
label='',
|
|
||||||
on_activate_call=self.close,
|
|
||||||
autoselect=True,
|
|
||||||
color=(0.4, 0.4, 0.6),
|
|
||||||
icon=ba.gettexture('crossOut'),
|
|
||||||
iconscale=1.2,
|
|
||||||
)
|
|
||||||
|
|
||||||
ba.containerwidget(
|
|
||||||
edit=self._root_widget, cancel_button=self._cancel_button
|
|
||||||
)
|
|
||||||
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
size=(0, 0),
|
|
||||||
position=(self._width * 0.5, self._height * 0.5 + 110),
|
|
||||||
autoselect=True,
|
|
||||||
scale=0.8,
|
|
||||||
maxwidth=self._width * 0.9,
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
color=(0.3, 0.8, 0.3),
|
|
||||||
flatness=1.0,
|
|
||||||
text=ba.Lstr(
|
|
||||||
resource='gatherWindow.earnTicketsForRecommendingAmountText',
|
|
||||||
fallback_resource=(
|
|
||||||
'gatherWindow.earnTicketsForRecommendingText'
|
|
||||||
),
|
|
||||||
subs=[
|
|
||||||
(
|
|
||||||
'${COUNT}',
|
|
||||||
str(
|
|
||||||
ba.internal.get_v1_account_misc_read_val(
|
|
||||||
'friendTryTickets', 300
|
|
||||||
)
|
|
||||||
),
|
|
||||||
),
|
|
||||||
(
|
|
||||||
'${YOU_COUNT}',
|
|
||||||
str(
|
|
||||||
ba.internal.get_v1_account_misc_read_val(
|
|
||||||
'friendTryAwardTickets', 100
|
|
||||||
)
|
|
||||||
),
|
|
||||||
),
|
|
||||||
],
|
|
||||||
),
|
|
||||||
)
|
|
||||||
|
|
||||||
or_text = (
|
|
||||||
ba.Lstr(resource='orText', subs=[('${A}', ''), ('${B}', '')])
|
|
||||||
.evaluate()
|
|
||||||
.strip()
|
|
||||||
)
|
|
||||||
ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
size=(250, 150),
|
|
||||||
position=(self._width * 0.5 - 125, self._height * 0.5 - 80),
|
|
||||||
autoselect=True,
|
|
||||||
button_type='square',
|
|
||||||
label=ba.Lstr(resource='gatherWindow.inviteFriendsText'),
|
|
||||||
on_activate_call=ba.WeakCall(self._google_invites),
|
|
||||||
)
|
|
||||||
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
size=(0, 0),
|
|
||||||
position=(self._width * 0.5, self._height * 0.5 - 94),
|
|
||||||
autoselect=True,
|
|
||||||
scale=0.9,
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
color=(0.5, 0.5, 0.5),
|
|
||||||
flatness=1.0,
|
|
||||||
text=or_text,
|
|
||||||
)
|
|
||||||
|
|
||||||
ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
size=(180, 50),
|
|
||||||
position=(self._width * 0.5 - 90, self._height * 0.5 - 170),
|
|
||||||
autoselect=True,
|
|
||||||
color=(0.5, 0.5, 0.6),
|
|
||||||
textcolor=(0.7, 0.7, 0.8),
|
|
||||||
text_scale=0.8,
|
|
||||||
label=ba.Lstr(resource='gatherWindow.appInviteSendACodeText'),
|
|
||||||
on_activate_call=ba.WeakCall(self._send_code),
|
|
||||||
)
|
|
||||||
|
|
||||||
# kick off a transaction to get our code
|
|
||||||
ba.internal.add_transaction(
|
|
||||||
{
|
|
||||||
'type': 'FRIEND_PROMO_CODE_REQUEST',
|
|
||||||
'ali': False,
|
|
||||||
'expire_time': time.time() + 20,
|
|
||||||
},
|
|
||||||
callback=ba.WeakCall(self._on_code_result),
|
|
||||||
)
|
|
||||||
ba.internal.run_transactions()
|
|
||||||
|
|
||||||
def _on_code_result(self, result: dict[str, Any] | None) -> None:
|
|
||||||
if result is not None:
|
|
||||||
self._data = result
|
|
||||||
|
|
||||||
def _send_code(self) -> None:
|
|
||||||
handle_app_invites_press(force_code=True)
|
|
||||||
|
|
||||||
def _google_invites(self) -> None:
|
|
||||||
if self._data is None:
|
|
||||||
ba.screenmessage(
|
|
||||||
ba.Lstr(resource='getTicketsWindow.unavailableTemporarilyText'),
|
|
||||||
color=(1, 0, 0),
|
|
||||||
)
|
|
||||||
ba.playsound(ba.getsound('error'))
|
|
||||||
return
|
|
||||||
|
|
||||||
if ba.internal.get_v1_account_state() == 'signed_in':
|
|
||||||
ba.set_analytics_screen('App Invite UI')
|
|
||||||
ba.internal.show_app_invite(
|
|
||||||
ba.Lstr(
|
|
||||||
resource='gatherWindow.appInviteTitleText',
|
|
||||||
subs=[('${APP_NAME}', ba.Lstr(resource='titleText'))],
|
|
||||||
).evaluate(),
|
|
||||||
ba.Lstr(
|
|
||||||
resource='gatherWindow.appInviteMessageText',
|
|
||||||
subs=[
|
|
||||||
('${COUNT}', str(self._data['tickets'])),
|
|
||||||
(
|
|
||||||
'${NAME}',
|
|
||||||
ba.internal.get_v1_account_name().split()[0],
|
|
||||||
),
|
|
||||||
('${APP_NAME}', ba.Lstr(resource='titleText')),
|
|
||||||
],
|
|
||||||
).evaluate(),
|
|
||||||
self._data['code'],
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
ba.playsound(ba.getsound('error'))
|
|
||||||
|
|
||||||
def close(self) -> None:
|
|
||||||
"""Close the window."""
|
|
||||||
ba.containerwidget(edit=self._root_widget, transition='out_scale')
|
|
||||||
|
|
||||||
|
|
||||||
class ShowFriendCodeWindow(ba.Window):
|
|
||||||
"""Window showing a code for sharing with friends."""
|
|
||||||
|
|
||||||
def __init__(self, data: dict[str, Any]):
|
|
||||||
from ba.internal import is_browser_likely_available
|
|
||||||
|
|
||||||
ba.set_analytics_screen('Friend Promo Code')
|
|
||||||
self._width = 650
|
|
||||||
self._height = 400
|
|
||||||
uiscale = ba.app.ui.uiscale
|
|
||||||
super().__init__(
|
|
||||||
root_widget=ba.containerwidget(
|
|
||||||
size=(self._width, self._height),
|
|
||||||
color=(0.45, 0.63, 0.15),
|
|
||||||
transition='in_scale',
|
|
||||||
scale=(
|
|
||||||
1.7
|
|
||||||
if uiscale is ba.UIScale.SMALL
|
|
||||||
else 1.35
|
|
||||||
if uiscale is ba.UIScale.MEDIUM
|
|
||||||
else 1.0
|
|
||||||
),
|
|
||||||
)
|
|
||||||
)
|
|
||||||
self._data = copy.deepcopy(data)
|
|
||||||
ba.playsound(ba.getsound('cashRegister'))
|
|
||||||
ba.playsound(ba.getsound('swish'))
|
|
||||||
|
|
||||||
self._cancel_button = ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
scale=0.7,
|
|
||||||
position=(50, self._height - 50),
|
|
||||||
size=(60, 60),
|
|
||||||
label='',
|
|
||||||
on_activate_call=self.close,
|
|
||||||
autoselect=True,
|
|
||||||
color=(0.45, 0.63, 0.15),
|
|
||||||
icon=ba.gettexture('crossOut'),
|
|
||||||
iconscale=1.2,
|
|
||||||
)
|
|
||||||
ba.containerwidget(
|
|
||||||
edit=self._root_widget, cancel_button=self._cancel_button
|
|
||||||
)
|
|
||||||
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(self._width * 0.5, self._height * 0.8),
|
|
||||||
size=(0, 0),
|
|
||||||
color=ba.app.ui.infotextcolor,
|
|
||||||
scale=1.0,
|
|
||||||
flatness=1.0,
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
text=ba.Lstr(resource='gatherWindow.shareThisCodeWithFriendsText'),
|
|
||||||
maxwidth=self._width * 0.85,
|
|
||||||
)
|
|
||||||
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(self._width * 0.5, self._height * 0.645),
|
|
||||||
size=(0, 0),
|
|
||||||
color=(1.0, 3.0, 1.0),
|
|
||||||
scale=2.0,
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
text=data['code'],
|
|
||||||
maxwidth=self._width * 0.85,
|
|
||||||
)
|
|
||||||
|
|
||||||
award_str: str | ba.Lstr | None
|
|
||||||
if self._data['awardTickets'] != 0:
|
|
||||||
award_str = ba.Lstr(
|
|
||||||
resource='gatherWindow.friendPromoCodeAwardText',
|
|
||||||
subs=[('${COUNT}', str(self._data['awardTickets']))],
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
award_str = ''
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(self._width * 0.5, self._height * 0.37),
|
|
||||||
size=(0, 0),
|
|
||||||
color=ba.app.ui.infotextcolor,
|
|
||||||
scale=1.0,
|
|
||||||
flatness=1.0,
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
text=ba.Lstr(
|
|
||||||
value='${A}\n${B}\n${C}\n${D}',
|
|
||||||
subs=[
|
|
||||||
(
|
|
||||||
'${A}',
|
|
||||||
ba.Lstr(
|
|
||||||
resource=(
|
|
||||||
'gatherWindow.friendPromoCodeRedeemLongText'
|
|
||||||
),
|
|
||||||
subs=[
|
|
||||||
('${COUNT}', str(self._data['tickets'])),
|
|
||||||
(
|
|
||||||
'${MAX_USES}',
|
|
||||||
str(self._data['usesRemaining']),
|
|
||||||
),
|
|
||||||
],
|
|
||||||
),
|
|
||||||
),
|
|
||||||
(
|
|
||||||
'${B}',
|
|
||||||
ba.Lstr(
|
|
||||||
resource=(
|
|
||||||
'gatherWindow.friendPromoCodeWhereToEnterText'
|
|
||||||
)
|
|
||||||
),
|
|
||||||
),
|
|
||||||
('${C}', award_str),
|
|
||||||
(
|
|
||||||
'${D}',
|
|
||||||
ba.Lstr(
|
|
||||||
resource='gatherWindow.friendPromoCodeExpireText',
|
|
||||||
subs=[
|
|
||||||
(
|
|
||||||
'${EXPIRE_HOURS}',
|
|
||||||
str(self._data['expireHours']),
|
|
||||||
)
|
|
||||||
],
|
|
||||||
),
|
|
||||||
),
|
|
||||||
],
|
|
||||||
),
|
|
||||||
maxwidth=self._width * 0.9,
|
|
||||||
max_height=self._height * 0.35,
|
|
||||||
)
|
|
||||||
|
|
||||||
if is_browser_likely_available():
|
|
||||||
xoffs = 0
|
|
||||||
ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
size=(200, 40),
|
|
||||||
position=(self._width * 0.5 - 100 + xoffs, 39),
|
|
||||||
autoselect=True,
|
|
||||||
label=ba.Lstr(resource='gatherWindow.emailItText'),
|
|
||||||
on_activate_call=ba.WeakCall(self._email),
|
|
||||||
)
|
|
||||||
|
|
||||||
def _google_invites(self) -> None:
|
|
||||||
ba.set_analytics_screen('App Invite UI')
|
|
||||||
ba.internal.show_app_invite(
|
|
||||||
ba.Lstr(
|
|
||||||
resource='gatherWindow.appInviteTitleText',
|
|
||||||
subs=[('${APP_NAME}', ba.Lstr(resource='titleText'))],
|
|
||||||
).evaluate(),
|
|
||||||
ba.Lstr(
|
|
||||||
resource='gatherWindow.appInviteMessageText',
|
|
||||||
subs=[
|
|
||||||
('${COUNT}', str(self._data['tickets'])),
|
|
||||||
('${NAME}', ba.internal.get_v1_account_name().split()[0]),
|
|
||||||
('${APP_NAME}', ba.Lstr(resource='titleText')),
|
|
||||||
],
|
|
||||||
).evaluate(),
|
|
||||||
self._data['code'],
|
|
||||||
)
|
|
||||||
|
|
||||||
def _email(self) -> None:
|
|
||||||
import urllib.parse
|
|
||||||
|
|
||||||
# If somehow we got signed out.
|
|
||||||
if ba.internal.get_v1_account_state() != 'signed_in':
|
|
||||||
ba.screenmessage(
|
|
||||||
ba.Lstr(resource='notSignedInText'), color=(1, 0, 0)
|
|
||||||
)
|
|
||||||
ba.playsound(ba.getsound('error'))
|
|
||||||
return
|
|
||||||
|
|
||||||
ba.set_analytics_screen('Email Friend Code')
|
|
||||||
subject = (
|
|
||||||
ba.Lstr(resource='gatherWindow.friendHasSentPromoCodeText')
|
|
||||||
.evaluate()
|
|
||||||
.replace('${NAME}', ba.internal.get_v1_account_name())
|
|
||||||
.replace('${APP_NAME}', ba.Lstr(resource='titleText').evaluate())
|
|
||||||
.replace('${COUNT}', str(self._data['tickets']))
|
|
||||||
)
|
|
||||||
body = (
|
|
||||||
ba.Lstr(resource='gatherWindow.youHaveBeenSentAPromoCodeText')
|
|
||||||
.evaluate()
|
|
||||||
.replace('${APP_NAME}', ba.Lstr(resource='titleText').evaluate())
|
|
||||||
+ '\n\n'
|
|
||||||
+ str(self._data['code'])
|
|
||||||
+ '\n\n'
|
|
||||||
)
|
|
||||||
body += (
|
|
||||||
(
|
|
||||||
ba.Lstr(resource='gatherWindow.friendPromoCodeRedeemShortText')
|
|
||||||
.evaluate()
|
|
||||||
.replace('${COUNT}', str(self._data['tickets']))
|
|
||||||
)
|
|
||||||
+ '\n\n'
|
|
||||||
+ ba.Lstr(resource='gatherWindow.friendPromoCodeInstructionsText')
|
|
||||||
.evaluate()
|
|
||||||
.replace('${APP_NAME}', ba.Lstr(resource='titleText').evaluate())
|
|
||||||
+ '\n'
|
|
||||||
+ ba.Lstr(resource='gatherWindow.friendPromoCodeExpireText')
|
|
||||||
.evaluate()
|
|
||||||
.replace('${EXPIRE_HOURS}', str(self._data['expireHours']))
|
|
||||||
+ '\n'
|
|
||||||
+ ba.Lstr(resource='enjoyText').evaluate()
|
|
||||||
)
|
|
||||||
ba.open_url(
|
|
||||||
'mailto:?subject='
|
|
||||||
+ urllib.parse.quote(subject)
|
|
||||||
+ '&body='
|
|
||||||
+ urllib.parse.quote(body)
|
|
||||||
)
|
|
||||||
|
|
||||||
def close(self) -> None:
|
|
||||||
"""Close the window."""
|
|
||||||
ba.containerwidget(edit=self._root_widget, transition='out_scale')
|
|
||||||
|
|
||||||
|
|
||||||
def handle_app_invites_press(force_code: bool = False) -> None:
|
|
||||||
"""(internal)"""
|
|
||||||
app = ba.app
|
|
||||||
do_app_invites = (
|
|
||||||
app.platform == 'android'
|
|
||||||
and app.subplatform == 'google'
|
|
||||||
and ba.internal.get_v1_account_misc_read_val('enableAppInvites', False)
|
|
||||||
and not app.on_tv
|
|
||||||
)
|
|
||||||
# Update: google's app invites are deprecated.
|
|
||||||
do_app_invites = False
|
|
||||||
|
|
||||||
if force_code:
|
|
||||||
do_app_invites = False
|
|
||||||
|
|
||||||
# FIXME: Should update this to grab a code before showing the invite UI.
|
|
||||||
if do_app_invites:
|
|
||||||
AppInviteWindow()
|
|
||||||
else:
|
|
||||||
ba.screenmessage(
|
|
||||||
ba.Lstr(resource='gatherWindow.requestingAPromoCodeText'),
|
|
||||||
color=(0, 1, 0),
|
|
||||||
)
|
|
||||||
|
|
||||||
def handle_result(result: dict[str, Any] | None) -> None:
|
|
||||||
with ba.Context('ui'):
|
|
||||||
if result is None:
|
|
||||||
ba.screenmessage(
|
|
||||||
ba.Lstr(resource='errorText'), color=(1, 0, 0)
|
|
||||||
)
|
|
||||||
ba.playsound(ba.getsound('error'))
|
|
||||||
else:
|
|
||||||
ShowFriendCodeWindow(result)
|
|
||||||
|
|
||||||
ba.internal.add_transaction(
|
|
||||||
{
|
|
||||||
'type': 'FRIEND_PROMO_CODE_REQUEST',
|
|
||||||
'ali': False,
|
|
||||||
'expire_time': time.time() + 10,
|
|
||||||
},
|
|
||||||
callback=handle_result,
|
|
||||||
)
|
|
||||||
ba.internal.run_transactions()
|
|
||||||
@ -1,138 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""UI functionality related to using xbox360 controllers."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import ba
|
|
||||||
import ba.internal
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
pass
|
|
||||||
|
|
||||||
|
|
||||||
class XBox360ControllerSettingsWindow(ba.Window):
|
|
||||||
"""UI showing info about xbox 360 controllers."""
|
|
||||||
|
|
||||||
def __init__(self) -> None:
|
|
||||||
self._r = 'xbox360ControllersWindow'
|
|
||||||
width = 700
|
|
||||||
height = 300 if ba.internal.is_running_on_fire_tv() else 485
|
|
||||||
spacing = 40
|
|
||||||
uiscale = ba.app.ui.uiscale
|
|
||||||
super().__init__(
|
|
||||||
root_widget=ba.containerwidget(
|
|
||||||
size=(width, height),
|
|
||||||
transition='in_right',
|
|
||||||
scale=(
|
|
||||||
1.4
|
|
||||||
if uiscale is ba.UIScale.SMALL
|
|
||||||
else 1.4
|
|
||||||
if uiscale is ba.UIScale.MEDIUM
|
|
||||||
else 1.0
|
|
||||||
),
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
btn = ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(35, height - 65),
|
|
||||||
size=(120, 60),
|
|
||||||
scale=0.84,
|
|
||||||
label=ba.Lstr(resource='backText'),
|
|
||||||
button_type='back',
|
|
||||||
autoselect=True,
|
|
||||||
on_activate_call=self._back,
|
|
||||||
)
|
|
||||||
ba.containerwidget(edit=self._root_widget, cancel_button=btn)
|
|
||||||
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(width * 0.5, height - 42),
|
|
||||||
size=(0, 0),
|
|
||||||
scale=0.85,
|
|
||||||
text=ba.Lstr(
|
|
||||||
resource=self._r + '.titleText',
|
|
||||||
subs=[('${APP_NAME}', ba.Lstr(resource='titleText'))],
|
|
||||||
),
|
|
||||||
color=ba.app.ui.title_color,
|
|
||||||
maxwidth=400,
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
)
|
|
||||||
|
|
||||||
ba.buttonwidget(
|
|
||||||
edit=btn,
|
|
||||||
button_type='backSmall',
|
|
||||||
size=(60, 60),
|
|
||||||
label=ba.charstr(ba.SpecialChar.BACK),
|
|
||||||
)
|
|
||||||
|
|
||||||
v = height - 70
|
|
||||||
v -= spacing
|
|
||||||
|
|
||||||
if ba.internal.is_running_on_fire_tv():
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(width * 0.5, height * 0.47),
|
|
||||||
size=(0, 0),
|
|
||||||
color=(0.7, 0.9, 0.7, 1.0),
|
|
||||||
maxwidth=width * 0.95,
|
|
||||||
max_height=height * 0.75,
|
|
||||||
scale=0.7,
|
|
||||||
text=ba.Lstr(resource=self._r + '.ouyaInstructionsText'),
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
)
|
|
||||||
else:
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(width * 0.5, v - 1),
|
|
||||||
size=(0, 0),
|
|
||||||
color=(0.7, 0.9, 0.7, 1.0),
|
|
||||||
maxwidth=width * 0.95,
|
|
||||||
max_height=height * 0.22,
|
|
||||||
text=ba.Lstr(resource=self._r + '.macInstructionsText'),
|
|
||||||
scale=0.7,
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
)
|
|
||||||
v -= 90
|
|
||||||
b_width = 300
|
|
||||||
btn = ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=((width - b_width) * 0.5, v - 10),
|
|
||||||
size=(b_width, 50),
|
|
||||||
label=ba.Lstr(resource=self._r + '.getDriverText'),
|
|
||||||
autoselect=True,
|
|
||||||
on_activate_call=ba.Call(
|
|
||||||
ba.open_url,
|
|
||||||
'https://github.com/360Controller/360Controller/releases',
|
|
||||||
),
|
|
||||||
)
|
|
||||||
ba.containerwidget(edit=self._root_widget, start_button=btn)
|
|
||||||
v -= 60
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(width * 0.5, v - 85),
|
|
||||||
size=(0, 0),
|
|
||||||
color=(0.7, 0.9, 0.7, 1.0),
|
|
||||||
maxwidth=width * 0.95,
|
|
||||||
max_height=height * 0.46,
|
|
||||||
scale=0.7,
|
|
||||||
text=ba.Lstr(resource=self._r + '.macInstructions2Text'),
|
|
||||||
h_align='center',
|
|
||||||
v_align='center',
|
|
||||||
)
|
|
||||||
|
|
||||||
def _back(self) -> None:
|
|
||||||
from bastd.ui.settings import controls
|
|
||||||
|
|
||||||
ba.containerwidget(edit=self._root_widget, transition='out_right')
|
|
||||||
ba.app.ui.set_main_menu_window(
|
|
||||||
controls.ControlsSettingsWindow(
|
|
||||||
transition='in_left'
|
|
||||||
).get_root_widget()
|
|
||||||
)
|
|
||||||
@ -1,67 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
#
|
|
||||||
"""UI functionality for telnet access."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import ba
|
|
||||||
import ba.internal
|
|
||||||
|
|
||||||
|
|
||||||
class TelnetAccessRequestWindow(ba.Window):
|
|
||||||
"""Window asking the user whether to allow a telnet connection."""
|
|
||||||
|
|
||||||
def __init__(self) -> None:
|
|
||||||
width = 400
|
|
||||||
height = 100
|
|
||||||
text = ba.Lstr(resource='telnetAccessText')
|
|
||||||
|
|
||||||
uiscale = ba.app.ui.uiscale
|
|
||||||
super().__init__(
|
|
||||||
root_widget=ba.containerwidget(
|
|
||||||
size=(width, height + 40),
|
|
||||||
transition='in_right',
|
|
||||||
scale=(
|
|
||||||
1.7
|
|
||||||
if uiscale is ba.UIScale.SMALL
|
|
||||||
else 1.3
|
|
||||||
if uiscale is ba.UIScale.MEDIUM
|
|
||||||
else 1.0
|
|
||||||
),
|
|
||||||
)
|
|
||||||
)
|
|
||||||
padding = 20
|
|
||||||
ba.textwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(padding, padding + 33),
|
|
||||||
size=(width - 2 * padding, height - 2 * padding),
|
|
||||||
h_align='center',
|
|
||||||
v_align='top',
|
|
||||||
text=text,
|
|
||||||
)
|
|
||||||
btn = ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(20, 20),
|
|
||||||
size=(140, 50),
|
|
||||||
label=ba.Lstr(resource='denyText'),
|
|
||||||
on_activate_call=self._cancel,
|
|
||||||
)
|
|
||||||
ba.containerwidget(edit=self._root_widget, cancel_button=btn)
|
|
||||||
ba.containerwidget(edit=self._root_widget, selected_child=btn)
|
|
||||||
|
|
||||||
ba.buttonwidget(
|
|
||||||
parent=self._root_widget,
|
|
||||||
position=(width - 155, 20),
|
|
||||||
size=(140, 50),
|
|
||||||
label=ba.Lstr(resource='allowText'),
|
|
||||||
on_activate_call=self._ok,
|
|
||||||
)
|
|
||||||
|
|
||||||
def _cancel(self) -> None:
|
|
||||||
ba.containerwidget(edit=self._root_widget, transition='out_right')
|
|
||||||
ba.internal.set_telnet_access_enabled(False)
|
|
||||||
|
|
||||||
def _ok(self) -> None:
|
|
||||||
ba.containerwidget(edit=self._root_widget, transition='out_left')
|
|
||||||
ba.internal.set_telnet_access_enabled(True)
|
|
||||||
ba.screenmessage(ba.Lstr(resource='telnetAccessGrantedText'))
|
|
||||||
@ -1,3 +0,0 @@
|
|||||||
:: Simply run the ballisticacore_server.py script with the bundled
|
|
||||||
:: Python interpreter.
|
|
||||||
dist\\python.exe ballisticacore_server.py
|
|
||||||
1
ballisticacore-cmake/.idea/.name
generated
1
ballisticacore-cmake/.idea/.name
generated
@ -1 +0,0 @@
|
|||||||
BallisticaCore
|
|
||||||
2
ballisticacore-cmake/.idea/BallisticaCore.iml
generated
2
ballisticacore-cmake/.idea/BallisticaCore.iml
generated
@ -1,2 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="UTF-8"?>
|
|
||||||
<module classpath="CMake" type="CPP_MODULE" version="4" />
|
|
||||||
3
ballisticacore-cmake/.idea/scopes/External.xml
generated
3
ballisticacore-cmake/.idea/scopes/External.xml
generated
@ -1,3 +0,0 @@
|
|||||||
<component name="DependencyValidationManager">
|
|
||||||
<scope name="External" pattern="file[BallisticaCore]:src/external//*" />
|
|
||||||
</component>
|
|
||||||
3
ballisticacore-cmake/.idea/scopes/Ignored.xml
generated
3
ballisticacore-cmake/.idea/scopes/Ignored.xml
generated
@ -1,3 +0,0 @@
|
|||||||
<component name="DependencyValidationManager">
|
|
||||||
<scope name="Ignored" pattern="file[BallisticaCore]:src/ballistica/config/*&&!file:src/ballistica/config/config_cmake.h&&!file:src/ballistica/config/config_common.h" />
|
|
||||||
</component>
|
|
||||||
@ -1,688 +0,0 @@
|
|||||||
cmake_minimum_required(VERSION 3.12)
|
|
||||||
project(BallisticaCore)
|
|
||||||
include(CheckIncludeFile)
|
|
||||||
|
|
||||||
option(HEADLESS "build headless server" OFF)
|
|
||||||
option(TEST_BUILD "include testing features" OFF)
|
|
||||||
|
|
||||||
# Requiring minimum of C++17 currently.
|
|
||||||
set(CMAKE_CXX_STANDARD 17)
|
|
||||||
|
|
||||||
if (APPLE)
|
|
||||||
# Seems as of Mojave we need to explicitly pull in homebrew paths.
|
|
||||||
# Just hard-coding recommended homebrew install paths for now.
|
|
||||||
# Is there a more elegant way to do this?
|
|
||||||
if (CMAKE_SYSTEM_PROCESSOR MATCHES arm64)
|
|
||||||
list(APPEND CMAKE_PREFIX_PATH /opt/homebrew)
|
|
||||||
include_directories("/opt/homebrew/include")
|
|
||||||
link_directories("/opt/homebrew/lib")
|
|
||||||
else()
|
|
||||||
list(APPEND CMAKE_PREFIX_PATH /usr/local)
|
|
||||||
include_directories("/usr/local/include")
|
|
||||||
link_directories("/usr/local/lib")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
# On Mac with homebrew it seems that Requesting 3.X when we've got
|
|
||||||
# 3.(X+1) installed will point us at the 3.(X+1) framework but will attempt
|
|
||||||
# to load a 3.X library from within it which doesn't exist. So we need
|
|
||||||
# to be a bit more explicit telling it where to look. Note: this was last
|
|
||||||
# tested with 3.7; should revisit sometime to make sure still applies.
|
|
||||||
execute_process(COMMAND "python3.10-config" "--prefix"
|
|
||||||
OUTPUT_VARIABLE Python_ROOT_DIR
|
|
||||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
|
||||||
|
|
||||||
endif ()
|
|
||||||
find_package (Python 3.10 REQUIRED EXACT COMPONENTS Development)
|
|
||||||
|
|
||||||
|
|
||||||
if (HEADLESS)
|
|
||||||
add_definitions(-DBA_HEADLESS_BUILD=1)
|
|
||||||
else ()
|
|
||||||
find_package(SDL2 QUIET)
|
|
||||||
if (SDL2_FOUND)
|
|
||||||
if ("${SDL2_LIBRARIES}" STREQUAL "")
|
|
||||||
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
|
|
||||||
set(SDL2_LIBRARIES "SDL2::SDL2")
|
|
||||||
endif ()
|
|
||||||
# Getting complaint about space at the end of this on ubuntu16.
|
|
||||||
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
|
|
||||||
else ()
|
|
||||||
message(FATAL_ERROR "SDL2 not found")
|
|
||||||
endif ()
|
|
||||||
find_package(OpenGL REQUIRED)
|
|
||||||
find_package(OpenAL REQUIRED)
|
|
||||||
if (APPLE)
|
|
||||||
# On mac this sets an include path that we don't need since
|
|
||||||
# we're using the system framework... should clean this up.
|
|
||||||
set(OPENAL_INCLUDE_DIR "")
|
|
||||||
endif ()
|
|
||||||
find_library(OGG_LIBRARY ogg)
|
|
||||||
find_library(VORBISFILE_LIBRARY vorbisfile)
|
|
||||||
if (NOT OGG_LIBRARY)
|
|
||||||
message(FATAL_ERROR "ogg library not found")
|
|
||||||
endif ()
|
|
||||||
if (NOT VORBISFILE_LIBRARY)
|
|
||||||
message(FATAL_ERROR "vorbisfile library not found")
|
|
||||||
endif ()
|
|
||||||
set(EXTRA_INCLUDE_DIRS ${OPENGL_INCLUDE_DIRS}
|
|
||||||
${OPENAL_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
|
|
||||||
set(EXTRA_LIBRARIES ogg vorbisfile ${OPENGL_LIBRARIES} ${OPENAL_LIBRARY})
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
if (TEST_BUILD)
|
|
||||||
add_definitions(-DBA_TEST_BUILD=1)
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
# Currently seeing warnings about parameter order changing in GCC 7.1
|
|
||||||
# on Raspberry Pi builds. We never need to care about C++ abi compatibility
|
|
||||||
# so just silencing them for now. Can maybe remove this later if they stop.
|
|
||||||
if (CMAKE_CXX_COMPILER_ID MATCHES GNU)
|
|
||||||
set(CMAKE_CXX_FLAGS
|
|
||||||
"${CMAKE_CXX_FLAGS} -Wno-psabi")
|
|
||||||
endif()
|
|
||||||
|
|
||||||
set(BA_SRC_ROOT ../src)
|
|
||||||
include_directories(${BA_SRC_ROOT})
|
|
||||||
add_compile_options(-include ballistica/config/config_cmake.h)
|
|
||||||
|
|
||||||
if (CMAKE_BUILD_TYPE MATCHES Debug)
|
|
||||||
add_definitions(-DBA_DEBUG_BUILD=1)
|
|
||||||
else ()
|
|
||||||
# It seems that cmake can choose -O2 sometimes and -O3 sometimes
|
|
||||||
# for release builds (depending on Release vs RelWithDebInfo, etc).
|
|
||||||
# Let's keep all our non-debug builds consistent at -O3 for now; can
|
|
||||||
# revisit if it causes problems.
|
|
||||||
add_definitions(-O3)
|
|
||||||
endif ()
|
|
||||||
|
|
||||||
set(ODE_SRC_ROOT ${BA_SRC_ROOT}/external/open_dynamics_engine-ef)
|
|
||||||
|
|
||||||
add_library(ode
|
|
||||||
${ODE_SRC_ROOT}/ode/IceAABB.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceContainer.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceHPoint.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceIndexedTriangle.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceMatrix3x3.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceMatrix4x4.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceOBB.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IcePlane.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IcePoint.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceRandom.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceRay.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceRevisitedRadix.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceSegment.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceTriangle.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/IceUtils.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_array.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_box.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_plane.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_sphere.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_trimesh.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_kernel.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_quadtreespace.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_sapspace.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_space.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_std.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_transform.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_trimesh.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_box.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ccylinder.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_distance.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_plane.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ray.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_sphere.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_trimesh.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_collision_util.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_error.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_export-diff.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_fastdot.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_fastldlt.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_fastlsolve.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_fastltsolve.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_joint.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_lcp.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_mass.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_mat.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_math.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_matrix.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_memory.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_misc.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_obstack.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_quickstep.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_rotation.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_step.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_stepfast.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_timer.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/ode_util.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_AABBCollider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_AABBTree.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_BaseModel.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_BoxPruning.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_Collider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_HybridModel.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_LSSCollider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_MeshInterface.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_Model.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_OBBCollider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_OptimizedTree.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_PlanesCollider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_RayCollider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_SphereCollider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_SweepAndPrune.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_TreeBuilders.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_TreeCollider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/OPC_VolumeCollider.cpp
|
|
||||||
${ODE_SRC_ROOT}/ode/Opcode.cpp
|
|
||||||
)
|
|
||||||
target_include_directories(ode PRIVATE ${ODE_SRC_ROOT})
|
|
||||||
|
|
||||||
# NOTE: There used to be an issue with optimized GCC builds where mesh
|
|
||||||
# collisions would fail randomly, leading to characters falling through
|
|
||||||
# floors somewhat regularly. For this reason I was limiting optimization to
|
|
||||||
# -O1 for the rigid body library. However, as of April 2021, all seems
|
|
||||||
# well when testing on arm64 and x86-64 linux builds. (I think)
|
|
||||||
# The last time I remember seeing this bug was around 2016 I believe, but I
|
|
||||||
# haven't looked for it since. Perhaps GCC was fixed or perhaps the error
|
|
||||||
# was limited to 32 bit x86 builds; in either case we should be good, as
|
|
||||||
# we're no longer building any 32 bit x86 builds using GCC.
|
|
||||||
# Keeping this in here commented out just in case it rears its ugly head
|
|
||||||
# again though.
|
|
||||||
# if (CMAKE_BUILD_TYPE MATCHES Release)
|
|
||||||
# if (CMAKE_CXX_COMPILER_ID MATCHES GNU)
|
|
||||||
# target_compile_options(ode PRIVATE -O1)
|
|
||||||
# endif()
|
|
||||||
# endif ()
|
|
||||||
|
|
||||||
# BallisticaCore binary.
|
|
||||||
add_executable(ballisticacore
|
|
||||||
${BA_SRC_ROOT}/external/qr_code_generator/QrCode.cpp
|
|
||||||
# AUTOGENERATED_PUBLIC_BEGIN (this section is managed by the "update_project" tool)
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app_config.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app_config.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app_flavor.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app_flavor.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app_flavor_headless.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app_flavor_headless.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app_flavor_vr.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/app_flavor_vr.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/stress_test.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/app/stress_test.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/assets.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/assets.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/assets_server.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/assets_server.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/asset_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/asset_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/collide_model.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/collide_model.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/cube_map_texture.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/cube_map_texture.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/model.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/model.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/sound.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/sound.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/texture.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/component/texture.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/asset_component_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/asset_component_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/collide_model_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/collide_model_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/data_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/data_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/model_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/model_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/model_renderer_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/sound_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/sound_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/texture_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/texture_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/texture_preload_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/texture_preload_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/assets/data/texture_renderer_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/al_sys.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/al_sys.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/audio.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/audio.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/audio_server.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/audio_server.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/audio_source.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/audio_source.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/audio_streamer.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/audio_streamer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/ogg_stream.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/audio/ogg_stream.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ballistica.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ballistica.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/config/config_cmake.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/config/config_common.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/config/config_windows_common.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/config/config_windows_generic.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/config/config_windows_headless.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/context.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/context.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/exception.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/exception.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/fatal_error.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/fatal_error.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/inline.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/inline.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/logging.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/logging.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/macros.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/macros.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/object.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/object.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/thread.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/thread.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/core/types.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_draw_snapshot.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_height_cache.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_height_cache.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_server.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_server.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/collision.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/collision_cache.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/collision_cache.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/dynamics.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/dynamics.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/impact_sound_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/impact_sound_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material_condition_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material_condition_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material_context.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/material_context.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/node_message_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/node_message_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/node_mod_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/node_mod_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/node_user_message_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/node_user_message_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/part_mod_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/part_mod_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/python_call_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/python_call_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/roll_sound_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/roll_sound_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/skid_sound_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/skid_sound_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/sound_material_action.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/material/sound_material_action.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/part.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/part.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/rigid_body.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/dynamics/rigid_body.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/base64.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/base64.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/buffer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/huffman.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/huffman.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/json.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/json.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/lambda_runnable.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/real_timer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/runnable.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/runnable.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/timer.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/timer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/timer_list.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/timer_list.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/utf8.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/utf8.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/utils.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/generic/utils.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/area_of_interest.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/area_of_interest.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/camera.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/camera.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/empty_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/object_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/object_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/post_process_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/post_process_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/render_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/render_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/shield_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/shield_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/simple_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/simple_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/smoke_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/smoke_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/special_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/special_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/sprite_component.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/component/sprite_component.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/frame_def.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/frame_def.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/framebuffer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/gl/gl_sys.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/gl/gl_sys.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/gl/renderer_gl.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/gl/renderer_gl.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/graphics.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/graphics.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/graphics_server.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/graphics_server.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/image_mesh.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/image_mesh.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_buffer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_buffer_base.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_buffer_vertex_simple_full.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_buffer_vertex_smoke_full.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_buffer_vertex_sprite.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_data_client_handle.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_data_client_handle.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_index_buffer_16.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_index_buffer_32.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_base.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_dual_texture_full.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_object_split.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_simple_full.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_simple_split.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_smoke_full.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_static_dynamic.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_non_indexed.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_renderer_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/sprite_mesh.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/text_mesh.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/mesh/text_mesh.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/net_graph.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/net_graph.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/render_command_buffer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/render_pass.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/render_pass.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/render_target.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/render_target.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/renderer.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/renderer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/text/font_page_map_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/text/text_graphics.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/text/text_graphics.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/text/text_group.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/text/text_group.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/text/text_packer.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/text/text_packer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/texture/dds.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/texture/dds.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/texture/ktx.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/texture/ktx.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/texture/pvr.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/texture/pvr.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/vr_graphics.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/graphics/vr_graphics.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/client_input_device.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/client_input_device.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/input_device.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/input_device.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/joystick.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/joystick.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/keyboard_input.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/keyboard_input.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/test_input.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/test_input.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/touch_input.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/device/touch_input.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/input.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/input.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/remote_app.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/input/remote_app.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/internal/app_internal.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/client_controller_interface.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_set.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_set.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_to_client.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_to_client.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_to_client_udp.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_to_client_udp.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_to_host.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_to_host.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_to_host_udp.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/connection/connection_to_host_udp.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/host_activity.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/host_activity.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/logic.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/logic.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/player.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/player.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/player_spec.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/player_spec.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/client_session.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/client_session.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/host_session.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/host_session.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/net_client_session.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/net_client_session.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/replay_client_session.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/replay_client_session.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/session.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/session/session.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/v1_account.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/logic/v1_account.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/matrix44f.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/matrix44f.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/point2d.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/random.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/random.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/rect.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/vector2f.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/vector3f.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/vector3f.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/math/vector4f.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/network_reader.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/network_reader.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/network_writer.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/network_writer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/networking.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/networking.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/networking_sys.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/sockaddr.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/sockaddr.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/telnet_server.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/networking/telnet_server.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/apple/platform_apple.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/linux/platform_linux.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/linux/platform_linux.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/min_sdl.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/platform.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/platform.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/sdl/sdl_app.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/sdl/sdl_app.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/stdio_console.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/stdio_console.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/windows/platform_windows.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/platform/windows/platform_windows.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_activity_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_activity_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_collide_model.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_collide_model.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_context.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_context.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_context_call.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_context_call.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_input_device.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_input_device.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_material.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_material.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_model.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_model.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_session_data.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_session_data.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_session_player.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_session_player.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_sound.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_sound.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_texture.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_texture.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_timer.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_timer.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_vec3.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_vec3.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/class/python_class_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_app.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_app.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_assets.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_assets.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_gameplay.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_gameplay.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_graphics.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_graphics.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_input.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_input.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_networking.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_networking.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_system.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_system.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_ui.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_ui.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python_command.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python_command.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python_context_call.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python_context_call.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python_context_call_runnable.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python_ref.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python_ref.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/python/python_sys.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/anim_curve_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/anim_curve_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/bomb_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/bomb_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/combine_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/combine_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/explosion_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/explosion_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/flag_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/flag_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/flash_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/flash_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/globals_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/globals_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/image_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/image_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/light_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/light_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/locator_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/locator_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/math_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/math_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/node_attribute.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/node_attribute.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/node_attribute_connection.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/node_attribute_connection.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/node_type.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/null_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/null_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/player_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/player_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/prop_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/prop_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/region_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/region_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/scorch_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/scorch_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/session_globals_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/session_globals_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/shield_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/shield_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/sound_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/sound_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/spaz_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/spaz_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/terrain_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/terrain_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/text_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/text_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/texture_sequence_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/texture_sequence_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/time_display_node.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/node/time_display_node.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/scene.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/scene.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/scene_stream.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/scene_stream.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/v1/scene_v1.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/scene/v1/scene_v1.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/console.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/console.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/root_ui.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/root_ui.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/ui.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/ui.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/button_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/button_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/check_box_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/check_box_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/column_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/column_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/container_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/container_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/h_scroll_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/h_scroll_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/image_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/image_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/root_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/root_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/row_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/row_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/scroll_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/scroll_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/stack_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/stack_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/text_widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/text_widget.h
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/widget.cc
|
|
||||||
${BA_SRC_ROOT}/ballistica/ui/widget/widget.h
|
|
||||||
# AUTOGENERATED_PUBLIC_END
|
|
||||||
)
|
|
||||||
|
|
||||||
target_include_directories(ballisticacore PRIVATE
|
|
||||||
${Python_INCLUDE_DIRS}
|
|
||||||
${BA_SRC_ROOT}/external/open_dynamics_engine-ef
|
|
||||||
${EXTRA_INCLUDE_DIRS}
|
|
||||||
)
|
|
||||||
|
|
||||||
target_link_libraries(ballisticacore PRIVATE
|
|
||||||
${CMAKE_CURRENT_BINARY_DIR}/prefablib/libballisticacore_internal.a ode pthread ${Python_LIBRARIES}
|
|
||||||
${SDL2_LIBRARIES} ${EXTRA_LIBRARIES} dl)
|
|
||||||
|
|
||||||
# Hack for building on rpi (might be due to my manually built Python 3.8)
|
|
||||||
# Hopefully can remove later...
|
|
||||||
if(EXISTS "/home/pi")
|
|
||||||
target_link_libraries(ballisticacore PRIVATE dl util)
|
|
||||||
endif()
|
|
||||||
@ -1,758 +0,0 @@
|
|||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
</ProjectConfiguration>
|
|
||||||
<ProjectConfiguration Include="Debug|x64">
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<ProjectConfiguration Include="Release|Win32">
|
|
||||||
<Configuration>Release</Configuration>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
|
||||||
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
|
||||||
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|
|
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|
|
||||||
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
|
||||||
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|
|
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|
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|
|
||||||
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|
|
||||||
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|
|
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|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
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|
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|
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|
||||||
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|
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|
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|
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|
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|
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|
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|
||||||
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|
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|
||||||
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||||||
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|
|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
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|
||||||
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|
||||||
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|
||||||
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|
|
||||||
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|
||||||
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|
||||||
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|
||||||
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|
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||||||
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|
|
||||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
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|
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|
|
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|
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|
|
||||||
<IgnoreAllDefaultLibraries>
|
|
||||||
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|
|
||||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
|
||||||
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
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|
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|
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|
||||||
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|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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|
||||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
|
||||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
|
||||||
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
|
||||||
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|
|
||||||
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef</AdditionalIncludeDirectories>
|
|
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|
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|
||||||
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|
|
||||||
<Link>
|
|
||||||
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|
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|
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|
||||||
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|
||||||
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|
||||||
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||||||
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|
|
||||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
|
||||||
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|
|
||||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef</AdditionalIncludeDirectories>
|
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|
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|
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
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|
||||||
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|
|
||||||
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|
|
||||||
<ItemGroup>
|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
|
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|
|
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|
|
||||||
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|
||||||
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|
|
||||||
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|
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|
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|
|
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|
|
||||||
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|
|
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|
|
||||||
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|
|
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|
|
||||||
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
|
||||||
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|
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|
|
||||||
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|
|
||||||
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|
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||||||
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|
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||||||
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||||||
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<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_error.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_export-diff.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastdot.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastldlt.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastlsolve.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastltsolve.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_joint.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_lcp.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_mass.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_mat.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_math.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_matrix.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_memory.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_misc.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_obstack.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_quickstep.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_rotation.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_step.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_stepfast.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_timer.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_util.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\Opcode.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_AABBCollider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_AABBTree.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_BaseModel.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_BoxPruning.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Collider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_LSSCollider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_MeshInterface.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Model.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_OBBCollider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_OptimizedTree.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Picking.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_PlanesCollider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_RayCollider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_SphereCollider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_SweepAndPrune.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_TreeBuilders.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_TreeCollider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_VolumeCollider.cpp" />
|
|
||||||
<ClCompile Include="..\..\src\external\qr_code_generator\QrCode.cpp" />
|
|
||||||
<ClCompile Include="stdafx.cpp">
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
|
||||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
|
||||||
</ClCompile>
|
|
||||||
<ClInclude Include="stdafx.h" />
|
|
||||||
<ClInclude Include="targetver.h" />
|
|
||||||
</ItemGroup>
|
|
||||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
||||||
<ImportGroup Label="ExtensionTargets">
|
|
||||||
</ImportGroup>
|
|
||||||
</Project>
|
|
||||||
File diff suppressed because it is too large
Load Diff
0
ballisticacore-cmake/.idea/.gitignore → ballisticakit-cmake/.idea/.gitignore
generated
vendored
0
ballisticacore-cmake/.idea/.gitignore → ballisticakit-cmake/.idea/.gitignore
generated
vendored
1
ballisticakit-cmake/.idea/.name
generated
Normal file
1
ballisticakit-cmake/.idea/.name
generated
Normal file
@ -0,0 +1 @@
|
|||||||
|
BallisticaKit
|
||||||
8
ballisticakit-cmake/.idea/BallisticaKit.iml
generated
Normal file
8
ballisticakit-cmake/.idea/BallisticaKit.iml
generated
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
<?xml version="1.0" encoding="UTF-8"?>
|
||||||
|
<module classpath="CMake" type="CPP_MODULE" version="4">
|
||||||
|
<component name="FacetManager">
|
||||||
|
<facet type="Python" name="Python facet">
|
||||||
|
<configuration sdkName="Python 3.10" />
|
||||||
|
</facet>
|
||||||
|
</component>
|
||||||
|
</module>
|
||||||
@ -1,6 +1,7 @@
|
|||||||
<component name="ProjectCodeStyleConfiguration">
|
<component name="ProjectCodeStyleConfiguration">
|
||||||
<code_scheme name="Project" version="173">
|
<code_scheme name="Project" version="173">
|
||||||
<option name="LINE_SEPARATOR" value=" " />
|
<option name="LINE_SEPARATOR" value=" " />
|
||||||
|
<option name="RIGHT_MARGIN" value="80" />
|
||||||
<clangFormatSettings>
|
<clangFormatSettings>
|
||||||
<option name="ENABLED" value="true" />
|
<option name="ENABLED" value="true" />
|
||||||
</clangFormatSettings>
|
</clangFormatSettings>
|
||||||
@ -2,6 +2,7 @@
|
|||||||
<dictionary name="ericf">
|
<dictionary name="ericf">
|
||||||
<words>
|
<words>
|
||||||
<w>NOMINMAX</w>
|
<w>NOMINMAX</w>
|
||||||
|
<w>_babase</w>
|
||||||
<w>aabb</w>
|
<w>aabb</w>
|
||||||
<w>aate</w>
|
<w>aate</w>
|
||||||
<w>abcdefghijklmnopqrstuvwxyz</w>
|
<w>abcdefghijklmnopqrstuvwxyz</w>
|
||||||
@ -71,12 +72,15 @@
|
|||||||
<w>apost</w>
|
<w>apost</w>
|
||||||
<w>appcomponent</w>
|
<w>appcomponent</w>
|
||||||
<w>appconfig</w>
|
<w>appconfig</w>
|
||||||
|
<w>appmode</w>
|
||||||
<w>appname</w>
|
<w>appname</w>
|
||||||
<w>appnameupper</w>
|
<w>appnameupper</w>
|
||||||
<w>appnow</w>
|
<w>appnow</w>
|
||||||
<w>appspot</w>
|
<w>appspot</w>
|
||||||
<w>appstate</w>
|
<w>appstate</w>
|
||||||
<w>apptime</w>
|
<w>apptime</w>
|
||||||
|
<w>apptimer</w>
|
||||||
|
<w>apptimers</w>
|
||||||
<w>argsjoined</w>
|
<w>argsjoined</w>
|
||||||
<w>argstr</w>
|
<w>argstr</w>
|
||||||
<w>armcap</w>
|
<w>armcap</w>
|
||||||
@ -98,22 +102,31 @@
|
|||||||
<w>awaitable</w>
|
<w>awaitable</w>
|
||||||
<w>awaitables</w>
|
<w>awaitables</w>
|
||||||
<w>axismotion</w>
|
<w>axismotion</w>
|
||||||
|
<w>babase</w>
|
||||||
|
<w>babasemeta</w>
|
||||||
<w>backgrounded</w>
|
<w>backgrounded</w>
|
||||||
<w>backgrounding</w>
|
<w>backgrounding</w>
|
||||||
<w>backporting</w>
|
<w>backporting</w>
|
||||||
<w>backtraces</w>
|
<w>backtraces</w>
|
||||||
<w>backwin</w>
|
<w>backwin</w>
|
||||||
|
<w>baclassic</w>
|
||||||
|
<w>baenv</w>
|
||||||
<w>bainternal</w>
|
<w>bainternal</w>
|
||||||
<w>ballistica</w>
|
<w>ballistica</w>
|
||||||
<w>ballisticacore</w>
|
<w>ballistica's</w>
|
||||||
|
<w>ballisticakit</w>
|
||||||
<w>bamasteraddr</w>
|
<w>bamasteraddr</w>
|
||||||
<w>bamasterlegacy</w>
|
<w>bamasterlegacy</w>
|
||||||
<w>bameta</w>
|
<w>bameta</w>
|
||||||
<w>bametainternal</w>
|
<w>bametainternal</w>
|
||||||
|
<w>baplus</w>
|
||||||
<w>barebones</w>
|
<w>barebones</w>
|
||||||
<w>bargs</w>
|
<w>bargs</w>
|
||||||
|
<w>bascenev</w>
|
||||||
<w>baseaddr</w>
|
<w>baseaddr</w>
|
||||||
<w>baseimps</w>
|
<w>baseimps</w>
|
||||||
|
<w>basetime</w>
|
||||||
|
<w>basetimer</w>
|
||||||
<w>basetype</w>
|
<w>basetype</w>
|
||||||
<w>basicsize</w>
|
<w>basicsize</w>
|
||||||
<w>basn</w>
|
<w>basn</w>
|
||||||
@ -122,8 +135,10 @@
|
|||||||
<w>basnmessagesender</w>
|
<w>basnmessagesender</w>
|
||||||
<w>basntoclient</w>
|
<w>basntoclient</w>
|
||||||
<w>bastd</w>
|
<w>bastd</w>
|
||||||
|
<w>batemplatefs</w>
|
||||||
<w>batocloud</w>
|
<w>batocloud</w>
|
||||||
<w>batoolsinternal</w>
|
<w>batoolsinternal</w>
|
||||||
|
<w>bauiv</w>
|
||||||
<w>baworker</w>
|
<w>baworker</w>
|
||||||
<w>bbbb</w>
|
<w>bbbb</w>
|
||||||
<w>bbbbb</w>
|
<w>bbbbb</w>
|
||||||
@ -137,6 +152,8 @@
|
|||||||
<w>bgra</w>
|
<w>bgra</w>
|
||||||
<w>bigendian</w>
|
<w>bigendian</w>
|
||||||
<w>bilinear</w>
|
<w>bilinear</w>
|
||||||
|
<w>bindcode</w>
|
||||||
|
<w>bindvals</w>
|
||||||
<w>binpow</w>
|
<w>binpow</w>
|
||||||
<w>bitcount</w>
|
<w>bitcount</w>
|
||||||
<w>bitdepth</w>
|
<w>bitdepth</w>
|
||||||
@ -155,15 +172,18 @@
|
|||||||
<w>blurscale</w>
|
<w>blurscale</w>
|
||||||
<w>bmas</w>
|
<w>bmas</w>
|
||||||
<w>bmasl</w>
|
<w>bmasl</w>
|
||||||
|
<w>bmcjphh</w>
|
||||||
<w>bname</w>
|
<w>bname</w>
|
||||||
<w>bodyid</w>
|
<w>bodyid</w>
|
||||||
<w>bodypart</w>
|
<w>bodypart</w>
|
||||||
<w>bodyptr</w>
|
<w>bodyptr</w>
|
||||||
|
<w>bombsquad</w>
|
||||||
<w>bookmarkable</w>
|
<w>bookmarkable</w>
|
||||||
<w>bools</w>
|
<w>bools</w>
|
||||||
<w>boolval</w>
|
<w>boolval</w>
|
||||||
<w>boostrapping</w>
|
<w>boostrapping</w>
|
||||||
<w>bootconfig</w>
|
<w>bootconfig</w>
|
||||||
|
<w>bootlog</w>
|
||||||
<w>bootstrappy</w>
|
<w>bootstrappy</w>
|
||||||
<w>bootsubprocess</w>
|
<w>bootsubprocess</w>
|
||||||
<w>bouyancy</w>
|
<w>bouyancy</w>
|
||||||
@ -281,6 +301,7 @@
|
|||||||
<w>copystringsfile</w>
|
<w>copystringsfile</w>
|
||||||
<w>copyswiftlibs</w>
|
<w>copyswiftlibs</w>
|
||||||
<w>coreaudio</w>
|
<w>coreaudio</w>
|
||||||
|
<w>correcthash</w>
|
||||||
<w>coulda</w>
|
<w>coulda</w>
|
||||||
<w>cout</w>
|
<w>cout</w>
|
||||||
<w>cpel</w>
|
<w>cpel</w>
|
||||||
@ -336,6 +357,7 @@
|
|||||||
<w>deadcode</w>
|
<w>deadcode</w>
|
||||||
<w>deallocated</w>
|
<w>deallocated</w>
|
||||||
<w>deallocation</w>
|
<w>deallocation</w>
|
||||||
|
<w>debugger's</w>
|
||||||
<w>deek</w>
|
<w>deek</w>
|
||||||
<w>deinit</w>
|
<w>deinit</w>
|
||||||
<w>deltaval</w>
|
<w>deltaval</w>
|
||||||
@ -343,12 +365,15 @@
|
|||||||
<w>demangled</w>
|
<w>demangled</w>
|
||||||
<w>demangling</w>
|
<w>demangling</w>
|
||||||
<w>denom</w>
|
<w>denom</w>
|
||||||
|
<w>depchecks</w>
|
||||||
|
<w>dereferencing</w>
|
||||||
<w>deregistering</w>
|
<w>deregistering</w>
|
||||||
<w>deregistration</w>
|
<w>deregistration</w>
|
||||||
<w>dernit</w>
|
<w>dernit</w>
|
||||||
<w>desctype</w>
|
<w>desctype</w>
|
||||||
<w>destdir</w>
|
<w>destdir</w>
|
||||||
<w>dets</w>
|
<w>dets</w>
|
||||||
|
<w>devicename</w>
|
||||||
<w>dfba</w>
|
<w>dfba</w>
|
||||||
<w>dffc</w>
|
<w>dffc</w>
|
||||||
<w>dfff</w>
|
<w>dfff</w>
|
||||||
@ -359,6 +384,8 @@
|
|||||||
<w>dinl</w>
|
<w>dinl</w>
|
||||||
<w>dirfilter</w>
|
<w>dirfilter</w>
|
||||||
<w>dirslash</w>
|
<w>dirslash</w>
|
||||||
|
<w>displaytime</w>
|
||||||
|
<w>displaytimer</w>
|
||||||
<w>dlfcn</w>
|
<w>dlfcn</w>
|
||||||
<w>dlife</w>
|
<w>dlife</w>
|
||||||
<w>dliwk</w>
|
<w>dliwk</w>
|
||||||
@ -472,6 +499,7 @@
|
|||||||
<w>fdirx</w>
|
<w>fdirx</w>
|
||||||
<w>fdiry</w>
|
<w>fdiry</w>
|
||||||
<w>fdirz</w>
|
<w>fdirz</w>
|
||||||
|
<w>featureset</w>
|
||||||
<w>fentry</w>
|
<w>fentry</w>
|
||||||
<w>fenv</w>
|
<w>fenv</w>
|
||||||
<w>fesetround</w>
|
<w>fesetround</w>
|
||||||
@ -557,6 +585,7 @@
|
|||||||
<w>getbits</w>
|
<w>getbits</w>
|
||||||
<w>getbitshigh</w>
|
<w>getbitshigh</w>
|
||||||
<w>getcollidemodel</w>
|
<w>getcollidemodel</w>
|
||||||
|
<w>getcollisionmesh</w>
|
||||||
<w>getdata</w>
|
<w>getdata</w>
|
||||||
<w>getenv</w>
|
<w>getenv</w>
|
||||||
<w>gethostbyname</w>
|
<w>gethostbyname</w>
|
||||||
@ -567,6 +596,7 @@
|
|||||||
<w>getline</w>
|
<w>getline</w>
|
||||||
<w>getlog</w>
|
<w>getlog</w>
|
||||||
<w>getlogin</w>
|
<w>getlogin</w>
|
||||||
|
<w>getmesh</w>
|
||||||
<w>getmodel</w>
|
<w>getmodel</w>
|
||||||
<w>getname</w>
|
<w>getname</w>
|
||||||
<w>getnodes</w>
|
<w>getnodes</w>
|
||||||
@ -585,10 +615,12 @@
|
|||||||
<w>getrefs</w>
|
<w>getrefs</w>
|
||||||
<w>getres</w>
|
<w>getres</w>
|
||||||
<w>getsession</w>
|
<w>getsession</w>
|
||||||
|
<w>getsimplesound</w>
|
||||||
<w>getsound</w>
|
<w>getsound</w>
|
||||||
<w>gettexture</w>
|
<w>gettexture</w>
|
||||||
<w>gettime</w>
|
<w>gettime</w>
|
||||||
<w>gettotalrefcount</w>
|
<w>gettotalrefcount</w>
|
||||||
|
<w>getuisound</w>
|
||||||
<w>gles</w>
|
<w>gles</w>
|
||||||
<w>glext</w>
|
<w>glext</w>
|
||||||
<w>globalns</w>
|
<w>globalns</w>
|
||||||
@ -609,6 +641,7 @@
|
|||||||
<w>halign</w>
|
<w>halign</w>
|
||||||
<w>handfull</w>
|
<w>handfull</w>
|
||||||
<w>handlemessage</w>
|
<w>handlemessage</w>
|
||||||
|
<w>hastouchscreen</w>
|
||||||
<w>hatmotion</w>
|
<w>hatmotion</w>
|
||||||
<w>haveint</w>
|
<w>haveint</w>
|
||||||
<w>havn't</w>
|
<w>havn't</w>
|
||||||
@ -627,6 +660,7 @@
|
|||||||
<w>hostinfo</w>
|
<w>hostinfo</w>
|
||||||
<w>hostingconfig</w>
|
<w>hostingconfig</w>
|
||||||
<w>hostingstate</w>
|
<w>hostingstate</w>
|
||||||
|
<w>hostsession</w>
|
||||||
<w>hotkeys</w>
|
<w>hotkeys</w>
|
||||||
<w>hotplug</w>
|
<w>hotplug</w>
|
||||||
<w>hscrollwidget</w>
|
<w>hscrollwidget</w>
|
||||||
@ -646,6 +680,7 @@
|
|||||||
<w>ifaddrs</w>
|
<w>ifaddrs</w>
|
||||||
<w>ifdebug</w>
|
<w>ifdebug</w>
|
||||||
<w>iiiiisss</w>
|
<w>iiiiisss</w>
|
||||||
|
<w>iiiiisssi</w>
|
||||||
<w>iircade</w>
|
<w>iircade</w>
|
||||||
<w>illum</w>
|
<w>illum</w>
|
||||||
<w>ilock</w>
|
<w>ilock</w>
|
||||||
@ -728,6 +763,7 @@
|
|||||||
<w>kwds</w>
|
<w>kwds</w>
|
||||||
<w>kxyz</w>
|
<w>kxyz</w>
|
||||||
<w>langutils</w>
|
<w>langutils</w>
|
||||||
|
<w>lanst</w>
|
||||||
<w>lantinga</w>
|
<w>lantinga</w>
|
||||||
<w>largeish</w>
|
<w>largeish</w>
|
||||||
<w>larmbeast</w>
|
<w>larmbeast</w>
|
||||||
@ -821,6 +857,7 @@
|
|||||||
<w>memchr</w>
|
<w>memchr</w>
|
||||||
<w>memcpy</w>
|
<w>memcpy</w>
|
||||||
<w>meryu</w>
|
<w>meryu</w>
|
||||||
|
<w>mesh</w>
|
||||||
<w>meshdata</w>
|
<w>meshdata</w>
|
||||||
<w>messagebox</w>
|
<w>messagebox</w>
|
||||||
<w>messagetype</w>
|
<w>messagetype</w>
|
||||||
@ -829,6 +866,7 @@
|
|||||||
<w>meth</w>
|
<w>meth</w>
|
||||||
<w>mhbegin</w>
|
<w>mhbegin</w>
|
||||||
<w>mhend</w>
|
<w>mhend</w>
|
||||||
|
<w>microsecs</w>
|
||||||
<w>mikirog</w>
|
<w>mikirog</w>
|
||||||
<w>millisecs</w>
|
<w>millisecs</w>
|
||||||
<w>minelem</w>
|
<w>minelem</w>
|
||||||
@ -942,8 +980,10 @@
|
|||||||
<w>nvidia</w>
|
<w>nvidia</w>
|
||||||
<w>nyffenegger</w>
|
<w>nyffenegger</w>
|
||||||
<w>objb</w>
|
<w>objb</w>
|
||||||
|
<w>objcount</w>
|
||||||
<w>objexists</w>
|
<w>objexists</w>
|
||||||
<w>objid</w>
|
<w>objid</w>
|
||||||
|
<w>objset</w>
|
||||||
<w>objsizes</w>
|
<w>objsizes</w>
|
||||||
<w>objtoyaml</w>
|
<w>objtoyaml</w>
|
||||||
<w>objtypes</w>
|
<w>objtypes</w>
|
||||||
@ -957,6 +997,7 @@
|
|||||||
<w>oiffsss</w>
|
<w>oiffsss</w>
|
||||||
<w>okbtn</w>
|
<w>okbtn</w>
|
||||||
<w>oldbook</w>
|
<w>oldbook</w>
|
||||||
|
<w>olde</w>
|
||||||
<w>oldname</w>
|
<w>oldname</w>
|
||||||
<w>oldtoken</w>
|
<w>oldtoken</w>
|
||||||
<w>onslaughtplug</w>
|
<w>onslaughtplug</w>
|
||||||
@ -1045,6 +1086,7 @@
|
|||||||
<w>postinit</w>
|
<w>postinit</w>
|
||||||
<w>postrun</w>
|
<w>postrun</w>
|
||||||
<w>powerup</w>
|
<w>powerup</w>
|
||||||
|
<w>pppp</w>
|
||||||
<w>ppre</w>
|
<w>ppre</w>
|
||||||
<w>pptabcom</w>
|
<w>pptabcom</w>
|
||||||
<w>prab</w>
|
<w>prab</w>
|
||||||
@ -1052,6 +1094,7 @@
|
|||||||
<w>precompiling</w>
|
<w>precompiling</w>
|
||||||
<w>preconfig</w>
|
<w>preconfig</w>
|
||||||
<w>predeclare</w>
|
<w>predeclare</w>
|
||||||
|
<w>predeclares</w>
|
||||||
<w>prefs</w>
|
<w>prefs</w>
|
||||||
<w>preloaded</w>
|
<w>preloaded</w>
|
||||||
<w>preloads</w>
|
<w>preloads</w>
|
||||||
@ -1082,6 +1125,7 @@
|
|||||||
<w>prolly</w>
|
<w>prolly</w>
|
||||||
<w>proxykey</w>
|
<w>proxykey</w>
|
||||||
<w>prtb</w>
|
<w>prtb</w>
|
||||||
|
<w>prunetask</w>
|
||||||
<w>psmx</w>
|
<w>psmx</w>
|
||||||
<w>pspec</w>
|
<w>pspec</w>
|
||||||
<w>psps</w>
|
<w>psps</w>
|
||||||
@ -1092,6 +1136,7 @@
|
|||||||
<w>ptypename</w>
|
<w>ptypename</w>
|
||||||
<w>pubdeviceid</w>
|
<w>pubdeviceid</w>
|
||||||
<w>publictab</w>
|
<w>publictab</w>
|
||||||
|
<w>pubsync</w>
|
||||||
<w>pubtargets</w>
|
<w>pubtargets</w>
|
||||||
<w>pulseaudio</w>
|
<w>pulseaudio</w>
|
||||||
<w>punchmomentumlinear</w>
|
<w>punchmomentumlinear</w>
|
||||||
@ -1112,6 +1157,7 @@
|
|||||||
<w>pyexctype</w>
|
<w>pyexctype</w>
|
||||||
<w>pyhome</w>
|
<w>pyhome</w>
|
||||||
<w>pylib</w>
|
<w>pylib</w>
|
||||||
|
<w>pylibpath</w>
|
||||||
<w>pyobj</w>
|
<w>pyobj</w>
|
||||||
<w>pyobjs</w>
|
<w>pyobjs</w>
|
||||||
<w>pythondevmode</w>
|
<w>pythondevmode</w>
|
||||||
@ -1133,6 +1179,7 @@
|
|||||||
<w>raspbian</w>
|
<w>raspbian</w>
|
||||||
<w>rasterizer</w>
|
<w>rasterizer</w>
|
||||||
<w>rawkey</w>
|
<w>rawkey</w>
|
||||||
|
<w>rayd</w>
|
||||||
<w>rcade</w>
|
<w>rcade</w>
|
||||||
<w>rcva</w>
|
<w>rcva</w>
|
||||||
<w>rcvs</w>
|
<w>rcvs</w>
|
||||||
@ -1143,6 +1190,7 @@
|
|||||||
<w>reallocations</w>
|
<w>reallocations</w>
|
||||||
<w>realtimers</w>
|
<w>realtimers</w>
|
||||||
<w>recalc</w>
|
<w>recalc</w>
|
||||||
|
<w>reconverge</w>
|
||||||
<w>recursed</w>
|
<w>recursed</w>
|
||||||
<w>recursing</w>
|
<w>recursing</w>
|
||||||
<w>recv</w>
|
<w>recv</w>
|
||||||
@ -1165,6 +1213,7 @@
|
|||||||
<w>rentry</w>
|
<w>rentry</w>
|
||||||
<w>rené</w>
|
<w>rené</w>
|
||||||
<w>reprfunc</w>
|
<w>reprfunc</w>
|
||||||
|
<w>repro</w>
|
||||||
<w>rerase</w>
|
<w>rerase</w>
|
||||||
<w>resends</w>
|
<w>resends</w>
|
||||||
<w>resetbtn</w>
|
<w>resetbtn</w>
|
||||||
@ -1209,6 +1258,7 @@
|
|||||||
<w>sbytes</w>
|
<w>sbytes</w>
|
||||||
<w>scancode</w>
|
<w>scancode</w>
|
||||||
<w>scanresults</w>
|
<w>scanresults</w>
|
||||||
|
<w>scenepacket</w>
|
||||||
<w>scenetime</w>
|
<w>scenetime</w>
|
||||||
<w>screenmessage</w>
|
<w>screenmessage</w>
|
||||||
<w>scrollwidget</w>
|
<w>scrollwidget</w>
|
||||||
@ -1376,12 +1426,15 @@
|
|||||||
<w>telefonaktiebolaget</w>
|
<w>telefonaktiebolaget</w>
|
||||||
<w>teleported</w>
|
<w>teleported</w>
|
||||||
<w>teleporting</w>
|
<w>teleporting</w>
|
||||||
|
<w>templatefs</w>
|
||||||
<w>tempvec</w>
|
<w>tempvec</w>
|
||||||
<w>tenum</w>
|
<w>tenum</w>
|
||||||
<w>testint</w>
|
<w>testint</w>
|
||||||
<w>testinternalcapi</w>
|
<w>testinternalcapi</w>
|
||||||
<w>testnode</w>
|
<w>testnode</w>
|
||||||
<w>testresponse</w>
|
<w>testresponse</w>
|
||||||
|
<w>testrunnable</w>
|
||||||
|
<w>testtask</w>
|
||||||
<w>texel</w>
|
<w>texel</w>
|
||||||
<w>texqualstr</w>
|
<w>texqualstr</w>
|
||||||
<w>textcolor</w>
|
<w>textcolor</w>
|
||||||
@ -1418,6 +1471,7 @@
|
|||||||
<w>tournamentbutton</w>
|
<w>tournamentbutton</w>
|
||||||
<w>toutf</w>
|
<w>toutf</w>
|
||||||
<w>tpartial</w>
|
<w>tpartial</w>
|
||||||
|
<w>tpexl</w>
|
||||||
<w>tpimport</w>
|
<w>tpimport</w>
|
||||||
<w>tpimportex</w>
|
<w>tpimportex</w>
|
||||||
<w>tpimports</w>
|
<w>tpimports</w>
|
||||||
@ -1473,6 +1527,7 @@
|
|||||||
<w>uninited</w>
|
<w>uninited</w>
|
||||||
<w>unmanaged</w>
|
<w>unmanaged</w>
|
||||||
<w>unpaused</w>
|
<w>unpaused</w>
|
||||||
|
<w>unpausing</w>
|
||||||
<w>unplayed</w>
|
<w>unplayed</w>
|
||||||
<w>unpremultiply</w>
|
<w>unpremultiply</w>
|
||||||
<w>unsignaled</w>
|
<w>unsignaled</w>
|
||||||
@ -1528,6 +1583,7 @@
|
|||||||
<w>weakref</w>
|
<w>weakref</w>
|
||||||
<w>weakthis</w>
|
<w>weakthis</w>
|
||||||
<w>weakwin</w>
|
<w>weakwin</w>
|
||||||
|
<w>webbrowser</w>
|
||||||
<w>weeeird</w>
|
<w>weeeird</w>
|
||||||
<w>welp</w>
|
<w>welp</w>
|
||||||
<w>whaaaaaaa</w>
|
<w>whaaaaaaa</w>
|
||||||
@ -5,29 +5,23 @@
|
|||||||
</component>
|
</component>
|
||||||
<component name="CidrRootsConfiguration">
|
<component name="CidrRootsConfiguration">
|
||||||
<excludeRoots>
|
<excludeRoots>
|
||||||
<file path="$PROJECT_DIR$/.idea" />
|
|
||||||
<file path="$PROJECT_DIR$/../.assetcache" />
|
<file path="$PROJECT_DIR$/../.assetcache" />
|
||||||
<file path="$PROJECT_DIR$/../.cache" />
|
<file path="$PROJECT_DIR$/../.cache" />
|
||||||
|
<file path="$PROJECT_DIR$/../.idea" />
|
||||||
<file path="$PROJECT_DIR$/../.mypy_cache" />
|
<file path="$PROJECT_DIR$/../.mypy_cache" />
|
||||||
<file path="$PROJECT_DIR$/../.pytest_cache" />
|
<file path="$PROJECT_DIR$/../.pytest_cache" />
|
||||||
<file path="$PROJECT_DIR$/../assets" />
|
<file path="$PROJECT_DIR$/../assets" />
|
||||||
<file path="$PROJECT_DIR$/../ballisticacore-android" />
|
<file path="$PROJECT_DIR$/../ballisticakit-android" />
|
||||||
<file path="$PROJECT_DIR$/../.idea" />
|
<file path="$PROJECT_DIR$/.idea" />
|
||||||
<file path="$PROJECT_DIR$/../src/external" />
|
<file path="$PROJECT_DIR$/../ballisticakit-ios.xcodeproj" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/darwiinremote-ef" />
|
<file path="$PROJECT_DIR$/../ballisticakit-mac.xcodeproj" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/libogg-1.2.2" />
|
<file path="$PROJECT_DIR$/../ballisticakit-windows" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/libvorbis-1.3.2" />
|
<file path="$PROJECT_DIR$/../ballisticakit-xcode" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/openal-soft-1.15.1" />
|
<file path="$PROJECT_DIR$/../build" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/python-android" />
|
<file path="$PROJECT_DIR$/../config" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/python-android-debug" />
|
<file path="$PROJECT_DIR$/../docs" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/python-apple" />
|
<file path="$PROJECT_DIR$/../resources" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/python-apple-debug" />
|
<file path="$PROJECT_DIR$/../src/assets" />
|
||||||
<file path="$PROJECT_DIR$/../src/external/sdl-1.2.14_ef" />
|
|
||||||
<file path="$PROJECT_DIR$/../src/external/sdl2-ef_android" />
|
|
||||||
<file path="$PROJECT_DIR$/../src/external/sdl2-ef_ios" />
|
|
||||||
<file path="$PROJECT_DIR$/../src/external/tremor" />
|
|
||||||
<file path="$PROJECT_DIR$/../src/external/windows" />
|
|
||||||
<file path="$PROJECT_DIR$/../src/ballistica/generated" />
|
|
||||||
<file path="$PROJECT_DIR$/../src/ballistica/config/config_android_amazon.h" />
|
<file path="$PROJECT_DIR$/../src/ballistica/config/config_android_amazon.h" />
|
||||||
<file path="$PROJECT_DIR$/../src/ballistica/config/config_android_arcade.h" />
|
<file path="$PROJECT_DIR$/../src/ballistica/config/config_android_arcade.h" />
|
||||||
<file path="$PROJECT_DIR$/../src/ballistica/config/config_android_cardboard.h" />
|
<file path="$PROJECT_DIR$/../src/ballistica/config/config_android_cardboard.h" />
|
||||||
@ -48,14 +42,22 @@
|
|||||||
<file path="$PROJECT_DIR$/../src/ballistica/config/config_xcode_mac.h" />
|
<file path="$PROJECT_DIR$/../src/ballistica/config/config_xcode_mac.h" />
|
||||||
<file path="$PROJECT_DIR$/../src/ballistica/config/config_xcode_mac_legacy.h" />
|
<file path="$PROJECT_DIR$/../src/ballistica/config/config_xcode_mac_legacy.h" />
|
||||||
<file path="$PROJECT_DIR$/../src/ballistica/config/config_xcode_tvos.h" />
|
<file path="$PROJECT_DIR$/../src/ballistica/config/config_xcode_tvos.h" />
|
||||||
<file path="$PROJECT_DIR$/../ballisticacore-ios.xcodeproj" />
|
<file path="$PROJECT_DIR$/../src/external" />
|
||||||
<file path="$PROJECT_DIR$/../ballisticacore-mac.xcodeproj" />
|
<file path="$PROJECT_DIR$/../src/external/darwiinremote-ef" />
|
||||||
<file path="$PROJECT_DIR$/../ballisticacore-windows" />
|
<file path="$PROJECT_DIR$/../src/external/libogg-1.2.2" />
|
||||||
<file path="$PROJECT_DIR$/../ballisticacore-xcode" />
|
<file path="$PROJECT_DIR$/../src/external/libvorbis-1.3.2" />
|
||||||
<file path="$PROJECT_DIR$/../build" />
|
<file path="$PROJECT_DIR$/../src/external/openal-soft-1.15.1" />
|
||||||
<file path="$PROJECT_DIR$/../config" />
|
<file path="$PROJECT_DIR$/../src/external/python-android" />
|
||||||
<file path="$PROJECT_DIR$/../docs" />
|
<file path="$PROJECT_DIR$/../src/external/python-android-debug" />
|
||||||
<file path="$PROJECT_DIR$/../resources" />
|
<file path="$PROJECT_DIR$/../src/external/python-apple" />
|
||||||
|
<file path="$PROJECT_DIR$/../src/external/python-apple-debug" />
|
||||||
|
<file path="$PROJECT_DIR$/../src/external/sdl-1.2.14_ef" />
|
||||||
|
<file path="$PROJECT_DIR$/../src/external/sdl2-ef_android" />
|
||||||
|
<file path="$PROJECT_DIR$/../src/external/sdl2-ef_ios" />
|
||||||
|
<file path="$PROJECT_DIR$/../src/external/tremor" />
|
||||||
|
<file path="$PROJECT_DIR$/../src/external/windows" />
|
||||||
|
<file path="$PROJECT_DIR$/../src/meta" />
|
||||||
|
<file path="$PROJECT_DIR$/../src/resources" />
|
||||||
<file path="$PROJECT_DIR$/../tests" />
|
<file path="$PROJECT_DIR$/../tests" />
|
||||||
<file path="$PROJECT_DIR$/../tools" />
|
<file path="$PROJECT_DIR$/../tools" />
|
||||||
</excludeRoots>
|
</excludeRoots>
|
||||||
@ -63,4 +65,7 @@
|
|||||||
<component name="JavaScriptSettings">
|
<component name="JavaScriptSettings">
|
||||||
<option name="languageLevel" value="ES6" />
|
<option name="languageLevel" value="ES6" />
|
||||||
</component>
|
</component>
|
||||||
|
<component name="PythonCompatibilityInspectionAdvertiser">
|
||||||
|
<option name="version" value="3" />
|
||||||
|
</component>
|
||||||
</project>
|
</project>
|
||||||
@ -2,7 +2,7 @@
|
|||||||
<project version="4">
|
<project version="4">
|
||||||
<component name="ProjectModuleManager">
|
<component name="ProjectModuleManager">
|
||||||
<modules>
|
<modules>
|
||||||
<module fileurl="file://$PROJECT_DIR$/.idea/BallisticaCore.iml" filepath="$PROJECT_DIR$/.idea/BallisticaCore.iml" />
|
<module fileurl="file://$PROJECT_DIR$/.idea/BallisticaKit.iml" filepath="$PROJECT_DIR$/.idea/BallisticaKit.iml" />
|
||||||
</modules>
|
</modules>
|
||||||
</component>
|
</component>
|
||||||
</project>
|
</project>
|
||||||
7
ballisticakit-cmake/.idea/runConfigurations/ballisticakit.xml
generated
Normal file
7
ballisticakit-cmake/.idea/runConfigurations/ballisticakit.xml
generated
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
<component name="ProjectRunConfigurationManager">
|
||||||
|
<configuration default="false" name="ballisticakit" type="CMakeRunConfiguration" factoryName="Application" REDIRECT_INPUT="false" ELEVATE="false" USE_EXTERNAL_CONSOLE="false" PASS_PARENT_ENVS_2="true" PROJECT_NAME="BallisticaKit" TARGET_NAME="ballisticakit" CONFIG_NAME="Debug" RUN_TARGET_PROJECT_NAME="BallisticaKit" RUN_TARGET_NAME="ballisticakit">
|
||||||
|
<method v="2">
|
||||||
|
<option name="com.jetbrains.cidr.execution.CidrBuildBeforeRunTaskProvider$BuildBeforeRunTask" enabled="true" />
|
||||||
|
</method>
|
||||||
|
</configuration>
|
||||||
|
</component>
|
||||||
3
ballisticakit-cmake/.idea/scopes/External.xml
generated
Normal file
3
ballisticakit-cmake/.idea/scopes/External.xml
generated
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
<component name="DependencyValidationManager">
|
||||||
|
<scope name="External" pattern="file[BallisticaKit]:src/external//*" />
|
||||||
|
</component>
|
||||||
3
ballisticakit-cmake/.idea/scopes/Ignored.xml
generated
Normal file
3
ballisticakit-cmake/.idea/scopes/Ignored.xml
generated
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
<component name="DependencyValidationManager">
|
||||||
|
<scope name="Ignored" pattern="file[BallisticaKit]:src/ballistica/config/*&&!file:src/ballistica/config/config_cmake.h&&!file:src/ballistica/config/config_common.h" />
|
||||||
|
</component>
|
||||||
773
ballisticakit-cmake/CMakeLists.txt
Normal file
773
ballisticakit-cmake/CMakeLists.txt
Normal file
@ -0,0 +1,773 @@
|
|||||||
|
cmake_minimum_required(VERSION 3.12)
|
||||||
|
project(BallisticaKit)
|
||||||
|
include(CheckIncludeFile)
|
||||||
|
|
||||||
|
option(HEADLESS "build headless server" OFF)
|
||||||
|
option(TEST_BUILD "include testing features" OFF)
|
||||||
|
|
||||||
|
# Requiring minimum of C++17 currently.
|
||||||
|
set(CMAKE_CXX_STANDARD 17)
|
||||||
|
|
||||||
|
if (APPLE)
|
||||||
|
# Seems as of Mojave we need to explicitly pull in homebrew paths.
|
||||||
|
# Just hard-coding recommended homebrew install paths for now.
|
||||||
|
# Is there a more elegant way to do this?
|
||||||
|
if (CMAKE_SYSTEM_PROCESSOR MATCHES arm64)
|
||||||
|
list(APPEND CMAKE_PREFIX_PATH /opt/homebrew)
|
||||||
|
include_directories("/opt/homebrew/include")
|
||||||
|
link_directories("/opt/homebrew/lib")
|
||||||
|
else()
|
||||||
|
list(APPEND CMAKE_PREFIX_PATH /usr/local)
|
||||||
|
include_directories("/usr/local/include")
|
||||||
|
link_directories("/usr/local/lib")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
# On Mac with homebrew it seems that Requesting 3.X when we've got
|
||||||
|
# 3.(X+1) installed will point us at the 3.(X+1) framework but will attempt
|
||||||
|
# to load a 3.X library from within it which doesn't exist. So we need
|
||||||
|
# to be a bit more explicit telling it where to look. Note: this was last
|
||||||
|
# tested with 3.7; should revisit sometime to make sure still applies.
|
||||||
|
execute_process(COMMAND "python3.11-config" "--prefix"
|
||||||
|
OUTPUT_VARIABLE Python_ROOT_DIR
|
||||||
|
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||||
|
|
||||||
|
endif ()
|
||||||
|
find_package (Python 3.11 REQUIRED EXACT COMPONENTS Development)
|
||||||
|
|
||||||
|
|
||||||
|
if (HEADLESS)
|
||||||
|
add_definitions(-DBA_HEADLESS_BUILD=1)
|
||||||
|
else ()
|
||||||
|
find_package(SDL2 QUIET)
|
||||||
|
if (SDL2_FOUND)
|
||||||
|
if ("${SDL2_LIBRARIES}" STREQUAL "")
|
||||||
|
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
|
||||||
|
set(SDL2_LIBRARIES "SDL2::SDL2")
|
||||||
|
endif ()
|
||||||
|
# Getting complaint about space at the end of this on ubuntu16.
|
||||||
|
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
|
||||||
|
else ()
|
||||||
|
message(FATAL_ERROR "SDL2 not found")
|
||||||
|
endif ()
|
||||||
|
find_package(OpenGL REQUIRED)
|
||||||
|
find_package(OpenAL REQUIRED)
|
||||||
|
if (APPLE)
|
||||||
|
# On mac this sets an include path that we don't need since
|
||||||
|
# we're using the system framework... should clean this up.
|
||||||
|
set(OPENAL_INCLUDE_DIR "")
|
||||||
|
endif ()
|
||||||
|
find_library(OGG_LIBRARY ogg)
|
||||||
|
find_library(VORBISFILE_LIBRARY vorbisfile)
|
||||||
|
if (NOT OGG_LIBRARY)
|
||||||
|
message(FATAL_ERROR "ogg library not found")
|
||||||
|
endif ()
|
||||||
|
if (NOT VORBISFILE_LIBRARY)
|
||||||
|
message(FATAL_ERROR "vorbisfile library not found")
|
||||||
|
endif ()
|
||||||
|
set(EXTRA_INCLUDE_DIRS ${OPENGL_INCLUDE_DIRS}
|
||||||
|
${OPENAL_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
|
||||||
|
set(EXTRA_LIBRARIES ogg vorbisfile ${OPENGL_LIBRARIES} ${OPENAL_LIBRARY})
|
||||||
|
endif ()
|
||||||
|
|
||||||
|
if (TEST_BUILD)
|
||||||
|
add_definitions(-DBA_TEST_BUILD=1)
|
||||||
|
endif ()
|
||||||
|
|
||||||
|
# Currently seeing warnings about parameter order changing in GCC 7.1
|
||||||
|
# on Raspberry Pi builds. We never need to care about C++ abi compatibility
|
||||||
|
# so just silencing them for now. Can maybe remove this later if they stop.
|
||||||
|
if (CMAKE_CXX_COMPILER_ID MATCHES GNU)
|
||||||
|
set(CMAKE_CXX_FLAGS
|
||||||
|
"${CMAKE_CXX_FLAGS} -Wno-psabi")
|
||||||
|
endif()
|
||||||
|
|
||||||
|
set(BA_SRC_ROOT ../src)
|
||||||
|
include_directories(${BA_SRC_ROOT})
|
||||||
|
add_compile_options(-include ballistica/shared/buildconfig/buildconfig_cmake.h)
|
||||||
|
|
||||||
|
if (CMAKE_BUILD_TYPE MATCHES Debug)
|
||||||
|
add_definitions(-DBA_DEBUG_BUILD=1)
|
||||||
|
else ()
|
||||||
|
# It seems that cmake can choose -O2 sometimes and -O3 sometimes
|
||||||
|
# for release builds (depending on Release vs RelWithDebInfo, etc).
|
||||||
|
# Let's keep all our non-debug builds consistent at -O3 for now; can
|
||||||
|
# revisit if it causes problems.
|
||||||
|
add_definitions(-O3)
|
||||||
|
endif ()
|
||||||
|
|
||||||
|
set(ODE_SRC_ROOT ${BA_SRC_ROOT}/external/open_dynamics_engine-ef)
|
||||||
|
|
||||||
|
add_library(ode
|
||||||
|
${ODE_SRC_ROOT}/ode/IceAABB.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceContainer.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceHPoint.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceIndexedTriangle.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceMatrix3x3.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceMatrix4x4.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceOBB.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IcePlane.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IcePoint.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceRandom.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceRay.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceRevisitedRadix.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceSegment.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceTriangle.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/IceUtils.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_array.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_box.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_plane.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_sphere.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_trimesh.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_kernel.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_quadtreespace.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_sapspace.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_space.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_std.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_transform.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_trimesh.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_box.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ccylinder.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_distance.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_plane.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ray.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_sphere.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_trimesh.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_collision_util.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_error.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_export-diff.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_fastdot.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_fastldlt.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_fastlsolve.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_fastltsolve.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_joint.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_lcp.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_mass.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_mat.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_math.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_matrix.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_memory.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_misc.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_obstack.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_quickstep.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_rotation.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_step.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_stepfast.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_timer.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/ode_util.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_AABBCollider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_AABBTree.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_BaseModel.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_BoxPruning.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_Collider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_HybridModel.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_LSSCollider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_MeshInterface.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_Model.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_OBBCollider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_OptimizedTree.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_PlanesCollider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_RayCollider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_SphereCollider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_SweepAndPrune.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_TreeBuilders.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_TreeCollider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/OPC_VolumeCollider.cpp
|
||||||
|
${ODE_SRC_ROOT}/ode/Opcode.cpp
|
||||||
|
)
|
||||||
|
target_include_directories(ode PRIVATE ${ODE_SRC_ROOT})
|
||||||
|
|
||||||
|
# NOTE: There used to be an issue with optimized GCC builds where mesh
|
||||||
|
# collisions would fail randomly, leading to characters falling through
|
||||||
|
# floors somewhat regularly. For this reason I was limiting optimization to
|
||||||
|
# -O1 for the rigid body library. However, as of April 2021, all seems
|
||||||
|
# well when testing on arm64 and x86-64 linux builds. (I think)
|
||||||
|
# The last time I remember seeing this bug was around 2016 I believe, but I
|
||||||
|
# haven't looked for it since. Perhaps GCC was fixed or perhaps the error
|
||||||
|
# was limited to 32 bit x86 builds; in either case we should be good, as
|
||||||
|
# we're no longer building any 32 bit x86 builds using GCC.
|
||||||
|
# Keeping this in here commented out just in case it rears its ugly head
|
||||||
|
# again though.
|
||||||
|
# if (CMAKE_BUILD_TYPE MATCHES Release)
|
||||||
|
# if (CMAKE_CXX_COMPILER_ID MATCHES GNU)
|
||||||
|
# target_compile_options(ode PRIVATE -O1)
|
||||||
|
# endif()
|
||||||
|
# endif ()
|
||||||
|
|
||||||
|
# BallisticaKit binary.
|
||||||
|
add_executable(ballisticakit
|
||||||
|
${BA_SRC_ROOT}/external/qr_code_generator/QrCode.cpp
|
||||||
|
# AUTOGENERATED_PUBLIC_BEGIN (this section is managed by the "update_project" tool)
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_config.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_config.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_headless.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_headless.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_mode.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_mode.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_mode_empty.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_mode_empty.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_vr.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/app_vr.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/sdl_app.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/sdl_app.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/stress_test.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/app/stress_test.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/assets.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/assets.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/assets_server.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/assets_server.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/collision_mesh_asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/collision_mesh_asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/data_asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/data_asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset_renderer_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/sound_asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/sound_asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_preload_data.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_preload_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_renderer_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/al_sys.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/al_sys.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/audio.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/audio.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/audio_server.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/audio_server.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/audio_source.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/audio_source.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/audio_streamer.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/audio_streamer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/ogg_stream.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/audio/ogg_stream.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/base.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/base.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_draw_snapshot.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_height_cache.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_height_cache.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_server.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_server.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/collision_cache.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/dynamics/collision_cache.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/empty_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/object_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/object_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/post_process_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/post_process_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/render_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/render_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/shield_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/shield_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/simple_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/simple_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/smoke_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/smoke_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/special_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/special_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/sprite_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/component/sprite_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/gl/gl_sys.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/gl/gl_sys.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/gl/renderer_gl.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/gl/renderer_gl.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/graphics.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/graphics.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/graphics_server.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/graphics_server.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/graphics_vr.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/graphics_vr.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/image_mesh.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/image_mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_base.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_simple_full.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_smoke_full.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_sprite.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data_client_handle.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data_client_handle.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_index_buffer_16.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_index_buffer_32.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_base.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_dual_texture_full.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_object_split.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_simple_full.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_simple_split.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_smoke_full.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_static_dynamic.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_non_indexed.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_renderer_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/sprite_mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/text_mesh.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/text_mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/framebuffer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_pass.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_pass.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_target.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_target.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/renderer.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/renderer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/area_of_interest.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/area_of_interest.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/camera.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/camera.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/frame_def.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/frame_def.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/net_graph.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/net_graph.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/support/render_command_buffer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/text/font_page_map_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_graphics.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_graphics.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_group.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_group.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_packer.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_packer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/texture/dds.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/texture/dds.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/texture/ktx.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/texture/ktx.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/texture/pvr.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/graphics/texture/pvr.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/input_device.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/input_device.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/input_device_delegate.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/input_device_delegate.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/joystick_input.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/joystick_input.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/keyboard_input.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/keyboard_input.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/test_input.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/test_input.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/touch_input.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/device/touch_input.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/input.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/input.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/support/remote_app_server.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/input/support/remote_app_server.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/logic/logic.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/logic/logic.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/networking/network_reader.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/networking/network_reader.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/networking/network_writer.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/networking/network_writer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/networking/networking.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/networking/networking.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/android/amazon/base_plat_andr_amazon.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/android/amazon/base_plat_andr_amazon.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/android/base_platform_android.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/android/base_platform_android.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/android/cardboard/base_pl_an_cardboard.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/android/cardboard/base_pl_an_cardboard.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/android/google/base_plat_andr_google.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/android/google/base_plat_andr_google.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/apple/base_platform_apple.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/apple/base_platform_apple.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/base_platform.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/base_platform.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/linux/base_platform_linux.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/linux/base_platform_linux.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/oculus/main_rift.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/support/min_sdl_key_names.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/windows/base_platform_windows.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/windows/base_platform_windows.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/windows/base_platform_windows_oculus.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/platform/windows/base_platform_windows_oculus.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/base_python.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/base_python.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_app_timer.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_app_timer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_context_call.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_context_call.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_context_ref.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_context_ref.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_display_timer.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_display_timer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_feature_set_data.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_feature_set_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_simple_sound.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_simple_sound.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_vec3.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_vec3.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/methods/python_methods_app.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/methods/python_methods_app.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/methods/python_methods_graphics.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/methods/python_methods_graphics.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/methods/python_methods_misc.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/methods/python_methods_misc.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/support/python_context_call.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/support/python_context_call.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/python/support/python_context_call_runnable.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/support/app_timer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/support/context.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/support/context.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/support/huffman.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/support/huffman.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/support/plus_soft.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/support/stdio_console.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/support/stdio_console.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/ui/console.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/ui/console.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/ui/ui.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/ui/ui.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/base/ui/widget_message.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/classic/classic.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/classic/classic.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/classic/python/classic_python.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/classic/python/classic_python.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/classic/python/methods/python_methods_classic.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/classic/python/methods/python_methods_classic.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/classic/support/v1_account.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/classic/support/v1_account.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/core.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/core.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/platform/apple/core_platform_apple.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/platform/core_platform.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/platform/core_platform.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/platform/linux/core_platform_linux.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/platform/linux/core_platform_linux.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/platform/support/min_sdl.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/platform/windows/core_platform_windows.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/platform/windows/core_platform_windows.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/python/core_python.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/python/core_python.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/support/base_soft.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/support/core_config.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/core/support/core_config.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_collision_mesh.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_collision_mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_cube_map_texture.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_cube_map_texture.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_data_asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_data_asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_mesh.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_sound.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_sound.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_texture.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/assets/scene_texture.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_set.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_set.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_to_client.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_to_client.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_to_client_udp.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_to_client_udp.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_to_host.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_to_host.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_to_host_udp.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/connection/connection_to_host_udp.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/collision.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/dynamics.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/dynamics.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/impact_sound_material_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/impact_sound_material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material_component.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material_component.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material_condition_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material_condition_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material_context.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/material_context.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/node_message_material_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/node_message_material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/node_mod_material_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/node_mod_material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/node_user_msg_mat_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/node_user_msg_mat_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/part_mod_material_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/part_mod_material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/python_call_material_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/python_call_material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/roll_sound_material_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/roll_sound_material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/skid_sound_material_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/skid_sound_material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/sound_material_action.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/material/sound_material_action.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/part.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/part.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/rigid_body.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/dynamics/rigid_body.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/anim_curve_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/anim_curve_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/bomb_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/bomb_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/combine_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/combine_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/explosion_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/explosion_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/flag_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/flag_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/flash_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/flash_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/globals_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/globals_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/image_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/image_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/light_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/light_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/locator_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/locator_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/math_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/math_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/node_attribute.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/node_attribute.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/node_attribute_connection.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/node_attribute_connection.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/node_type.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/null_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/null_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/player_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/player_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/prop_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/prop_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/region_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/region_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/scorch_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/scorch_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/session_globals_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/session_globals_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/shield_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/shield_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/sound_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/sound_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/spaz_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/spaz_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/terrain_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/terrain_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/text_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/text_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/texture_sequence_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/texture_sequence_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/time_display_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/node/time_display_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_activity_data.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_activity_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_base_timer.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_base_timer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_input_device.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_input_device.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_material.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_material.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_node.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_node.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_collision_mesh.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_collision_mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_data_asset.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_data_asset.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_mesh.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_sound.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_sound.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_texture.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_texture.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_timer.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_timer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_session_data.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_session_data.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_session_player.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_session_player.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_assets.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_assets.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_input.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_input.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_networking.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_networking.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_scene.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_scene.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/scene_v1_python.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/scene_v1_python.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/scene_v1.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/scene_v1.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_controller_interface.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_input_device.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_input_device.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_input_device_delegate.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_input_device_delegate.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session_net.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session_net.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session_replay.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session_replay.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/host_activity.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/host_activity.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/host_session.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/host_session.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/player.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/player.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/player_spec.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/player_spec.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_app_mode.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_app_mode.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_context.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_context.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_input_device_delegate.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_input_device_delegate.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/session.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/session.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/session_stream.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/session_stream.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/ballistica.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/ballistica.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_cmake.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_common.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_windows_common.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_windows_generic.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_windows_headless.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/event_loop.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/event_loop.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/exception.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/exception.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/fatal_error.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/fatal_error.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/feature_set_front_end.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/feature_set_front_end.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/inline.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/inline.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/logging.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/logging.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/macros.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/macros.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/object.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/object.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/foundation/types.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/base64.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/base64.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/buffer.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/json.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/json.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/lambda_runnable.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/runnable.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/runnable.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/timer_list.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/timer_list.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/utf8.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/utf8.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/utils.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/generic/utils.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/matrix44f.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/matrix44f.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/point2d.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/random.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/random.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/rect.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/vector2f.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/vector3f.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/vector3f.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/math/vector4f.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/networking/networking_sys.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/networking/sockaddr.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/networking/sockaddr.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_class.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_class.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_command.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_command.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_module_builder.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_object_set.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_object_set.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_ref.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_ref.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/shared/python/python_sys.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/template_fs/python/class/python_class_hello.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/template_fs/python/class/python_class_hello.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/template_fs/python/methods/python_methods_template_fs.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/template_fs/python/methods/python_methods_template_fs.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/template_fs/python/template_fs_python.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/template_fs/python/template_fs_python.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/template_fs/template_fs.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/template_fs/template_fs.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_mesh.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_mesh.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_sound.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_sound.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_texture.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_texture.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/methods/python_methods_ui_v1.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/methods/python_methods_ui_v1.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/ui_v1_python.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/ui_v1_python.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/support/root_ui.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/support/root_ui.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/ui_v1.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/ui_v1.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/button_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/button_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/check_box_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/check_box_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/column_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/column_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/container_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/container_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/h_scroll_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/h_scroll_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/image_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/image_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/root_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/root_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/row_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/row_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/scroll_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/scroll_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/stack_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/stack_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/text_widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/text_widget.h
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/widget.cc
|
||||||
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/widget.h
|
||||||
|
# AUTOGENERATED_PUBLIC_END
|
||||||
|
)
|
||||||
|
|
||||||
|
if (HEADLESS)
|
||||||
|
set_target_properties(ballisticakit PROPERTIES OUTPUT_NAME "ballisticakit_headless")
|
||||||
|
endif ()
|
||||||
|
|
||||||
|
target_include_directories(ballisticakit PRIVATE
|
||||||
|
${Python_INCLUDE_DIRS}
|
||||||
|
${BA_SRC_ROOT}/external/open_dynamics_engine-ef
|
||||||
|
${EXTRA_INCLUDE_DIRS}
|
||||||
|
)
|
||||||
|
|
||||||
|
target_link_libraries(ballisticakit PRIVATE
|
||||||
|
${CMAKE_CURRENT_BINARY_DIR}/prefablib/libballisticakit_internal.a ode pthread ${Python_LIBRARIES}
|
||||||
|
${SDL2_LIBRARIES} ${EXTRA_LIBRARIES} dl)
|
||||||
|
|
||||||
|
# Hack for building on rpi (might be due to my manually built Python 3.8)
|
||||||
|
# Hopefully can remove later...
|
||||||
|
if(EXISTS "/home/pi")
|
||||||
|
target_link_libraries(ballisticakit PRIVATE dl util stdc++fs)
|
||||||
|
endif()
|
||||||
Binary file not shown.
839
ballisticakit-windows/Generic/BallisticaKitGeneric.vcxproj
Normal file
839
ballisticakit-windows/Generic/BallisticaKitGeneric.vcxproj
Normal file
@ -0,0 +1,839 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{B0B090EA-92E7-457D-9785-ACDF917F9C93}</ProjectGuid>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<RootNamespace>BallisticaKitGeneric</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
<OutDir>$(ProjectDir)..\..\build\windows\$(Configuration)_$(Platform)\</OutDir>
|
||||||
|
<IntDir>$(ProjectDir)..\..\build\windows\obj\$(MSBuildProjectName)\$(Configuration)_$(Platform)\</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<MinimalRebuild>false</MinimalRebuild>
|
||||||
|
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef;../../src/external/qrencode-3.4.4</AdditionalIncludeDirectories>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<IgnoreAllDefaultLibraries>
|
||||||
|
</IgnoreAllDefaultLibraries>
|
||||||
|
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||||
|
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<MinimalRebuild>false</MinimalRebuild>
|
||||||
|
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef</AdditionalIncludeDirectories>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<IgnoreAllDefaultLibraries>
|
||||||
|
</IgnoreAllDefaultLibraries>
|
||||||
|
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||||
|
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
||||||
|
<SDLCheck>false</SDLCheck>
|
||||||
|
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef</AdditionalIncludeDirectories>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<LinkTimeCodeGeneration>UseFastLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||||
|
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||||
|
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||||
|
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
||||||
|
<SDLCheck>false</SDLCheck>
|
||||||
|
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef</AdditionalIncludeDirectories>
|
||||||
|
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||||
|
<FloatingPointModel>Fast</FloatingPointModel>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<LinkTimeCodeGeneration>UseFastLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||||
|
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="BallisticaKit.ico" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\app\app.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\app\app.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\app\app_config.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\app\app_config.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\app\app_headless.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\app\app_headless.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\app\app_mode.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\app\app_mode.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\app\app_mode_empty.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\app\app_mode_empty.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\app\app_vr.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\app\app_vr.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\app\sdl_app.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\app\sdl_app.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\app\stress_test.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\app\stress_test.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\asset.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\asset.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\assets.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\assets.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\assets_server.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\assets_server.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\collision_mesh_asset.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\collision_mesh_asset.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\data_asset.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\data_asset.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\mesh_asset.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\mesh_asset.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\mesh_asset_renderer_data.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\sound_asset.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\sound_asset.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\texture_asset.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\texture_asset.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\assets\texture_asset_preload_data.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\texture_asset_preload_data.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\assets\texture_asset_renderer_data.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\audio\al_sys.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\audio\al_sys.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\audio\audio.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\audio\audio.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\base\audio\audio_server.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\base\audio\audio_server.h" />
|
||||||
|
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|
||||||
|
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|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\foundation\logging.cc" />
|
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|
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|
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|
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|
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|
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|
<ClCompile Include="..\..\src\ballistica\shared\foundation\object.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\foundation\object.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\foundation\types.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\generic\base64.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\generic\base64.h" />
|
||||||
|
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|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\generic\json.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\generic\json.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\generic\lambda_runnable.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\generic\runnable.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\generic\runnable.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\generic\timer_list.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\generic\timer_list.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\generic\utf8.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\generic\utf8.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\generic\utils.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\generic\utils.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\math\matrix44f.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\math\matrix44f.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\math\point2d.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\math\random.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\math\random.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\math\rect.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\math\vector2f.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\math\vector3f.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\math\vector3f.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\math\vector4f.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\networking\networking_sys.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\networking\sockaddr.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\networking\sockaddr.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\python\python.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\python\python.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\python\python_class.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\python\python_class.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\python\python_command.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\python\python_command.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\python\python_module_builder.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\python\python_object_set.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\python\python_object_set.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\shared\python\python_ref.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\python\python_ref.h" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\shared\python\python_sys.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\template_fs\python\class\python_class_hello.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\template_fs\python\class\python_class_hello.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\template_fs\python\methods\python_methods_template_fs.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\template_fs\python\methods\python_methods_template_fs.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\template_fs\python\template_fs_python.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\template_fs\python\template_fs_python.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\template_fs\template_fs.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\template_fs\template_fs.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_mesh.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_mesh.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_sound.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_sound.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_texture.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_texture.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\class\python_class_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\class\python_class_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\methods\python_methods_ui_v1.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\methods\python_methods_ui_v1.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\ui_v1_python.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\ui_v1_python.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\support\root_ui.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\support\root_ui.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\ui_v1.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\ui_v1.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\button_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\button_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\check_box_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\check_box_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\column_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\column_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\container_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\container_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\h_scroll_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\h_scroll_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\image_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\image_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\root_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\root_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\row_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\row_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\scroll_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\scroll_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\stack_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\stack_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\text_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\text_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceAABB.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceContainer.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceHPoint.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceIndexedTriangle.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceMatrix3x3.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceMatrix4x4.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceOBB.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IcePlane.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IcePoint.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRandom.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRay.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRevisitedRadix.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceSegment.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceTriangle.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceUtils.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_array.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_box.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_plane.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_sphere.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_trimesh.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_kernel.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_quadtreespace.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_sapspace.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_space.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_std.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_transform.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_box.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_ccylinder.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_distance.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_plane.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_ray.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_sphere.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_trimesh.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_util.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_error.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_export-diff.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastdot.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastldlt.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastlsolve.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastltsolve.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_joint.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_lcp.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_mass.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_mat.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_math.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_matrix.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_memory.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_misc.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_obstack.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_quickstep.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_rotation.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_step.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_stepfast.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_timer.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_util.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\Opcode.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_AABBCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_AABBTree.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_BaseModel.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_BoxPruning.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Collider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_LSSCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_MeshInterface.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Model.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_OBBCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_OptimizedTree.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Picking.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_PlanesCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_RayCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_SphereCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_SweepAndPrune.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_TreeBuilders.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_TreeCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_VolumeCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\qr_code_generator\QrCode.cpp" />
|
||||||
|
<ClCompile Include="stdafx.cpp">
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||||
|
</ClCompile>
|
||||||
|
<ClInclude Include="Resource.h" />
|
||||||
|
<ClInclude Include="stdafx.h" />
|
||||||
|
<ClInclude Include="targetver.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="BallisticaKit.rc" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Library Include="..\..\build\prefab\lib\windows\$(Configuration)_$(Platform)\$(MSBuildProjectName)Internal.lib" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
1970
ballisticakit-windows/Generic/BallisticaKitGeneric.vcxproj.filters
Normal file
1970
ballisticakit-windows/Generic/BallisticaKitGeneric.vcxproj.filters
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,18 +1,18 @@
|
|||||||
//{{NO_DEPENDENCIES}}
|
//{{NO_DEPENDENCIES}}
|
||||||
// Microsoft Visual C++ generated include file.
|
// Microsoft Visual C++ generated include file.
|
||||||
// Used by BallisticaCore.rc
|
// Used by BallisticaKit.rc
|
||||||
//
|
//
|
||||||
|
|
||||||
#define IDS_APP_TITLE 103
|
#define IDS_APP_TITLE 103
|
||||||
|
|
||||||
#define IDR_MAINFRAME 128
|
#define IDR_MAINFRAME 128
|
||||||
#define IDD_BALLISTICACORE_DIALOG 102
|
#define IDD_BALLISTICAKIT_DIALOG 102
|
||||||
#define IDD_ABOUTBOX 103
|
#define IDD_ABOUTBOX 103
|
||||||
#define IDM_ABOUT 104
|
#define IDM_ABOUT 104
|
||||||
#define IDM_EXIT 105
|
#define IDM_EXIT 105
|
||||||
#define IDI_BALLISTICACORE 107
|
#define IDI_BALLISTICAKIT 107
|
||||||
#define IDI_SMALL 108
|
#define IDI_SMALL 108
|
||||||
#define IDC_BALLISTICACORE 109
|
#define IDC_BALLISTICAKIT 109
|
||||||
#define IDC_MYICON 2
|
#define IDC_MYICON 2
|
||||||
#ifndef IDC_STATIC
|
#ifndef IDC_STATIC
|
||||||
#define IDC_STATIC -1
|
#define IDC_STATIC -1
|
||||||
@ -5,4 +5,4 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "ballistica/config/config_windows_generic.h"
|
#include "ballistica/shared/buildconfig/buildconfig_windows_generic.h"
|
||||||
827
ballisticakit-windows/Headless/BallisticaKitHeadless.vcxproj
Normal file
827
ballisticakit-windows/Headless/BallisticaKitHeadless.vcxproj
Normal file
@ -0,0 +1,827 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
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||||||
|
<ClInclude Include="..\..\src\ballistica\template_fs\python\methods\python_methods_template_fs.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\template_fs\python\template_fs_python.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\template_fs\python\template_fs_python.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\template_fs\template_fs.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\template_fs\template_fs.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_mesh.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_mesh.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_sound.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_sound.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_texture.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\class\python_class_ui_texture.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\class\python_class_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\class\python_class_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\methods\python_methods_ui_v1.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\methods\python_methods_ui_v1.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\python\ui_v1_python.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\python\ui_v1_python.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\support\root_ui.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\support\root_ui.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\ui_v1.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\ui_v1.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\button_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\button_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\check_box_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\check_box_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\column_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\column_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\container_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\container_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\h_scroll_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\h_scroll_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\image_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\image_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\root_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\root_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\row_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\row_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\scroll_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\scroll_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\stack_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\stack_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\text_widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\text_widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\ballistica\ui_v1\widget\widget.cc" />
|
||||||
|
<ClInclude Include="..\..\src\ballistica\ui_v1\widget\widget.h" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceAABB.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceContainer.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceHPoint.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceIndexedTriangle.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceMatrix3x3.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceMatrix4x4.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceOBB.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IcePlane.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IcePoint.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRandom.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRay.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRevisitedRadix.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceSegment.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceTriangle.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceUtils.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_array.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_box.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_plane.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_sphere.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_trimesh.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_kernel.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_quadtreespace.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_sapspace.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_space.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_std.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_transform.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_box.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_ccylinder.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_distance.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_plane.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_ray.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_sphere.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_trimesh.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_util.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_error.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_export-diff.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastdot.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastldlt.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastlsolve.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastltsolve.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_joint.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_lcp.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_mass.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_mat.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_math.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_matrix.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_memory.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_misc.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_obstack.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_quickstep.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_rotation.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_step.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_stepfast.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_timer.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_util.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\Opcode.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_AABBCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_AABBTree.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_BaseModel.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_BoxPruning.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Collider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_LSSCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_MeshInterface.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Model.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_OBBCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_OptimizedTree.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Picking.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_PlanesCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_RayCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_SphereCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_SweepAndPrune.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_TreeBuilders.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_TreeCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_VolumeCollider.cpp" />
|
||||||
|
<ClCompile Include="..\..\src\external\qr_code_generator\QrCode.cpp" />
|
||||||
|
<ClCompile Include="stdafx.cpp">
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||||
|
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||||
|
</ClCompile>
|
||||||
|
<ClInclude Include="stdafx.h" />
|
||||||
|
<ClInclude Include="targetver.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
1970
ballisticakit-windows/Headless/BallisticaKitHeadless.vcxproj.filters
Normal file
1970
ballisticakit-windows/Headless/BallisticaKitHeadless.vcxproj.filters
Normal file
File diff suppressed because it is too large
Load Diff
@ -6,4 +6,4 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "ballistica/config/config_windows_headless.h"
|
#include "ballistica/shared/buildconfig/buildconfig_windows_headless.h"
|
||||||
@ -1 +1,8 @@
|
|||||||
This directory is for high level project configuration.
|
# Ballistica Project Configuration
|
||||||
|
|
||||||
|
This directory contains overall configuration files for the project.
|
||||||
|
|
||||||
|
Noteworthy files:
|
||||||
|
- **projectconfig.json**: Top level settings for the project. Various tools look for values here.
|
||||||
|
- **spinoffconfig.json**: Configures how this project can be spun off into other projects and/or what it inherits from a parent project.
|
||||||
|
- **localconfig.json**: Optional file influencing behavior only at this location. This file should not be stored in git/etc.
|
||||||
|
|||||||
@ -1,54 +0,0 @@
|
|||||||
{
|
|
||||||
"code_source_dirs": [
|
|
||||||
"src/ballistica"
|
|
||||||
],
|
|
||||||
"cpplint_blacklist": [
|
|
||||||
"src/ballistica/generic/json.cc",
|
|
||||||
"src/ballistica/generic/json.h",
|
|
||||||
"src/ballistica/generic/utf8.cc",
|
|
||||||
"src/ballistica/graphics/texture/dds.h",
|
|
||||||
"src/ballistica/graphics/texture/ktx.cc",
|
|
||||||
"src/ballistica/platform/android/android_gl3.h",
|
|
||||||
"src/ballistica/platform/apple/app_delegate.h",
|
|
||||||
"src/ballistica/platform/apple/scripting_bridge_music.h",
|
|
||||||
"src/ballistica/platform/android/utf8/checked.h",
|
|
||||||
"src/ballistica/platform/android/utf8/unchecked.h",
|
|
||||||
"src/ballistica/platform/android/utf8/core.h",
|
|
||||||
"src/ballistica/platform/apple/sdl_main_mac.h",
|
|
||||||
"src/ballistica/platform/oculus/main_rift.cc",
|
|
||||||
"src/ballistica/platform/android/android_gl3.c"
|
|
||||||
],
|
|
||||||
"name": "BallisticaCore",
|
|
||||||
"public": true,
|
|
||||||
"pylint_ignored_untracked_deps": [
|
|
||||||
"__main__",
|
|
||||||
"astroid.modutils",
|
|
||||||
"astroid",
|
|
||||||
"pylint.lint",
|
|
||||||
"pytest",
|
|
||||||
"pytz",
|
|
||||||
"yaml",
|
|
||||||
"requests",
|
|
||||||
"typing_extensions",
|
|
||||||
"cpplint",
|
|
||||||
"ansiwrap",
|
|
||||||
"filelock",
|
|
||||||
"Cocoa",
|
|
||||||
"pdoc",
|
|
||||||
"certifi",
|
|
||||||
"psutil"
|
|
||||||
],
|
|
||||||
"python_paths": [
|
|
||||||
"assets/src/ba_data/python",
|
|
||||||
"src/meta",
|
|
||||||
"tools"
|
|
||||||
],
|
|
||||||
"python_source_dirs": [
|
|
||||||
"assets/src/ba_data/python",
|
|
||||||
"assets/src/server",
|
|
||||||
"assets/src/workspace",
|
|
||||||
"src/meta",
|
|
||||||
"tools",
|
|
||||||
"tests"
|
|
||||||
]
|
|
||||||
}
|
|
||||||
5
config/featuresets/README.md
Normal file
5
config/featuresets/README.md
Normal file
@ -0,0 +1,5 @@
|
|||||||
|
# Ballistica Feature Sets
|
||||||
|
|
||||||
|
This directory contains a config file for each feature-set in the project.
|
||||||
|
Feature sets are high level subsets of an engine or app which can be easily
|
||||||
|
added, removed, duplicated, etc.
|
||||||
15
config/featuresets/featureset_base.py
Normal file
15
config/featuresets/featureset_base.py
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
# pylint: disable=missing-docstring, invalid-name
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
# This file is exec'ed by the spinoff system, allowing us to define
|
||||||
|
# values and behavior for this feature-set here in a way that can be
|
||||||
|
# type-checked alongside other project Python code.
|
||||||
|
|
||||||
|
from batools.featureset import FeatureSet
|
||||||
|
|
||||||
|
# Grab the FeatureSet we should apply to.
|
||||||
|
fset = FeatureSet.get_active()
|
||||||
|
|
||||||
|
fset.requirements = {'core'}
|
||||||
15
config/featuresets/featureset_classic.py
Normal file
15
config/featuresets/featureset_classic.py
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
# pylint: disable=missing-docstring, invalid-name
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
# This file is exec'ed by the spinoff system, allowing us to define
|
||||||
|
# values and behavior for this feature-set here in a way that can be
|
||||||
|
# type-checked alongside other project Python code.
|
||||||
|
|
||||||
|
from batools.featureset import FeatureSet
|
||||||
|
|
||||||
|
# Grab the FeatureSet we should apply to.
|
||||||
|
fset = FeatureSet.get_active()
|
||||||
|
|
||||||
|
fset.requirements = {'base', 'scene_v1', 'ui_v1'}
|
||||||
25
config/featuresets/featureset_core.py
Normal file
25
config/featuresets/featureset_core.py
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
# pylint: disable=missing-docstring, invalid-name
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
# This file is exec'ed by the spinoff system, allowing us to define
|
||||||
|
# values and behavior for this feature-set here in a way that can be
|
||||||
|
# type-checked alongside other project Python code.
|
||||||
|
|
||||||
|
from batools.featureset import FeatureSet
|
||||||
|
|
||||||
|
# Grab the FeatureSet we should apply to.
|
||||||
|
fset = FeatureSet.get_active()
|
||||||
|
|
||||||
|
fset.requirements = set()
|
||||||
|
|
||||||
|
fset.has_native_python_module = False
|
||||||
|
|
||||||
|
# Bits of code we're using that don't conform to our feature-set based
|
||||||
|
# namespace scheme.
|
||||||
|
fset.cpp_namespace_check_disable_files = {
|
||||||
|
'src/ballistica/core/platform/android/utf8/checked.h',
|
||||||
|
'src/ballistica/core/platform/android/utf8/unchecked.h',
|
||||||
|
'src/ballistica/core/platform/android/utf8/core.h',
|
||||||
|
}
|
||||||
16
config/featuresets/featureset_plus.py
Normal file
16
config/featuresets/featureset_plus.py
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
# pylint: disable=missing-docstring, invalid-name
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
# This file is exec'ed by the spinoff system, allowing us to define
|
||||||
|
# values and behavior for this feature-set here in a way that can be
|
||||||
|
# type-checked alongside other project Python code.
|
||||||
|
|
||||||
|
from batools.featureset import FeatureSet
|
||||||
|
|
||||||
|
# Grab the FeatureSet we should apply to.
|
||||||
|
fset = FeatureSet.get_active()
|
||||||
|
|
||||||
|
fset.requirements = {'base'}
|
||||||
|
fset.internal = True
|
||||||
15
config/featuresets/featureset_scene_v1.py
Normal file
15
config/featuresets/featureset_scene_v1.py
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
# pylint: disable=missing-docstring, invalid-name
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
# This file is exec'ed by the spinoff system, allowing us to define
|
||||||
|
# values and behavior for this feature-set here in a way that can be
|
||||||
|
# type-checked alongside other project Python code.
|
||||||
|
|
||||||
|
from batools.featureset import FeatureSet
|
||||||
|
|
||||||
|
# Grab the FeatureSet we should apply to.
|
||||||
|
fset = FeatureSet.get_active()
|
||||||
|
|
||||||
|
fset.requirements = {'base'}
|
||||||
15
config/featuresets/featureset_template_fs.py
Normal file
15
config/featuresets/featureset_template_fs.py
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
# pylint: disable=missing-docstring, invalid-name
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
# This file is exec'ed by the spinoff system, allowing us to define
|
||||||
|
# values and behavior for this feature-set here in a way that can be
|
||||||
|
# type-checked alongside other project Python code.
|
||||||
|
|
||||||
|
from batools.featureset import FeatureSet
|
||||||
|
|
||||||
|
# Grab the FeatureSet we should apply to.
|
||||||
|
fset = FeatureSet.get_active()
|
||||||
|
|
||||||
|
fset.requirements = {'base'}
|
||||||
18
config/featuresets/featureset_ui_v1.py
Normal file
18
config/featuresets/featureset_ui_v1.py
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
# pylint: disable=missing-docstring, invalid-name
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
# This file is exec'ed by the spinoff system, allowing us to define
|
||||||
|
# values and behavior for this feature-set here in a way that can be
|
||||||
|
# type-checked alongside other project Python code.
|
||||||
|
|
||||||
|
from batools.featureset import FeatureSet
|
||||||
|
|
||||||
|
# Grab the FeatureSet we should apply to.
|
||||||
|
fset = FeatureSet.get_active()
|
||||||
|
|
||||||
|
fset.requirements = {'base'}
|
||||||
|
|
||||||
|
# We'd prefer our name's title form to be 'UI V1', not the default 'Ui V1'.
|
||||||
|
fset.name_title = 'UI V1'
|
||||||
59
config/projectconfig.json
Normal file
59
config/projectconfig.json
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
{
|
||||||
|
"code_source_dirs": [
|
||||||
|
"src/ballistica"
|
||||||
|
],
|
||||||
|
"cpplint_blacklist": [
|
||||||
|
"src/ballistica/shared/generic/json.cc",
|
||||||
|
"src/ballistica/shared/generic/json.h",
|
||||||
|
"src/ballistica/shared/generic/utf8.cc",
|
||||||
|
"src/ballistica/base/graphics/texture/dds.h",
|
||||||
|
"src/ballistica/base/graphics/texture/ktx.cc",
|
||||||
|
"src/ballistica/core/platform/android/android_gl3.h",
|
||||||
|
"src/ballistica/core/platform/apple/app_delegate.h",
|
||||||
|
"src/ballistica/core/platform/apple/scripting_bridge_music.h",
|
||||||
|
"src/ballistica/core/platform/android/utf8/checked.h",
|
||||||
|
"src/ballistica/core/platform/android/utf8/unchecked.h",
|
||||||
|
"src/ballistica/core/platform/android/utf8/core.h",
|
||||||
|
"src/ballistica/core/platform/apple/sdl_main_mac.h",
|
||||||
|
"src/ballistica/base/platform/oculus/main_rift.cc",
|
||||||
|
"src/ballistica/core/platform/android/android_gl3.c"
|
||||||
|
],
|
||||||
|
"name": "BallisticaKit",
|
||||||
|
"public": true,
|
||||||
|
"pylint_ignored_untracked_deps": [
|
||||||
|
"__main__",
|
||||||
|
"astroid.modutils",
|
||||||
|
"astroid",
|
||||||
|
"pylint.lint",
|
||||||
|
"pytest",
|
||||||
|
"pytz",
|
||||||
|
"yaml",
|
||||||
|
"requests",
|
||||||
|
"typing_extensions",
|
||||||
|
"cpplint",
|
||||||
|
"ansiwrap",
|
||||||
|
"filelock",
|
||||||
|
"Cocoa",
|
||||||
|
"pdoc",
|
||||||
|
"certifi",
|
||||||
|
"psutil",
|
||||||
|
"pbxproj.XcodeProject",
|
||||||
|
"pbxproj.pbxextensions",
|
||||||
|
"openstep_parser"
|
||||||
|
],
|
||||||
|
"python_paths": [
|
||||||
|
"src/assets/ba_data/python",
|
||||||
|
"build/dummymodules",
|
||||||
|
"src/meta",
|
||||||
|
"tools"
|
||||||
|
],
|
||||||
|
"python_source_dirs": [
|
||||||
|
"src/assets/ba_data/python",
|
||||||
|
"src/assets/server",
|
||||||
|
"src/assets/workspace",
|
||||||
|
"src/meta",
|
||||||
|
"tools",
|
||||||
|
"tests",
|
||||||
|
"config"
|
||||||
|
]
|
||||||
|
}
|
||||||
284
config/spinoffconfig.py
Normal file
284
config/spinoffconfig.py
Normal file
@ -0,0 +1,284 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
# pylint: disable=missing-docstring, invalid-name
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
# This file is exec'ed by tools/spinoff, allowing us to customize
|
||||||
|
# how this src project gits filtered into dst projects.
|
||||||
|
|
||||||
|
from batools.spinoff import SpinoffContext
|
||||||
|
|
||||||
|
# Grab the context we should apply to.
|
||||||
|
ctx = SpinoffContext.get_active()
|
||||||
|
|
||||||
|
# As a src project, we set up a baseline set of rules based on what
|
||||||
|
# we contain. The dst project config (exec'ed after us) is then free
|
||||||
|
# to override based on what they want of ours or what they add
|
||||||
|
# themselves.
|
||||||
|
|
||||||
|
# Any files/dirs with these base names will be ignored by spinoff
|
||||||
|
# on both src and dst.
|
||||||
|
ctx.ignore_names = {
|
||||||
|
'__pycache__',
|
||||||
|
'.git',
|
||||||
|
'.mypy_cache',
|
||||||
|
}
|
||||||
|
|
||||||
|
# Special set of paths managed by spinoff but ALSO stored in git in
|
||||||
|
# the dst project. This is for bare minimum stuff needed to be always
|
||||||
|
# present in dst for bootstrapping, indexing by github, etc). Changes
|
||||||
|
# to these files in dst will be silently and happily overwritten by
|
||||||
|
# spinoff, so tread carefully.
|
||||||
|
ctx.git_mirrored_paths = {
|
||||||
|
'.gitignore',
|
||||||
|
'.gitattributes',
|
||||||
|
'README.md',
|
||||||
|
'config/jenkins',
|
||||||
|
}
|
||||||
|
|
||||||
|
# File names that can be quietly ignored or cleared out when found.
|
||||||
|
# This should encompass things like .DS_Store files created by the
|
||||||
|
# Mac Finder when browsing directories. This helps spinoff remove
|
||||||
|
# empty directories when doing a 'clean', etc.
|
||||||
|
ctx.cruft_file_names = {'.DS_Store'}
|
||||||
|
|
||||||
|
# These paths in the src project will be skipped over during updates and
|
||||||
|
# not synced into the dst project. The dst project can use this to
|
||||||
|
# trim out parts of the src project that it doesn't want or that it
|
||||||
|
# intends to 'override' with its own versions.
|
||||||
|
ctx.src_omit_paths = {
|
||||||
|
'.gitignore',
|
||||||
|
'config/spinoffconfig.py',
|
||||||
|
'ballisticakit-android/build',
|
||||||
|
'tools/spinoff',
|
||||||
|
'.editorconfig',
|
||||||
|
}
|
||||||
|
|
||||||
|
# Use this to 'carve out' directories or exact file paths which will be
|
||||||
|
# git-managed on dst. By default, spinoff will consider dirs containing
|
||||||
|
# the files it syncs from src as 'spinoff-managed'; it will set them as
|
||||||
|
# git-ignored and will complain if any files appear in them that it does
|
||||||
|
# not manage itself (to prevent accidentally doing work in such places).
|
||||||
|
# Note that adding a dir to src_write_paths does not prevent files
|
||||||
|
# within it from being synced by spinoff; it just means that each of
|
||||||
|
# those individual spinoff-managed files will have their own gitignore
|
||||||
|
# entry since there is no longer one covering the whole dir. So to keep
|
||||||
|
# things tidy, carve out the minimal set of exact file/dir paths that you
|
||||||
|
# need.
|
||||||
|
ctx.src_write_paths = {
|
||||||
|
'tools/spinoff',
|
||||||
|
'config/spinoffconfig.py',
|
||||||
|
}
|
||||||
|
|
||||||
|
# Normally spinoff errors if it finds any files in its managed dirs
|
||||||
|
# that it did not put there. This is to prevent accidentally working
|
||||||
|
# in these parts of a dst project; since these sections are git-ignored,
|
||||||
|
# git itself won't raise any warnings in such cases and it would be easy
|
||||||
|
# to accidentally lose work otherwise.
|
||||||
|
# This list can be used to suppress spinoff's errors for specific
|
||||||
|
# locations. This is generally used to allow build output or other
|
||||||
|
# dynamically generated files to exist within spinoff-managed
|
||||||
|
# directories. It is possible to use src_write_paths for such purposes,
|
||||||
|
# but this has the side-effect of greatly complicating the dst
|
||||||
|
# project's gitignore list; selectively marking a few dirs as
|
||||||
|
# unchecked makes for a cleaner setup. Just be careful to not set
|
||||||
|
# excessively broad regions as unchecked; you don't want to mask
|
||||||
|
# actual useful error messages.
|
||||||
|
ctx.src_unchecked_paths = {
|
||||||
|
'src/ballistica/mgen',
|
||||||
|
'src/ballistica/*/mgen',
|
||||||
|
'src/assets/ba_data/python/*/_mgen',
|
||||||
|
'src/meta/*/mgen',
|
||||||
|
'ballisticakit-cmake/.clang-format',
|
||||||
|
'ballisticakit-android/BallisticaKit/src/cardboard/res',
|
||||||
|
'ballisticakit-windows/*/BallisticaKit.ico',
|
||||||
|
'ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets',
|
||||||
|
'ballisticakit-android/BallisticaKit/src/*/res',
|
||||||
|
'ballisticakit-android/BallisticaKit/src/*/assets',
|
||||||
|
}
|
||||||
|
|
||||||
|
# Files at or under these paths are considered 'project' files.
|
||||||
|
# These files are synced after all other files and go through
|
||||||
|
# batools.project.Updater class as part of their filtering.
|
||||||
|
# This allows them to update themselves in the same way as they
|
||||||
|
# do when running 'make update' for the project; adding the final
|
||||||
|
# filtered set of project source files to themself, etc.
|
||||||
|
ctx.project_file_paths = set()
|
||||||
|
|
||||||
|
# Everything actually synced into dst will use the following filter rules:
|
||||||
|
|
||||||
|
# If files are 'filtered' it means they will have all instances
|
||||||
|
# of BallisticaKit in their names and contents replaced with their
|
||||||
|
# project name. Other custom filtering can also be applied. Obviously
|
||||||
|
# filtering should not be run on certain files (binary data, etc.)
|
||||||
|
# and disabling it where not needed can improve efficiency and make
|
||||||
|
# backporting easier (editing spinoff-managed files in dst and getting
|
||||||
|
# those changes back into src).
|
||||||
|
|
||||||
|
# Anything under these dirs WILL be filtered.
|
||||||
|
ctx.filter_dirs = {
|
||||||
|
'ballisticakit-cmake',
|
||||||
|
'ballisticakit-xcode/BallisticaKit.xcodeproj',
|
||||||
|
'ballisticakit-ios.xcodeproj',
|
||||||
|
'ballisticakit-mac.xcodeproj',
|
||||||
|
'config',
|
||||||
|
'src/assets/pdoc',
|
||||||
|
}
|
||||||
|
|
||||||
|
# ELSE anything under these dirs will NOT be filtered.
|
||||||
|
ctx.no_filter_dirs = {
|
||||||
|
'src/external',
|
||||||
|
'src/assets/pylib-android',
|
||||||
|
'src/assets/pylib-apple',
|
||||||
|
'src/assets/ba_data/python-site-packages',
|
||||||
|
'src/assets/windows',
|
||||||
|
}
|
||||||
|
|
||||||
|
# ELSE files matching these exact base names WILL be filtered
|
||||||
|
# (so FOO matches a/b/FOO as well as just FOO).
|
||||||
|
ctx.filter_file_names = {
|
||||||
|
'Makefile',
|
||||||
|
'.gitignore',
|
||||||
|
'.gitattributes',
|
||||||
|
'README',
|
||||||
|
'README.md',
|
||||||
|
'bootstrap',
|
||||||
|
'configure',
|
||||||
|
'Makefile.am',
|
||||||
|
'Makefile.in',
|
||||||
|
'Jenkinsfile',
|
||||||
|
'assets_phase_android',
|
||||||
|
'testfoo.py',
|
||||||
|
'testfoo2.py',
|
||||||
|
'assets_phase_xcode',
|
||||||
|
'ballistica_maya_tools.mel',
|
||||||
|
'check_python_syntax',
|
||||||
|
'compile_python_files',
|
||||||
|
'pcommand',
|
||||||
|
'vmshell',
|
||||||
|
'cloudshell',
|
||||||
|
'BUCK',
|
||||||
|
'BUCK_WIN',
|
||||||
|
'upgrade_vms',
|
||||||
|
'flycheck-dir-locals.el',
|
||||||
|
'.projectile',
|
||||||
|
'.editorconfig',
|
||||||
|
'LICENSE',
|
||||||
|
'cloudtool',
|
||||||
|
'bacloud',
|
||||||
|
'config_template.yaml',
|
||||||
|
}
|
||||||
|
|
||||||
|
# ELSE files matching these exact base names will NOT be filtered.
|
||||||
|
ctx.no_filter_file_names = {
|
||||||
|
'PVRTexToolCLI',
|
||||||
|
'composite',
|
||||||
|
'etcpack',
|
||||||
|
'astcenc',
|
||||||
|
'convert',
|
||||||
|
'make_bob',
|
||||||
|
'nvcompress',
|
||||||
|
'INSTALL',
|
||||||
|
'install-sh',
|
||||||
|
'LICENSE.txt',
|
||||||
|
'gradlew',
|
||||||
|
'.style.yapf',
|
||||||
|
'.clang-format',
|
||||||
|
'.pylintrc',
|
||||||
|
'CPPLINT.cfg',
|
||||||
|
'.mypy.ini',
|
||||||
|
'._ba_sources_hash',
|
||||||
|
'._baplus_sources_hash',
|
||||||
|
'._bascenev1_sources_hash',
|
||||||
|
'._bauiv1_sources_hash',
|
||||||
|
}
|
||||||
|
|
||||||
|
# ELSE files with these extensions WILL be filtered.
|
||||||
|
ctx.filter_file_extensions = {
|
||||||
|
'.py',
|
||||||
|
'.md',
|
||||||
|
'.cpp',
|
||||||
|
'.cc',
|
||||||
|
'.c',
|
||||||
|
'.h',
|
||||||
|
'.m',
|
||||||
|
'.mm',
|
||||||
|
'.metal',
|
||||||
|
'.swift',
|
||||||
|
'.storyboard',
|
||||||
|
'.pbxproj',
|
||||||
|
'.xcworkspacedata',
|
||||||
|
'.xcscheme',
|
||||||
|
'.bat',
|
||||||
|
'.entitlements',
|
||||||
|
'.json',
|
||||||
|
'.plist',
|
||||||
|
'.strings',
|
||||||
|
'.ac',
|
||||||
|
'.m4',
|
||||||
|
'.txt',
|
||||||
|
'.settings',
|
||||||
|
'.in',
|
||||||
|
'.props',
|
||||||
|
'.html',
|
||||||
|
'.cmake',
|
||||||
|
'.sh',
|
||||||
|
'.sln',
|
||||||
|
'.vcxproj',
|
||||||
|
'.cmd',
|
||||||
|
'.hlsl',
|
||||||
|
'.gradle',
|
||||||
|
'.xml',
|
||||||
|
'.java',
|
||||||
|
'.kt',
|
||||||
|
'.pro',
|
||||||
|
'.aidl',
|
||||||
|
'.iml',
|
||||||
|
'.properties',
|
||||||
|
'.rc',
|
||||||
|
'.mk',
|
||||||
|
'.r',
|
||||||
|
'.frag',
|
||||||
|
'.vert',
|
||||||
|
'.xcsettings',
|
||||||
|
'.filters',
|
||||||
|
}
|
||||||
|
|
||||||
|
# ELSE files with these extensions will NOT be filtered.
|
||||||
|
ctx.no_filter_file_extensions = {
|
||||||
|
'.png',
|
||||||
|
'.exe',
|
||||||
|
'.psd',
|
||||||
|
'.obj',
|
||||||
|
'.wav',
|
||||||
|
'.fdata',
|
||||||
|
'.icns',
|
||||||
|
'.ico',
|
||||||
|
'.lib',
|
||||||
|
'.dll',
|
||||||
|
'.dc',
|
||||||
|
'.generated',
|
||||||
|
'.default',
|
||||||
|
'.minimal',
|
||||||
|
'.spec',
|
||||||
|
'.x',
|
||||||
|
'.pl',
|
||||||
|
'.nib',
|
||||||
|
'.Porting',
|
||||||
|
'.touch',
|
||||||
|
'.MacOSX',
|
||||||
|
'.ds',
|
||||||
|
'.WinCE',
|
||||||
|
'.hgignore',
|
||||||
|
'.inl',
|
||||||
|
'.man',
|
||||||
|
'.BIN',
|
||||||
|
'.bin',
|
||||||
|
'.pyd',
|
||||||
|
'.jar',
|
||||||
|
'.aar',
|
||||||
|
'.zip',
|
||||||
|
'.keystore',
|
||||||
|
'.bmp',
|
||||||
|
'.pem',
|
||||||
|
}
|
||||||
@ -1,3 +1,5 @@
|
|||||||
|
# Ballistica Tool Config Source
|
||||||
|
|
||||||
These configs can be installed via 'make prereqs' in the project root.
|
These configs can be installed via 'make prereqs' in the project root.
|
||||||
(this should automatically happen as part of other targets such as 'make check')
|
(this should automatically happen as part of other targets such as 'make check')
|
||||||
|
|
||||||
@ -7,3 +7,7 @@ DerivePointerAlignment: false
|
|||||||
|
|
||||||
# want +, -, etc at beginning of split lines
|
# want +, -, etc at beginning of split lines
|
||||||
BreakBeforeBinaryOperators: NonAssignment
|
BreakBeforeBinaryOperators: NonAssignment
|
||||||
|
|
||||||
|
# Testing; kinda looks cramped without space but function-call type
|
||||||
|
# initializations look odd *with* space. Guess I'll leave default for now.
|
||||||
|
# SpaceBeforeCpp11BracedList: true
|
||||||
|
|||||||
@ -6,7 +6,7 @@
|
|||||||
|
|
||||||
|
|
||||||
(python-mode (jedi:server-args . ("--sys-path" "__EFRO_PROJECT_ROOT__/tools"
|
(python-mode (jedi:server-args . ("--sys-path" "__EFRO_PROJECT_ROOT__/tools"
|
||||||
"--sys-path" "__EFRO_PROJECT_ROOT__/assets/src/ba_data/python"))
|
"--sys-path" "__EFRO_PROJECT_ROOT__/src/assets/ba_data/python"))
|
||||||
(python-black-extra-args . __PYTHON_BLACK_EXTRA_ARGS__))
|
(python-black-extra-args . __PYTHON_BLACK_EXTRA_ARGS__))
|
||||||
|
|
||||||
;; Shorter name in projectile status bar to save valuable space.
|
;; Shorter name in projectile status bar to save valuable space.
|
||||||
@ -19,8 +19,8 @@
|
|||||||
(nil . ((projectile-globally-ignored-directories . ("docs"
|
(nil . ((projectile-globally-ignored-directories . ("docs"
|
||||||
"submodules"
|
"submodules"
|
||||||
"src/external"
|
"src/external"
|
||||||
"assets/src/pylib-android"
|
"src/assets/pylib-android"
|
||||||
"assets/src/pylib-apple"
|
"src/assets/pylib-apple"
|
||||||
"assets/src/windows"))))
|
"src/assets/windows"))))
|
||||||
|
|
||||||
)
|
)
|
||||||
|
|||||||
@ -13,12 +13,13 @@ root = true
|
|||||||
end_of_line = lf
|
end_of_line = lf
|
||||||
trim_trailing_whitespace = true
|
trim_trailing_whitespace = true
|
||||||
insert_final_newline = true
|
insert_final_newline = true
|
||||||
|
max_line_length = 80
|
||||||
|
|
||||||
# Python overrides.
|
# Python overrides.
|
||||||
[*.py]
|
[*.py]
|
||||||
indent_style = space
|
indent_style = space
|
||||||
indent_size = 4
|
indent_size = 4
|
||||||
max_line_length = 79
|
max_line_length = 80
|
||||||
charset = utf-8
|
charset = utf-8
|
||||||
|
|
||||||
# Makefile overrides.
|
# Makefile overrides.
|
||||||
|
|||||||
@ -1,19 +1,8 @@
|
|||||||
[mypy]
|
[mypy]
|
||||||
mypy_path = __EFRO_PROJECT_ROOT__/tools:__EFRO_PROJECT_ROOT__/assets/src/ba_data/python
|
mypy_path = __EFRO_PYTHON_PATHS__
|
||||||
|
|
||||||
__EFRO_MYPY_STANDARD_SETTINGS__
|
__EFRO_MYPY_STANDARD_SETTINGS__
|
||||||
|
|
||||||
# We have mypy alert us if we use any vars that have been imported
|
|
||||||
# by other modules; we want to import everything directly from its
|
|
||||||
# source. However there are some modules that are explicitly exist
|
|
||||||
# to reexport things, so let's let those pass.
|
|
||||||
# (we could also set __all__ in those modules, but that's a lot of
|
|
||||||
# repeating ourself)
|
|
||||||
[mypy-ba]
|
|
||||||
no_implicit_reexport = False
|
|
||||||
[mypy-ba.internal]
|
|
||||||
no_implicit_reexport = False
|
|
||||||
|
|
||||||
[mypy-psutil]
|
[mypy-psutil]
|
||||||
ignore_missing_imports = True
|
ignore_missing_imports = True
|
||||||
|
|
||||||
@ -41,3 +30,9 @@ disallow_any_unimported = False
|
|||||||
[mypy-pdoc]
|
[mypy-pdoc]
|
||||||
ignore_missing_imports = True
|
ignore_missing_imports = True
|
||||||
|
|
||||||
|
[mypy-pbxproj.*]
|
||||||
|
ignore_missing_imports = True
|
||||||
|
|
||||||
|
[mypy-openstep_parser.*]
|
||||||
|
ignore_missing_imports = True
|
||||||
|
|
||||||
|
|||||||
@ -1,29 +0,0 @@
|
|||||||
# Released under the MIT License. See LICENSE for details.
|
|
||||||
|
|
||||||
all: resources
|
|
||||||
|
|
||||||
# This section is generated by batools.resourcesmakefile; do not edit by hand.
|
|
||||||
# __AUTOGENERATED_PUBLIC_BEGIN__
|
|
||||||
# __AUTOGENERATED_PUBLIC_END__
|
|
||||||
|
|
||||||
|
|
||||||
# This section is generated by batools.resourcesmakefile; do not edit by hand.
|
|
||||||
# __AUTOGENERATED_PRIVATE_BEGIN__
|
|
||||||
|
|
||||||
resources: \
|
|
||||||
../ballisticacore-windows/Generic/BallisticaCore.ico
|
|
||||||
|
|
||||||
clean: clean-private
|
|
||||||
|
|
||||||
clean-private:
|
|
||||||
rm -f "../ballisticacore-windows/Generic/BallisticaCore.ico"
|
|
||||||
|
|
||||||
../ballisticacore-windows/Generic/BallisticaCore.ico : ../.efrocachemap
|
|
||||||
@cd .. && tools/pcommand efrocache_get resources/$@
|
|
||||||
|
|
||||||
efrocache-list:
|
|
||||||
@echo "../ballisticacore-windows/Generic/BallisticaCore.ico"
|
|
||||||
|
|
||||||
efrocache-build: resources
|
|
||||||
|
|
||||||
# __AUTOGENERATED_PRIVATE_END__
|
|
||||||
10
src/README.md
Normal file
10
src/README.md
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
# Ballistica Source
|
||||||
|
|
||||||
|
(Mostly) everything contributing to Ballistica builds lives here.
|
||||||
|
|
||||||
|
### Noteworthy Bits:
|
||||||
|
|
||||||
|
- [assets/ba_data/python](assets/ba_data/python): Where most Python code going
|
||||||
|
in to the app lives.
|
||||||
|
- [ballistica](ballistica): Where the native (C++, etc.) layer of the app lives.
|
||||||
|
- [meta](meta): Code used to generate other code (metaprogramming).
|
||||||
File diff suppressed because it is too large
Load Diff
594
src/assets/.asset_manifest_public.json
Normal file
594
src/assets/.asset_manifest_public.json
Normal file
@ -0,0 +1,594 @@
|
|||||||
|
[
|
||||||
|
"ba_data/python/__pycache__/baenv.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__init__.py",
|
||||||
|
"ba_data/python/babase/__pycache__/__init__.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_accountv2.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_app.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_appcomponent.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_appconfig.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_apputils.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_assetmanager.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_asyncio.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_cloud.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_error.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_general.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_hooks.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_keyboard.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_language.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_login.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_math.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_meta.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_net.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_plugin.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_text.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/_workspace.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/__pycache__/internal.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/_accountv2.py",
|
||||||
|
"ba_data/python/babase/_app.py",
|
||||||
|
"ba_data/python/babase/_appcomponent.py",
|
||||||
|
"ba_data/python/babase/_appconfig.py",
|
||||||
|
"ba_data/python/babase/_apputils.py",
|
||||||
|
"ba_data/python/babase/_assetmanager.py",
|
||||||
|
"ba_data/python/babase/_asyncio.py",
|
||||||
|
"ba_data/python/babase/_cloud.py",
|
||||||
|
"ba_data/python/babase/_error.py",
|
||||||
|
"ba_data/python/babase/_general.py",
|
||||||
|
"ba_data/python/babase/_hooks.py",
|
||||||
|
"ba_data/python/babase/_keyboard.py",
|
||||||
|
"ba_data/python/babase/_language.py",
|
||||||
|
"ba_data/python/babase/_login.py",
|
||||||
|
"ba_data/python/babase/_math.py",
|
||||||
|
"ba_data/python/babase/_meta.py",
|
||||||
|
"ba_data/python/babase/_mgen/__init__.py",
|
||||||
|
"ba_data/python/babase/_mgen/__pycache__/__init__.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/_mgen/__pycache__/enums.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/babase/_mgen/enums.py",
|
||||||
|
"ba_data/python/babase/_net.py",
|
||||||
|
"ba_data/python/babase/_plugin.py",
|
||||||
|
"ba_data/python/babase/_text.py",
|
||||||
|
"ba_data/python/babase/_workspace.py",
|
||||||
|
"ba_data/python/babase/internal.py",
|
||||||
|
"ba_data/python/baclassic/__init__.py",
|
||||||
|
"ba_data/python/baclassic/__pycache__/__init__.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_accountv1.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_achievement.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_ads.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_analytics.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_appdelegate.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_benchmark.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_campaign.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_input.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_level.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_lobby.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_music.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_net.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_profile.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_servermode.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_store.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_subsystem.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_tips.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_tournament.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/_ui.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/macmusicapp.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/__pycache__/osmusic.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baclassic/_accountv1.py",
|
||||||
|
"ba_data/python/baclassic/_achievement.py",
|
||||||
|
"ba_data/python/baclassic/_ads.py",
|
||||||
|
"ba_data/python/baclassic/_analytics.py",
|
||||||
|
"ba_data/python/baclassic/_appdelegate.py",
|
||||||
|
"ba_data/python/baclassic/_benchmark.py",
|
||||||
|
"ba_data/python/baclassic/_campaign.py",
|
||||||
|
"ba_data/python/baclassic/_input.py",
|
||||||
|
"ba_data/python/baclassic/_level.py",
|
||||||
|
"ba_data/python/baclassic/_lobby.py",
|
||||||
|
"ba_data/python/baclassic/_music.py",
|
||||||
|
"ba_data/python/baclassic/_net.py",
|
||||||
|
"ba_data/python/baclassic/_profile.py",
|
||||||
|
"ba_data/python/baclassic/_servermode.py",
|
||||||
|
"ba_data/python/baclassic/_store.py",
|
||||||
|
"ba_data/python/baclassic/_subsystem.py",
|
||||||
|
"ba_data/python/baclassic/_tips.py",
|
||||||
|
"ba_data/python/baclassic/_tournament.py",
|
||||||
|
"ba_data/python/baclassic/_ui.py",
|
||||||
|
"ba_data/python/baclassic/macmusicapp.py",
|
||||||
|
"ba_data/python/baclassic/osmusic.py",
|
||||||
|
"ba_data/python/bacommon/__init__.py",
|
||||||
|
"ba_data/python/bacommon/__pycache__/__init__.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/__pycache__/assets.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/__pycache__/bacloud.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/__pycache__/build.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/__pycache__/cloud.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/__pycache__/login.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/__pycache__/net.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/__pycache__/servermanager.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/__pycache__/transfer.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bacommon/assets.py",
|
||||||
|
"ba_data/python/bacommon/bacloud.py",
|
||||||
|
"ba_data/python/bacommon/build.py",
|
||||||
|
"ba_data/python/bacommon/cloud.py",
|
||||||
|
"ba_data/python/bacommon/login.py",
|
||||||
|
"ba_data/python/bacommon/net.py",
|
||||||
|
"ba_data/python/bacommon/servermanager.py",
|
||||||
|
"ba_data/python/bacommon/transfer.py",
|
||||||
|
"ba_data/python/baenv.py",
|
||||||
|
"ba_data/python/baplus/__init__.py",
|
||||||
|
"ba_data/python/baplus/__pycache__/__init__.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baplus/__pycache__/_hooks.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baplus/__pycache__/_subsystem.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/baplus/_hooks.py",
|
||||||
|
"ba_data/python/baplus/_subsystem.py",
|
||||||
|
"ba_data/python/bascenev1/__init__.py",
|
||||||
|
"ba_data/python/bascenev1/__pycache__/__init__.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bascenev1/__pycache__/_activity.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bascenev1/__pycache__/_activitytypes.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/bascenev1/__pycache__/_actor.cpython-311.opt-1.pyc",
|
||||||
|
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||||||
|
"ba_data/python/efro/__pycache__/call.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/__pycache__/cloudshell.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/__pycache__/debug.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/__pycache__/error.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/__pycache__/log.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/__pycache__/rpc.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/__pycache__/terminal.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/__pycache__/util.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/call.py",
|
||||||
|
"ba_data/python/efro/cloudshell.py",
|
||||||
|
"ba_data/python/efro/dataclassio/__init__.py",
|
||||||
|
"ba_data/python/efro/dataclassio/__pycache__/__init__.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/dataclassio/__pycache__/_api.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/dataclassio/__pycache__/_base.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/dataclassio/__pycache__/_inputter.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/dataclassio/__pycache__/_outputter.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/dataclassio/__pycache__/_pathcapture.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/dataclassio/__pycache__/_prep.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/dataclassio/__pycache__/extras.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/dataclassio/_api.py",
|
||||||
|
"ba_data/python/efro/dataclassio/_base.py",
|
||||||
|
"ba_data/python/efro/dataclassio/_inputter.py",
|
||||||
|
"ba_data/python/efro/dataclassio/_outputter.py",
|
||||||
|
"ba_data/python/efro/dataclassio/_pathcapture.py",
|
||||||
|
"ba_data/python/efro/dataclassio/_prep.py",
|
||||||
|
"ba_data/python/efro/dataclassio/extras.py",
|
||||||
|
"ba_data/python/efro/debug.py",
|
||||||
|
"ba_data/python/efro/error.py",
|
||||||
|
"ba_data/python/efro/log.py",
|
||||||
|
"ba_data/python/efro/message/__init__.py",
|
||||||
|
"ba_data/python/efro/message/__pycache__/__init__.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/message/__pycache__/_message.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/message/__pycache__/_module.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/message/__pycache__/_protocol.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/message/__pycache__/_receiver.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/message/__pycache__/_sender.cpython-311.opt-1.pyc",
|
||||||
|
"ba_data/python/efro/message/_message.py",
|
||||||
|
"ba_data/python/efro/message/_module.py",
|
||||||
|
"ba_data/python/efro/message/_protocol.py",
|
||||||
|
"ba_data/python/efro/message/_receiver.py",
|
||||||
|
"ba_data/python/efro/message/_sender.py",
|
||||||
|
"ba_data/python/efro/rpc.py",
|
||||||
|
"ba_data/python/efro/terminal.py",
|
||||||
|
"ba_data/python/efro/util.py",
|
||||||
|
"server/__pycache__/ballisticakit_server.cpython-311.opt-1.pyc",
|
||||||
|
"server/ballisticakit_server.py"
|
||||||
|
]
|
||||||
7505
src/assets/Makefile
Normal file
7505
src/assets/Makefile
Normal file
File diff suppressed because it is too large
Load Diff
4
src/assets/README.md
Normal file
4
src/assets/README.md
Normal file
@ -0,0 +1,4 @@
|
|||||||
|
# Ballistica Assets
|
||||||
|
|
||||||
|
This directory contains sources used to build bundled scripts, models,
|
||||||
|
textures, etc.
|
||||||
184
src/assets/ba_data/python/babase/__init__.py
Normal file
184
src/assets/ba_data/python/babase/__init__.py
Normal file
@ -0,0 +1,184 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
"""The public face of Ballistica.
|
||||||
|
|
||||||
|
This top level module is a collection of most commonly used functionality.
|
||||||
|
For many modding purposes, the bits exposed here are all you'll need.
|
||||||
|
In some specific cases you may need to pull in individual submodules instead.
|
||||||
|
"""
|
||||||
|
# pylint: disable=redefined-builtin
|
||||||
|
|
||||||
|
import _babase
|
||||||
|
from _babase import (
|
||||||
|
SimpleSound,
|
||||||
|
ContextRef,
|
||||||
|
ContextCall,
|
||||||
|
apptime,
|
||||||
|
apptimer,
|
||||||
|
AppTimer,
|
||||||
|
displaytime,
|
||||||
|
displaytimer,
|
||||||
|
DisplayTimer,
|
||||||
|
Vec3,
|
||||||
|
do_once,
|
||||||
|
pushcall,
|
||||||
|
quit,
|
||||||
|
safecolor,
|
||||||
|
set_analytics_screen,
|
||||||
|
charstr,
|
||||||
|
clipboard_is_supported,
|
||||||
|
clipboard_has_text,
|
||||||
|
clipboard_get_text,
|
||||||
|
clipboard_set_text,
|
||||||
|
in_logic_thread,
|
||||||
|
)
|
||||||
|
|
||||||
|
from babase._accountv2 import AccountV2Handle
|
||||||
|
from babase._plugin import PotentialPlugin, Plugin, PluginSubsystem
|
||||||
|
from babase._app import App
|
||||||
|
from babase._cloud import CloudSubsystem
|
||||||
|
from babase._mgen.enums import (
|
||||||
|
Permission,
|
||||||
|
SpecialChar,
|
||||||
|
InputType,
|
||||||
|
UIScale,
|
||||||
|
)
|
||||||
|
from babase._error import (
|
||||||
|
print_exception,
|
||||||
|
print_error,
|
||||||
|
ContextError,
|
||||||
|
NotFoundError,
|
||||||
|
PlayerNotFoundError,
|
||||||
|
SessionPlayerNotFoundError,
|
||||||
|
NodeNotFoundError,
|
||||||
|
ActorNotFoundError,
|
||||||
|
InputDeviceNotFoundError,
|
||||||
|
WidgetNotFoundError,
|
||||||
|
ActivityNotFoundError,
|
||||||
|
TeamNotFoundError,
|
||||||
|
MapNotFoundError,
|
||||||
|
SessionTeamNotFoundError,
|
||||||
|
SessionNotFoundError,
|
||||||
|
DelegateNotFoundError,
|
||||||
|
)
|
||||||
|
|
||||||
|
from babase._language import Lstr, LanguageSubsystem
|
||||||
|
from babase._appconfig import AppConfig
|
||||||
|
from babase._apputils import is_browser_likely_available, garbage_collect
|
||||||
|
from babase._general import (
|
||||||
|
DisplayTime,
|
||||||
|
AppTime,
|
||||||
|
WeakCall,
|
||||||
|
Call,
|
||||||
|
existing,
|
||||||
|
Existable,
|
||||||
|
verify_object_death,
|
||||||
|
storagename,
|
||||||
|
getclass,
|
||||||
|
)
|
||||||
|
from babase._keyboard import Keyboard
|
||||||
|
from babase._math import normalized_color, is_point_in_box, vec3validate
|
||||||
|
from babase._meta import MetadataSubsystem
|
||||||
|
from babase._text import timestring
|
||||||
|
|
||||||
|
_babase.app = app = App()
|
||||||
|
app.postinit()
|
||||||
|
|
||||||
|
__all__ = [
|
||||||
|
'app',
|
||||||
|
'AccountV2Handle',
|
||||||
|
'ActivityNotFoundError',
|
||||||
|
'ActorNotFoundError',
|
||||||
|
'app',
|
||||||
|
'App',
|
||||||
|
'AppConfig',
|
||||||
|
'Call',
|
||||||
|
'charstr',
|
||||||
|
'clipboard_get_text',
|
||||||
|
'clipboard_has_text',
|
||||||
|
'clipboard_is_supported',
|
||||||
|
'clipboard_set_text',
|
||||||
|
'ContextCall',
|
||||||
|
'ContextError',
|
||||||
|
'CloudSubsystem',
|
||||||
|
'DelegateNotFoundError',
|
||||||
|
'do_once',
|
||||||
|
'Existable',
|
||||||
|
'existing',
|
||||||
|
'garbage_collect',
|
||||||
|
'getclass',
|
||||||
|
'in_logic_thread',
|
||||||
|
'InputDeviceNotFoundError',
|
||||||
|
'InputType',
|
||||||
|
'is_browser_likely_available',
|
||||||
|
'is_point_in_box',
|
||||||
|
'Keyboard',
|
||||||
|
'LanguageSubsystem',
|
||||||
|
'Lstr',
|
||||||
|
'MapNotFoundError',
|
||||||
|
'MetadataSubsystem',
|
||||||
|
'NodeNotFoundError',
|
||||||
|
'normalized_color',
|
||||||
|
'NotFoundError',
|
||||||
|
'Permission',
|
||||||
|
'PlayerNotFoundError',
|
||||||
|
'Plugin',
|
||||||
|
'PluginSubsystem',
|
||||||
|
'PotentialPlugin',
|
||||||
|
'print_error',
|
||||||
|
'print_exception',
|
||||||
|
'pushcall',
|
||||||
|
'quit',
|
||||||
|
'safecolor',
|
||||||
|
'SessionNotFoundError',
|
||||||
|
'SessionPlayerNotFoundError',
|
||||||
|
'SessionTeamNotFoundError',
|
||||||
|
'set_analytics_screen',
|
||||||
|
'SpecialChar',
|
||||||
|
'storagename',
|
||||||
|
'TeamNotFoundError',
|
||||||
|
'apptime',
|
||||||
|
'timestring',
|
||||||
|
'UIScale',
|
||||||
|
'Vec3',
|
||||||
|
'vec3validate',
|
||||||
|
'verify_object_death',
|
||||||
|
'WeakCall',
|
||||||
|
'WidgetNotFoundError',
|
||||||
|
'AppTime',
|
||||||
|
'apptime',
|
||||||
|
'apptimer',
|
||||||
|
'AppTimer',
|
||||||
|
'SimpleSound',
|
||||||
|
'ContextRef',
|
||||||
|
'DisplayTime',
|
||||||
|
'displaytimer',
|
||||||
|
'displaytime',
|
||||||
|
'DisplayTimer',
|
||||||
|
]
|
||||||
|
|
||||||
|
|
||||||
|
# Have these things present themselves cleanly as 'ba.Foo'
|
||||||
|
# instead of 'ba._submodule.Foo'
|
||||||
|
def _simplify_module_names() -> None:
|
||||||
|
import os
|
||||||
|
|
||||||
|
# Though pdoc gets confused when we override __module__,
|
||||||
|
# so let's make an exception for it.
|
||||||
|
if os.environ.get('BA_DOCS_GENERATION', '0') != '1':
|
||||||
|
from efro.util import set_canonical_module
|
||||||
|
|
||||||
|
globs = globals()
|
||||||
|
set_canonical_module(
|
||||||
|
module_globals=globs,
|
||||||
|
names=[n for n in globs.keys() if not n.startswith('_')],
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
_simplify_module_names()
|
||||||
|
del _simplify_module_names
|
||||||
|
|
||||||
|
# Marker we pop down at the very end so other modules can run sanity
|
||||||
|
# checks to make sure we aren't importing them reciprocally when they
|
||||||
|
# import us.
|
||||||
|
_REACHED_END_OF_MODULE = True
|
||||||
@ -11,12 +11,12 @@ from typing import TYPE_CHECKING
|
|||||||
from efro.call import tpartial
|
from efro.call import tpartial
|
||||||
from efro.error import CommunicationError
|
from efro.error import CommunicationError
|
||||||
from bacommon.login import LoginType
|
from bacommon.login import LoginType
|
||||||
import _ba
|
import _babase
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from typing import Any
|
from typing import Any
|
||||||
|
|
||||||
from ba._login import LoginAdapter
|
from babase._login import LoginAdapter
|
||||||
|
|
||||||
|
|
||||||
DEBUG_LOG = False
|
DEBUG_LOG = False
|
||||||
@ -27,11 +27,10 @@ class AccountV2Subsystem:
|
|||||||
|
|
||||||
Category: **App Classes**
|
Category: **App Classes**
|
||||||
|
|
||||||
Access the single shared instance of this class at 'ba.app.accounts_v2'.
|
Access the single shared instance of this class at 'ba.app.accounts'.
|
||||||
"""
|
"""
|
||||||
|
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
|
|
||||||
# Whether or not everything related to an initial login
|
# Whether or not everything related to an initial login
|
||||||
# (or lack thereof) has completed. This includes things like
|
# (or lack thereof) has completed. This includes things like
|
||||||
# workspace syncing. Completion of this is what flips the app
|
# workspace syncing. Completion of this is what flips the app
|
||||||
@ -46,16 +45,22 @@ class AccountV2Subsystem:
|
|||||||
self._implicit_state_changed = False
|
self._implicit_state_changed = False
|
||||||
self._can_do_auto_sign_in = True
|
self._can_do_auto_sign_in = True
|
||||||
|
|
||||||
if _ba.app.platform == 'android' and _ba.app.subplatform == 'google':
|
if _babase.app.classic is None:
|
||||||
from ba._login import LoginAdapterGPGS
|
raise RuntimeError('Needs updating for no-classic case.')
|
||||||
|
|
||||||
|
if (
|
||||||
|
_babase.app.classic.platform == 'android'
|
||||||
|
and _babase.app.classic.subplatform == 'google'
|
||||||
|
):
|
||||||
|
from babase._login import LoginAdapterGPGS
|
||||||
|
|
||||||
self.login_adapters[LoginType.GPGS] = LoginAdapterGPGS()
|
self.login_adapters[LoginType.GPGS] = LoginAdapterGPGS()
|
||||||
|
|
||||||
def on_app_launch(self) -> None:
|
def on_app_launching(self) -> None:
|
||||||
"""Should be called at standard on_app_launch time."""
|
"""Should be called at standard on_app_launching time."""
|
||||||
|
|
||||||
for adapter in self.login_adapters.values():
|
for adapter in self.login_adapters.values():
|
||||||
adapter.on_app_launch()
|
adapter.on_app_launching()
|
||||||
|
|
||||||
def set_primary_credentials(self, credentials: str | None) -> None:
|
def set_primary_credentials(self, credentials: str | None) -> None:
|
||||||
"""Set credentials for the primary app account."""
|
"""Set credentials for the primary app account."""
|
||||||
@ -87,7 +92,7 @@ class AccountV2Subsystem:
|
|||||||
Will be called with None on log-outs and when new credentials
|
Will be called with None on log-outs and when new credentials
|
||||||
are set but have not yet been verified.
|
are set but have not yet been verified.
|
||||||
"""
|
"""
|
||||||
assert _ba.in_logic_thread()
|
assert _babase.in_logic_thread()
|
||||||
|
|
||||||
# Currently don't do anything special on sign-outs.
|
# Currently don't do anything special on sign-outs.
|
||||||
if account is None:
|
if account is None:
|
||||||
@ -102,7 +107,7 @@ class AccountV2Subsystem:
|
|||||||
and not self._kicked_off_workspace_load
|
and not self._kicked_off_workspace_load
|
||||||
):
|
):
|
||||||
self._kicked_off_workspace_load = True
|
self._kicked_off_workspace_load = True
|
||||||
_ba.app.workspaces.set_active_workspace(
|
_babase.app.workspaces.set_active_workspace(
|
||||||
account=account,
|
account=account,
|
||||||
workspaceid=account.workspaceid,
|
workspaceid=account.workspaceid,
|
||||||
workspacename=account.workspacename,
|
workspacename=account.workspacename,
|
||||||
@ -112,18 +117,18 @@ class AccountV2Subsystem:
|
|||||||
# Don't activate workspaces if we've already told the game
|
# Don't activate workspaces if we've already told the game
|
||||||
# that initial-log-in is done or if we've already kicked
|
# that initial-log-in is done or if we've already kicked
|
||||||
# off a workspace load.
|
# off a workspace load.
|
||||||
_ba.screenmessage(
|
_babase.screenmessage(
|
||||||
f'\'{account.workspacename}\''
|
f'\'{account.workspacename}\''
|
||||||
f' will be activated at next app launch.',
|
f' will be activated at next app launch.',
|
||||||
color=(1, 1, 0),
|
color=(1, 1, 0),
|
||||||
)
|
)
|
||||||
_ba.playsound(_ba.getsound('error'))
|
_babase.getsimplesound('error').play()
|
||||||
return
|
return
|
||||||
|
|
||||||
# Ok; no workspace to worry about; carry on.
|
# Ok; no workspace to worry about; carry on.
|
||||||
if not self._initial_sign_in_completed:
|
if not self._initial_sign_in_completed:
|
||||||
self._initial_sign_in_completed = True
|
self._initial_sign_in_completed = True
|
||||||
_ba.app.on_initial_sign_in_completed()
|
_babase.app.on_initial_sign_in_completed()
|
||||||
|
|
||||||
def on_active_logins_changed(self, logins: dict[LoginType, str]) -> None:
|
def on_active_logins_changed(self, logins: dict[LoginType, str]) -> None:
|
||||||
"""Should be called when logins for the active account change."""
|
"""Should be called when logins for the active account change."""
|
||||||
@ -135,9 +140,9 @@ class AccountV2Subsystem:
|
|||||||
self, login_type: LoginType, login_id: str, display_name: str
|
self, login_type: LoginType, login_id: str, display_name: str
|
||||||
) -> None:
|
) -> None:
|
||||||
"""An implicit sign-in happened (called by native layer)."""
|
"""An implicit sign-in happened (called by native layer)."""
|
||||||
from ba._login import LoginAdapter
|
from babase._login import LoginAdapter
|
||||||
|
|
||||||
with _ba.Context('ui'):
|
with _babase.ContextRef.empty():
|
||||||
self.login_adapters[login_type].set_implicit_login_state(
|
self.login_adapters[login_type].set_implicit_login_state(
|
||||||
LoginAdapter.ImplicitLoginState(
|
LoginAdapter.ImplicitLoginState(
|
||||||
login_id=login_id, display_name=display_name
|
login_id=login_id, display_name=display_name
|
||||||
@ -146,7 +151,7 @@ class AccountV2Subsystem:
|
|||||||
|
|
||||||
def on_implicit_sign_out(self, login_type: LoginType) -> None:
|
def on_implicit_sign_out(self, login_type: LoginType) -> None:
|
||||||
"""An implicit sign-out happened (called by native layer)."""
|
"""An implicit sign-out happened (called by native layer)."""
|
||||||
with _ba.Context('ui'):
|
with _babase.ContextRef.empty():
|
||||||
self.login_adapters[login_type].set_implicit_login_state(None)
|
self.login_adapters[login_type].set_implicit_login_state(None)
|
||||||
|
|
||||||
def on_no_initial_primary_account(self) -> None:
|
def on_no_initial_primary_account(self) -> None:
|
||||||
@ -158,7 +163,7 @@ class AccountV2Subsystem:
|
|||||||
"""
|
"""
|
||||||
if not self._initial_sign_in_completed:
|
if not self._initial_sign_in_completed:
|
||||||
self._initial_sign_in_completed = True
|
self._initial_sign_in_completed = True
|
||||||
_ba.app.on_initial_sign_in_completed()
|
_babase.app.on_initial_sign_in_completed()
|
||||||
|
|
||||||
@staticmethod
|
@staticmethod
|
||||||
def _hashstr(val: str) -> str:
|
def _hashstr(val: str) -> str:
|
||||||
@ -179,13 +184,13 @@ class AccountV2Subsystem:
|
|||||||
types even if the default implicit one can't be explicitly
|
types even if the default implicit one can't be explicitly
|
||||||
logged out or otherwise controlled.
|
logged out or otherwise controlled.
|
||||||
"""
|
"""
|
||||||
from ba._language import Lstr
|
from babase._language import Lstr
|
||||||
|
|
||||||
assert _ba.in_logic_thread()
|
assert _babase.in_logic_thread()
|
||||||
|
|
||||||
cfg = _ba.app.config
|
cfg = _babase.app.config
|
||||||
cfgkey = 'ImplicitLoginStates'
|
cfgkey = 'ImplicitLoginStates'
|
||||||
cfgdict = _ba.app.config.setdefault(cfgkey, {})
|
cfgdict = _babase.app.config.setdefault(cfgkey, {})
|
||||||
|
|
||||||
# Store which (if any) adapter is currently implicitly signed in.
|
# Store which (if any) adapter is currently implicitly signed in.
|
||||||
# Making the assumption there will only ever be one implicit
|
# Making the assumption there will only ever be one implicit
|
||||||
@ -213,10 +218,10 @@ class AccountV2Subsystem:
|
|||||||
else:
|
else:
|
||||||
service_str = None
|
service_str = None
|
||||||
if service_str is not None:
|
if service_str is not None:
|
||||||
_ba.timer(
|
_babase.apptimer(
|
||||||
2.0,
|
2.0,
|
||||||
tpartial(
|
tpartial(
|
||||||
_ba.screenmessage,
|
_babase.screenmessage,
|
||||||
Lstr(
|
Lstr(
|
||||||
resource='notUsingAccountText',
|
resource='notUsingAccountText',
|
||||||
subs=[
|
subs=[
|
||||||
@ -249,13 +254,14 @@ class AccountV2Subsystem:
|
|||||||
def on_cloud_connectivity_changed(self, connected: bool) -> None:
|
def on_cloud_connectivity_changed(self, connected: bool) -> None:
|
||||||
"""Should be called with cloud connectivity changes."""
|
"""Should be called with cloud connectivity changes."""
|
||||||
del connected # Unused.
|
del connected # Unused.
|
||||||
assert _ba.in_logic_thread()
|
assert _babase.in_logic_thread()
|
||||||
|
|
||||||
# We may want to auto-sign-in based on this new state.
|
# We may want to auto-sign-in based on this new state.
|
||||||
self._update_auto_sign_in()
|
self._update_auto_sign_in()
|
||||||
|
|
||||||
def _update_auto_sign_in(self) -> None:
|
def _update_auto_sign_in(self) -> None:
|
||||||
from ba._internal import get_v1_account_state
|
plus = _babase.app.plus
|
||||||
|
assert plus is not None
|
||||||
|
|
||||||
# If implicit state has changed, try to respond.
|
# If implicit state has changed, try to respond.
|
||||||
if self._implicit_state_changed:
|
if self._implicit_state_changed:
|
||||||
@ -267,7 +273,7 @@ class AccountV2Subsystem:
|
|||||||
'AccountV2: Signing out as result'
|
'AccountV2: Signing out as result'
|
||||||
' of implicit state change...',
|
' of implicit state change...',
|
||||||
)
|
)
|
||||||
_ba.app.accounts_v2.set_primary_credentials(None)
|
_babase.app.accounts.set_primary_credentials(None)
|
||||||
self._implicit_state_changed = False
|
self._implicit_state_changed = False
|
||||||
|
|
||||||
# Once we've made a move here we don't want to
|
# Once we've made a move here we don't want to
|
||||||
@ -283,7 +289,7 @@ class AccountV2Subsystem:
|
|||||||
# switching accounts via the back-end).
|
# switching accounts via the back-end).
|
||||||
# NOTE: should test case where we don't have
|
# NOTE: should test case where we don't have
|
||||||
# connectivity here.
|
# connectivity here.
|
||||||
if _ba.app.cloud.is_connected():
|
if _babase.app.cloud.is_connected():
|
||||||
if DEBUG_LOG:
|
if DEBUG_LOG:
|
||||||
logging.debug(
|
logging.debug(
|
||||||
'AccountV2: Signing in as result'
|
'AccountV2: Signing in as result'
|
||||||
@ -310,9 +316,9 @@ class AccountV2Subsystem:
|
|||||||
# in as a rule, even if there are corner cases where this might
|
# in as a rule, even if there are corner cases where this might
|
||||||
# not be what they want (A user signing out and then restarting
|
# not be what they want (A user signing out and then restarting
|
||||||
# may be auto-signed back in).
|
# may be auto-signed back in).
|
||||||
connected = _ba.app.cloud.is_connected()
|
connected = _babase.app.cloud.is_connected()
|
||||||
signed_in_v1 = get_v1_account_state() == 'signed_in'
|
signed_in_v1 = plus.get_v1_account_state() == 'signed_in'
|
||||||
signed_in_v2 = _ba.app.accounts_v2.have_primary_credentials()
|
signed_in_v2 = _babase.app.accounts.have_primary_credentials()
|
||||||
if (
|
if (
|
||||||
connected
|
connected
|
||||||
and not signed_in_v1
|
and not signed_in_v1
|
||||||
@ -334,7 +340,7 @@ class AccountV2Subsystem:
|
|||||||
result: LoginAdapter.SignInResult | Exception,
|
result: LoginAdapter.SignInResult | Exception,
|
||||||
) -> None:
|
) -> None:
|
||||||
"""A sign-in has completed that the user asked for explicitly."""
|
"""A sign-in has completed that the user asked for explicitly."""
|
||||||
from ba._language import Lstr
|
from babase._language import Lstr
|
||||||
|
|
||||||
del adapter # Unused.
|
del adapter # Unused.
|
||||||
|
|
||||||
@ -350,20 +356,19 @@ class AccountV2Subsystem:
|
|||||||
)
|
)
|
||||||
|
|
||||||
# For now just show 'error'. Should do better than this.
|
# For now just show 'error'. Should do better than this.
|
||||||
with _ba.Context('ui'):
|
_babase.screenmessage(
|
||||||
_ba.screenmessage(
|
Lstr(resource='internal.signInErrorText'),
|
||||||
Lstr(resource='internal.signInErrorText'),
|
color=(1, 0, 0),
|
||||||
color=(1, 0, 0),
|
)
|
||||||
)
|
_babase.getsimplesound('error').play()
|
||||||
_ba.playsound(_ba.getsound('error'))
|
|
||||||
|
|
||||||
# Also I suppose we should sign them out in this case since
|
# Also I suppose we should sign them out in this case since
|
||||||
# it could be misleading to be still signed in with the old
|
# it could be misleading to be still signed in with the old
|
||||||
# account.
|
# account.
|
||||||
_ba.app.accounts_v2.set_primary_credentials(None)
|
_babase.app.accounts.set_primary_credentials(None)
|
||||||
return
|
return
|
||||||
|
|
||||||
_ba.app.accounts_v2.set_primary_credentials(result.credentials)
|
_babase.app.accounts.set_primary_credentials(result.credentials)
|
||||||
|
|
||||||
def _on_implicit_sign_in_completed(
|
def _on_implicit_sign_in_completed(
|
||||||
self,
|
self,
|
||||||
@ -371,7 +376,8 @@ class AccountV2Subsystem:
|
|||||||
result: LoginAdapter.SignInResult | Exception,
|
result: LoginAdapter.SignInResult | Exception,
|
||||||
) -> None:
|
) -> None:
|
||||||
"""A sign-in has completed that the user didn't ask for explicitly."""
|
"""A sign-in has completed that the user didn't ask for explicitly."""
|
||||||
from ba._internal import get_v1_account_state
|
plus = _babase.app.plus
|
||||||
|
assert plus is not None
|
||||||
|
|
||||||
del adapter # Unused.
|
del adapter # Unused.
|
||||||
|
|
||||||
@ -391,16 +397,16 @@ class AccountV2Subsystem:
|
|||||||
# plug in the credentials we got. We want to be extra cautious
|
# plug in the credentials we got. We want to be extra cautious
|
||||||
# in case the user has since explicitly signed in since we
|
# in case the user has since explicitly signed in since we
|
||||||
# kicked off.
|
# kicked off.
|
||||||
connected = _ba.app.cloud.is_connected()
|
connected = _babase.app.cloud.is_connected()
|
||||||
signed_in_v1 = get_v1_account_state() == 'signed_in'
|
signed_in_v1 = plus.get_v1_account_state() == 'signed_in'
|
||||||
signed_in_v2 = _ba.app.accounts_v2.have_primary_credentials()
|
signed_in_v2 = _babase.app.accounts.have_primary_credentials()
|
||||||
if connected and not signed_in_v1 and not signed_in_v2:
|
if connected and not signed_in_v1 and not signed_in_v2:
|
||||||
_ba.app.accounts_v2.set_primary_credentials(result.credentials)
|
_babase.app.accounts.set_primary_credentials(result.credentials)
|
||||||
|
|
||||||
def _on_set_active_workspace_completed(self) -> None:
|
def _on_set_active_workspace_completed(self) -> None:
|
||||||
if not self._initial_sign_in_completed:
|
if not self._initial_sign_in_completed:
|
||||||
self._initial_sign_in_completed = True
|
self._initial_sign_in_completed = True
|
||||||
_ba.app.on_initial_sign_in_completed()
|
_babase.app.on_initial_sign_in_completed()
|
||||||
|
|
||||||
|
|
||||||
class AccountV2Handle:
|
class AccountV2Handle:
|
||||||
519
src/assets/ba_data/python/babase/_app.py
Normal file
519
src/assets/ba_data/python/babase/_app.py
Normal file
@ -0,0 +1,519 @@
|
|||||||
|
# Released under the MIT License. See LICENSE for details.
|
||||||
|
#
|
||||||
|
"""Functionality related to the high level state of the app."""
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from enum import Enum
|
||||||
|
import logging
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
from concurrent.futures import ThreadPoolExecutor
|
||||||
|
from functools import cached_property
|
||||||
|
|
||||||
|
import _babase
|
||||||
|
from babase._language import LanguageSubsystem
|
||||||
|
from babase._plugin import PluginSubsystem
|
||||||
|
from babase._meta import MetadataSubsystem
|
||||||
|
from babase._net import NetworkSubsystem
|
||||||
|
from babase._workspace import WorkspaceSubsystem
|
||||||
|
from babase._appcomponent import AppComponentSubsystem
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from typing import Any
|
||||||
|
import asyncio
|
||||||
|
|
||||||
|
from efro.log import LogHandler
|
||||||
|
import babase
|
||||||
|
from babase._cloud import CloudSubsystem
|
||||||
|
from babase._accountv2 import AccountV2Subsystem
|
||||||
|
from babase._apputils import AppHealthMonitor
|
||||||
|
|
||||||
|
# Would autogen this begin
|
||||||
|
from baclassic import ClassicSubsystem
|
||||||
|
from baplus import PlusSubsystem
|
||||||
|
|
||||||
|
# Would autogen this end
|
||||||
|
|
||||||
|
|
||||||
|
class App:
|
||||||
|
"""A class for high level app functionality and state.
|
||||||
|
|
||||||
|
Category: **App Classes**
|
||||||
|
|
||||||
|
Use babase.app to access the single shared instance of this class.
|
||||||
|
|
||||||
|
Note that properties not documented here should be considered internal
|
||||||
|
and subject to change without warning.
|
||||||
|
"""
|
||||||
|
|
||||||
|
# pylint: disable=too-many-public-methods
|
||||||
|
|
||||||
|
# Implementations for these will be filled in by internal libs.
|
||||||
|
accounts: AccountV2Subsystem
|
||||||
|
cloud: CloudSubsystem
|
||||||
|
|
||||||
|
# log_handler: LogHandler
|
||||||
|
health_monitor: AppHealthMonitor
|
||||||
|
|
||||||
|
class State(Enum):
|
||||||
|
"""High level state the app can be in."""
|
||||||
|
|
||||||
|
# The app launch process has not yet begun.
|
||||||
|
INITIAL = 0
|
||||||
|
|
||||||
|
# Our app subsystems are being inited but should not yet interact.
|
||||||
|
LAUNCHING = 1
|
||||||
|
|
||||||
|
# App subsystems are inited and interacting, but the app has not
|
||||||
|
# yet embarked on a high level course of action. It is doing initial
|
||||||
|
# account logins, workspace & asset downloads, etc. in order to
|
||||||
|
# prepare for this.
|
||||||
|
LOADING = 2
|
||||||
|
|
||||||
|
# All pieces are in place and the app is now doing its thing.
|
||||||
|
RUNNING = 3
|
||||||
|
|
||||||
|
# The app is backgrounded or otherwise suspended.
|
||||||
|
PAUSED = 4
|
||||||
|
|
||||||
|
# The app is shutting down.
|
||||||
|
SHUTTING_DOWN = 5
|
||||||
|
|
||||||
|
@property
|
||||||
|
def aioloop(self) -> asyncio.AbstractEventLoop:
|
||||||
|
"""The logic thread's asyncio event loop.
|
||||||
|
|
||||||
|
This allow async tasks to be run in the logic thread.
|
||||||
|
Note that, at this time, the asyncio loop is encapsulated
|
||||||
|
and explicitly stepped by the engine's logic thread loop and
|
||||||
|
thus things like asyncio.get_running_loop() will not return this
|
||||||
|
loop from most places in the logic thread; only from within a
|
||||||
|
task explicitly created in this loop.
|
||||||
|
"""
|
||||||
|
assert self._aioloop is not None
|
||||||
|
return self._aioloop
|
||||||
|
|
||||||
|
@property
|
||||||
|
def build_number(self) -> int:
|
||||||
|
"""Integer build number.
|
||||||
|
|
||||||
|
This value increases by at least 1 with each release of the game.
|
||||||
|
It is independent of the human readable babase.App.version string.
|
||||||
|
"""
|
||||||
|
assert isinstance(self._env['build_number'], int)
|
||||||
|
return self._env['build_number']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def device_name(self) -> str:
|
||||||
|
"""Name of the device running the game."""
|
||||||
|
assert isinstance(self._env['device_name'], str)
|
||||||
|
return self._env['device_name']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def config_file_path(self) -> str:
|
||||||
|
"""Where the game's config file is stored on disk."""
|
||||||
|
assert isinstance(self._env['config_file_path'], str)
|
||||||
|
return self._env['config_file_path']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def version(self) -> str:
|
||||||
|
"""Human-readable version string; something like '1.3.24'.
|
||||||
|
|
||||||
|
This should not be interpreted as a number; it may contain
|
||||||
|
string elements such as 'alpha', 'beta', 'test', etc.
|
||||||
|
If a numeric version is needed, use 'babase.App.build_number'.
|
||||||
|
"""
|
||||||
|
assert isinstance(self._env['version'], str)
|
||||||
|
return self._env['version']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def debug_build(self) -> bool:
|
||||||
|
"""Whether the app was compiled in debug mode.
|
||||||
|
|
||||||
|
Debug builds generally run substantially slower than non-debug
|
||||||
|
builds due to compiler optimizations being disabled and extra
|
||||||
|
checks being run.
|
||||||
|
"""
|
||||||
|
assert isinstance(self._env['debug_build'], bool)
|
||||||
|
return self._env['debug_build']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def test_build(self) -> bool:
|
||||||
|
"""Whether the game was compiled in test mode.
|
||||||
|
|
||||||
|
Test mode enables extra checks and features that are useful for
|
||||||
|
release testing but which do not slow the game down significantly.
|
||||||
|
"""
|
||||||
|
assert isinstance(self._env['test_build'], bool)
|
||||||
|
return self._env['test_build']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def data_directory(self) -> str:
|
||||||
|
"""Path where static app data lives."""
|
||||||
|
assert isinstance(self._env['data_directory'], str)
|
||||||
|
return self._env['data_directory']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def python_directory_user(self) -> str | None:
|
||||||
|
"""Path where ballistica expects its custom user scripts (mods) to live.
|
||||||
|
|
||||||
|
Be aware that this value may be None if ballistica is running in
|
||||||
|
a non-standard environment, and that python-path modifications may
|
||||||
|
cause modules to be loaded from other locations.
|
||||||
|
"""
|
||||||
|
assert isinstance(self._env['python_directory_user'], (str, type(None)))
|
||||||
|
return self._env['python_directory_user']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def python_directory_app(self) -> str | None:
|
||||||
|
"""Path where ballistica expects its bundled modules to live.
|
||||||
|
|
||||||
|
Be aware that this value may be None if ballistica is running in
|
||||||
|
a non-standard environment, and that python-path modifications may
|
||||||
|
cause modules to be loaded from other locations.
|
||||||
|
"""
|
||||||
|
assert isinstance(self._env['python_directory_app'], (str, type(None)))
|
||||||
|
return self._env['python_directory_app']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def python_directory_app_site(self) -> str | None:
|
||||||
|
"""Path where ballistica expects its bundled pip modules to live.
|
||||||
|
|
||||||
|
Be aware that this value may be None if ballistica is running in
|
||||||
|
a non-standard environment, and that python-path modifications may
|
||||||
|
cause modules to be loaded from other locations.
|
||||||
|
"""
|
||||||
|
assert isinstance(
|
||||||
|
self._env['python_directory_app_site'], (str, type(None))
|
||||||
|
)
|
||||||
|
return self._env['python_directory_app_site']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def config(self) -> babase.AppConfig:
|
||||||
|
"""The babase.AppConfig instance representing the app's config state."""
|
||||||
|
assert self._config is not None
|
||||||
|
return self._config
|
||||||
|
|
||||||
|
@property
|
||||||
|
def api_version(self) -> int:
|
||||||
|
"""The app's api version.
|
||||||
|
|
||||||
|
Only Python modules and packages associated with the current API
|
||||||
|
version number will be detected by the game (see the ba_meta tag).
|
||||||
|
This value will change whenever substantial backward-incompatible
|
||||||
|
changes are introduced to ballistica APIs. When that happens,
|
||||||
|
modules/packages should be updated accordingly and set to target
|
||||||
|
the newer API version number.
|
||||||
|
"""
|
||||||
|
from babase._meta import CURRENT_API_VERSION
|
||||||
|
|
||||||
|
return CURRENT_API_VERSION
|
||||||
|
|
||||||
|
@property
|
||||||
|
def on_tv(self) -> bool:
|
||||||
|
"""Whether the game is currently running on a TV."""
|
||||||
|
assert isinstance(self._env['on_tv'], bool)
|
||||||
|
return self._env['on_tv']
|
||||||
|
|
||||||
|
@property
|
||||||
|
def vr_mode(self) -> bool:
|
||||||
|
"""Whether the game is currently running in VR."""
|
||||||
|
assert isinstance(self._env['vr_mode'], bool)
|
||||||
|
return self._env['vr_mode']
|
||||||
|
|
||||||
|
def __init__(self) -> None:
|
||||||
|
"""(internal)
|
||||||
|
|
||||||
|
Do not instantiate this class; use babase.app to access
|
||||||
|
the single shared instance.
|
||||||
|
"""
|
||||||
|
|
||||||
|
self.state = self.State.INITIAL
|
||||||
|
|
||||||
|
self._app_bootstrapping_complete = False
|
||||||
|
self._called_on_app_launching = False
|
||||||
|
self._launch_completed = False
|
||||||
|
self._initial_sign_in_completed = False
|
||||||
|
self._meta_scan_completed = False
|
||||||
|
self._called_on_app_loading = False
|
||||||
|
self._called_on_app_running = False
|
||||||
|
self._app_paused = False
|
||||||
|
|
||||||
|
# Config.
|
||||||
|
self.config_file_healthy = False
|
||||||
|
|
||||||
|
# This is incremented any time the app is backgrounded/foregrounded;
|
||||||
|
# can be a simple way to determine if network data should be
|
||||||
|
# refreshed/etc.
|
||||||
|
self.fg_state = 0
|
||||||
|
|
||||||
|
self._aioloop: asyncio.AbstractEventLoop | None = None
|
||||||
|
|
||||||
|
self._env = _babase.env()
|
||||||
|
self.protocol_version: int = self._env['protocol_version']
|
||||||
|
assert isinstance(self.protocol_version, int)
|
||||||
|
self.toolbar_test: bool = self._env['toolbar_test']
|
||||||
|
assert isinstance(self.toolbar_test, bool)
|
||||||
|
self.demo_mode: bool = self._env['demo_mode']
|
||||||
|
assert isinstance(self.demo_mode, bool)
|
||||||
|
self.arcade_mode: bool = self._env['arcade_mode']
|
||||||
|
assert isinstance(self.arcade_mode, bool)
|
||||||
|
self.headless_mode: bool = self._env['headless_mode']
|
||||||
|
assert isinstance(self.headless_mode, bool)
|
||||||
|
self.iircade_mode: bool = self._env['iircade_mode']
|
||||||
|
assert isinstance(self.iircade_mode, bool)
|
||||||
|
|
||||||
|
# Default executor which can be used for misc background processing.
|
||||||
|
# It should also be passed to any additional asyncio loops we create
|
||||||
|
# so that everything shares the same single set of worker threads.
|
||||||
|
self.threadpool = ThreadPoolExecutor(thread_name_prefix='baworker')
|
||||||
|
|
||||||
|
self._config: babase.AppConfig | None = None
|
||||||
|
|
||||||
|
self.components = AppComponentSubsystem()
|
||||||
|
self.meta = MetadataSubsystem()
|
||||||
|
self.plugins = PluginSubsystem()
|
||||||
|
self.lang = LanguageSubsystem()
|
||||||
|
self.net = NetworkSubsystem()
|
||||||
|
self.workspaces = WorkspaceSubsystem()
|
||||||
|
# self._classic: ClassicSubsystem | None = None
|
||||||
|
|
||||||
|
self._asyncio_timer: babase.AppTimer | None = None
|
||||||
|
|
||||||
|
def postinit(self) -> None:
|
||||||
|
"""Called after we are inited and assigned to babase.app."""
|
||||||
|
|
||||||
|
# NOTE: the reason we need a postinit here is that
|
||||||
|
# some of this stuff might try importing babase.app and that doesn't
|
||||||
|
# exist yet as of our __init__() call.
|
||||||
|
|
||||||
|
# Init classic if present.
|
||||||
|
# classic_subsystem_type: type[ClassicSubsystem] | None
|
||||||
|
# try:
|
||||||
|
# from baclassic import ClassicSubsystem
|
||||||
|
|
||||||
|
# classic_subsystem_type = ClassicSubsystem
|
||||||
|
# except ImportError:
|
||||||
|
# classic_subsystem_type = None
|
||||||
|
|
||||||
|
# if classic_subsystem_type is not None:
|
||||||
|
# self._classic = classic_subsystem_type()
|
||||||
|
|
||||||
|
# Would autogen this begin
|
||||||
|
|
||||||
|
@cached_property
|
||||||
|
def classic(self) -> ClassicSubsystem | None:
|
||||||
|
"""Our classic subsystem."""
|
||||||
|
|
||||||
|
try:
|
||||||
|
from baclassic import ClassicSubsystem
|
||||||
|
|
||||||
|
return ClassicSubsystem()
|
||||||
|
except ImportError:
|
||||||
|
return None
|
||||||
|
except Exception:
|
||||||
|
logging.exception('Error importing baclassic')
|
||||||
|
return None
|
||||||
|
|
||||||
|
@cached_property
|
||||||
|
def plus(self) -> PlusSubsystem | None:
|
||||||
|
"""Our plus subsystem."""
|
||||||
|
|
||||||
|
try:
|
||||||
|
from baplus import PlusSubsystem
|
||||||
|
|
||||||
|
return PlusSubsystem()
|
||||||
|
except ImportError:
|
||||||
|
return None
|
||||||
|
except Exception:
|
||||||
|
logging.exception('Error importing baplus')
|
||||||
|
return None
|
||||||
|
|
||||||
|
# Would autogen this begin
|
||||||
|
|
||||||
|
def run(self) -> None:
|
||||||
|
"""Run the app to completion.
|
||||||
|
|
||||||
|
Note that this only works on platforms where ballistica
|
||||||
|
manages its own event loop.
|
||||||
|
"""
|
||||||
|
_babase.run_app()
|
||||||
|
|
||||||
|
def on_app_launching(self) -> None:
|
||||||
|
"""Called when the app is first entering the launching state."""
|
||||||
|
# pylint: disable=cyclic-import
|
||||||
|
from babase import _asyncio
|
||||||
|
from babase import _appconfig
|
||||||
|
from babase._apputils import log_dumped_app_state, AppHealthMonitor
|
||||||
|
|
||||||
|
assert _babase.in_logic_thread()
|
||||||
|
|
||||||
|
self._aioloop = _asyncio.setup_asyncio()
|
||||||
|
self.health_monitor = AppHealthMonitor()
|
||||||
|
|
||||||
|
# Only proceed if our config file is healthy so we don't
|
||||||
|
# overwrite a broken one or whatnot and wipe out data.
|
||||||
|
if not self.config_file_healthy:
|
||||||
|
if self.classic is not None:
|
||||||
|
handled = self.classic.show_config_error_window()
|
||||||
|
if handled:
|
||||||
|
return
|
||||||
|
|
||||||
|
# For now on other systems we just overwrite the bum config.
|
||||||
|
# At this point settings are already set; lets just commit them
|
||||||
|
# to disk.
|
||||||
|
_appconfig.commit_app_config(force=True)
|
||||||
|
|
||||||
|
# Get meta-system scanning built-in stuff in the bg.
|
||||||
|
self.meta.start_scan(scan_complete_cb=self.on_meta_scan_complete)
|
||||||
|
|
||||||
|
self.accounts.on_app_launching()
|
||||||
|
|
||||||
|
# Make sure this runs after we init our accounts stuff, since
|
||||||
|
# classic accounts key off of our v2 ones.
|
||||||
|
if self.classic is not None:
|
||||||
|
self.classic.on_app_launching()
|
||||||
|
|
||||||
|
# If any traceback dumps happened last run, log and clear them.
|
||||||
|
log_dumped_app_state()
|
||||||
|
|
||||||
|
self._launch_completed = True
|
||||||
|
self._update_state()
|
||||||
|
|
||||||
|
def on_app_loading(self) -> None:
|
||||||
|
"""Called when initially entering the loading state."""
|
||||||
|
|
||||||
|
def on_app_running(self) -> None:
|
||||||
|
"""Called when initially entering the running state."""
|
||||||
|
|
||||||
|
self.plugins.on_app_running()
|
||||||
|
|
||||||
|
def on_app_bootstrapping_complete(self) -> None:
|
||||||
|
"""Called by the C++ layer once its ready to rock."""
|
||||||
|
assert _babase.in_logic_thread()
|
||||||
|
assert not self._app_bootstrapping_complete
|
||||||
|
self._app_bootstrapping_complete = True
|
||||||
|
self._update_state()
|
||||||
|
|
||||||
|
def on_meta_scan_complete(self) -> None:
|
||||||
|
"""Called by meta-scan when it is done doing its thing."""
|
||||||
|
assert _babase.in_logic_thread()
|
||||||
|
self.plugins.on_meta_scan_complete()
|
||||||
|
|
||||||
|
assert not self._meta_scan_completed
|
||||||
|
self._meta_scan_completed = True
|
||||||
|
self._update_state()
|
||||||
|
|
||||||
|
def _update_state(self) -> None:
|
||||||
|
# pylint: disable=too-many-branches
|
||||||
|
assert _babase.in_logic_thread()
|
||||||
|
|
||||||
|
if self._app_paused:
|
||||||
|
# Entering paused state:
|
||||||
|
if self.state is not self.State.PAUSED:
|
||||||
|
self.state = self.State.PAUSED
|
||||||
|
self.on_app_pause()
|
||||||
|
else:
|
||||||
|
# Leaving paused state:
|
||||||
|
if self.state is self.State.PAUSED:
|
||||||
|
self.on_app_resume()
|
||||||
|
|
||||||
|
# Handle initially entering or returning to other states.
|
||||||
|
if self._initial_sign_in_completed and self._meta_scan_completed:
|
||||||
|
if self.state != self.State.RUNNING:
|
||||||
|
self.state = self.State.RUNNING
|
||||||
|
_babase.bootlog('app state running')
|
||||||
|
if not self._called_on_app_running:
|
||||||
|
self._called_on_app_running = True
|
||||||
|
self.on_app_running()
|
||||||
|
elif self._launch_completed:
|
||||||
|
if self.state is not self.State.LOADING:
|
||||||
|
self.state = self.State.LOADING
|
||||||
|
_babase.bootlog('app state loading')
|
||||||
|
if not self._called_on_app_loading:
|
||||||
|
self._called_on_app_loading = True
|
||||||
|
self.on_app_loading()
|
||||||
|
else:
|
||||||
|
# Only thing left is launching. We shouldn't be getting
|
||||||
|
# called before at least that is complete.
|
||||||
|
assert self._app_bootstrapping_complete
|
||||||
|
if self.state is not self.State.LAUNCHING:
|
||||||
|
self.state = self.State.LAUNCHING
|
||||||
|
_babase.bootlog('app state launching')
|
||||||
|
if not self._called_on_app_launching:
|
||||||
|
self._called_on_app_launching = True
|
||||||
|
self.on_app_launching()
|
||||||
|
|
||||||
|
def pause(self) -> None:
|
||||||
|
"""Should be called by the native layer when the app pauses."""
|
||||||
|
assert not self._app_paused # Should avoid redundant calls.
|
||||||
|
self._app_paused = True
|
||||||
|
self._update_state()
|
||||||
|
|
||||||
|
def resume(self) -> None:
|
||||||
|
"""Should be called by the native layer when the app resumes."""
|
||||||
|
assert self._app_paused # Should avoid redundant calls.
|
||||||
|
self._app_paused = False
|
||||||
|
self._update_state()
|
||||||
|
|
||||||
|
def on_app_pause(self) -> None:
|
||||||
|
"""Called when the app goes to a paused state."""
|
||||||
|
self.cloud.on_app_pause()
|
||||||
|
self.plugins.on_app_pause()
|
||||||
|
self.health_monitor.on_app_pause()
|
||||||
|
if self.classic is not None:
|
||||||
|
self.classic.on_app_pause()
|
||||||
|
|
||||||
|
def on_app_resume(self) -> None:
|
||||||
|
"""Called when resuming."""
|
||||||
|
self.fg_state += 1
|
||||||
|
self.cloud.on_app_resume()
|
||||||
|
self.plugins.on_app_resume()
|
||||||
|
self.health_monitor.on_app_resume()
|
||||||
|
if self.classic is not None:
|
||||||
|
self.classic.on_app_resume()
|
||||||
|
|
||||||
|
def on_app_shutdown(self) -> None:
|
||||||
|
"""(internal)"""
|
||||||
|
self.state = self.State.SHUTTING_DOWN
|
||||||
|
self.plugins.on_app_shutdown()
|
||||||
|
if self.classic is not None:
|
||||||
|
self.classic.on_app_shutdown()
|
||||||
|
|
||||||
|
def read_config(self) -> None:
|
||||||
|
"""(internal)"""
|
||||||
|
from babase._appconfig import read_config
|
||||||
|
|
||||||
|
self._config, self.config_file_healthy = read_config()
|
||||||
|
|
||||||
|
def handle_deep_link(self, url: str) -> None:
|
||||||
|
"""Handle a deep link URL."""
|
||||||
|
from babase._language import Lstr
|
||||||
|
|
||||||
|
appname = _babase.appname()
|
||||||
|
if url.startswith(f'{appname}://code/'):
|
||||||
|
code = url.replace(f'{appname}://code/', '')
|
||||||
|
if self.classic is not None:
|
||||||
|
self.classic.accounts.add_pending_promo_code(code)
|
||||||
|
else:
|
||||||
|
try:
|
||||||
|
_babase.screenmessage(
|
||||||
|
Lstr(resource='errorText'), color=(1, 0, 0)
|
||||||
|
)
|
||||||
|
_babase.getsimplesound('error').play()
|
||||||
|
except ImportError:
|
||||||
|
pass
|
||||||
|
|
||||||
|
def on_initial_sign_in_completed(self) -> None:
|
||||||
|
"""Callback to be run after initial sign-in (or lack thereof).
|
||||||
|
|
||||||
|
This period includes things such as syncing account workspaces
|
||||||
|
or other data so it may take a substantial amount of time.
|
||||||
|
This should also run after a short amount of time if no login
|
||||||
|
has occurred.
|
||||||
|
"""
|
||||||
|
# Tell meta it can start scanning extra stuff that just showed up
|
||||||
|
# (account workspaces).
|
||||||
|
self.meta.start_extra_scan()
|
||||||
|
|
||||||
|
self._initial_sign_in_completed = True
|
||||||
|
self._update_state()
|
||||||
@ -5,7 +5,7 @@ from __future__ import annotations
|
|||||||
|
|
||||||
from typing import TYPE_CHECKING, TypeVar, cast
|
from typing import TYPE_CHECKING, TypeVar, cast
|
||||||
|
|
||||||
import _ba
|
import _babase
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
if TYPE_CHECKING:
|
||||||
from typing import Callable, Any
|
from typing import Callable, Any
|
||||||
@ -22,7 +22,7 @@ class AppComponentSubsystem:
|
|||||||
functionality for the app, and allows plugins or other custom code to
|
functionality for the app, and allows plugins or other custom code to
|
||||||
easily override said functionality.
|
easily override said functionality.
|
||||||
|
|
||||||
Use ba.app.components to get the single shared instance of this class.
|
Use babase.app.components to get the single shared instance of this class.
|
||||||
|
|
||||||
The general idea with this setup is that a base-class is defined to
|
The general idea with this setup is that a base-class is defined to
|
||||||
provide some functionality and then anyone wanting that functionality
|
provide some functionality and then anyone wanting that functionality
|
||||||
@ -47,7 +47,7 @@ class AppComponentSubsystem:
|
|||||||
"""
|
"""
|
||||||
# Currently limiting this to logic-thread use; can revisit if needed
|
# Currently limiting this to logic-thread use; can revisit if needed
|
||||||
# (would need to guard access to our implementations dict).
|
# (would need to guard access to our implementations dict).
|
||||||
assert _ba.in_logic_thread()
|
assert _babase.in_logic_thread()
|
||||||
|
|
||||||
if not issubclass(implementation, baseclass):
|
if not issubclass(implementation, baseclass):
|
||||||
raise TypeError(
|
raise TypeError(
|
||||||
@ -60,7 +60,7 @@ class AppComponentSubsystem:
|
|||||||
# If we're the first thing getting dirtied, set up a callback to
|
# If we're the first thing getting dirtied, set up a callback to
|
||||||
# clean everything. And add ourself to the dirty list regardless.
|
# clean everything. And add ourself to the dirty list regardless.
|
||||||
if not self._dirty_base_classes:
|
if not self._dirty_base_classes:
|
||||||
_ba.pushcall(self._run_change_callbacks)
|
_babase.pushcall(self._run_change_callbacks)
|
||||||
self._dirty_base_classes.add(baseclass)
|
self._dirty_base_classes.add(baseclass)
|
||||||
|
|
||||||
def getclass(self, baseclass: T) -> T:
|
def getclass(self, baseclass: T) -> T:
|
||||||
@ -69,7 +69,7 @@ class AppComponentSubsystem:
|
|||||||
If no custom implementation has been set, the provided base-class
|
If no custom implementation has been set, the provided base-class
|
||||||
is returned.
|
is returned.
|
||||||
"""
|
"""
|
||||||
assert _ba.in_logic_thread()
|
assert _babase.in_logic_thread()
|
||||||
|
|
||||||
del baseclass # Unused.
|
del baseclass # Unused.
|
||||||
return cast(T, None)
|
return cast(T, None)
|
||||||
@ -83,7 +83,7 @@ class AppComponentSubsystem:
|
|||||||
loop. Note that any further setclass calls before the callback
|
loop. Note that any further setclass calls before the callback
|
||||||
runs will not result in additional callbacks.
|
runs will not result in additional callbacks.
|
||||||
"""
|
"""
|
||||||
assert _ba.in_logic_thread()
|
assert _babase.in_logic_thread()
|
||||||
self._change_callbacks.setdefault(baseclass, []).append(callback)
|
self._change_callbacks.setdefault(baseclass, []).append(callback)
|
||||||
|
|
||||||
def _run_change_callbacks(self) -> None:
|
def _run_change_callbacks(self) -> None:
|
||||||
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user