2023-05-16 10:53:42 -07:00

774 lines
42 KiB
CMake

cmake_minimum_required(VERSION 3.12)
project(BallisticaKit)
include(CheckIncludeFile)
option(HEADLESS "build headless server" OFF)
option(TEST_BUILD "include testing features" OFF)
# Requiring minimum of C++17 currently.
set(CMAKE_CXX_STANDARD 17)
if (APPLE)
# Seems as of Mojave we need to explicitly pull in homebrew paths.
# Just hard-coding recommended homebrew install paths for now.
# Is there a more elegant way to do this?
if (CMAKE_SYSTEM_PROCESSOR MATCHES arm64)
list(APPEND CMAKE_PREFIX_PATH /opt/homebrew)
include_directories("/opt/homebrew/include")
link_directories("/opt/homebrew/lib")
else()
list(APPEND CMAKE_PREFIX_PATH /usr/local)
include_directories("/usr/local/include")
link_directories("/usr/local/lib")
endif()
# On Mac with homebrew it seems that Requesting 3.X when we've got
# 3.(X+1) installed will point us at the 3.(X+1) framework but will attempt
# to load a 3.X library from within it which doesn't exist. So we need
# to be a bit more explicit telling it where to look. Note: this was last
# tested with 3.7; should revisit sometime to make sure still applies.
execute_process(COMMAND "python3.11-config" "--prefix"
OUTPUT_VARIABLE Python_ROOT_DIR
OUTPUT_STRIP_TRAILING_WHITESPACE)
endif ()
find_package (Python 3.11 REQUIRED EXACT COMPONENTS Development)
if (HEADLESS)
add_definitions(-DBA_HEADLESS_BUILD=1)
else ()
find_package(SDL2 QUIET)
if (SDL2_FOUND)
if ("${SDL2_LIBRARIES}" STREQUAL "")
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
set(SDL2_LIBRARIES "SDL2::SDL2")
endif ()
# Getting complaint about space at the end of this on ubuntu16.
string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
else ()
message(FATAL_ERROR "SDL2 not found")
endif ()
find_package(OpenGL REQUIRED)
find_package(OpenAL REQUIRED)
if (APPLE)
# On mac this sets an include path that we don't need since
# we're using the system framework... should clean this up.
set(OPENAL_INCLUDE_DIR "")
endif ()
find_library(OGG_LIBRARY ogg)
find_library(VORBISFILE_LIBRARY vorbisfile)
if (NOT OGG_LIBRARY)
message(FATAL_ERROR "ogg library not found")
endif ()
if (NOT VORBISFILE_LIBRARY)
message(FATAL_ERROR "vorbisfile library not found")
endif ()
set(EXTRA_INCLUDE_DIRS ${OPENGL_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
set(EXTRA_LIBRARIES ogg vorbisfile ${OPENGL_LIBRARIES} ${OPENAL_LIBRARY})
endif ()
if (TEST_BUILD)
add_definitions(-DBA_TEST_BUILD=1)
endif ()
# Currently seeing warnings about parameter order changing in GCC 7.1
# on Raspberry Pi builds. We never need to care about C++ abi compatibility
# so just silencing them for now. Can maybe remove this later if they stop.
if (CMAKE_CXX_COMPILER_ID MATCHES GNU)
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -Wno-psabi")
endif()
set(BA_SRC_ROOT ../src)
include_directories(${BA_SRC_ROOT})
add_compile_options(-include ballistica/shared/buildconfig/buildconfig_cmake.h)
if (CMAKE_BUILD_TYPE MATCHES Debug)
add_definitions(-DBA_DEBUG_BUILD=1)
else ()
# It seems that cmake can choose -O2 sometimes and -O3 sometimes
# for release builds (depending on Release vs RelWithDebInfo, etc).
# Let's keep all our non-debug builds consistent at -O3 for now; can
# revisit if it causes problems.
add_definitions(-O3)
endif ()
set(ODE_SRC_ROOT ${BA_SRC_ROOT}/external/open_dynamics_engine-ef)
add_library(ode
${ODE_SRC_ROOT}/ode/IceAABB.cpp
${ODE_SRC_ROOT}/ode/IceContainer.cpp
${ODE_SRC_ROOT}/ode/IceHPoint.cpp
${ODE_SRC_ROOT}/ode/IceIndexedTriangle.cpp
${ODE_SRC_ROOT}/ode/IceMatrix3x3.cpp
${ODE_SRC_ROOT}/ode/IceMatrix4x4.cpp
${ODE_SRC_ROOT}/ode/IceOBB.cpp
${ODE_SRC_ROOT}/ode/IcePlane.cpp
${ODE_SRC_ROOT}/ode/IcePoint.cpp
${ODE_SRC_ROOT}/ode/IceRandom.cpp
${ODE_SRC_ROOT}/ode/IceRay.cpp
${ODE_SRC_ROOT}/ode/IceRevisitedRadix.cpp
${ODE_SRC_ROOT}/ode/IceSegment.cpp
${ODE_SRC_ROOT}/ode/IceTriangle.cpp
${ODE_SRC_ROOT}/ode/IceUtils.cpp
${ODE_SRC_ROOT}/ode/ode.cpp
${ODE_SRC_ROOT}/ode/ode_array.cpp
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_box.cpp
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_plane.cpp
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_sphere.cpp
${ODE_SRC_ROOT}/ode/ode_collision_cylinder_trimesh.cpp
${ODE_SRC_ROOT}/ode/ode_collision_kernel.cpp
${ODE_SRC_ROOT}/ode/ode_collision_quadtreespace.cpp
${ODE_SRC_ROOT}/ode/ode_collision_sapspace.cpp
${ODE_SRC_ROOT}/ode/ode_collision_space.cpp
${ODE_SRC_ROOT}/ode/ode_collision_std.cpp
${ODE_SRC_ROOT}/ode/ode_collision_transform.cpp
${ODE_SRC_ROOT}/ode/ode_collision_trimesh.cpp
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_box.cpp
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ccylinder.cpp
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_distance.cpp
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_plane.cpp
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ray.cpp
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_sphere.cpp
${ODE_SRC_ROOT}/ode/ode_collision_trimesh_trimesh.cpp
${ODE_SRC_ROOT}/ode/ode_collision_util.cpp
${ODE_SRC_ROOT}/ode/ode_error.cpp
${ODE_SRC_ROOT}/ode/ode_export-diff.cpp
${ODE_SRC_ROOT}/ode/ode_fastdot.cpp
${ODE_SRC_ROOT}/ode/ode_fastldlt.cpp
${ODE_SRC_ROOT}/ode/ode_fastlsolve.cpp
${ODE_SRC_ROOT}/ode/ode_fastltsolve.cpp
${ODE_SRC_ROOT}/ode/ode_joint.cpp
${ODE_SRC_ROOT}/ode/ode_lcp.cpp
${ODE_SRC_ROOT}/ode/ode_mass.cpp
${ODE_SRC_ROOT}/ode/ode_mat.cpp
${ODE_SRC_ROOT}/ode/ode_math.cpp
${ODE_SRC_ROOT}/ode/ode_matrix.cpp
${ODE_SRC_ROOT}/ode/ode_memory.cpp
${ODE_SRC_ROOT}/ode/ode_misc.cpp
${ODE_SRC_ROOT}/ode/ode_obstack.cpp
${ODE_SRC_ROOT}/ode/ode_quickstep.cpp
${ODE_SRC_ROOT}/ode/ode_rotation.cpp
${ODE_SRC_ROOT}/ode/ode_step.cpp
${ODE_SRC_ROOT}/ode/ode_stepfast.cpp
${ODE_SRC_ROOT}/ode/ode_timer.cpp
${ODE_SRC_ROOT}/ode/ode_util.cpp
${ODE_SRC_ROOT}/ode/OPC_AABBCollider.cpp
${ODE_SRC_ROOT}/ode/OPC_AABBTree.cpp
${ODE_SRC_ROOT}/ode/OPC_BaseModel.cpp
${ODE_SRC_ROOT}/ode/OPC_BoxPruning.cpp
${ODE_SRC_ROOT}/ode/OPC_Collider.cpp
${ODE_SRC_ROOT}/ode/OPC_HybridModel.cpp
${ODE_SRC_ROOT}/ode/OPC_LSSCollider.cpp
${ODE_SRC_ROOT}/ode/OPC_MeshInterface.cpp
${ODE_SRC_ROOT}/ode/OPC_Model.cpp
${ODE_SRC_ROOT}/ode/OPC_OBBCollider.cpp
${ODE_SRC_ROOT}/ode/OPC_OptimizedTree.cpp
${ODE_SRC_ROOT}/ode/OPC_PlanesCollider.cpp
${ODE_SRC_ROOT}/ode/OPC_RayCollider.cpp
${ODE_SRC_ROOT}/ode/OPC_SphereCollider.cpp
${ODE_SRC_ROOT}/ode/OPC_SweepAndPrune.cpp
${ODE_SRC_ROOT}/ode/OPC_TreeBuilders.cpp
${ODE_SRC_ROOT}/ode/OPC_TreeCollider.cpp
${ODE_SRC_ROOT}/ode/OPC_VolumeCollider.cpp
${ODE_SRC_ROOT}/ode/Opcode.cpp
)
target_include_directories(ode PRIVATE ${ODE_SRC_ROOT})
# NOTE: There used to be an issue with optimized GCC builds where mesh
# collisions would fail randomly, leading to characters falling through
# floors somewhat regularly. For this reason I was limiting optimization to
# -O1 for the rigid body library. However, as of April 2021, all seems
# well when testing on arm64 and x86-64 linux builds. (I think)
# The last time I remember seeing this bug was around 2016 I believe, but I
# haven't looked for it since. Perhaps GCC was fixed or perhaps the error
# was limited to 32 bit x86 builds; in either case we should be good, as
# we're no longer building any 32 bit x86 builds using GCC.
# Keeping this in here commented out just in case it rears its ugly head
# again though.
# if (CMAKE_BUILD_TYPE MATCHES Release)
# if (CMAKE_CXX_COMPILER_ID MATCHES GNU)
# target_compile_options(ode PRIVATE -O1)
# endif()
# endif ()
# BallisticaKit binary.
add_executable(ballisticakit
${BA_SRC_ROOT}/external/qr_code_generator/QrCode.cpp
# AUTOGENERATED_PUBLIC_BEGIN (this section is managed by the "update_project" tool)
${BA_SRC_ROOT}/ballistica/base/app/app.cc
${BA_SRC_ROOT}/ballistica/base/app/app.h
${BA_SRC_ROOT}/ballistica/base/app/app_config.cc
${BA_SRC_ROOT}/ballistica/base/app/app_config.h
${BA_SRC_ROOT}/ballistica/base/app/app_headless.cc
${BA_SRC_ROOT}/ballistica/base/app/app_headless.h
${BA_SRC_ROOT}/ballistica/base/app/app_mode.cc
${BA_SRC_ROOT}/ballistica/base/app/app_mode.h
${BA_SRC_ROOT}/ballistica/base/app/app_mode_empty.cc
${BA_SRC_ROOT}/ballistica/base/app/app_mode_empty.h
${BA_SRC_ROOT}/ballistica/base/app/app_vr.cc
${BA_SRC_ROOT}/ballistica/base/app/app_vr.h
${BA_SRC_ROOT}/ballistica/base/app/sdl_app.cc
${BA_SRC_ROOT}/ballistica/base/app/sdl_app.h
${BA_SRC_ROOT}/ballistica/base/app/stress_test.cc
${BA_SRC_ROOT}/ballistica/base/app/stress_test.h
${BA_SRC_ROOT}/ballistica/base/assets/asset.cc
${BA_SRC_ROOT}/ballistica/base/assets/asset.h
${BA_SRC_ROOT}/ballistica/base/assets/assets.cc
${BA_SRC_ROOT}/ballistica/base/assets/assets.h
${BA_SRC_ROOT}/ballistica/base/assets/assets_server.cc
${BA_SRC_ROOT}/ballistica/base/assets/assets_server.h
${BA_SRC_ROOT}/ballistica/base/assets/collision_mesh_asset.cc
${BA_SRC_ROOT}/ballistica/base/assets/collision_mesh_asset.h
${BA_SRC_ROOT}/ballistica/base/assets/data_asset.cc
${BA_SRC_ROOT}/ballistica/base/assets/data_asset.h
${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset.cc
${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset.h
${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset_renderer_data.h
${BA_SRC_ROOT}/ballistica/base/assets/sound_asset.cc
${BA_SRC_ROOT}/ballistica/base/assets/sound_asset.h
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset.cc
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset.h
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_preload_data.cc
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_preload_data.h
${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_renderer_data.h
${BA_SRC_ROOT}/ballistica/base/audio/al_sys.cc
${BA_SRC_ROOT}/ballistica/base/audio/al_sys.h
${BA_SRC_ROOT}/ballistica/base/audio/audio.cc
${BA_SRC_ROOT}/ballistica/base/audio/audio.h
${BA_SRC_ROOT}/ballistica/base/audio/audio_server.cc
${BA_SRC_ROOT}/ballistica/base/audio/audio_server.h
${BA_SRC_ROOT}/ballistica/base/audio/audio_source.cc
${BA_SRC_ROOT}/ballistica/base/audio/audio_source.h
${BA_SRC_ROOT}/ballistica/base/audio/audio_streamer.cc
${BA_SRC_ROOT}/ballistica/base/audio/audio_streamer.h
${BA_SRC_ROOT}/ballistica/base/audio/ogg_stream.cc
${BA_SRC_ROOT}/ballistica/base/audio/ogg_stream.h
${BA_SRC_ROOT}/ballistica/base/base.cc
${BA_SRC_ROOT}/ballistica/base/base.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics.cc
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_draw_snapshot.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse.cc
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse_data.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_height_cache.cc
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_height_cache.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_server.cc
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_server.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow.cc
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow_data.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light.cc
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light.h
${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light_data.h
${BA_SRC_ROOT}/ballistica/base/dynamics/collision_cache.cc
${BA_SRC_ROOT}/ballistica/base/dynamics/collision_cache.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/empty_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/object_component.cc
${BA_SRC_ROOT}/ballistica/base/graphics/component/object_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/post_process_component.cc
${BA_SRC_ROOT}/ballistica/base/graphics/component/post_process_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/render_component.cc
${BA_SRC_ROOT}/ballistica/base/graphics/component/render_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/shield_component.cc
${BA_SRC_ROOT}/ballistica/base/graphics/component/shield_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/simple_component.cc
${BA_SRC_ROOT}/ballistica/base/graphics/component/simple_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/smoke_component.cc
${BA_SRC_ROOT}/ballistica/base/graphics/component/smoke_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/special_component.cc
${BA_SRC_ROOT}/ballistica/base/graphics/component/special_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/component/sprite_component.cc
${BA_SRC_ROOT}/ballistica/base/graphics/component/sprite_component.h
${BA_SRC_ROOT}/ballistica/base/graphics/gl/gl_sys.cc
${BA_SRC_ROOT}/ballistica/base/graphics/gl/gl_sys.h
${BA_SRC_ROOT}/ballistica/base/graphics/gl/renderer_gl.cc
${BA_SRC_ROOT}/ballistica/base/graphics/gl/renderer_gl.h
${BA_SRC_ROOT}/ballistica/base/graphics/graphics.cc
${BA_SRC_ROOT}/ballistica/base/graphics/graphics.h
${BA_SRC_ROOT}/ballistica/base/graphics/graphics_server.cc
${BA_SRC_ROOT}/ballistica/base/graphics/graphics_server.h
${BA_SRC_ROOT}/ballistica/base/graphics/graphics_vr.cc
${BA_SRC_ROOT}/ballistica/base/graphics/graphics_vr.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/image_mesh.cc
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/image_mesh.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_base.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_simple_full.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_smoke_full.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_sprite.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data.cc
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data_client_handle.cc
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data_client_handle.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_index_buffer_16.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_index_buffer_32.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_base.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_dual_texture_full.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_object_split.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_simple_full.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_simple_split.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_smoke_full.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_static_dynamic.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_non_indexed.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_renderer_data.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/sprite_mesh.h
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/text_mesh.cc
${BA_SRC_ROOT}/ballistica/base/graphics/mesh/text_mesh.h
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/framebuffer.h
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_pass.cc
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_pass.h
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_target.cc
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_target.h
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/renderer.cc
${BA_SRC_ROOT}/ballistica/base/graphics/renderer/renderer.h
${BA_SRC_ROOT}/ballistica/base/graphics/support/area_of_interest.cc
${BA_SRC_ROOT}/ballistica/base/graphics/support/area_of_interest.h
${BA_SRC_ROOT}/ballistica/base/graphics/support/camera.cc
${BA_SRC_ROOT}/ballistica/base/graphics/support/camera.h
${BA_SRC_ROOT}/ballistica/base/graphics/support/frame_def.cc
${BA_SRC_ROOT}/ballistica/base/graphics/support/frame_def.h
${BA_SRC_ROOT}/ballistica/base/graphics/support/net_graph.cc
${BA_SRC_ROOT}/ballistica/base/graphics/support/net_graph.h
${BA_SRC_ROOT}/ballistica/base/graphics/support/render_command_buffer.h
${BA_SRC_ROOT}/ballistica/base/graphics/text/font_page_map_data.h
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_graphics.cc
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_graphics.h
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_group.cc
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_group.h
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_packer.cc
${BA_SRC_ROOT}/ballistica/base/graphics/text/text_packer.h
${BA_SRC_ROOT}/ballistica/base/graphics/texture/dds.cc
${BA_SRC_ROOT}/ballistica/base/graphics/texture/dds.h
${BA_SRC_ROOT}/ballistica/base/graphics/texture/ktx.cc
${BA_SRC_ROOT}/ballistica/base/graphics/texture/ktx.h
${BA_SRC_ROOT}/ballistica/base/graphics/texture/pvr.cc
${BA_SRC_ROOT}/ballistica/base/graphics/texture/pvr.h
${BA_SRC_ROOT}/ballistica/base/input/device/input_device.cc
${BA_SRC_ROOT}/ballistica/base/input/device/input_device.h
${BA_SRC_ROOT}/ballistica/base/input/device/input_device_delegate.cc
${BA_SRC_ROOT}/ballistica/base/input/device/input_device_delegate.h
${BA_SRC_ROOT}/ballistica/base/input/device/joystick_input.cc
${BA_SRC_ROOT}/ballistica/base/input/device/joystick_input.h
${BA_SRC_ROOT}/ballistica/base/input/device/keyboard_input.cc
${BA_SRC_ROOT}/ballistica/base/input/device/keyboard_input.h
${BA_SRC_ROOT}/ballistica/base/input/device/test_input.cc
${BA_SRC_ROOT}/ballistica/base/input/device/test_input.h
${BA_SRC_ROOT}/ballistica/base/input/device/touch_input.cc
${BA_SRC_ROOT}/ballistica/base/input/device/touch_input.h
${BA_SRC_ROOT}/ballistica/base/input/input.cc
${BA_SRC_ROOT}/ballistica/base/input/input.h
${BA_SRC_ROOT}/ballistica/base/input/support/remote_app_server.cc
${BA_SRC_ROOT}/ballistica/base/input/support/remote_app_server.h
${BA_SRC_ROOT}/ballistica/base/logic/logic.cc
${BA_SRC_ROOT}/ballistica/base/logic/logic.h
${BA_SRC_ROOT}/ballistica/base/networking/network_reader.cc
${BA_SRC_ROOT}/ballistica/base/networking/network_reader.h
${BA_SRC_ROOT}/ballistica/base/networking/network_writer.cc
${BA_SRC_ROOT}/ballistica/base/networking/network_writer.h
${BA_SRC_ROOT}/ballistica/base/networking/networking.cc
${BA_SRC_ROOT}/ballistica/base/networking/networking.h
${BA_SRC_ROOT}/ballistica/base/platform/android/amazon/base_plat_andr_amazon.cc
${BA_SRC_ROOT}/ballistica/base/platform/android/amazon/base_plat_andr_amazon.h
${BA_SRC_ROOT}/ballistica/base/platform/android/base_platform_android.cc
${BA_SRC_ROOT}/ballistica/base/platform/android/base_platform_android.h
${BA_SRC_ROOT}/ballistica/base/platform/android/cardboard/base_pl_an_cardboard.cc
${BA_SRC_ROOT}/ballistica/base/platform/android/cardboard/base_pl_an_cardboard.h
${BA_SRC_ROOT}/ballistica/base/platform/android/google/base_plat_andr_google.cc
${BA_SRC_ROOT}/ballistica/base/platform/android/google/base_plat_andr_google.h
${BA_SRC_ROOT}/ballistica/base/platform/apple/base_platform_apple.cc
${BA_SRC_ROOT}/ballistica/base/platform/apple/base_platform_apple.h
${BA_SRC_ROOT}/ballistica/base/platform/base_platform.cc
${BA_SRC_ROOT}/ballistica/base/platform/base_platform.h
${BA_SRC_ROOT}/ballistica/base/platform/linux/base_platform_linux.cc
${BA_SRC_ROOT}/ballistica/base/platform/linux/base_platform_linux.h
${BA_SRC_ROOT}/ballistica/base/platform/oculus/main_rift.cc
${BA_SRC_ROOT}/ballistica/base/platform/support/min_sdl_key_names.h
${BA_SRC_ROOT}/ballistica/base/platform/windows/base_platform_windows.cc
${BA_SRC_ROOT}/ballistica/base/platform/windows/base_platform_windows.h
${BA_SRC_ROOT}/ballistica/base/platform/windows/base_platform_windows_oculus.cc
${BA_SRC_ROOT}/ballistica/base/platform/windows/base_platform_windows_oculus.h
${BA_SRC_ROOT}/ballistica/base/python/base_python.cc
${BA_SRC_ROOT}/ballistica/base/python/base_python.h
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_app_timer.cc
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_app_timer.h
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_context_call.cc
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_context_call.h
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_context_ref.cc
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_context_ref.h
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_display_timer.cc
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_display_timer.h
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_feature_set_data.cc
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_feature_set_data.h
${BA_SRC_ROOT}/ballistica/base/python/class/python_class_simple_sound.cc
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${BA_SRC_ROOT}/ballistica/ui_v1/python/ui_v1_python.cc
${BA_SRC_ROOT}/ballistica/ui_v1/python/ui_v1_python.h
${BA_SRC_ROOT}/ballistica/ui_v1/support/root_ui.cc
${BA_SRC_ROOT}/ballistica/ui_v1/support/root_ui.h
${BA_SRC_ROOT}/ballistica/ui_v1/ui_v1.cc
${BA_SRC_ROOT}/ballistica/ui_v1/ui_v1.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/button_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/button_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/check_box_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/check_box_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/column_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/column_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/container_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/container_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/h_scroll_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/h_scroll_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/image_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/image_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/root_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/root_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/row_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/row_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/scroll_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/scroll_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/stack_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/stack_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/text_widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/text_widget.h
${BA_SRC_ROOT}/ballistica/ui_v1/widget/widget.cc
${BA_SRC_ROOT}/ballistica/ui_v1/widget/widget.h
# AUTOGENERATED_PUBLIC_END
)
if (HEADLESS)
set_target_properties(ballisticakit PROPERTIES OUTPUT_NAME "ballisticakit_headless")
endif ()
target_include_directories(ballisticakit PRIVATE
${Python_INCLUDE_DIRS}
${BA_SRC_ROOT}/external/open_dynamics_engine-ef
${EXTRA_INCLUDE_DIRS}
)
target_link_libraries(ballisticakit PRIVATE
${CMAKE_CURRENT_BINARY_DIR}/prefablib/libballisticakit_internal.a ode pthread ${Python_LIBRARIES}
${SDL2_LIBRARIES} ${EXTRA_LIBRARIES} dl)
# Hack for building on rpi (might be due to my manually built Python 3.8)
# Hopefully can remove later...
if(EXISTS "/home/pi")
target_link_libraries(ballisticakit PRIVATE dl util stdc++fs)
endif()