mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 13:25:31 +08:00
774 lines
42 KiB
CMake
774 lines
42 KiB
CMake
cmake_minimum_required(VERSION 3.12)
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project(BallisticaKit)
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include(CheckIncludeFile)
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option(HEADLESS "build headless server" OFF)
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option(TEST_BUILD "include testing features" OFF)
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# Requiring minimum of C++17 currently.
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set(CMAKE_CXX_STANDARD 17)
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if (APPLE)
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# Seems as of Mojave we need to explicitly pull in homebrew paths.
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# Just hard-coding recommended homebrew install paths for now.
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# Is there a more elegant way to do this?
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if (CMAKE_SYSTEM_PROCESSOR MATCHES arm64)
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list(APPEND CMAKE_PREFIX_PATH /opt/homebrew)
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include_directories("/opt/homebrew/include")
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link_directories("/opt/homebrew/lib")
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else()
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list(APPEND CMAKE_PREFIX_PATH /usr/local)
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include_directories("/usr/local/include")
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link_directories("/usr/local/lib")
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endif()
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# On Mac with homebrew it seems that Requesting 3.X when we've got
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# 3.(X+1) installed will point us at the 3.(X+1) framework but will attempt
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# to load a 3.X library from within it which doesn't exist. So we need
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# to be a bit more explicit telling it where to look. Note: this was last
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# tested with 3.7; should revisit sometime to make sure still applies.
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execute_process(COMMAND "python3.11-config" "--prefix"
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OUTPUT_VARIABLE Python_ROOT_DIR
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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endif ()
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find_package (Python 3.11 REQUIRED EXACT COMPONENTS Development)
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if (HEADLESS)
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add_definitions(-DBA_HEADLESS_BUILD=1)
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else ()
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find_package(SDL2 QUIET)
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if (SDL2_FOUND)
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if ("${SDL2_LIBRARIES}" STREQUAL "")
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message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
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set(SDL2_LIBRARIES "SDL2::SDL2")
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endif ()
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# Getting complaint about space at the end of this on ubuntu16.
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string(STRIP "${SDL2_LIBRARIES}" SDL2_LIBRARIES)
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else ()
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message(FATAL_ERROR "SDL2 not found")
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endif ()
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find_package(OpenGL REQUIRED)
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find_package(OpenAL REQUIRED)
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if (APPLE)
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# On mac this sets an include path that we don't need since
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# we're using the system framework... should clean this up.
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set(OPENAL_INCLUDE_DIR "")
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endif ()
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find_library(OGG_LIBRARY ogg)
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find_library(VORBISFILE_LIBRARY vorbisfile)
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if (NOT OGG_LIBRARY)
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message(FATAL_ERROR "ogg library not found")
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endif ()
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if (NOT VORBISFILE_LIBRARY)
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message(FATAL_ERROR "vorbisfile library not found")
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endif ()
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set(EXTRA_INCLUDE_DIRS ${OPENGL_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
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set(EXTRA_LIBRARIES ogg vorbisfile ${OPENGL_LIBRARIES} ${OPENAL_LIBRARY})
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endif ()
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if (TEST_BUILD)
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add_definitions(-DBA_TEST_BUILD=1)
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endif ()
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# Currently seeing warnings about parameter order changing in GCC 7.1
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# on Raspberry Pi builds. We never need to care about C++ abi compatibility
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# so just silencing them for now. Can maybe remove this later if they stop.
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if (CMAKE_CXX_COMPILER_ID MATCHES GNU)
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -Wno-psabi")
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endif()
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set(BA_SRC_ROOT ../src)
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include_directories(${BA_SRC_ROOT})
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add_compile_options(-include ballistica/shared/buildconfig/buildconfig_cmake.h)
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if (CMAKE_BUILD_TYPE MATCHES Debug)
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add_definitions(-DBA_DEBUG_BUILD=1)
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else ()
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# It seems that cmake can choose -O2 sometimes and -O3 sometimes
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# for release builds (depending on Release vs RelWithDebInfo, etc).
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# Let's keep all our non-debug builds consistent at -O3 for now; can
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# revisit if it causes problems.
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add_definitions(-O3)
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endif ()
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set(ODE_SRC_ROOT ${BA_SRC_ROOT}/external/open_dynamics_engine-ef)
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add_library(ode
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${ODE_SRC_ROOT}/ode/IceAABB.cpp
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${ODE_SRC_ROOT}/ode/IceContainer.cpp
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${ODE_SRC_ROOT}/ode/IceHPoint.cpp
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${ODE_SRC_ROOT}/ode/IceIndexedTriangle.cpp
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${ODE_SRC_ROOT}/ode/IceMatrix3x3.cpp
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${ODE_SRC_ROOT}/ode/IceMatrix4x4.cpp
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${ODE_SRC_ROOT}/ode/IceOBB.cpp
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${ODE_SRC_ROOT}/ode/IcePlane.cpp
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${ODE_SRC_ROOT}/ode/IcePoint.cpp
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${ODE_SRC_ROOT}/ode/IceRandom.cpp
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${ODE_SRC_ROOT}/ode/IceRay.cpp
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${ODE_SRC_ROOT}/ode/IceRevisitedRadix.cpp
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${ODE_SRC_ROOT}/ode/IceSegment.cpp
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${ODE_SRC_ROOT}/ode/IceTriangle.cpp
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${ODE_SRC_ROOT}/ode/IceUtils.cpp
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${ODE_SRC_ROOT}/ode/ode.cpp
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${ODE_SRC_ROOT}/ode/ode_array.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_cylinder_box.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_cylinder_plane.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_cylinder_sphere.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_cylinder_trimesh.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_kernel.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_quadtreespace.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_sapspace.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_space.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_std.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_transform.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_box.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ccylinder.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_distance.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_plane.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ray.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_sphere.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_trimesh.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_util.cpp
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${ODE_SRC_ROOT}/ode/ode_error.cpp
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${ODE_SRC_ROOT}/ode/ode_export-diff.cpp
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${ODE_SRC_ROOT}/ode/ode_fastdot.cpp
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${ODE_SRC_ROOT}/ode/ode_fastldlt.cpp
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${ODE_SRC_ROOT}/ode/ode_fastlsolve.cpp
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${ODE_SRC_ROOT}/ode/ode_fastltsolve.cpp
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${ODE_SRC_ROOT}/ode/ode_joint.cpp
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${ODE_SRC_ROOT}/ode/ode_lcp.cpp
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${ODE_SRC_ROOT}/ode/ode_mass.cpp
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${ODE_SRC_ROOT}/ode/ode_mat.cpp
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${ODE_SRC_ROOT}/ode/ode_math.cpp
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${ODE_SRC_ROOT}/ode/ode_matrix.cpp
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${ODE_SRC_ROOT}/ode/ode_memory.cpp
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${ODE_SRC_ROOT}/ode/ode_misc.cpp
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${ODE_SRC_ROOT}/ode/ode_obstack.cpp
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${ODE_SRC_ROOT}/ode/ode_quickstep.cpp
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${ODE_SRC_ROOT}/ode/ode_rotation.cpp
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${ODE_SRC_ROOT}/ode/ode_step.cpp
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${ODE_SRC_ROOT}/ode/ode_stepfast.cpp
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${ODE_SRC_ROOT}/ode/ode_timer.cpp
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${ODE_SRC_ROOT}/ode/ode_util.cpp
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${ODE_SRC_ROOT}/ode/OPC_AABBCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_AABBTree.cpp
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${ODE_SRC_ROOT}/ode/OPC_BaseModel.cpp
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${ODE_SRC_ROOT}/ode/OPC_BoxPruning.cpp
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${ODE_SRC_ROOT}/ode/OPC_Collider.cpp
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${ODE_SRC_ROOT}/ode/OPC_HybridModel.cpp
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${ODE_SRC_ROOT}/ode/OPC_LSSCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_MeshInterface.cpp
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${ODE_SRC_ROOT}/ode/OPC_Model.cpp
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${ODE_SRC_ROOT}/ode/OPC_OBBCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_OptimizedTree.cpp
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${ODE_SRC_ROOT}/ode/OPC_PlanesCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_RayCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_SphereCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_SweepAndPrune.cpp
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${ODE_SRC_ROOT}/ode/OPC_TreeBuilders.cpp
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${ODE_SRC_ROOT}/ode/OPC_TreeCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_VolumeCollider.cpp
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${ODE_SRC_ROOT}/ode/Opcode.cpp
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)
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target_include_directories(ode PRIVATE ${ODE_SRC_ROOT})
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# NOTE: There used to be an issue with optimized GCC builds where mesh
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# collisions would fail randomly, leading to characters falling through
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# floors somewhat regularly. For this reason I was limiting optimization to
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# -O1 for the rigid body library. However, as of April 2021, all seems
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# well when testing on arm64 and x86-64 linux builds. (I think)
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# The last time I remember seeing this bug was around 2016 I believe, but I
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# haven't looked for it since. Perhaps GCC was fixed or perhaps the error
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# was limited to 32 bit x86 builds; in either case we should be good, as
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# we're no longer building any 32 bit x86 builds using GCC.
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# Keeping this in here commented out just in case it rears its ugly head
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# again though.
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# if (CMAKE_BUILD_TYPE MATCHES Release)
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# if (CMAKE_CXX_COMPILER_ID MATCHES GNU)
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# target_compile_options(ode PRIVATE -O1)
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# endif()
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# endif ()
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# BallisticaKit binary.
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add_executable(ballisticakit
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${BA_SRC_ROOT}/external/qr_code_generator/QrCode.cpp
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# AUTOGENERATED_PUBLIC_BEGIN (this section is managed by the "update_project" tool)
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${BA_SRC_ROOT}/ballistica/base/app/app.cc
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${BA_SRC_ROOT}/ballistica/base/app/app.h
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${BA_SRC_ROOT}/ballistica/base/app/app_config.cc
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${BA_SRC_ROOT}/ballistica/base/app/app_config.h
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${BA_SRC_ROOT}/ballistica/base/app/app_headless.cc
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${BA_SRC_ROOT}/ballistica/base/app/app_headless.h
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${BA_SRC_ROOT}/ballistica/base/app/app_mode.cc
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${BA_SRC_ROOT}/ballistica/base/app/app_mode.h
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${BA_SRC_ROOT}/ballistica/base/app/app_mode_empty.cc
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${BA_SRC_ROOT}/ballistica/base/app/app_mode_empty.h
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${BA_SRC_ROOT}/ballistica/base/app/app_vr.cc
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${BA_SRC_ROOT}/ballistica/base/app/app_vr.h
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${BA_SRC_ROOT}/ballistica/base/app/sdl_app.cc
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${BA_SRC_ROOT}/ballistica/base/app/sdl_app.h
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${BA_SRC_ROOT}/ballistica/base/app/stress_test.cc
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${BA_SRC_ROOT}/ballistica/base/app/stress_test.h
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${BA_SRC_ROOT}/ballistica/base/assets/asset.cc
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${BA_SRC_ROOT}/ballistica/base/assets/asset.h
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${BA_SRC_ROOT}/ballistica/base/assets/assets.cc
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${BA_SRC_ROOT}/ballistica/base/assets/assets.h
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${BA_SRC_ROOT}/ballistica/base/assets/assets_server.cc
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${BA_SRC_ROOT}/ballistica/base/assets/assets_server.h
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${BA_SRC_ROOT}/ballistica/base/assets/collision_mesh_asset.cc
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${BA_SRC_ROOT}/ballistica/base/assets/collision_mesh_asset.h
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${BA_SRC_ROOT}/ballistica/base/assets/data_asset.cc
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${BA_SRC_ROOT}/ballistica/base/assets/data_asset.h
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${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset.cc
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${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset.h
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${BA_SRC_ROOT}/ballistica/base/assets/mesh_asset_renderer_data.h
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${BA_SRC_ROOT}/ballistica/base/assets/sound_asset.cc
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${BA_SRC_ROOT}/ballistica/base/assets/sound_asset.h
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${BA_SRC_ROOT}/ballistica/base/assets/texture_asset.cc
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${BA_SRC_ROOT}/ballistica/base/assets/texture_asset.h
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${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_preload_data.cc
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${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_preload_data.h
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${BA_SRC_ROOT}/ballistica/base/assets/texture_asset_renderer_data.h
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${BA_SRC_ROOT}/ballistica/base/audio/al_sys.cc
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${BA_SRC_ROOT}/ballistica/base/audio/al_sys.h
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${BA_SRC_ROOT}/ballistica/base/audio/audio.cc
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${BA_SRC_ROOT}/ballistica/base/audio/audio.h
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${BA_SRC_ROOT}/ballistica/base/audio/audio_server.cc
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${BA_SRC_ROOT}/ballistica/base/audio/audio_server.h
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${BA_SRC_ROOT}/ballistica/base/audio/audio_source.cc
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${BA_SRC_ROOT}/ballistica/base/audio/audio_source.h
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${BA_SRC_ROOT}/ballistica/base/audio/audio_streamer.cc
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${BA_SRC_ROOT}/ballistica/base/audio/audio_streamer.h
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${BA_SRC_ROOT}/ballistica/base/audio/ogg_stream.cc
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${BA_SRC_ROOT}/ballistica/base/audio/ogg_stream.h
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${BA_SRC_ROOT}/ballistica/base/base.cc
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${BA_SRC_ROOT}/ballistica/base/base.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics.cc
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_draw_snapshot.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse.cc
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_fuse_data.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_height_cache.cc
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_height_cache.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_server.cc
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_server.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow.cc
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_shadow_data.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light.cc
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/bg/bg_dynamics_volume_light_data.h
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${BA_SRC_ROOT}/ballistica/base/dynamics/collision_cache.cc
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${BA_SRC_ROOT}/ballistica/base/dynamics/collision_cache.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/empty_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/object_component.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/component/object_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/post_process_component.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/component/post_process_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/render_component.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/component/render_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/shield_component.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/component/shield_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/simple_component.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/component/simple_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/smoke_component.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/component/smoke_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/special_component.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/component/special_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/component/sprite_component.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/component/sprite_component.h
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${BA_SRC_ROOT}/ballistica/base/graphics/gl/gl_sys.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/gl/gl_sys.h
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${BA_SRC_ROOT}/ballistica/base/graphics/gl/renderer_gl.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/gl/renderer_gl.h
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${BA_SRC_ROOT}/ballistica/base/graphics/graphics.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/graphics.h
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${BA_SRC_ROOT}/ballistica/base/graphics/graphics_server.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/graphics_server.h
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${BA_SRC_ROOT}/ballistica/base/graphics/graphics_vr.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/graphics_vr.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/image_mesh.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/image_mesh.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_base.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_simple_full.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_smoke_full.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_buffer_vertex_sprite.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data_client_handle.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_data_client_handle.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_index_buffer_16.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_index_buffer_32.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_base.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_dual_texture_full.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_object_split.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_simple_full.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_simple_split.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_smoke_full.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_indexed_static_dynamic.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_non_indexed.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/mesh_renderer_data.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/sprite_mesh.h
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/text_mesh.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/mesh/text_mesh.h
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${BA_SRC_ROOT}/ballistica/base/graphics/renderer/framebuffer.h
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${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_pass.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_pass.h
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${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_target.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/renderer/render_target.h
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${BA_SRC_ROOT}/ballistica/base/graphics/renderer/renderer.cc
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${BA_SRC_ROOT}/ballistica/base/graphics/renderer/renderer.h
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|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_mesh.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_mesh.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_sound.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_sound.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_texture.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_texture.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_timer.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_scene_timer.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_session_data.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_session_data.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_session_player.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/class/python_class_session_player.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_assets.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_assets.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_input.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_input.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_networking.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_networking.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_scene.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/methods/python_methods_scene.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/scene_v1_python.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/python/scene_v1_python.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/scene_v1.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/scene_v1.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_controller_interface.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_input_device.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_input_device.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_input_device_delegate.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_input_device_delegate.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session_net.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session_net.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session_replay.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/client_session_replay.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/host_activity.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/host_activity.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/host_session.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/host_session.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/player.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/player.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/player_spec.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/player_spec.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_app_mode.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_app_mode.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_context.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_context.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_input_device_delegate.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/scene_v1_input_device_delegate.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/session.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/session.h
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/session_stream.cc
|
|
${BA_SRC_ROOT}/ballistica/scene_v1/support/session_stream.h
|
|
${BA_SRC_ROOT}/ballistica/shared/ballistica.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/ballistica.h
|
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_cmake.h
|
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_common.h
|
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_windows_common.h
|
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_windows_generic.h
|
|
${BA_SRC_ROOT}/ballistica/shared/buildconfig/buildconfig_windows_headless.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/event_loop.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/event_loop.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/exception.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/exception.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/fatal_error.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/fatal_error.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/feature_set_front_end.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/feature_set_front_end.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/inline.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/inline.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/logging.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/logging.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/macros.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/macros.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/object.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/object.h
|
|
${BA_SRC_ROOT}/ballistica/shared/foundation/types.h
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/base64.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/base64.h
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/buffer.h
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/json.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/json.h
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/lambda_runnable.h
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/runnable.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/runnable.h
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/timer_list.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/timer_list.h
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/utf8.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/utf8.h
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/utils.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/generic/utils.h
|
|
${BA_SRC_ROOT}/ballistica/shared/math/matrix44f.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/math/matrix44f.h
|
|
${BA_SRC_ROOT}/ballistica/shared/math/point2d.h
|
|
${BA_SRC_ROOT}/ballistica/shared/math/random.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/math/random.h
|
|
${BA_SRC_ROOT}/ballistica/shared/math/rect.h
|
|
${BA_SRC_ROOT}/ballistica/shared/math/vector2f.h
|
|
${BA_SRC_ROOT}/ballistica/shared/math/vector3f.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/math/vector3f.h
|
|
${BA_SRC_ROOT}/ballistica/shared/math/vector4f.h
|
|
${BA_SRC_ROOT}/ballistica/shared/networking/networking_sys.h
|
|
${BA_SRC_ROOT}/ballistica/shared/networking/sockaddr.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/networking/sockaddr.h
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python.h
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_class.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_class.h
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_command.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_command.h
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_module_builder.h
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_object_set.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_object_set.h
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_ref.cc
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_ref.h
|
|
${BA_SRC_ROOT}/ballistica/shared/python/python_sys.h
|
|
${BA_SRC_ROOT}/ballistica/template_fs/python/class/python_class_hello.cc
|
|
${BA_SRC_ROOT}/ballistica/template_fs/python/class/python_class_hello.h
|
|
${BA_SRC_ROOT}/ballistica/template_fs/python/methods/python_methods_template_fs.cc
|
|
${BA_SRC_ROOT}/ballistica/template_fs/python/methods/python_methods_template_fs.h
|
|
${BA_SRC_ROOT}/ballistica/template_fs/python/template_fs_python.cc
|
|
${BA_SRC_ROOT}/ballistica/template_fs/python/template_fs_python.h
|
|
${BA_SRC_ROOT}/ballistica/template_fs/template_fs.cc
|
|
${BA_SRC_ROOT}/ballistica/template_fs/template_fs.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_mesh.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_mesh.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_sound.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_sound.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_texture.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_ui_texture.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/class/python_class_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/methods/python_methods_ui_v1.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/methods/python_methods_ui_v1.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/ui_v1_python.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/python/ui_v1_python.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/support/root_ui.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/support/root_ui.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/ui_v1.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/ui_v1.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/button_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/button_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/check_box_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/check_box_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/column_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/column_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/container_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/container_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/h_scroll_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/h_scroll_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/image_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/image_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/root_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/root_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/row_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/row_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/scroll_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/scroll_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/stack_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/stack_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/text_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/text_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui_v1/widget/widget.h
|
|
# AUTOGENERATED_PUBLIC_END
|
|
)
|
|
|
|
if (HEADLESS)
|
|
set_target_properties(ballisticakit PROPERTIES OUTPUT_NAME "ballisticakit_headless")
|
|
endif ()
|
|
|
|
target_include_directories(ballisticakit PRIVATE
|
|
${Python_INCLUDE_DIRS}
|
|
${BA_SRC_ROOT}/external/open_dynamics_engine-ef
|
|
${EXTRA_INCLUDE_DIRS}
|
|
)
|
|
|
|
target_link_libraries(ballisticakit PRIVATE
|
|
${CMAKE_CURRENT_BINARY_DIR}/prefablib/libballisticakit_internal.a ode pthread ${Python_LIBRARIES}
|
|
${SDL2_LIBRARIES} ${EXTRA_LIBRARIES} dl)
|
|
|
|
# Hack for building on rpi (might be due to my manually built Python 3.8)
|
|
# Hopefully can remove later...
|
|
if(EXISTS "/home/pi")
|
|
target_link_libraries(ballisticakit PRIVATE dl util stdc++fs)
|
|
endif()
|