Merge pull request #91 from Benefit-Zebra/master

Improving bomb.py
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Eric Froemling 2020-07-06 15:34:12 -07:00 committed by GitHub
commit db76b650e1
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3 changed files with 11 additions and 3 deletions

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@ -1,6 +1,6 @@
### 1.5.18 (20108)
- A bit of project cleanup; tools/snippets is now tools/pcommand, etc.
- More minor bug fixes and crash/bug-logging improvements..
- More minor bug fixes and crash/bug-logging improvements.
### 1.5.17 (20102)
- More cleanup to logging and crash reporting system.

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@ -10,3 +10,7 @@
### Roman Trapeznikov
- Bug fixes and code cleanup
### Benefit-Zebra
- Unofficial BombSquad Bug Finder
- Code Cleanup

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@ -1005,12 +1005,16 @@ class Bomb(ba.Actor):
ba.playsound(factory.activate_sound, 0.5, position=self.node.position)
def _handle_hit(self, msg: ba.HitMessage) -> None:
ispunch = (msg.srcnode and msg.srcnode.getnodetype() == 'spaz')
ispunched = (msg.srcnode and msg.srcnode.getnodetype() == 'spaz')
# Normal bombs are triggered by non-punch impacts;
# impact-bombs by all impacts.
if (not self._exploded and not ispunch
if not ispunched and (not self._exploded
or self.bomb_type in ['impact', 'land_mine']):
# We don't want to give the credit and points to player,
# who punched the bomb of other player in a chain reaction.
# And this will protect the bomb from getting hit_type 'punch'.
# Also lets change the owner of the bomb to whoever is setting
# us off. (this way points for big chain reactions go to the
# person causing them).