mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-28 18:15:45 +08:00
Merge branch 'master' into master
This commit is contained in:
commit
155638a40d
@ -4135,16 +4135,16 @@
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"assets/build/windows/x64/vc_redist.x64.exe": "https://files.ballistica.net/cache/ba1/ea/19/8b8787d81abcdce158ba608cd24f",
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"assets/build/windows/x64/vcruntime140_1d.dll": "https://files.ballistica.net/cache/ba1/11/d8/ff6344b429b00c24d9a1930d4338",
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"assets/build/windows/x64/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/20/33/0825e11e6518f87ece3009309933",
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/ce/31/b04472c4ec3f900d319b4522ab0d",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/81/6e/971bfc46e8d4f0e4ba685c60f121",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/13/9c/c6dffeceff4ce4e8e2f80c0bb3e2",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/fb/83/ef6633a278dc7ecdb8be9f63591e",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/4d/02/906eb5da3a0ec6ca227cf9ba4265",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/50/17/ddbde947f50be43aa94630188107",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/62/d0/d2370a7c96901b6a2af7eca8dbdb",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/0c/54/ae9513cdcb60d2c9e5845cde909e",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/41/dd/b2d6cb0e1471b34d506072ff7785",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/ef/fb/1c681f24e04862b1dcef345d7063",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/a0/2c/65a719c19570f05428a5fc68bd76",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/1f/db/b4c059aae0ef1d79c6dcaf521c62"
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/b8/7d/8fb23522c5431b80f43518d52bc1",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/2b/1b/a7c5f57925c5af6c4af7fb144f03",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/84/e3/a6538c8ae4861d182eeb435d9918",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/18/7a/02301ecf6287c8103d72a18702a5",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/ee/07/cf35aa850c673b3c505d62ec4435",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/9e/5c/64299df2b8eb147cc19e1d3035a1",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/f4/ed/216d2257dd2b421c4e4d060c0d33",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/07/6f/ec5b94e8089a56a01f97c90fb2f9",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/f4/09/8c42bebbfb28b1ebb060a7e9f0c7",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/ff/43/ec16a091f0b9cfb77e9f7bab1f25",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/20/42/1f9000faf46cb8de8db34aac2178",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/b7/86/f2da432d7b177d9556c577fa6391"
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}
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@ -1,6 +1,6 @@
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### 1.5.18 (20106)
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### 1.5.18 (20108)
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- A bit of project cleanup; tools/snippets is now tools/pcommand, etc.
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- More code improvement
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- More minor bug fixes and crash/bug-logging improvements.
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### 1.5.17 (20102)
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- More cleanup to logging and crash reporting system.
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@ -591,28 +591,32 @@ class Session:
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lobby = chooser.lobby
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activity = self._activity_weak()
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# It seems this can happen..
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if activity is None:
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print('_on_player_ready called with no activity.')
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return
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# In joining-activities, we wait till all choosers are ready
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# and then create all players at once.
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if activity is not None and activity.is_joining_activity:
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if lobby.check_all_ready():
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choosers = lobby.get_choosers()
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min_players = self.min_players
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if len(choosers) >= min_players:
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for lch in lobby.get_choosers():
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self._add_chosen_player(lch)
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lobby.remove_all_choosers()
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# Get our next activity going.
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self._complete_end_activity(activity, {})
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else:
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_ba.screenmessage(
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Lstr(resource='notEnoughPlayersText',
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subs=[('${COUNT}', str(min_players))]),
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color=(1, 1, 0),
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)
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_ba.playsound(_ba.getsound('error'))
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else:
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if activity.is_joining_activity:
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if not lobby.check_all_ready():
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return
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choosers = lobby.get_choosers()
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min_players = self.min_players
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if len(choosers) >= min_players:
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for lch in lobby.get_choosers():
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self._add_chosen_player(lch)
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lobby.remove_all_choosers()
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# Get our next activity going.
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self._complete_end_activity(activity, {})
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else:
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_ba.screenmessage(
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Lstr(resource='notEnoughPlayersText',
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subs=[('${COUNT}', str(min_players))]),
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color=(1, 1, 0),
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)
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_ba.playsound(_ba.getsound('error'))
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# Otherwise just add players on the fly.
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else:
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@ -426,16 +426,16 @@ class CaptureTheFlagGame(ba.TeamGameActivity[Player, Team]):
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'loop': True
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}))
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flag = team.flag
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assert flag.touch_return_time is not None
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flag.touch_return_time -= 0.1
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if flag.counter:
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flag.counter.text = f'{flag.touch_return_time:.1f}'
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flag.counter.color = (1, 1, 0, 1)
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flag.counter.scale = 0.02
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if flag.touch_return_time is not None:
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flag.touch_return_time -= 0.1
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if flag.counter:
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flag.counter.text = f'{flag.touch_return_time:.1f}'
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flag.counter.color = (1, 1, 0, 1)
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flag.counter.scale = 0.02
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if flag.touch_return_time <= 0.0:
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self._award_players_touching_own_flag(team)
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flag.handlemessage(ba.DieMessage())
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if flag.touch_return_time <= 0.0:
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self._award_players_touching_own_flag(team)
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flag.handlemessage(ba.DieMessage())
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def _award_players_touching_own_flag(self, team: Team) -> None:
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for player in team.players:
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@ -1668,7 +1668,7 @@ class GatherWindow(ba.Window):
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# Ignore harmless errors.
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if exc.errno in {
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errno.EHOSTUNREACH, errno.ENETUNREACH,
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errno.EINVAL
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errno.EINVAL, errno.EPERM
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}:
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pass
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elif exc.errno == 10022:
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-07-03 for Ballistica version 1.5.17 build 20104</em></h4>
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<h4><em>last updated on 2020-07-05 for Ballistica version 1.5.18 build 20108</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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@ -672,7 +672,13 @@ def efro_gradle() -> None:
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target_words = [w.lower() for w in _camel_case_split(args[-1])]
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if 'google' in target_words:
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enabled_tags = {'google', 'crashlytics'}
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filter_gradle_file('BallisticaCore/build.gradle', enabled_tags)
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buildfilename = 'BallisticaCore/build.gradle'
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# Backup the original file, preserving timestamps and whatnot so as to not
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# trip modification tests.
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subprocess.run(['cp', '-p', buildfilename, f'{buildfilename}.prev'],
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check=True)
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filter_gradle_file(buildfilename, enabled_tags)
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try:
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subprocess.run(args, check=True)
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@ -680,8 +686,8 @@ def efro_gradle() -> None:
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except BaseException:
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errored = True
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# Put things back to default state.
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filter_gradle_file('BallisticaCore/build.gradle', set())
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# Restore the original.
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subprocess.run(['mv', f'{buildfilename}.prev', buildfilename], check=True)
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if errored:
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sys.exit(1)
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