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Weak punch sound (spazfactory.py)
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@ -38,6 +38,9 @@ class SpazFactory:
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"""The sound that plays for an 'important' spaz death such as in
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"""The sound that plays for an 'important' spaz death such as in
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co-op games."""
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co-op games."""
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punch_sound_weak: ba.Sound
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"""A weak punch ba.Sound."""
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punch_sound: ba.Sound
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punch_sound: ba.Sound
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"""A standard punch ba.Sound."""
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"""A standard punch ba.Sound."""
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@ -98,6 +101,7 @@ class SpazFactory:
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self.impact_sounds_harder = (ba.getsound('bigImpact'),
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self.impact_sounds_harder = (ba.getsound('bigImpact'),
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ba.getsound('bigImpact2'))
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ba.getsound('bigImpact2'))
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self.single_player_death_sound = ba.getsound('playerDeath')
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self.single_player_death_sound = ba.getsound('playerDeath')
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self.punch_sound_weak = ba.getsound('punchWeak01')
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self.punch_sound = ba.getsound('punch01')
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self.punch_sound = ba.getsound('punch01')
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self.punch_sound_strong = (ba.getsound('punchStrong01'),
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self.punch_sound_strong = (ba.getsound('punchStrong01'),
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ba.getsound('punchStrong02'))
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ba.getsound('punchStrong02'))
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