latest binaries, assets, and docs

This commit is contained in:
Eric Froemling 2020-04-06 21:22:01 -07:00
parent 7289758c46
commit a3565f266b
2 changed files with 14 additions and 26 deletions

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@ -4114,10 +4114,10 @@
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}

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@ -3682,7 +3682,7 @@ other players.</p>
</dd>
</dl>
<h3>Methods:</h3>
<h5><a href="#method_ba_PlayerRecord____init__">&lt;constructor&gt;</a>, <a href="#method_ba_PlayerRecord__associate_with_player">associate_with_player()</a>, <a href="#method_ba_PlayerRecord__cancel_multi_kill_timer">cancel_multi_kill_timer()</a>, <a href="#method_ba_PlayerRecord__get_icon">get_icon()</a>, <a href="#method_ba_PlayerRecord__get_last_player">get_last_player()</a>, <a href="#method_ba_PlayerRecord__get_name">get_name()</a>, <a href="#method_ba_PlayerRecord__get_spaz">get_spaz()</a>, <a href="#method_ba_PlayerRecord__getactivity">getactivity()</a>, <a href="#method_ba_PlayerRecord__submit_kill">submit_kill()</a></h5>
<h5><a href="#method_ba_PlayerRecord____init__">&lt;constructor&gt;</a>, <a href="#method_ba_PlayerRecord__associate_with_player">associate_with_player()</a>, <a href="#method_ba_PlayerRecord__cancel_multi_kill_timer">cancel_multi_kill_timer()</a>, <a href="#method_ba_PlayerRecord__get_icon">get_icon()</a>, <a href="#method_ba_PlayerRecord__get_last_player">get_last_player()</a>, <a href="#method_ba_PlayerRecord__get_name">get_name()</a>, <a href="#method_ba_PlayerRecord__getactivity">getactivity()</a>, <a href="#method_ba_PlayerRecord__submit_kill">submit_kill()</a></h5>
<dl>
<dt><h4><a name="method_ba_PlayerRecord____init__">&lt;constructor&gt;</a></dt></h4><dd>
<p><span>ba.PlayerRecord(name: str, name_full: str, player: <a href="#class_ba_Player">ba.Player</a>, stats: <a href="#class_ba_Stats">ba.Stats</a>)</span></p>
@ -3717,12 +3717,6 @@ other players.</p>
<p>Return the player entry's name.</p>
</dd>
<dt><h4><a name="method_ba_PlayerRecord__get_spaz">get_spaz()</a></dt></h4><dd>
<p><span>get_spaz(self) -&gt; Optional[<a href="#class_ba_Actor">ba.Actor</a>]</span></p>
<p>Return the player entry's spaz.</p>
</dd>
<dt><h4><a name="method_ba_PlayerRecord__getactivity">getactivity()</a></dt></h4><dd>
<p><span>getactivity(self) -&gt; Optional[<a href="#class_ba_Activity">ba.Activity</a>]</span></p>
@ -4161,7 +4155,7 @@ session.set_activity(foo) and then <a href="#function_ba_newnode">ba.newnode</a>
</p>
<h3>Methods:</h3>
<h5><a href="#method_ba_Stats____init__">&lt;constructor&gt;</a>, <a href="#method_ba_Stats__get_records">get_records()</a>, <a href="#method_ba_Stats__getactivity">getactivity()</a>, <a href="#method_ba_Stats__player_got_hit">player_got_hit()</a>, <a href="#method_ba_Stats__player_got_new_spaz">player_got_new_spaz()</a>, <a href="#method_ba_Stats__player_lost_spaz">player_lost_spaz()</a>, <a href="#method_ba_Stats__player_scored">player_scored()</a>, <a href="#method_ba_Stats__register_player">register_player()</a>, <a href="#method_ba_Stats__reset">reset()</a>, <a href="#method_ba_Stats__reset_accum">reset_accum()</a>, <a href="#method_ba_Stats__set_activity">set_activity()</a></h5>
<h5><a href="#method_ba_Stats____init__">&lt;constructor&gt;</a>, <a href="#method_ba_Stats__get_records">get_records()</a>, <a href="#method_ba_Stats__getactivity">getactivity()</a>, <a href="#method_ba_Stats__player_got_hit">player_got_hit()</a>, <a href="#method_ba_Stats__player_scored">player_scored()</a>, <a href="#method_ba_Stats__player_was_killed">player_was_killed()</a>, <a href="#method_ba_Stats__register_player">register_player()</a>, <a href="#method_ba_Stats__reset">reset()</a>, <a href="#method_ba_Stats__reset_accum">reset_accum()</a>, <a href="#method_ba_Stats__set_activity">set_activity()</a></h5>
<dl>
<dt><h4><a name="method_ba_Stats____init__">&lt;constructor&gt;</a></dt></h4><dd>
<p><span>ba.Stats()</span></p>
@ -4186,18 +4180,6 @@ session.set_activity(foo) and then <a href="#function_ba_newnode">ba.newnode</a>
<p>Call this when a player got hit.</p>
</dd>
<dt><h4><a name="method_ba_Stats__player_got_new_spaz">player_got_new_spaz()</a></dt></h4><dd>
<p><span>player_got_new_spaz(self, player: <a href="#class_ba_Player">ba.Player</a>, spaz: <a href="#class_ba_Actor">ba.Actor</a>) -&gt; None</span></p>
<p>Call this when a player gets a new Spaz.</p>
</dd>
<dt><h4><a name="method_ba_Stats__player_lost_spaz">player_lost_spaz()</a></dt></h4><dd>
<p><span>player_lost_spaz(self, player: <a href="#class_ba_Player">ba.Player</a>, killed: bool = False, killer: <a href="#class_ba_Player">ba.Player</a> = None) -&gt; None</span></p>
<p>Should be called when a player loses a spaz.</p>
</dd>
<dt><h4><a name="method_ba_Stats__player_scored">player_scored()</a></dt></h4><dd>
<p><span>player_scored(self, player: <a href="#class_ba_Player">ba.Player</a>, base_points: int = 1, target: Sequence[float] = None, kill: bool = False, victim_player: <a href="#class_ba_Player">ba.Player</a> = None, scale: float = 1.0, color: Sequence[float] = None, title: Union[str, <a href="#class_ba_Lstr">ba.Lstr</a>] = None, screenmessage: bool = True, display: bool = True, importance: int = 1, showpoints: bool = True, big_message: bool = False) -&gt; int</span></p>
@ -4206,6 +4188,12 @@ session.set_activity(foo) and then <a href="#function_ba_newnode">ba.newnode</a>
<p>Return value is actual score with multipliers and such factored in.</p>
</dd>
<dt><h4><a name="method_ba_Stats__player_was_killed">player_was_killed()</a></dt></h4><dd>
<p><span>player_was_killed(self, player: <a href="#class_ba_Player">ba.Player</a>, killed: bool = False, killer: <a href="#class_ba_Player">ba.Player</a> = None) -&gt; None</span></p>
<p>Should be called when a player is killed.</p>
</dd>
<dt><h4><a name="method_ba_Stats__register_player">register_player()</a></dt></h4><dd>
<p><span>register_player(self, player: <a href="#class_ba_Player">ba.Player</a>) -&gt; None</span></p>