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ba.PlayerRecord(name: str, name_full: str, player: ba.Player, stats: ba.Stats)
@@ -3717,12 +3717,6 @@ other players.Return the player entry's name.
-get_spaz(self) -> Optional[ba.Actor]
- -Return the player entry's spaz.
-getactivity(self) -> Optional[ba.Activity]
@@ -4161,7 +4155,7 @@ session.set_activity(foo) and then ba.newnodeba.Stats()
@@ -4186,18 +4180,6 @@ session.set_activity(foo) and then ba.newnodeCall this when a player got hit.
-player_got_new_spaz(self, player: ba.Player, spaz: ba.Actor) -> None
- -Call this when a player gets a new Spaz.
- -player_lost_spaz(self, player: ba.Player, killed: bool = False, killer: ba.Player = None) -> None
- -Should be called when a player loses a spaz.
-player_scored(self, player: ba.Player, base_points: int = 1, target: Sequence[float] = None, kill: bool = False, victim_player: ba.Player = None, scale: float = 1.0, color: Sequence[float] = None, title: Union[str, ba.Lstr] = None, screenmessage: bool = True, display: bool = True, importance: int = 1, showpoints: bool = True, big_message: bool = False) -> int
@@ -4206,6 +4188,12 @@ session.set_activity(foo) and then ba.newnodeReturn value is actual score with multipliers and such factored in.
+player_was_killed(self, player: ba.Player, killed: bool = False, killer: ba.Player = None) -> None
+ +Should be called when a player is killed.
+register_player(self, player: ba.Player) -> None