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https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-23 07:23:19 +08:00
Exceptions typing in bastd ui
This commit is contained in:
parent
9143415308
commit
976cf18247
@ -627,8 +627,8 @@ class AccountSettingsWindow(ba.Window):
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elif account_type == 'Game Circle':
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account_type_name = ba.Lstr(resource='gameCircleText')
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else:
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raise Exception("unknown account type: '" + str(account_type) +
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"'")
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raise ValueError("unknown account type: '" + str(account_type) +
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"'")
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self._game_service_button = btn = ba.buttonwidget(
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parent=self._subcontainer,
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position=((self._sub_width - button_width) * 0.5, v),
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@ -1105,7 +1105,7 @@ class AccountSettingsWindow(ba.Window):
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elif sel == self._scrollwidget:
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sel_name = 'Scroll'
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else:
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raise Exception('unrecognized selection')
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raise ValueError('unrecognized selection')
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ba.app.window_states[self.__class__.__name__] = sel_name
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except Exception:
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ba.print_exception('exception saving state for', self.__class__)
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@ -50,7 +50,7 @@ class ColorPicker(popup.PopupWindow):
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c_raw = get_player_colors()
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if len(c_raw) != 16:
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raise Exception('expected 16 player colors')
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raise ValueError('expected 16 player colors')
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self.colors = [c_raw[0:4], c_raw[4:8], c_raw[8:12], c_raw[12:16]]
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if scale is None:
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@ -189,7 +189,7 @@ class ColorPickerExact(popup.PopupWindow):
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from ba.internal import get_player_colors
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c_raw = get_player_colors()
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if len(c_raw) != 16:
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raise Exception('expected 16 player colors')
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raise ValueError('expected 16 player colors')
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self.colors = [c_raw[0:4], c_raw[4:8], c_raw[8:12], c_raw[12:16]]
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if scale is None:
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@ -1555,7 +1555,7 @@ class CoopBrowserWindow(ba.Window):
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elif sel == self._scrollwidget:
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sel_name = 'Scroll'
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else:
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raise Exception('unrecognized selection')
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raise ValueError('unrecognized selection')
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ba.app.window_states[self.__class__.__name__] = {
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'sel_name': sel_name
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}
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@ -807,11 +807,8 @@ class GatherWindow(ba.Window):
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color=(1, 0, 0))
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ba.playsound(ba.getsound('error'))
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return
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try:
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port = int(cast(str, ba.textwidget(query=port_textwidget)))
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if port > 65535 or port < 0:
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raise Exception()
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except Exception:
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port = int(cast(str, ba.textwidget(query=port_textwidget)))
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if port > 65535 or port < 0:
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ba.screenmessage(
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ba.Lstr(resource='internal.invalidPortErrorText'),
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color=(1, 0, 0))
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@ -1958,7 +1955,7 @@ class GatherWindow(ba.Window):
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elif sel == self._tab_container:
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sel_name = 'TabContainer'
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else:
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raise Exception('unrecognized selection: ' + str(sel))
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raise ValueError(f'unrecognized selection: \'{sel}\'')
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ba.app.window_states[self.__class__.__name__] = {
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'sel_name': sel_name,
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'tab': self._current_tab,
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@ -49,7 +49,7 @@ class MainMenuWindow(ba.Window):
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super().__init__(root_widget=ba.containerwidget(
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transition=transition,
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toolbar_visibility='menu_minimal_no_back' if self.
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_in_game else 'menu_minimal_no_back'))
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_in_game else 'menu_minimal_no_back'))
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self._is_kiosk = ba.app.kiosk_mode
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self._tdelay = 0.0
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@ -95,7 +95,7 @@ class MainMenuWindow(ba.Window):
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_ba.get_local_active_input_devices_count()
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if (((app.on_tv or app.platform == 'mac')
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and ba.app.config.get('launchCount', 0) <= 1)
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or force_test):
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or force_test):
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def _check_show_bs_remote_window() -> None:
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try:
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@ -131,7 +131,7 @@ class MainMenuWindow(ba.Window):
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store_char_tex = self._get_store_char_tex()
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account_state_num = _ba.get_account_state_num()
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if (account_state_num != self._account_state_num
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or store_char_tex != self._store_char_tex):
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or store_char_tex != self._store_char_tex):
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self._store_char_tex = store_char_tex
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self._account_state_num = account_state_num
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account_state = self._account_state = (_ba.get_account_state())
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@ -294,8 +294,8 @@ class MainMenuWindow(ba.Window):
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size=(self._button_width, self._button_height),
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scale=scale,
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label=ba.Lstr(resource=self._r +
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('.quitText' if 'Mac' in
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ba.app.user_agent_string else '.exitGameText')),
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('.quitText' if 'Mac' in
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ba.app.user_agent_string else '.exitGameText')),
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on_activate_call=self._quit,
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transition_delay=self._tdelay)
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@ -320,8 +320,7 @@ class MainMenuWindow(ba.Window):
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# If we're not in-game, have no quit button, and this is android,
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# we want back presses to quit our activity.
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if (not self._in_game and not self._have_quit_button
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and ba.app.platform == 'android'):
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and ba.app.platform == 'android'):
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def _do_quit() -> None:
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confirm.QuitWindow(swish=True, back=True)
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@ -671,10 +670,10 @@ class MainMenuWindow(ba.Window):
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custom_menu_entries = session.get_custom_menu_entries()
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for cme in custom_menu_entries:
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if (not isinstance(cme, dict) or 'label' not in cme
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or not isinstance(cme['label'], (str, ba.Lstr))
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or 'call' not in cme or not callable(cme['call'])):
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raise Exception('invalid custom menu entry: ' +
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str(cme))
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or not isinstance(cme['label'], (str, ba.Lstr))
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or 'call' not in cme or not callable(cme['call'])):
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raise ValueError('invalid custom menu entry: ' +
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str(cme))
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except Exception:
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custom_menu_entries = []
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ba.print_exception('exception getting custom menu entries for',
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@ -757,7 +756,7 @@ class MainMenuWindow(ba.Window):
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autoselect=self._use_autoselect)
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# Add a 'leave' button if the menu-owner has a player.
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if ((self._input_player or self._connected_to_remote_player)
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and not self._is_kiosk):
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and not self._is_kiosk):
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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btn = ba.buttonwidget(parent=self._root_widget,
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@ -770,7 +769,7 @@ class MainMenuWindow(ba.Window):
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autoselect=self._use_autoselect)
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if (player_name != '' and player_name[0] != '<'
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and player_name[-1] != '>'):
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and player_name[-1] != '>'):
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txt = ba.Lstr(resource=self._r + '.justPlayerText',
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subs=[('${NAME}', player_name)])
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else:
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@ -866,7 +865,7 @@ class MainMenuWindow(ba.Window):
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# Select cancel by default; this occasionally gets called by accident
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# in a fit of button mashing and this will help reduce damage.
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confirm.ConfirmWindow(ba.Lstr(resource=self._r +
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'.leavePartyConfirmText'),
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'.leavePartyConfirmText'),
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self._leave_party,
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cancel_is_selected=True)
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@ -538,7 +538,7 @@ class PlayWindow(ba.Window):
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elif sel == self._back_button:
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sel_name = 'Back'
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else:
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raise Exception('unrecognized selected widget')
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raise ValueError(f'unrecognized selection {sel}')
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ba.app.window_states[self.__class__.__name__] = sel_name
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except Exception:
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ba.print_exception('error saving state for', self.__class__)
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@ -58,7 +58,7 @@ class PlaylistTypeVars:
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fallback_resource='freeForAllText')
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self.sessiontype = ba.FreeForAllSession
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else:
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raise Exception('playlist type vars undefined for session type: ' +
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raise TypeError('playlist type vars undefined for session type: ' +
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str(sessiontype))
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self.default_list_name = ba.Lstr(resource='defaultGameListNameText',
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subs=[('${PLAYMODE}', play_mode_name)
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@ -62,7 +62,7 @@ class PlaylistBrowserWindow(ba.Window):
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ba.app.main_window = 'Free-for-All Game Select'
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ba.set_analytics_screen('FreeForAll Window')
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else:
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raise Exception(f'invalid sessiontype: {sessiontype}')
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raise TypeError(f'invalid sessiontype: {sessiontype}')
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self._pvars = playlist.PlaylistTypeVars(sessiontype)
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self._sessiontype = sessiontype
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@ -264,19 +264,19 @@ class PlaylistEditGameWindow(ba.Window):
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if 'choices' in setting:
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for choice in setting['choices']:
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if len(choice) != 2:
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raise Exception(
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raise ValueError(
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"Expected 2-member tuples for 'choices'; got: " +
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repr(choice))
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if not isinstance(choice[0], str):
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raise Exception(
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raise TypeError(
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'First value for choice tuple must be a str; got: '
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+ repr(choice))
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if not isinstance(choice[1], value_type):
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raise Exception(
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raise TypeError(
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'Choice type does not match default value; choice:'
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+ repr(choice) + '; setting:' + repr(setting))
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if value_type not in (int, float):
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raise Exception(
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raise TypeError(
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'Choice type setting must have int or float default; '
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'got: ' + repr(setting))
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@ -509,5 +509,5 @@ class PlaylistEditGameWindow(ba.Window):
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elif setting_type == int:
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ba.textwidget(edit=ctrl, text=str(int(val)))
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else:
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raise Exception('invalid vartype: ' + str(setting_type))
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raise TypeError('invalid vartype: ' + str(setting_type))
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self._settings[setting_name] = val
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@ -93,7 +93,7 @@ class PlayOptionsWindow(popup.PopupWindow):
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elif self._sessiontype is ba.DualTeamSession:
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plst = get_default_teams_playlist()
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else:
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raise Exception('unrecognized session-type: ' +
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raise TypeError('unrecognized session-type: ' +
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str(self._sessiontype))
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else:
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try:
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@ -153,7 +153,7 @@ class PopupMenuWindow(PopupWindow):
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self._choices_disabled = list(choices_disabled)
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self._done_building = False
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if not choices:
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raise Exception('Must pass at least one choice')
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raise TypeError('Must pass at least one choice')
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self._width = width
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self._scale = scale
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if len(choices) > 8:
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@ -302,7 +302,7 @@ class PopupMenu:
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current_choice = None
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self._choices = list(choices)
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if not choices:
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raise Exception('no choices given')
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raise TypeError('no choices given')
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self._choices_display = list(choices_display)
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self._choices_disabled = list(choices_disabled)
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self._width = width
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@ -313,7 +313,7 @@ class PopupMenu:
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self._position = position
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self._parent = parent
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if not choices:
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raise Exception('Must pass at least one choice')
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raise TypeError('Must pass at least one choice')
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self._parent = parent
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self._button_size = button_size
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@ -546,7 +546,7 @@ class EditProfileWindow(ba.Window):
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elif picker_type == 'highlight':
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initial_color = self._highlight
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else:
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raise Exception('invalid picker_type: ' + picker_type)
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raise ValueError('invalid picker_type: ' + picker_type)
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colorpicker.ColorPicker(
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parent=self._root_widget,
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position=origin,
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@ -44,7 +44,7 @@ class PurchaseWindow(ba.Window):
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header_text = ba.Lstr(resource='unlockThisText',
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fallback_resource='unlockThisInTheStoreText')
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if len(items) != 1:
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raise Exception('expected exactly 1 item')
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raise ValueError('expected exactly 1 item')
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self._items = list(items)
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self._width = 580
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self._height = 520
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@ -596,11 +596,11 @@ class AdvancedSettingsWindow(ba.Window):
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elif sel == self._language_inform_checkbox:
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sel_name = 'LangInform'
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else:
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raise Exception('unrecognized selection')
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raise ValueError(f'unrecognized selection \'{sel}\'')
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elif sel == self._back_button:
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sel_name = 'Back'
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else:
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raise Exception('unrecognized selection')
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raise ValueError(f'unrecognized selection \'{sel}\'')
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ba.app.window_states[self.__class__.__name__] = {
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'sel_name': sel_name
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}
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@ -252,7 +252,7 @@ class AllSettingsWindow(ba.Window):
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elif sel == self._back_button:
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sel_name = 'Back'
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else:
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raise Exception('unrecognized selection')
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raise ValueError(f'unrecognized selection \'{sel}\'')
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ba.app.window_states[self.__class__.__name__] = {
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'sel_name': sel_name
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}
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@ -266,7 +266,7 @@ class AudioSettingsWindow(ba.Window):
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elif sel == self._vr_head_relative_audio_button:
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sel_name = 'VRHeadRelative'
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else:
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raise Exception('unrecognized selected widget')
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raise ValueError(f'unrecognized selection \'{sel}\'')
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ba.app.window_states[self.__class__.__name__] = sel_name
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except Exception:
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ba.print_exception('error saving state for', self.__class__)
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@ -167,7 +167,7 @@ class TestingWindow(ba.Window):
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for entry in self._entries:
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if entry['name'] == name:
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return entry
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raise Exception(f'Entry not found: {name}')
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raise ba.NotFoundError(f'Entry not found: {name}')
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def _on_reset_press(self) -> None:
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for entry in self._entries:
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@ -485,7 +485,7 @@ class SoundtrackBrowserWindow(ba.Window):
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elif sel == self._back_button:
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sel_name = 'Back'
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else:
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raise Exception('unrecognized selection')
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raise ValueError(f'unrecognized selection \'{sel}\'')
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ba.app.window_states[self.__class__.__name__] = sel_name
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except Exception:
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ba.print_exception('error saving state for', self.__class__)
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@ -1002,7 +1002,7 @@ class StoreBrowserWindow(ba.Window):
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sel_name = 'Tab:' + list(self._tab_buttons.keys())[list(
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self._tab_buttons.values()).index(sel)]
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else:
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raise Exception('unrecognized selection')
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raise ValueError(f'unrecognized selection \'{sel}\'')
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ba.app.window_states[self.__class__.__name__] = {
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'sel_name': sel_name,
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'tab': self._current_tab
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@ -69,7 +69,7 @@ class TournamentEntryWindow(popup.PopupWindow):
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self._purchase_price_name = 'price.tournament_entry_1'
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else:
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if self._fee != 0:
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raise Exception('invalid fee: ' + str(self._fee))
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raise ValueError('invalid fee: ' + str(self._fee))
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self._purchase_name = 'tournament_entry_0'
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self._purchase_price_name = 'price.tournament_entry_0'
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@ -482,7 +482,7 @@ class WatchWindow(ba.Window):
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elif sel == self._tab_container:
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sel_name = 'TabContainer'
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else:
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raise Exception('unrecognized selection')
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raise ValueError(f'unrecognized selection {sel}')
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ba.app.window_states[self.__class__.__name__] = {
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'sel_name': sel_name,
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'tab': self._current_tab
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