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https://github.com/RYDE-WORK/ballistica.git
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Exceptions typing in bastd module
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5b5aee6faf
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@ -149,8 +149,8 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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self._score_order: str
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if 'score_order' in settings:
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if not settings['score_order'] in ['increasing', 'decreasing']:
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raise Exception('Invalid score order: ' +
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settings['score_order'])
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raise ValueError('Invalid score order: ' +
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settings['score_order'])
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self._score_order = settings['score_order']
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else:
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self._score_order = 'increasing'
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@ -159,8 +159,8 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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self._score_type: str
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if 'score_type' in settings:
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if not settings['score_type'] in ['points', 'time']:
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raise Exception('Invalid score type: ' +
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settings['score_type'])
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raise ValueError('Invalid score type: ' +
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settings['score_type'])
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self._score_type = settings['score_type']
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else:
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self._score_type = 'points'
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@ -172,7 +172,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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self._game_name_str = self._campaign.name + ':' + self._level_name
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self._game_config_str = str(len(
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self._player_info)) + 'p' + self._campaign.get_level(
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self._level_name).get_score_version_string().replace(' ', '_')
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self._level_name).get_score_version_string().replace(' ', '_')
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# If game-center/etc scores are available we show our friends'
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# scores. Otherwise we show our local high scores.
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@ -265,7 +265,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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# If we didn't just complete this level but are choosing to play the
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# next one, set it as current (this won't happen otherwise).
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if (self._is_complete and self._is_more_levels
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and not self._newly_complete):
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and not self._newly_complete):
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assert self._next_level_name is not None
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self._campaign.set_selected_level(self._next_level_name)
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ba.containerwidget(edit=self._root_ui, transition='out_left')
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@ -387,7 +387,8 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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label=ba.Lstr(resource='tournamentStandingsText')
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if self.session.tournament_id is not None else ba.Lstr(
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resource='worldsBestScoresText') if self._score_type
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== 'points' else ba.Lstr(resource='worldsBestTimesText'),
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== 'points' else ba.Lstr(
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resource='worldsBestTimesText'),
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autoselect=True,
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on_activate_call=ba.WeakCall(self._ui_worlds_best),
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transition_delay=delay + 1.9,
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@ -548,7 +549,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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ba.timer(1.0, ba.WeakCall(self.request_ui))
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if (self._is_complete and self._victory and self._is_more_levels
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and not ba.app.kiosk_mode):
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and not ba.app.kiosk_mode):
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Text(ba.Lstr(value='${A}:\n',
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subs=[('${A}', ba.Lstr(resource='levelUnlockedText'))
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]) if self._newly_complete else
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@ -646,11 +647,11 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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transition_delay=2.0)
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self._score_loading_status = Text(ba.Lstr(
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value='${A}...', subs=[('${A}', ba.Lstr(resource='loadingText'))]),
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position=(280, 150 + 30),
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color=(1, 1, 1, 0.4),
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transition=Text.Transition.FADE_IN,
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scale=0.7,
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transition_delay=2.0)
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position=(280, 150 + 30),
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color=(1, 1, 1, 0.4),
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transition=Text.Transition.FADE_IN,
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scale=0.7,
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transition_delay=2.0)
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if self._score is not None:
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ba.timer(0.4, ba.WeakCall(self._play_drumroll))
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@ -727,8 +728,9 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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v_offs = 40
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txt = Text(ba.Lstr(resource='tournamentStandingsText')
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if self.session.tournament_id is not None else ba.Lstr(
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resource='worldsBestScoresText') if self._score_type
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== 'points' else ba.Lstr(resource='worldsBestTimesText'),
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resource='worldsBestScoresText') if self._score_type
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== 'points' else ba.Lstr(
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resource='worldsBestTimesText'),
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maxwidth=210,
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position=(ts_h_offs - 10, ts_height / 2 + 25 + v_offs + 20),
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transition=Text.Transition.IN_LEFT,
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@ -764,7 +766,8 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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ts_h_offs = -480
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v_offs = 40
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Text(ba.Lstr(resource='yourBestScoresText') if self._score_type
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== 'points' else ba.Lstr(resource='yourBestTimesText'),
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== 'points' else ba.Lstr(
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resource='yourBestTimesText'),
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maxwidth=210,
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position=(ts_h_offs - 10, ts_height / 2 + 25 + v_offs + 20),
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transition=Text.Transition.IN_RIGHT,
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@ -1396,12 +1399,12 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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str(int(self._show_info['results']['rank']))),
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('${ALL}', str(self._show_info['results']['total']))
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]),
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position=(0, -155 if self._newly_complete else -145),
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color=(1, 1, 1, 0.7),
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h_align=Text.HAlign.CENTER,
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transition=Text.Transition.FADE_IN,
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scale=0.55,
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transition_delay=1.0).autoretain()
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position=(0, -155 if self._newly_complete else -145),
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color=(1, 1, 1, 0.7),
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h_align=Text.HAlign.CENTER,
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transition=Text.Transition.FADE_IN,
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scale=0.55,
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transition_delay=1.0).autoretain()
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new_best = (best_rank > self._old_best_rank and best_rank > 0.0)
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was_string = ba.Lstr(value=' ${A}',
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@ -665,7 +665,7 @@ class Bomb(ba.Actor):
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if bomb_type not in ('ice', 'impact', 'land_mine', 'normal', 'sticky',
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'tnt'):
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raise Exception('invalid bomb type: ' + bomb_type)
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raise ValueError('invalid bomb type: ' + bomb_type)
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self.bomb_type = bomb_type
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self._exploded = False
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@ -95,7 +95,7 @@ class OnScreenTimer(ba.Actor):
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assert isinstance(endtime, int)
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endtime_ms = endtime
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else:
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raise Exception(f'invalid timeformat: {timeformat}')
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raise ValueError(f'invalid timeformat: {timeformat}')
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self.inputnode.timemax = endtime_ms - self._starttime
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@ -119,7 +119,7 @@ class OnScreenTimer(ba.Actor):
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return 0.001 * val_ms
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if timeformat is ba.TimeFormat.MILLISECONDS:
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return val_ms
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raise Exception(f'invalid timeformat: {timeformat}')
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raise ValueError(f'invalid timeformat: {timeformat}')
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def handlemessage(self, msg: Any) -> Any:
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# if we're asked to die, just kill our node/timer
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@ -187,7 +187,7 @@ def get_factory() -> PowerupBoxFactory:
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"""Return a shared ba.PowerupBoxFactory object, creating if necessary."""
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activity = ba.getactivity()
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if activity is None:
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raise Exception('no current activity')
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raise RuntimeError('no current activity')
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try:
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# FIXME: et better way to store stuff with activity
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# pylint: disable=protected-access
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@ -252,10 +252,10 @@ class PowerupBox(ba.Actor):
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elif poweruptype == 'curse':
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tex = factory.tex_curse
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else:
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raise Exception('invalid poweruptype: ' + str(poweruptype))
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raise ValueError('invalid poweruptype: ' + str(poweruptype))
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if len(position) != 3:
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raise Exception('expected 3 floats for position')
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raise ValueError('expected 3 floats for position')
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self.node = ba.newnode(
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'prop',
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@ -1384,7 +1384,7 @@ class Spaz(ba.Actor):
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return bomb_factory.tex_ice_bombs
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if self.bomb_type == 'impact':
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return bomb_factory.tex_impact_bombs
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raise Exception()
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raise ValueError('invalid bomb type')
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def _flash_billboard(self, tex: ba.Texture) -> None:
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assert self.node
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@ -224,7 +224,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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]},
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{'entries': [
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{'type': spazbot.ChargerBotProShielded if hard
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else spazbot.ChargerBot, 'path': 1},
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else spazbot.ChargerBot, 'path': 1},
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{'type': spazbot.BrawlerBot, 'path': 2} if hard else None,
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{'type': spazbot.BrawlerBot, 'path': 2},
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{'type': spazbot.BrawlerBot, 'path': 2},
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@ -273,7 +273,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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{'type': spazbot.TriggerBot, 'path': 2},
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{'type': spazbot.TriggerBot, 'path': 3},
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{'type': spazbot.BrawlerBotPro if hard
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else spazbot.BrawlerBot, 'point': 'bottom_left'},
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else spazbot.BrawlerBot, 'point': 'bottom_left'},
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{'type': spazbot.BrawlerBotPro, 'point': 'bottom_right'}
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if player_count > 2 else None,
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]},
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@ -312,7 +312,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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]},
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{'entries': [
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{'type': spazbot.TriggerBotProShielded if hard
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else spazbot.TriggerBotPro, 'point': 'bottom_left'},
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else spazbot.TriggerBotPro, 'point': 'bottom_left'},
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{'type': spazbot.TriggerBotProShielded,
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'point': 'bottom_right'}
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if hard else None,
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@ -526,7 +526,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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position=pos,
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poweruptype=powerupbox.get_factory().get_random_powerup_type(
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excludetypes=self._exclude_powerups +
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extra_excludes)).autoretain()
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extra_excludes)).autoretain()
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def end_game(self) -> None:
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@ -574,7 +574,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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# If we have no living bots, go to the next wave.
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if (self._can_end_wave and not self._bots.have_living_bots()
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and not self._game_over and self._lives > 0):
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and not self._game_over and self._lives > 0):
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self._can_end_wave = False
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self._time_bonus_timer = None
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@ -653,9 +653,9 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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value='+${A} ${B}',
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subs=[('${A}', str(bonus)),
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('${B}', ba.Lstr(resource='completionBonusText'))]),
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color=(0.7, 0.7, 1.0, 1),
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scale=1.6,
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position=(0, 1.5, -1)).autoretain()
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color=(0.7, 0.7, 1.0, 1),
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scale=1.6,
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position=(0, 1.5, -1)).autoretain()
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self._score += bonus
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self._update_scores()
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@ -839,7 +839,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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len(defender_types))]
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defender1 = defender2 = None
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if ((group == 0) or (group == 1 and level > 3)
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or (group == 2 and level > 5)):
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or (group == 2 and level > 5)):
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if random.random() < min(0.75, (level - 1) * 0.11):
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this_target_point_s, defender1 = _add_defender(
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defender_type1, 'bottom_left')
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@ -1109,8 +1109,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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return True
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if ((ba.is_point_in_box(pos, boxes['b8'])
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and not ba.is_point_in_box(pos, boxes['b9']))
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or pos == (0.0, 0.0, 0.0)):
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or pos == (0.0, 0.0, 0.0)):
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# Default to walking right if we're still in the walking area.
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bot.node.move_left_right = speed
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bot.node.move_up_down = 0
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@ -1177,7 +1176,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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def _get_bot_speed(self, bot_type: Type[spazbot.SpazBot]) -> float:
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speed = self._bot_speed_map.get(bot_type)
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if speed is None:
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raise Exception('Invalid bot type to _get_bot_speed(): ' +
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raise TypeError('Invalid bot type to _get_bot_speed(): ' +
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str(bot_type))
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return speed
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