This commit is contained in:
Eric Froemling 2021-05-14 16:52:15 -05:00
parent a281f73fd0
commit 82a268aef9
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6 changed files with 42 additions and 36 deletions

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@ -3932,26 +3932,26 @@
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@ -1,3 +1,6 @@
### 1.6.3 (20366)
- Telnet access works again for gui builds without requiring a password (access must still be granted via the gui).
### 1.6.2 (20365)
- Declare opponent team as the winner if a player with their final turn leaves an elimination game.
- Fix for certain cases when trying to host a private game where no available nearby servers could be found.

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@ -181,7 +181,7 @@ class AccountSubsystem:
"""Return whether pro is currently unlocked."""
# Check our tickets-based pro upgrade and our two real-IAP based
# upgrades. Also unlock this stuff in ballistica-core builds.
# upgrades. Also always unlock this stuff in ballistica-core builds.
return bool(
_ba.get_purchased('upgrades.pro')
or _ba.get_purchased('static.pro')
@ -191,8 +191,8 @@ class AccountSubsystem:
def have_pro_options(self) -> bool:
"""Return whether pro-options are present.
This is True for owners of Pro or old installs
before Pro was a requirement for these.
This is True for owners of Pro or for old installs
before Pro was a requirement for these options.
"""
# We expose pro options if the server tells us to

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@ -1,5 +1,5 @@
<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
<h4><em>last updated on 2021-05-06 for Ballistica version 1.6.1 build 20361</em></h4>
<h4><em>last updated on 2021-05-14 for Ballistica version 1.6.3 build 20367</em></h4>
<p>This page documents the Python classes and functions in the 'ba' module,
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
<hr>

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@ -203,8 +203,11 @@ void AppConfig::SetupEntries() {
StringEntry("VR Head Relative Audio", "Auto");
string_entries_[StringID::kMacControllerSubsystem] =
StringEntry("Mac Controller Subsystem", "Classic");
string_entries_[StringID::kTelnetPassword] =
StringEntry("Telnet Password", "changeme");
// We don't want passwords by default for GUI builds since we must
// approve access there.
string_entries_[StringID::kTelnetPassword] = StringEntry(
"Telnet Password", g_buildconfig.headless_build() ? "changeme" : "");
int_entries_[IntID::kPort] = IntEntry("Port", kDefaultPort);
int_entries_[IntID::kTelnetPort] =

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@ -21,8 +21,8 @@
namespace ballistica {
// These are set automatically via script; don't change here.
const int kAppBuildNumber = 20365;
const char* kAppVersion = "1.6.2";
const int kAppBuildNumber = 20367;
const char* kAppVersion = "1.6.3";
// Our standalone globals.
// These are separated out for easy access.