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https://github.com/RYDE-WORK/ballistica.git
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v1.6.3
This commit is contained in:
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a281f73fd0
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@ -3932,26 +3932,26 @@
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"build/prefab/full/mac_arm64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/b6/dd/4d670209236e3a02390568cb4dfd",
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"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/66/73/be60f521a16f3b28fdf3769e9c5c",
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"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/9b/9e/1f608917ee35c4d78a9fe4043978",
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"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/74/23/af2939e7007bfcfbf89c3dc233bb",
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"build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/8b/ad/f3c78fd9a80151b09a9a852cce93",
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"build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/6c/39/a7b869685872bad09afdd898f752",
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"build/prefab/lib/linux_arm64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/ed/77/ede8e30345b9cd8e91e010572062",
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@ -3960,12 +3960,12 @@
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"build/prefab/lib/linux_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/16/95/102d669e9201cbb19d612aa8989a",
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"build/prefab/lib/mac_arm64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/70/95/0ddde75a406eaaf27d12d158120c",
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"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/7c/57/1c4f2449d3e6796ce84356ae0af0",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/f1/f8/ae702e9420fcac62fbf7dca66945",
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"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/6c/d7/1777900a8e01e815fd4428523ecc"
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}
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@ -1,3 +1,6 @@
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### 1.6.3 (20366)
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- Telnet access works again for gui builds without requiring a password (access must still be granted via the gui).
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### 1.6.2 (20365)
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- Declare opponent team as the winner if a player with their final turn leaves an elimination game.
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- Fix for certain cases when trying to host a private game where no available nearby servers could be found.
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@ -181,7 +181,7 @@ class AccountSubsystem:
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"""Return whether pro is currently unlocked."""
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# Check our tickets-based pro upgrade and our two real-IAP based
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# upgrades. Also unlock this stuff in ballistica-core builds.
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# upgrades. Also always unlock this stuff in ballistica-core builds.
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return bool(
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_ba.get_purchased('upgrades.pro')
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or _ba.get_purchased('static.pro')
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@ -191,8 +191,8 @@ class AccountSubsystem:
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def have_pro_options(self) -> bool:
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"""Return whether pro-options are present.
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This is True for owners of Pro or old installs
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before Pro was a requirement for these.
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This is True for owners of Pro or for old installs
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before Pro was a requirement for these options.
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"""
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# We expose pro options if the server tells us to
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2021-05-06 for Ballistica version 1.6.1 build 20361</em></h4>
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<h4><em>last updated on 2021-05-14 for Ballistica version 1.6.3 build 20367</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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@ -203,8 +203,11 @@ void AppConfig::SetupEntries() {
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StringEntry("VR Head Relative Audio", "Auto");
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string_entries_[StringID::kMacControllerSubsystem] =
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StringEntry("Mac Controller Subsystem", "Classic");
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string_entries_[StringID::kTelnetPassword] =
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StringEntry("Telnet Password", "changeme");
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// We don't want passwords by default for GUI builds since we must
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// approve access there.
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string_entries_[StringID::kTelnetPassword] = StringEntry(
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"Telnet Password", g_buildconfig.headless_build() ? "changeme" : "");
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int_entries_[IntID::kPort] = IntEntry("Port", kDefaultPort);
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int_entries_[IntID::kTelnetPort] =
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@ -21,8 +21,8 @@
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namespace ballistica {
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// These are set automatically via script; don't change here.
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const int kAppBuildNumber = 20365;
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const char* kAppVersion = "1.6.2";
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const int kAppBuildNumber = 20367;
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const char* kAppVersion = "1.6.3";
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// Our standalone globals.
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// These are separated out for easy access.
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