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Declare opponent team as the winner if a player with their final turn leaves an elimination game. - Fix for certain cases when trying to host a private game where no available nearby servers could be found. diff --git a/assets/src/ba_data/python/ba/_account.py b/assets/src/ba_data/python/ba/_account.py index 4b8c9973..b18f3d3b 100644 --- a/assets/src/ba_data/python/ba/_account.py +++ b/assets/src/ba_data/python/ba/_account.py @@ -181,7 +181,7 @@ class AccountSubsystem: """Return whether pro is currently unlocked.""" # Check our tickets-based pro upgrade and our two real-IAP based - # upgrades. Also unlock this stuff in ballistica-core builds. + # upgrades. Also always unlock this stuff in ballistica-core builds. return bool( _ba.get_purchased('upgrades.pro') or _ba.get_purchased('static.pro') @@ -191,8 +191,8 @@ class AccountSubsystem: def have_pro_options(self) -> bool: """Return whether pro-options are present. - This is True for owners of Pro or old installs - before Pro was a requirement for these. + This is True for owners of Pro or for old installs + before Pro was a requirement for these options. """ # We expose pro options if the server tells us to diff --git a/docs/ba_module.md b/docs/ba_module.md index 12a4f5a1..337c15f2 100644 --- a/docs/ba_module.md +++ b/docs/ba_module.md @@ -1,5 +1,5 @@ -
This page documents the Python classes and functions in the 'ba' module, which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please let me know. Happy modding!