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lint and tidying
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@ -12,8 +12,8 @@
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- Default widget 'show_buffer' is now 20 instead of 0 (causes scrolling to stay slightly ahead of widget selection). This can be overridden with the ba.widget() call if anything breaks.
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- Default widget 'show_buffer' is now 20 instead of 0 (causes scrolling to stay slightly ahead of widget selection). This can be overridden with the ba.widget() call if anything breaks.
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- Relocated ba.app.uiscale to ba.app.ui.uiscale
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- Relocated ba.app.uiscale to ba.app.ui.uiscale
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- Top level settings window now properly saves/restores its state again.
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- Top level settings window now properly saves/restores its state again.
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- BombSquad now has its own Exclusive Emojis in the Internal Game Keyboard.
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- Added Emojis to the Internal Game Keyboard.
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- Added continuos CAPITAL letters typing feature in the Internal Game Keyboard.
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- Added continuous CAPITAL letters typing feature in the Internal Game Keyboard.
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### 1.5.22 (20139)
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### 1.5.22 (20139)
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- Button and key names now display correctly again on Android (and are cleaned up on other platforms too).
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- Button and key names now display correctly again on Android (and are cleaned up on other platforms too).
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@ -38,6 +38,7 @@ class OnScreenKeyboardWindow(ba.Window):
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def __init__(self, textwidget: ba.Widget, label: str, max_chars: int):
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def __init__(self, textwidget: ba.Widget, label: str, max_chars: int):
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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self._target_text = textwidget
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self._target_text = textwidget
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self._width = 700
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self._width = 700
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self._height = 400
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self._height = 400
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@ -261,63 +262,19 @@ class OnScreenKeyboardWindow(ba.Window):
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elif self._mode in ['emoji', 'emoji2']:
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elif self._mode in ['emoji', 'emoji2']:
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chars = [
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chars = [
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'💣',
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'💣', '💥', '🙂', '😄', '😆', '😅', '😂', '☺', '😀', '😉', '😇', '😎',
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'💥',
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'😰', '😠', '😈', '😨', '😛', '😜', '😝', '😐', '😑', '😵', '😬', '😡',
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'🙂',
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'😌', '😍'
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'😄',
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]
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'😆',
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'😅',
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'😂',
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'☺',
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'😀',
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'😉',
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'😇',
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'😎',
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'😰',
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'😠',
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'😈',
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'😨',
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'😛',
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'😜',
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'😝',
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'😐',
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'😑',
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'😵',
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'😬',
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'😡',
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'😌',
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'😍']
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if self._mode == 'emoji2':
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if self._mode == 'emoji2':
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chars = [
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chars = [
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'😔',
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'😔', '😥', '😭', '😖', '😓', '😉', '😴', '😷', '👋', '💯', '🙏', '💪',
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'😥',
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'👀', '💬', '💀', '☠', '💩', '👻', '👽', '👾', '❤', '💛', '💚', '💙',
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'😭',
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'💜', '💔'
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'😖',
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]
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'😓',
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'😉',
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'😴',
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'😷',
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'👋',
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'💯',
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'🙏',
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'💪',
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'👀',
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'💬',
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'💀',
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'☠',
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'💩',
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'👻',
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'👽',
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'👾',
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'❤',
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'💛',
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'💚',
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'💙',
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'💜',
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'💔']
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ba.buttonwidget(edit=self._shift_button,
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ba.buttonwidget(edit=self._shift_button,
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color=self._key_color_lit
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color=self._key_color_lit if self._mode == 'emoji2'
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if self._mode == 'emoji2' else self._key_color_dark,
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else self._key_color_dark,
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label=charstr(SpCh.SHIFT),
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label=charstr(SpCh.SHIFT),
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on_activate_call=self._emoji_mode_2)
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on_activate_call=self._emoji_mode_2)
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ba.buttonwidget(edit=self._emoji_button,
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ba.buttonwidget(edit=self._emoji_button,
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