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https://github.com/RYDE-WORK/ballistica.git
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Merge pull request #123 from Benefit-Zebra/master
BombSquad Exclusive Emojis
This commit is contained in:
commit
90651d00d8
@ -12,6 +12,8 @@
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- Default widget 'show_buffer' is now 20 instead of 0 (causes scrolling to stay slightly ahead of widget selection). This can be overridden with the ba.widget() call if anything breaks.
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- Relocated ba.app.uiscale to ba.app.ui.uiscale
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- Top level settings window now properly saves/restores its state again.
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- BombSquad now has its own Exclusive Emojis in the Internal Game Keyboard.
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- Added continuos CAPITAL letters typing feature in the Internal Game Keyboard.
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### 1.5.22 (20139)
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- Button and key names now display correctly again on Android (and are cleaned up on other platforms too).
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@ -26,6 +26,8 @@ from typing import TYPE_CHECKING, cast
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import _ba
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import ba
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from ba import charstr
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from ba import SpecialChar as SpCh
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if TYPE_CHECKING:
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from typing import List, Tuple, Optional
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@ -86,9 +88,12 @@ class OnScreenKeyboardWindow(ba.Window):
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always_show_carat=True)
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self._shift_button = None
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self._double_press_shift = False
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self._num_mode_button = None
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self._emoji_button = None
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self._char_keys: List[ba.Widget] = []
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self._mode = 'normal'
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self._last_mode = 'normal'
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v = self._height - 180
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key_width = 46
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@ -125,7 +130,7 @@ class OnScreenKeyboardWindow(ba.Window):
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autoselect=True,
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textcolor=key_textcolor,
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color=key_color_dark,
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label=ba.charstr(ba.SpecialChar.SHIFT),
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label=charstr(SpCh.SHIFT),
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enable_sound=False,
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extra_touch_border_scale=0.3,
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button_type='square',
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@ -157,7 +162,7 @@ class OnScreenKeyboardWindow(ba.Window):
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repeat=True,
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textcolor=key_textcolor,
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color=key_color_dark,
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label=ba.charstr(ba.SpecialChar.DELETE),
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label=charstr(SpCh.DELETE),
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button_type='square',
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on_activate_call=self._del)
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v -= (key_height + 9)
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@ -176,6 +181,19 @@ class OnScreenKeyboardWindow(ba.Window):
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color=key_color_dark,
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label='',
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)
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if self._emoji_button is None:
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self._emoji_button = ba.buttonwidget(
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parent=self._root_widget,
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position=(56, v - 8),
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size=(key_width, key_height + 5),
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autoselect=True,
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enable_sound=False,
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textcolor=key_textcolor,
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color=key_color_dark,
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label=charstr(SpCh.LOGO_FLAT),
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extra_touch_border_scale=0.3,
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button_type='square',
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)
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btn1 = self._num_mode_button
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btn2 = ba.buttonwidget(parent=self._root_widget,
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position=(210, v - 12),
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@ -188,10 +206,12 @@ class OnScreenKeyboardWindow(ba.Window):
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label=ba.Lstr(resource='spaceKeyText'),
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on_activate_call=ba.Call(
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self._type_char, ' '))
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ba.widget(edit=btn1, right_widget=btn2)
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btn3 = self._emoji_button
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ba.widget(edit=btn1, right_widget=btn2, left_widget=btn3)
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ba.widget(edit=btn2,
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left_widget=btn1,
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right_widget=self._done_button)
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ba.widget(edit=btn3, left_widget=btn1)
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ba.widget(edit=self._done_button, left_widget=btn2)
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ba.containerwidget(edit=self._root_widget,
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@ -212,11 +232,15 @@ class OnScreenKeyboardWindow(ba.Window):
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ba.buttonwidget(edit=self._shift_button,
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color=self._key_color_lit
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if self._mode == 'caps' else self._key_color_dark,
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label=ba.charstr(ba.SpecialChar.SHIFT),
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label=charstr(SpCh.SHIFT),
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on_activate_call=self._shift)
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ba.buttonwidget(edit=self._num_mode_button,
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label='123#&*',
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on_activate_call=self._num_mode)
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ba.buttonwidget(edit=self._emoji_button,
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color=self._key_color_dark,
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label=charstr(SpCh.LOGO_FLAT),
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on_activate_call=self._emoji_mode)
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elif self._mode == 'num':
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chars = [
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'1', '2', '3', '4', '5', '6', '7', '8', '9', '0', '-', '/',
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@ -230,6 +254,76 @@ class OnScreenKeyboardWindow(ba.Window):
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ba.buttonwidget(edit=self._num_mode_button,
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label='abc',
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on_activate_call=self._abc_mode)
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ba.buttonwidget(edit=self._emoji_button,
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color=self._key_color_dark,
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label=charstr(SpCh.LOGO_FLAT),
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on_activate_call=self._emoji_mode)
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elif self._mode in ['emoji', 'emoji2']:
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chars = [
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'💣',
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'💥',
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'🙂',
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'😄',
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'😆',
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'😅',
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'😂',
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'☺',
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'😀',
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'😉',
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'😇',
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'😎',
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'😰',
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'😠',
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'😈',
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'😨',
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'😛',
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'😜',
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'😝',
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'😐',
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'😑',
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'😵',
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'😬',
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'😡',
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'😌',
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'😍']
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if self._mode == 'emoji2':
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chars = [
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'😔',
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'😥',
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'😭',
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'😖',
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'😓',
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'😉',
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'😴',
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'😷',
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'👋',
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'💯',
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'🙏',
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'💪',
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'👀',
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'💬',
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'💀',
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'☠',
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'💩',
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'👻',
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'👽',
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'👾',
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'❤',
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'💛',
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'💚',
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'💙',
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'💜',
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'💔']
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ba.buttonwidget(edit=self._shift_button,
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color=self._key_color_lit
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if self._mode == 'emoji2' else self._key_color_dark,
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label=charstr(SpCh.SHIFT),
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on_activate_call=self._emoji_mode_2)
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ba.buttonwidget(edit=self._emoji_button,
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color=self._key_color_lit,
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label=charstr(SpCh.LOGO_FLAT),
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on_activate_call=self._emoji_mode)
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for i, btn in enumerate(self._char_keys):
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assert chars is not None
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@ -251,12 +345,33 @@ class OnScreenKeyboardWindow(ba.Window):
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self._mode = 'num'
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self._refresh()
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def _emoji_mode(self) -> None:
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ba.playsound(self._click_sound)
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if self._mode in ['normal', 'caps', 'num']:
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self._last_mode = self._mode
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self._mode = 'emoji'
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elif self._mode == 'emoji' or self._mode == 'emoji2':
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self._mode = self._last_mode
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self._refresh()
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def _emoji_mode_2(self) -> None:
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ba.playsound(self._click_sound)
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if self._mode == 'emoji':
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self._mode = 'emoji2'
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elif self._mode == 'emoji2':
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self._mode = 'emoji'
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self._refresh()
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def _shift(self) -> None:
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ba.playsound(self._click_sound)
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if self._mode == 'normal':
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self._mode = 'caps'
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self._double_press_shift = False
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elif self._mode == 'caps':
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self._mode = 'normal'
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if not self._double_press_shift:
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self._double_press_shift = True
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else:
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self._mode = 'normal'
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self._refresh()
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def _del(self) -> None:
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@ -273,8 +388,9 @@ class OnScreenKeyboardWindow(ba.Window):
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txt = cast(str, ba.textwidget(query=self._text_field))
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txt += char
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ba.textwidget(edit=self._text_field, text=txt)
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# if we were caps, go back
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if self._mode == 'caps':
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# if we were caps,
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# go back only if not Shift is pressed twice
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if self._mode == 'caps' and not self._double_press_shift:
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self._mode = 'normal'
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self._refresh()
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