mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 21:37:57 +08:00
Work on win compiles in public
This commit is contained in:
parent
ac58564d95
commit
6073cae324
@ -3932,6 +3932,8 @@
|
||||
"assets/build/windows/Win32/ucrtbased.dll": "https://files.ballistica.net/cache/ba1/f5/8b/14895df9caf46f326a3c939b34a4",
|
||||
"assets/build/windows/Win32/vc_redist.x86.exe": "https://files.ballistica.net/cache/ba1/1c/e1/4a1a2eddda2f4aebd5f8b64ab08e",
|
||||
"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
|
||||
"ballisticacore-windows/Generic/BallisticaCore.ico": "https://files.ballistica.net/cache/ba1/89/c0/e32c7d2a35dc9aef57cc73b0911a",
|
||||
"ballisticacore-windows/build/Debug_Win32/BallisticaCoreGenericInternal.lib": "https://files.ballistica.net/cache/ba1/51/8b/d7e62f3cac378d7898fd22219485",
|
||||
"build/prefab/full/linux_arm64/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/5d/1a/f0735adad6a5a61f7d057e857136",
|
||||
"build/prefab/full/linux_arm64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/fd/86/cf11d3e6becd308a242931196d89",
|
||||
"build/prefab/full/linux_arm64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/40/24/47b24a97c48212c9fcf76afaf47b",
|
||||
@ -3948,10 +3950,10 @@
|
||||
"build/prefab/full/mac_x86_64/release/ballisticacore": "https://files.ballistica.net/cache/ba1/99/34/e6326c63e19988cca538bcfa0334",
|
||||
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/4a/fe/0ee1bbd9d9f36347c9e260736a56",
|
||||
"build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/84/65/ea739b8a06e6da4e7c996747fea3",
|
||||
"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/f8/da/7252bf0643502eebc6dd5ef1b2f0",
|
||||
"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/8d/98/3f53432a0e3223069127cb58ff4e",
|
||||
"build/prefab/full/windows_x86_server/debug/dist/BallisticaCoreHeadless.exe": "https://files.ballistica.net/cache/ba1/85/79/abd5230a99d939a748ccce6b3a85",
|
||||
"build/prefab/full/windows_x86_server/release/dist/BallisticaCoreHeadless.exe": "https://files.ballistica.net/cache/ba1/5e/09/e1b81fcef9325fa3a01f31b4c18e",
|
||||
"build/prefab/full/windows_x86/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/4e/8a/c51595ec01924cda2719fdd61d39",
|
||||
"build/prefab/full/windows_x86/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/2b/84/f1a39a6a1bbc5e6f1e05d565009a",
|
||||
"build/prefab/full/windows_x86_server/debug/dist/BallisticaCoreHeadless.exe": "https://files.ballistica.net/cache/ba1/f8/e5/9465d12b4bfb76609a768ec9fc81",
|
||||
"build/prefab/full/windows_x86_server/release/dist/BallisticaCoreHeadless.exe": "https://files.ballistica.net/cache/ba1/f7/44/57914fe765f16f815f9a3655c8d8",
|
||||
"build/prefab/lib/linux_arm64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/1a/ff/0027a7c84610c331be09633907ef",
|
||||
"build/prefab/lib/linux_arm64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/e0/05/94ac67cbf2e665eeecfc77246caf",
|
||||
"build/prefab/lib/linux_arm64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/72/a8/bdf8597296d539357b344f75082d",
|
||||
@ -3960,12 +3962,12 @@
|
||||
"build/prefab/lib/linux_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/1f/b3/80375870a9ab83bbb63b50b03a73",
|
||||
"build/prefab/lib/linux_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/e7/b0/f52d213949d05db13145a5247285",
|
||||
"build/prefab/lib/linux_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/b6/6b/37174b3a0d72a05f1bb3d904b78b",
|
||||
"build/prefab/lib/mac_arm64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/44/6b/04af78e97ee050995d817a45eb3e",
|
||||
"build/prefab/lib/mac_arm64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/4e/54/7882a3ffb858c5fd9d3864710608",
|
||||
"build/prefab/lib/mac_arm64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/b1/83/6f7ddb7287c0255ff47f1278d61e",
|
||||
"build/prefab/lib/mac_arm64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/e2/4e/bee642f19d7bd85c88d78f527edf",
|
||||
"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/8b/34/7763edde71ffbe5086fa1511fda3",
|
||||
"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/eb/39/08cb2947d22333788cac329b119e",
|
||||
"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/cf/88/cb670e31099da72cdb45ae1b2d51",
|
||||
"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/58/32/e6cfdb737ec9e1ac3952d5a60520"
|
||||
"build/prefab/lib/mac_arm64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/be/a7/195ae804624dbeb6803f93a1a012",
|
||||
"build/prefab/lib/mac_arm64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/05/51/1ae5692b76ed59fad0503f237d93",
|
||||
"build/prefab/lib/mac_arm64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/ba/c5/9182deecb4828e2931ea4c06591a",
|
||||
"build/prefab/lib/mac_arm64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/ba/a5/e4843ba222e159d7b163580e440c",
|
||||
"build/prefab/lib/mac_x86_64/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/3a/bd/ece30026ff3c39df47e80626bd4d",
|
||||
"build/prefab/lib/mac_x86_64/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/08/74/826f2b32c7576bbf646794bfc189",
|
||||
"build/prefab/lib/mac_x86_64_server/debug/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/88/c6/631cf07ec92de021afaa648646a6",
|
||||
"build/prefab/lib/mac_x86_64_server/release/libballisticacore_internal.a": "https://files.ballistica.net/cache/ba1/6c/54/618ae7f3191d1e6b9b0c18c4af85"
|
||||
}
|
||||
1
.idea/dictionaries/ericf.xml
generated
1
.idea/dictionaries/ericf.xml
generated
@ -2469,6 +2469,7 @@
|
||||
<w>workdir</w>
|
||||
<w>workflows</w>
|
||||
<w>wpath</w>
|
||||
<w>wprjp</w>
|
||||
<w>wref</w>
|
||||
<w>writeclasses</w>
|
||||
<w>writefuncs</w>
|
||||
|
||||
28
Makefile
28
Makefile
@ -162,7 +162,7 @@ prefab-clean:
|
||||
|
||||
# Specific platform prefab targets:
|
||||
|
||||
# (what visual studio calls their x86 target platform)
|
||||
# (what visual studio calls their x86 (32 bit) target platform)
|
||||
WINPLAT_X86 = Win32
|
||||
|
||||
# Mac debug:
|
||||
@ -411,7 +411,7 @@ build/prefab/full/linux_%_server/release/dist/ballisticacore_headless: .efrocach
|
||||
build/prefab/lib/linux_%_server/release/libballisticacore_internal.a: .efrocachemap
|
||||
@tools/pcommand efrocache_get $@
|
||||
|
||||
# Windows debug:
|
||||
# Windows prefab debug:
|
||||
|
||||
RUN_PREFAB_WINDOWS_X86_DEBUG = cd build/prefab/full/windows_x86/debug \
|
||||
&& ./BallisticaCore.exe
|
||||
@ -428,7 +428,7 @@ build/prefab/full/windows_x86/debug
|
||||
build/prefab/full/windows_x86/debug/BallisticaCore.exe: .efrocachemap
|
||||
@tools/pcommand efrocache_get $@
|
||||
|
||||
# Windows release:
|
||||
# Windows prefab release:
|
||||
|
||||
RUN_PREFAB_WINDOWS_X86_RELEASE = cd build/prefab/full/windows_x86/release \
|
||||
&& ./BallisticaCore.exe
|
||||
@ -446,7 +446,7 @@ build/prefab/full/windows_x86/release
|
||||
build/prefab/full/windows_x86/release/BallisticaCore.exe: .efrocachemap
|
||||
@tools/pcommand efrocache_get $@
|
||||
|
||||
# Windows server debug:
|
||||
# Windows prefab server debug:
|
||||
|
||||
RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \
|
||||
build/prefab/full/windows_x86_server/debug \
|
||||
@ -465,7 +465,7 @@ prefab-windows-x86-server-debug-build: prereqs \
|
||||
build/prefab/full/windows_x86_server/debug/dist/BallisticaCoreHeadless.exe: .efrocachemap
|
||||
@tools/pcommand efrocache_get $@
|
||||
|
||||
# Windows server release:
|
||||
# Windows prefab server release:
|
||||
|
||||
RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE = cd \
|
||||
build/prefab/full/windows_x86_server/release \
|
||||
@ -484,6 +484,24 @@ prefab-windows-x86-server-release-build: prereqs \
|
||||
build/prefab/full/windows_x86_server/release/dist/BallisticaCoreHeadless.exe: .efrocachemap
|
||||
@tools/pcommand efrocache_get $@
|
||||
|
||||
# Windows visual-studio-compiled debug
|
||||
|
||||
ballisticacore-windows/build/Debug_%/BallisticaCoreGenericInternal.lib: .efrocachemap
|
||||
@tools/pcommand efrocache_get $@
|
||||
|
||||
ballisticacore-windows/Generic/BallisticaCore.ico: .efrocachemap
|
||||
@tools/pcommand efrocache_get $@
|
||||
|
||||
ballisticacore-windows/build/Debug_%/BallisticaCoreGenericInternal.exe: \
|
||||
ballisticacore-windows/build/Debug_%/BallisticaCoreGenericInternal.lib \
|
||||
ballisticacore-windows/Generic/BallisticaCore.ico \
|
||||
prereqs code resources
|
||||
${WIN_MSBUILD_EXE_B} \
|
||||
${shell wslpath -m -a \
|
||||
ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj} \
|
||||
-target:Build -property:Configuration=Debug \
|
||||
-property:Platform=Generic ${VISUAL_STUDIO_VERSION}
|
||||
|
||||
# Tell make which of these targets don't represent files.
|
||||
.PHONY: prefab-debug prefab-release prefab-debug-build prefab-release-build \
|
||||
prefab-server-debug prefab-server-release prefab-server-debug-build \
|
||||
|
||||
@ -1099,6 +1099,7 @@
|
||||
<w>wofocj</w>
|
||||
<w>wonkiness</w>
|
||||
<w>worldspace</w>
|
||||
<w>wprjp</w>
|
||||
<w>wsroot</w>
|
||||
<w>wunused</w>
|
||||
<w>wvmpth</w>
|
||||
|
||||
BIN
ballisticacore-windows/Generic/BallisticaCore.rc
Executable file
BIN
ballisticacore-windows/Generic/BallisticaCore.rc
Executable file
Binary file not shown.
737
ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj
Normal file
737
ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj
Normal file
@ -0,0 +1,737 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{B0B090EA-92E7-457D-9785-ACDF917F9C93}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>BallisticaCoreGeneric</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v142</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
|
||||
<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<LinkIncremental>true</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
|
||||
<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
|
||||
<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<LinkIncremental>false</LinkIncremental>
|
||||
<OutDir>$(ProjectDir)..\build\$(Configuration)_$(Platform)\</OutDir>
|
||||
<IntDir>$(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef;../../src/external/qrencode-3.4.4</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<IgnoreAllDefaultLibraries>
|
||||
</IgnoreAllDefaultLibraries>
|
||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<MinimalRebuild>false</MinimalRebuild>
|
||||
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<IgnoreAllDefaultLibraries>
|
||||
</IgnoreAllDefaultLibraries>
|
||||
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
|
||||
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
||||
<SDLCheck>false</SDLCheck>
|
||||
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<LinkTimeCodeGeneration>UseFastLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
|
||||
<MultiProcessorCompilation>true</MultiProcessorCompilation>
|
||||
<ExceptionHandling>SyncCThrow</ExceptionHandling>
|
||||
<SDLCheck>false</SDLCheck>
|
||||
<AdditionalIncludeDirectories>../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef</AdditionalIncludeDirectories>
|
||||
<LanguageStandard>stdcpp17</LanguageStandard>
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<LinkTimeCodeGeneration>UseFastLinkTimeCodeGeneration</LinkTimeCodeGeneration>
|
||||
<AdditionalLibraryDirectories>../../src/external/windows/lib/$(Platform)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<None Include="BallisticaCore.ico" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\src\ballistica\app\app.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\app\app.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\app\app_config.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\app\app_config.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\app\app_globals.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\app\app_globals.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\app\headless_app.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\app\headless_app.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\app\stress_test.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\app\stress_test.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\app\vr_app.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\app\vr_app.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\audio\al_sys.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\audio\al_sys.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\audio\audio.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\audio\audio.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\audio\audio_server.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\audio\audio_server.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\audio\audio_source.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\audio\audio_source.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\audio\audio_streamer.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\audio\audio_streamer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\audio\ogg_stream.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\audio\ogg_stream.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ballistica.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ballistica.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\config\config_cmake.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\config\config_common.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\context.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\context.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\exception.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\exception.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\fatal_error.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\fatal_error.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\inline.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\inline.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\logging.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\logging.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\macros.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\macros.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\module.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\module.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\object.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\object.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\core\thread.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\thread.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\core\types.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\bg\bg_dynamics.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_draw_snapshot.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_fuse.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_fuse.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_fuse_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_height_cache.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_height_cache.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_server.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_server.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_shadow.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_shadow.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_shadow_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_volume_light.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_volume_light.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\bg\bg_dynamics_volume_light_data.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\collision.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\collision_cache.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\collision_cache.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\dynamics.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\dynamics.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\impact_sound_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\impact_sound_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\material.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\material.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\material_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\material_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\material_condition_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\material_condition_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\material_context.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\material_context.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\node_message_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\node_message_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\node_mod_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\node_mod_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\node_user_message_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\node_user_message_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\part_mod_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\part_mod_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\python_call_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\python_call_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\roll_sound_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\roll_sound_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\skid_sound_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\skid_sound_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\material\sound_material_action.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\material\sound_material_action.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\part.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\part.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\dynamics\rigid_body.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\dynamics\rigid_body.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\account.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\client_controller_interface.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\connection\connection.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\connection\connection_set.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\connection\connection_to_client.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\connection\connection_to_client_udp.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\connection\connection_to_host.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\connection\connection_to_host_udp.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\friend_score_set.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\game\game.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\game.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\game_stream.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\host_activity.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\game\player.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\player.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\game\player_spec.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\player_spec.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\score_to_beat.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\session\client_session.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\session\host_session.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\session\net_client_session.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\session\replay_client_session.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\game\session\session.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\generic\base64.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\base64.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\buffer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\generic\huffman.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\huffman.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\generic\json.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\json.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\lambda_runnable.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\real_timer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\generic\runnable.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\runnable.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\generic\timer.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\timer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\generic\timer_list.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\timer_list.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\generic\utf8.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\utf8.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\generic\utils.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\generic\utils.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\area_of_interest.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\area_of_interest.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\camera.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\camera.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\empty_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\component\object_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\object_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\component\post_process_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\post_process_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\component\render_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\render_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\component\shield_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\shield_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\component\simple_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\simple_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\component\smoke_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\smoke_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\component\special_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\special_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\component\sprite_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\component\sprite_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\frame_def.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\frame_def.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\framebuffer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\gl\gl_sys.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\gl\gl_sys.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\gl\renderer_gl.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\gl\renderer_gl.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\graphics.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\graphics.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\graphics_server.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\graphics_server.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\mesh\image_mesh.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\image_mesh.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_buffer.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_buffer_base.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_buffer_vertex_simple_full.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_buffer_vertex_smoke_full.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_buffer_vertex_sprite.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\mesh\mesh_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\mesh\mesh_data_client_handle.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_data_client_handle.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_index_buffer_16.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_index_buffer_32.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_indexed.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_indexed_base.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_indexed_dual_texture_full.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_indexed_object_split.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_indexed_simple_full.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_indexed_simple_split.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_indexed_smoke_full.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_indexed_static_dynamic.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_non_indexed.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\mesh_renderer_data.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\sprite_mesh.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\mesh\text_mesh.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\mesh\text_mesh.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\net_graph.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\net_graph.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\render_command_buffer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\render_pass.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\render_pass.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\render_target.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\render_target.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\renderer.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\renderer.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\text\font_page_map_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\text\text_graphics.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\text\text_graphics.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\text\text_group.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\text\text_group.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\text\text_packer.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\text\text_packer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\texture\dds.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\texture\dds.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\texture\ktx.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\texture\ktx.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\texture\pvr.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\texture\pvr.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\graphics\vr_graphics.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\graphics\vr_graphics.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\device\client_input_device.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\device\client_input_device.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\device\input_device.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\device\input_device.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\device\joystick.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\device\joystick.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\device\keyboard_input.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\device\keyboard_input.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\device\test_input.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\device\test_input.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\device\touch_input.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\device\touch_input.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\input.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\input.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\remote_app.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\remote_app.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\input\std_input_module.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\input\std_input_module.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\math\matrix44f.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\math\matrix44f.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\math\point2d.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\math\random.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\math\random.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\math\rect.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\math\vector2f.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\math\vector3f.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\math\vector3f.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\math\vector4f.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\component\collide_model.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\component\collide_model.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\component\cube_map_texture.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\component\cube_map_texture.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\component\data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\component\data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\component\media_component.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\component\media_component.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\component\model.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\component\model.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\component\sound.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\component\sound.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\component\texture.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\component\texture.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\data\collide_model_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\collide_model_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\data\data_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\data_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\data\media_component_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\media_component_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\data\model_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\model_data.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\model_renderer_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\data\sound_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\sound_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\data\texture_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\texture_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\data\texture_preload_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\texture_preload_data.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\data\texture_renderer_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\media.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\media.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\media\media_server.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\media\media_server.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\networking\network_reader.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\networking\network_write_module.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\networking\networking.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\networking\networking_sys.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\networking\sockaddr.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\networking\sockaddr.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\networking\telnet_server.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\networking\telnet_server.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\platform\apple\platform_apple.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\platform\linux\platform_linux.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\platform\linux\platform_linux.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\platform\min_sdl.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\platform\platform.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\platform\platform.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\platform\sdl\sdl_app.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\platform\sdl\sdl_app.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_activity_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_activity_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_collide_model.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_collide_model.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_context.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_context.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_context_call.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_context_call.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_input_device.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_input_device.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_material.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_material.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_model.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_model.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_session_data.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_session_data.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_session_player.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_session_player.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_sound.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_sound.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_texture.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_texture.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_timer.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_timer.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_vec3.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_vec3.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\class\python_class_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\class\python_class_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_app.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_app.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_gameplay.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_gameplay.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_graphics.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_graphics.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_input.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_input.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_media.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_media.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_system.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_system.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\methods\python_methods_ui.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\methods\python_methods_ui.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\python.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\python_command.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_command.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\python_context_call.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_context_call.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_context_call_runnable.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\python\python_ref.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_ref.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\python\python_sys.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\anim_curve_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\anim_curve_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\bomb_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\bomb_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\combine_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\combine_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\explosion_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\explosion_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\flag_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\flag_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\flash_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\flash_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\globals_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\globals_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\image_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\image_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\light_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\light_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\locator_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\locator_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\math_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\math_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\node_attribute.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\node_attribute.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\node_attribute_connection.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\node_attribute_connection.h" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\node_type.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\null_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\null_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\player_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\player_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\prop_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\prop_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\region_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\region_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\scorch_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\scorch_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\session_globals_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\session_globals_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\shield_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\shield_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\sound_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\sound_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\spaz_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\spaz_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\terrain_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\terrain_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\text_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\text_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\texture_sequence_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\texture_sequence_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\node\time_display_node.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\node\time_display_node.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\scene\scene.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\scene\scene.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\console.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\console.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\root_ui.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\root_ui.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\ui.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\ui.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\button_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\button_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\check_box_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\check_box_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\column_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\column_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\container_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\container_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\h_scroll_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\h_scroll_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\image_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\image_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\root_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\root_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\row_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\row_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\scroll_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\scroll_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\stack_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\stack_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\text_widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\text_widget.h" />
|
||||
<ClCompile Include="..\..\src\ballistica\ui\widget\widget.cc" />
|
||||
<ClInclude Include="..\..\src\ballistica\ui\widget\widget.h" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceAABB.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceContainer.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceHPoint.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceIndexedTriangle.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceMatrix3x3.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceMatrix4x4.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceOBB.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IcePlane.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IcePoint.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRandom.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRay.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceRevisitedRadix.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceSegment.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceTriangle.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\IceUtils.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_array.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_box.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_plane.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_sphere.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_cylinder_trimesh.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_kernel.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_quadtreespace.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_sapspace.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_space.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_std.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_transform.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_box.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_ccylinder.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_distance.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_plane.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_ray.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_sphere.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_trimesh_trimesh.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_collision_util.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_error.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_export-diff.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastdot.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastldlt.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastlsolve.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_fastltsolve.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_joint.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_lcp.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_mass.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_mat.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_math.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_matrix.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_memory.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_misc.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_obstack.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_quickstep.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_rotation.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_step.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_stepfast.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_timer.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\ode_util.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\Opcode.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_AABBCollider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_AABBTree.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_BaseModel.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_BoxPruning.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Collider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_LSSCollider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_MeshInterface.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Model.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_OBBCollider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_OptimizedTree.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_Picking.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_PlanesCollider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_RayCollider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_SphereCollider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_SweepAndPrune.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_TreeBuilders.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_TreeCollider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\open_dynamics_engine-ef\ode\OPC_VolumeCollider.cpp" />
|
||||
<ClCompile Include="..\..\src\external\qr_code_generator\QrCode.cpp" />
|
||||
<ClCompile Include="stdafx.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClInclude Include="Resource.h" />
|
||||
<ClInclude Include="stdafx.h" />
|
||||
<ClInclude Include="targetver.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="BallisticaCore.rc" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\GenericInternal\BallisticaCoreGenericInternal.vcxproj">
|
||||
<Project>{f20bed71-1a94-428b-b7f5-8aac3665753d}</Project>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
1619
ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj.filters
Normal file
1619
ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj.filters
Normal file
File diff suppressed because it is too large
Load Diff
31
ballisticacore-windows/Generic/Resource.h
Executable file
31
ballisticacore-windows/Generic/Resource.h
Executable file
@ -0,0 +1,31 @@
|
||||
//{{NO_DEPENDENCIES}}
|
||||
// Microsoft Visual C++ generated include file.
|
||||
// Used by BallisticaCore.rc
|
||||
//
|
||||
|
||||
#define IDS_APP_TITLE 103
|
||||
|
||||
#define IDR_MAINFRAME 128
|
||||
#define IDD_BALLISTICACORE_DIALOG 102
|
||||
#define IDD_ABOUTBOX 103
|
||||
#define IDM_ABOUT 104
|
||||
#define IDM_EXIT 105
|
||||
#define IDI_BALLISTICACORE 107
|
||||
#define IDI_SMALL 108
|
||||
#define IDC_BALLISTICACORE 109
|
||||
#define IDC_MYICON 2
|
||||
#ifndef IDC_STATIC
|
||||
#define IDC_STATIC -1
|
||||
#endif
|
||||
// Next default values for new objects
|
||||
//
|
||||
#ifdef APSTUDIO_INVOKED
|
||||
#ifndef APSTUDIO_READONLY_SYMBOLS
|
||||
|
||||
#define _APS_NO_MFC 130
|
||||
#define _APS_NEXT_RESOURCE_VALUE 129
|
||||
#define _APS_NEXT_COMMAND_VALUE 32771
|
||||
#define _APS_NEXT_CONTROL_VALUE 1000
|
||||
#define _APS_NEXT_SYMED_VALUE 110
|
||||
#endif
|
||||
#endif
|
||||
8
ballisticacore-windows/Generic/stdafx.cpp
Normal file
8
ballisticacore-windows/Generic/stdafx.cpp
Normal file
@ -0,0 +1,8 @@
|
||||
// stdafx.cpp : source file that includes just the standard includes
|
||||
// Ballistica.pch will be the pre-compiled header
|
||||
// stdafx.obj will contain the pre-compiled type information
|
||||
|
||||
#include "stdafx.h"
|
||||
|
||||
// TODO: reference any additional headers you need in STDAFX.H
|
||||
// and not in this file
|
||||
8
ballisticacore-windows/Generic/stdafx.h
Normal file
8
ballisticacore-windows/Generic/stdafx.h
Normal file
@ -0,0 +1,8 @@
|
||||
// stdafx.h : include file for standard system include files,
|
||||
// or project specific include files that are used frequently, but
|
||||
// are changed infrequently
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "ballistica/config/config_windows_generic.h"
|
||||
14
ballisticacore-windows/Generic/targetver.h
Normal file
14
ballisticacore-windows/Generic/targetver.h
Normal file
@ -0,0 +1,14 @@
|
||||
#pragma once
|
||||
|
||||
// Including SDKDDKVer.h defines the highest available Windows platform.
|
||||
|
||||
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
|
||||
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
|
||||
|
||||
#include <WinSDKVer.h>
|
||||
|
||||
// Targeting Windows 7
|
||||
#define WINVER _WIN32_WINNT_WIN7
|
||||
#define _WIN32_WINNT _WIN32_WINNT_WIN7
|
||||
|
||||
#include <SDKDDKVer.h>
|
||||
Loading…
x
Reference in New Issue
Block a user