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.efrocach build/prefab/lib/linux_%_server/release/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ -# Windows debug: +# Windows prefab debug: RUN_PREFAB_WINDOWS_X86_DEBUG = cd build/prefab/full/windows_x86/debug \ && ./BallisticaCore.exe @@ -428,7 +428,7 @@ build/prefab/full/windows_x86/debug build/prefab/full/windows_x86/debug/BallisticaCore.exe: .efrocachemap @tools/pcommand efrocache_get $@ -# Windows release: +# Windows prefab release: RUN_PREFAB_WINDOWS_X86_RELEASE = cd build/prefab/full/windows_x86/release \ && ./BallisticaCore.exe @@ -446,7 +446,7 @@ build/prefab/full/windows_x86/release build/prefab/full/windows_x86/release/BallisticaCore.exe: .efrocachemap @tools/pcommand efrocache_get $@ -# Windows server debug: +# Windows prefab server debug: RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \ build/prefab/full/windows_x86_server/debug \ @@ -465,7 +465,7 @@ prefab-windows-x86-server-debug-build: prereqs \ build/prefab/full/windows_x86_server/debug/dist/BallisticaCoreHeadless.exe: .efrocachemap @tools/pcommand efrocache_get $@ -# Windows server release: +# Windows prefab server release: RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE = cd \ build/prefab/full/windows_x86_server/release \ @@ -484,6 +484,24 @@ prefab-windows-x86-server-release-build: prereqs \ build/prefab/full/windows_x86_server/release/dist/BallisticaCoreHeadless.exe: .efrocachemap @tools/pcommand efrocache_get $@ +# Windows visual-studio-compiled debug + +ballisticacore-windows/build/Debug_%/BallisticaCoreGenericInternal.lib: .efrocachemap + @tools/pcommand efrocache_get $@ + +ballisticacore-windows/Generic/BallisticaCore.ico: .efrocachemap + @tools/pcommand efrocache_get $@ + +ballisticacore-windows/build/Debug_%/BallisticaCoreGenericInternal.exe: \ + ballisticacore-windows/build/Debug_%/BallisticaCoreGenericInternal.lib \ + ballisticacore-windows/Generic/BallisticaCore.ico \ + prereqs code resources + ${WIN_MSBUILD_EXE_B} \ + ${shell wslpath -m -a \ + ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj} \ + -target:Build -property:Configuration=Debug \ + -property:Platform=Generic ${VISUAL_STUDIO_VERSION} + # Tell make which of these targets don't represent files. .PHONY: prefab-debug prefab-release prefab-debug-build prefab-release-build \ prefab-server-debug prefab-server-release prefab-server-debug-build \ diff --git a/ballisticacore-cmake/.idea/dictionaries/ericf.xml b/ballisticacore-cmake/.idea/dictionaries/ericf.xml index 206e4a9e..c2759a89 100644 --- a/ballisticacore-cmake/.idea/dictionaries/ericf.xml +++ b/ballisticacore-cmake/.idea/dictionaries/ericf.xml @@ -1099,6 +1099,7 @@ wofocj wonkiness worldspace + wprjp wsroot wunused wvmpth diff --git a/ballisticacore-windows/Generic/BallisticaCore.rc b/ballisticacore-windows/Generic/BallisticaCore.rc new file mode 100755 index 00000000..070f782f Binary files /dev/null and b/ballisticacore-windows/Generic/BallisticaCore.rc differ diff --git a/ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj b/ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj new file mode 100644 index 00000000..f8c3df8e --- /dev/null +++ b/ballisticacore-windows/Generic/BallisticaCoreGeneric.vcxproj @@ -0,0 +1,737 @@ + + + + + Debug + Win32 + + + Debug + x64 + + + Release + Win32 + + + Release + x64 + + + + {B0B090EA-92E7-457D-9785-ACDF917F9C93} + Win32Proj + BallisticaCoreGeneric + 10.0 + + + + Application + true + Unicode + v142 + + + Application + true + Unicode + v142 + + + Application + false + true + Unicode + v142 + + + Application + false + true + Unicode + v142 + + + + + + + + + + + + + + + + + + + true + $(ProjectDir)..\build\$(Configuration)_$(Platform)\ + $(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\ + + + true + $(ProjectDir)..\build\$(Configuration)_$(Platform)\ + $(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\ + + + false + $(ProjectDir)..\build\$(Configuration)_$(Platform)\ + $(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\ + + + false + $(ProjectDir)..\build\$(Configuration)_$(Platform)\ + $(ProjectDir)..\build\obj\$(MSBuildProjectName)\$(Platform)_$(Configuration)\ + + + + Use + Level3 + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + stdafx.h + true + false + SyncCThrow + true + ../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef;../../src/external/qrencode-3.4.4 + stdcpp17 + Fast + + + Console + true + + + Default + ../../src/external/windows/lib/$(Platform) + + + + + Use + Level3 + Disabled + WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions) + stdafx.h + true + false + SyncCThrow + true + ../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef + stdcpp17 + Fast + + + Console + true + + + Default + ../../src/external/windows/lib/$(Platform) + + + + + Level3 + Use + MaxSpeed + true + true + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + stdafx.h + true + SyncCThrow + false + ../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef + stdcpp17 + Fast + + + Console + true + true + true + UseFastLinkTimeCodeGeneration + ../../src/external/windows/lib/$(Platform) + + + + + Level3 + Use + MaxSpeed + true + true + WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions) + stdafx.h + true + SyncCThrow + false + ../../src;../../src/external/windows/include/SDL2;../../src/external/windows/include/Python;../../src/external/windows/include;../../src/external/open_dynamics_engine-ef + stdcpp17 + Fast + + + Console + true + true + true + UseFastLinkTimeCodeGeneration + ../../src/external/windows/lib/$(Platform) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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ballistica\graphics\texture + + + ballistica\graphics\texture + + + ballistica\graphics\texture + + + ballistica\graphics\texture + + + ballistica\graphics + + + ballistica\graphics + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input\device + + + ballistica\input + + + ballistica\input + + + ballistica\input + + + ballistica\input + + + ballistica\input + + + ballistica\input + + + ballistica\math + + + ballistica\math + + + ballistica\math + + + ballistica\math + + + ballistica\math + + + ballistica\math + + + ballistica\math + + + ballistica\math + + + ballistica\math + + + ballistica\math + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\component + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media\data + + + ballistica\media + + + ballistica\media + + + ballistica\media + + + ballistica\media + + + ballistica\networking + + + ballistica\networking + + + ballistica\networking + + + ballistica\networking + + + ballistica\networking + + + ballistica\networking + + + ballistica\networking + + + ballistica\networking + + + ballistica\platform\apple + + + ballistica\platform\linux + + + ballistica\platform\linux + + + ballistica\platform + + + ballistica\platform + + + ballistica\platform + + + ballistica\platform\sdl + + + ballistica\platform\sdl + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\class + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python\methods + + + ballistica\python + + + ballistica\python + + + ballistica\python + + + ballistica\python + + + ballistica\python + + + ballistica\python + + + ballistica\python + + + ballistica\python + + + ballistica\python + + + ballistica\python + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene\node + + + ballistica\scene + + + ballistica\scene + + + ballistica\ui + + + ballistica\ui + + + ballistica\ui + + + ballistica\ui + + + ballistica\ui + + + ballistica\ui + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + ballistica\ui\widget + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\open_dynamics_engine-ef\ode + + + external\qr_code_generator + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/ballisticacore-windows/Generic/Resource.h b/ballisticacore-windows/Generic/Resource.h new file mode 100755 index 00000000..75ce2eb4 --- /dev/null +++ b/ballisticacore-windows/Generic/Resource.h @@ -0,0 +1,31 @@ +//{{NO_DEPENDENCIES}} +// Microsoft Visual C++ generated include file. +// Used by BallisticaCore.rc +// + +#define IDS_APP_TITLE 103 + +#define IDR_MAINFRAME 128 +#define IDD_BALLISTICACORE_DIALOG 102 +#define IDD_ABOUTBOX 103 +#define IDM_ABOUT 104 +#define IDM_EXIT 105 +#define IDI_BALLISTICACORE 107 +#define IDI_SMALL 108 +#define IDC_BALLISTICACORE 109 +#define IDC_MYICON 2 +#ifndef IDC_STATIC +#define IDC_STATIC -1 +#endif +// Next default values for new objects +// +#ifdef APSTUDIO_INVOKED +#ifndef APSTUDIO_READONLY_SYMBOLS + +#define _APS_NO_MFC 130 +#define _APS_NEXT_RESOURCE_VALUE 129 +#define _APS_NEXT_COMMAND_VALUE 32771 +#define _APS_NEXT_CONTROL_VALUE 1000 +#define _APS_NEXT_SYMED_VALUE 110 +#endif +#endif diff --git a/ballisticacore-windows/Generic/stdafx.cpp b/ballisticacore-windows/Generic/stdafx.cpp new file mode 100644 index 00000000..63dbd9a5 --- /dev/null +++ b/ballisticacore-windows/Generic/stdafx.cpp @@ -0,0 +1,8 @@ +// stdafx.cpp : source file that includes just the standard includes +// Ballistica.pch will be the pre-compiled header +// stdafx.obj will contain the pre-compiled type information + +#include "stdafx.h" + +// TODO: reference any additional headers you need in STDAFX.H +// and not in this file diff --git a/ballisticacore-windows/Generic/stdafx.h b/ballisticacore-windows/Generic/stdafx.h new file mode 100644 index 00000000..f15cf639 --- /dev/null +++ b/ballisticacore-windows/Generic/stdafx.h @@ -0,0 +1,8 @@ +// stdafx.h : include file for standard system include files, +// or project specific include files that are used frequently, but +// are changed infrequently +// + +#pragma once + +#include "ballistica/config/config_windows_generic.h" diff --git a/ballisticacore-windows/Generic/targetver.h b/ballisticacore-windows/Generic/targetver.h new file mode 100644 index 00000000..dd4dee81 --- /dev/null +++ b/ballisticacore-windows/Generic/targetver.h @@ -0,0 +1,14 @@ +#pragma once + +// Including SDKDDKVer.h defines the highest available Windows platform. + +// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and +// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. + +#include + +// Targeting Windows 7 +#define WINVER _WIN32_WINNT_WIN7 +#define _WIN32_WINNT _WIN32_WINNT_WIN7 + +#include