changelog note for ffa spawn randomization change

This commit is contained in:
Eric Froemling 2021-04-19 18:08:33 -07:00
parent 48746913ad
commit 549a2263d5
No known key found for this signature in database
GPG Key ID: 89C93F0F8D6D5A98

View File

@ -17,6 +17,7 @@
- Running a `_ba.connect_to_party` command via the -exec arg should now do the right thing.
- Fixed possible crash due to buffer under/overruns in `Utils::precalc_rands_*`.
- Fixed a potential crash-on-exit due to statically allocated colliders/caches in `ode_collision_trimesh.cpp` getting torn down while in use
- Better randomization for player free-for-all starting locations
### 1.5.29 (20246)
- Exposed ba method/class initing in public C++ layer.