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changelog note for ffa spawn randomization change
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@ -17,6 +17,7 @@
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- Running a `_ba.connect_to_party` command via the -exec arg should now do the right thing.
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- Fixed possible crash due to buffer under/overruns in `Utils::precalc_rands_*`.
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- Fixed a potential crash-on-exit due to statically allocated colliders/caches in `ode_collision_trimesh.cpp` getting torn down while in use
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- Better randomization for player free-for-all starting locations
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### 1.5.29 (20246)
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- Exposed ba method/class initing in public C++ layer.
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