From 549a2263d503aeb6bfdd98a9c22d00b554f50edc Mon Sep 17 00:00:00 2001 From: Eric Froemling Date: Mon, 19 Apr 2021 18:08:33 -0700 Subject: [PATCH] changelog note for ffa spawn randomization change --- CHANGELOG.md | 1 + 1 file changed, 1 insertion(+) diff --git a/CHANGELOG.md b/CHANGELOG.md index 47695f2b..45b617a4 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -17,6 +17,7 @@ - Running a `_ba.connect_to_party` command via the -exec arg should now do the right thing. - Fixed possible crash due to buffer under/overruns in `Utils::precalc_rands_*`. - Fixed a potential crash-on-exit due to statically allocated colliders/caches in `ode_collision_trimesh.cpp` getting torn down while in use +- Better randomization for player free-for-all starting locations ### 1.5.29 (20246) - Exposed ba method/class initing in public C++ layer.