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@ -1005,11 +1005,11 @@ class Bomb(ba.Actor):
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ba.playsound(factory.activate_sound, 0.5, position=self.node.position)
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def _handle_hit(self, msg: ba.HitMessage) -> None:
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ispunch = (msg.srcnode and msg.srcnode.getnodetype() == 'spaz')
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ispunched = (msg.srcnode and msg.srcnode.getnodetype() == 'spaz')
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# Normal bombs are triggered by non-punch impacts;
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# impact-bombs by all impacts.
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if (not self._exploded and not ispunch
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if not ispunched and (not self._exploded
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or self.bomb_type in ['impact', 'land_mine']):
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# Also lets change the owner of the bomb to whoever is setting
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# us off. (this way points for big chain reactions go to the
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