diff --git a/assets/src/ba_data/python/bastd/actor/bomb.py b/assets/src/ba_data/python/bastd/actor/bomb.py index 9d2ff2a5..c5cb74a7 100644 --- a/assets/src/ba_data/python/bastd/actor/bomb.py +++ b/assets/src/ba_data/python/bastd/actor/bomb.py @@ -1005,11 +1005,11 @@ class Bomb(ba.Actor): ba.playsound(factory.activate_sound, 0.5, position=self.node.position) def _handle_hit(self, msg: ba.HitMessage) -> None: - ispunch = (msg.srcnode and msg.srcnode.getnodetype() == 'spaz') + ispunched = (msg.srcnode and msg.srcnode.getnodetype() == 'spaz') # Normal bombs are triggered by non-punch impacts; # impact-bombs by all impacts. - if (not self._exploded and not ispunch + if not ispunched and (not self._exploded or self.bomb_type in ['impact', 'land_mine']): # Also lets change the owner of the bomb to whoever is setting # us off. (this way points for big chain reactions go to the