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https://github.com/RYDE-WORK/ballistica.git
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Latest public/internal sync.
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9dc20b23a2
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@ -249,12 +249,12 @@ class AssaultGame(bs.TeamGameActivity[Player, Team]):
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# any sticky bomb's sticky material, if present and
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# is sticking to the players.
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self._teleport(player, new_pos, random_num)
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bs.timer(0.01, bs.Call(
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self._teleport,
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player,
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new_pos,
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random_num
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))
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bs.timer(
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0.01,
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bs.Call(
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self._teleport, player, new_pos, random_num
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),
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)
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# Have teammates celebrate.
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for player in player_team.players:
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@ -267,13 +267,10 @@ class AssaultGame(bs.TeamGameActivity[Player, Team]):
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self.end_game()
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def _teleport(
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self,
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client: Player,
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pos: Sequence[float],
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num: float
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self, client: Player, pos: Sequence[float], num: float
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) -> None:
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if client.actor:
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client.actor.handlemessage(bs.StandMessage(pos,num))
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client.actor.handlemessage(bs.StandMessage(pos, num))
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@override
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def end_game(self) -> None:
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@ -389,8 +389,7 @@ class PluginWindow(bui.Window):
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up_widget=self._back_button,
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left_widget=self._back_button,
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right_widget=(
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self._settings_button if button is None else
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button
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self._settings_button if button is None else button
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),
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)
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if button is not None:
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