diff --git a/src/assets/ba_data/python/bascenev1lib/game/assault.py b/src/assets/ba_data/python/bascenev1lib/game/assault.py index 54a42362..c0d7c3db 100644 --- a/src/assets/ba_data/python/bascenev1lib/game/assault.py +++ b/src/assets/ba_data/python/bascenev1lib/game/assault.py @@ -249,12 +249,12 @@ class AssaultGame(bs.TeamGameActivity[Player, Team]): # any sticky bomb's sticky material, if present and # is sticking to the players. self._teleport(player, new_pos, random_num) - bs.timer(0.01, bs.Call( - self._teleport, - player, - new_pos, - random_num - )) + bs.timer( + 0.01, + bs.Call( + self._teleport, player, new_pos, random_num + ), + ) # Have teammates celebrate. for player in player_team.players: @@ -267,13 +267,10 @@ class AssaultGame(bs.TeamGameActivity[Player, Team]): self.end_game() def _teleport( - self, - client: Player, - pos: Sequence[float], - num: float + self, client: Player, pos: Sequence[float], num: float ) -> None: if client.actor: - client.actor.handlemessage(bs.StandMessage(pos,num)) + client.actor.handlemessage(bs.StandMessage(pos, num)) @override def end_game(self) -> None: diff --git a/src/assets/ba_data/python/bauiv1lib/settings/plugins.py b/src/assets/ba_data/python/bauiv1lib/settings/plugins.py index c9fec166..101aa969 100644 --- a/src/assets/ba_data/python/bauiv1lib/settings/plugins.py +++ b/src/assets/ba_data/python/bauiv1lib/settings/plugins.py @@ -389,8 +389,7 @@ class PluginWindow(bui.Window): up_widget=self._back_button, left_widget=self._back_button, right_widget=( - self._settings_button if button is None else - button + self._settings_button if button is None else button ), ) if button is not None: