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Merge branch 'master' of github.com:efroemling/ballistica
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-04-07 for Ballistica version 1.5.0 build 20001</em></h4>
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<h4><em>last updated on 2020-04-08 for Ballistica version 1.5.0 build 20001</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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@ -535,7 +535,7 @@ is a convenient way to access this same functionality.</p>
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<h2><strong><a name="class_ba_Actor">ba.Actor</a></strong></h3>
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<p><em><top level class></em>
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</p>
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<p>High level logical entities in a game/activity.</p>
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<p>High level logical entities in a <a href="#class_ba_Activity">ba.Activity</a>.</p>
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<p>Category: <a href="#class_category_Gameplay_Classes">Gameplay Classes</a></p>
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