From 1e5b6f886d5d5ad5894d4d9d40ab5029328bace7 Mon Sep 17 00:00:00 2001 From: Eric Froemling Date: Wed, 8 Apr 2020 02:11:25 -0700 Subject: [PATCH] latest binaries, assets, and docs --- docs/ba_module.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/ba_module.md b/docs/ba_module.md index 18cb3bcb..e6f11c42 100644 --- a/docs/ba_module.md +++ b/docs/ba_module.md @@ -1,5 +1,5 @@ -

last updated on 2020-04-07 for Ballistica version 1.5.0 build 20001

+

last updated on 2020-04-08 for Ballistica version 1.5.0 build 20001

This page documents the Python classes and functions in the 'ba' module, which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please let me know. Happy modding!


@@ -535,7 +535,7 @@ is a convenient way to access this same functionality.

ba.Actor

<top level class>

-

High level logical entities in a game/activity.

+

High level logical entities in a ba.Activity.

Category: Gameplay Classes