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updated changelog
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### 1.6.2 (20365)
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- Declare opponent team as the winner if a player with their final turn leaves an elimination game.
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- Fix for certain cases when trying to host a private game where no available nearby servers could be found.
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### 1.6.1 (20362)
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- Some clean-up on Android builds, including simplifying ad-networks. No longer should ever show rewarded ads in between game rounds (only when actual rewards are involved).
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### 1.6.0 (20357)
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- Revamped netcode significantly. We still don't have client-prediction, but things should (hopefully) feel much lower latency now.
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