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https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-29 10:43:21 +08:00
oops pycharm formatting differ
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976cf18247
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19591e128b
@ -78,9 +78,9 @@ class Campaign:
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for level in self._levels:
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if level.name == name:
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return level
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raise _error.NotFoundError(
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"Level '" + name + "' not found in campaign '" +
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self.name + "'")
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raise _error.NotFoundError("Level '" + name +
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"' not found in campaign '" + self.name +
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"'")
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def reset(self) -> None:
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"""Reset state for the Campaign."""
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@ -100,7 +100,7 @@ class Campaign:
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"""Return the live config dict for this campaign."""
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val: Dict[str, Any] = (_ba.app.config.setdefault('Campaigns',
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{}).setdefault(
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self._name, {}))
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self._name, {}))
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assert isinstance(val, dict)
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return val
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@ -357,7 +357,7 @@ class Map(Actor):
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return pnt
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def get_ffa_start_position(
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self, players: Sequence[ba.Player]) -> Sequence[float]:
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self, players: Sequence[ba.Player]) -> Sequence[float]:
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"""Return a random starting position in one of the FFA spawn areas.
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If a list of ba.Players is provided; the returned points will be
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@ -326,7 +326,8 @@ def get_scan_results() -> ScanResults:
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while app.metascan is None:
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time.sleep(0.05)
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if time.time() - starttime > 10.0:
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raise TimeoutError('timeout waiting for meta scan to complete.')
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raise TimeoutError(
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'timeout waiting for meta scan to complete.')
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return app.metascan
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@ -172,7 +172,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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self._game_name_str = self._campaign.name + ':' + self._level_name
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self._game_config_str = str(len(
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self._player_info)) + 'p' + self._campaign.get_level(
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self._level_name).get_score_version_string().replace(' ', '_')
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self._level_name).get_score_version_string().replace(' ', '_')
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# If game-center/etc scores are available we show our friends'
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# scores. Otherwise we show our local high scores.
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@ -265,7 +265,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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# If we didn't just complete this level but are choosing to play the
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# next one, set it as current (this won't happen otherwise).
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if (self._is_complete and self._is_more_levels
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and not self._newly_complete):
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and not self._newly_complete):
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assert self._next_level_name is not None
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self._campaign.set_selected_level(self._next_level_name)
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ba.containerwidget(edit=self._root_ui, transition='out_left')
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@ -387,8 +387,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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label=ba.Lstr(resource='tournamentStandingsText')
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if self.session.tournament_id is not None else ba.Lstr(
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resource='worldsBestScoresText') if self._score_type
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== 'points' else ba.Lstr(
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resource='worldsBestTimesText'),
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== 'points' else ba.Lstr(resource='worldsBestTimesText'),
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autoselect=True,
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on_activate_call=ba.WeakCall(self._ui_worlds_best),
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transition_delay=delay + 1.9,
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@ -549,7 +548,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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ba.timer(1.0, ba.WeakCall(self.request_ui))
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if (self._is_complete and self._victory and self._is_more_levels
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and not ba.app.kiosk_mode):
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and not ba.app.kiosk_mode):
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Text(ba.Lstr(value='${A}:\n',
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subs=[('${A}', ba.Lstr(resource='levelUnlockedText'))
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]) if self._newly_complete else
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@ -647,11 +646,11 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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transition_delay=2.0)
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self._score_loading_status = Text(ba.Lstr(
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value='${A}...', subs=[('${A}', ba.Lstr(resource='loadingText'))]),
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position=(280, 150 + 30),
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color=(1, 1, 1, 0.4),
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transition=Text.Transition.FADE_IN,
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scale=0.7,
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transition_delay=2.0)
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position=(280, 150 + 30),
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color=(1, 1, 1, 0.4),
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transition=Text.Transition.FADE_IN,
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scale=0.7,
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transition_delay=2.0)
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if self._score is not None:
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ba.timer(0.4, ba.WeakCall(self._play_drumroll))
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@ -728,9 +727,8 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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v_offs = 40
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txt = Text(ba.Lstr(resource='tournamentStandingsText')
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if self.session.tournament_id is not None else ba.Lstr(
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resource='worldsBestScoresText') if self._score_type
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== 'points' else ba.Lstr(
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resource='worldsBestTimesText'),
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resource='worldsBestScoresText') if self._score_type
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== 'points' else ba.Lstr(resource='worldsBestTimesText'),
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maxwidth=210,
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position=(ts_h_offs - 10, ts_height / 2 + 25 + v_offs + 20),
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transition=Text.Transition.IN_LEFT,
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@ -766,8 +764,7 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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ts_h_offs = -480
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v_offs = 40
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Text(ba.Lstr(resource='yourBestScoresText') if self._score_type
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== 'points' else ba.Lstr(
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resource='yourBestTimesText'),
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== 'points' else ba.Lstr(resource='yourBestTimesText'),
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maxwidth=210,
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position=(ts_h_offs - 10, ts_height / 2 + 25 + v_offs + 20),
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transition=Text.Transition.IN_RIGHT,
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@ -1399,12 +1396,12 @@ class CoopScoreScreen(ba.Activity[ba.Player, ba.Team]):
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str(int(self._show_info['results']['rank']))),
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('${ALL}', str(self._show_info['results']['total']))
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]),
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position=(0, -155 if self._newly_complete else -145),
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color=(1, 1, 1, 0.7),
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h_align=Text.HAlign.CENTER,
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transition=Text.Transition.FADE_IN,
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scale=0.55,
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transition_delay=1.0).autoretain()
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position=(0, -155 if self._newly_complete else -145),
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color=(1, 1, 1, 0.7),
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h_align=Text.HAlign.CENTER,
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transition=Text.Transition.FADE_IN,
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scale=0.55,
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transition_delay=1.0).autoretain()
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new_best = (best_rank > self._old_best_rank and best_rank > 0.0)
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was_string = ba.Lstr(value=' ${A}',
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@ -526,7 +526,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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position=pos,
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poweruptype=powerupbox.get_factory().get_random_powerup_type(
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excludetypes=self._exclude_powerups +
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extra_excludes)).autoretain()
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extra_excludes)).autoretain()
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def end_game(self) -> None:
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@ -574,7 +574,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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# If we have no living bots, go to the next wave.
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if (self._can_end_wave and not self._bots.have_living_bots()
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and not self._game_over and self._lives > 0):
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and not self._game_over and self._lives > 0):
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self._can_end_wave = False
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self._time_bonus_timer = None
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@ -653,9 +653,9 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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value='+${A} ${B}',
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subs=[('${A}', str(bonus)),
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('${B}', ba.Lstr(resource='completionBonusText'))]),
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color=(0.7, 0.7, 1.0, 1),
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scale=1.6,
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position=(0, 1.5, -1)).autoretain()
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color=(0.7, 0.7, 1.0, 1),
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scale=1.6,
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position=(0, 1.5, -1)).autoretain()
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self._score += bonus
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self._update_scores()
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@ -839,7 +839,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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len(defender_types))]
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defender1 = defender2 = None
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if ((group == 0) or (group == 1 and level > 3)
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or (group == 2 and level > 5)):
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or (group == 2 and level > 5)):
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if random.random() < min(0.75, (level - 1) * 0.11):
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this_target_point_s, defender1 = _add_defender(
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defender_type1, 'bottom_left')
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@ -1109,7 +1109,7 @@ class RunaroundGame(ba.CoopGameActivity[Player, Team]):
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return True
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if ((ba.is_point_in_box(pos, boxes['b8'])
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and not ba.is_point_in_box(pos, boxes['b9']))
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or pos == (0.0, 0.0, 0.0)):
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or pos == (0.0, 0.0, 0.0)):
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# Default to walking right if we're still in the walking area.
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bot.node.move_left_right = speed
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bot.node.move_up_down = 0
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@ -627,8 +627,8 @@ class AccountSettingsWindow(ba.Window):
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elif account_type == 'Game Circle':
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account_type_name = ba.Lstr(resource='gameCircleText')
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else:
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raise ValueError("unknown account type: '" + str(account_type) +
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"'")
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raise ValueError("unknown account type: '" +
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str(account_type) + "'")
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self._game_service_button = btn = ba.buttonwidget(
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parent=self._subcontainer,
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position=((self._sub_width - button_width) * 0.5, v),
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@ -49,7 +49,7 @@ class MainMenuWindow(ba.Window):
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super().__init__(root_widget=ba.containerwidget(
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transition=transition,
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toolbar_visibility='menu_minimal_no_back' if self.
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_in_game else 'menu_minimal_no_back'))
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_in_game else 'menu_minimal_no_back'))
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self._is_kiosk = ba.app.kiosk_mode
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self._tdelay = 0.0
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@ -95,7 +95,7 @@ class MainMenuWindow(ba.Window):
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_ba.get_local_active_input_devices_count()
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if (((app.on_tv or app.platform == 'mac')
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and ba.app.config.get('launchCount', 0) <= 1)
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or force_test):
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or force_test):
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def _check_show_bs_remote_window() -> None:
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try:
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@ -131,7 +131,7 @@ class MainMenuWindow(ba.Window):
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store_char_tex = self._get_store_char_tex()
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account_state_num = _ba.get_account_state_num()
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if (account_state_num != self._account_state_num
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or store_char_tex != self._store_char_tex):
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or store_char_tex != self._store_char_tex):
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self._store_char_tex = store_char_tex
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self._account_state_num = account_state_num
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account_state = self._account_state = (_ba.get_account_state())
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@ -294,8 +294,8 @@ class MainMenuWindow(ba.Window):
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size=(self._button_width, self._button_height),
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scale=scale,
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label=ba.Lstr(resource=self._r +
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('.quitText' if 'Mac' in
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ba.app.user_agent_string else '.exitGameText')),
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('.quitText' if 'Mac' in
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ba.app.user_agent_string else '.exitGameText')),
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on_activate_call=self._quit,
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transition_delay=self._tdelay)
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@ -320,7 +320,8 @@ class MainMenuWindow(ba.Window):
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# If we're not in-game, have no quit button, and this is android,
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# we want back presses to quit our activity.
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if (not self._in_game and not self._have_quit_button
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and ba.app.platform == 'android'):
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and ba.app.platform == 'android'):
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def _do_quit() -> None:
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confirm.QuitWindow(swish=True, back=True)
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@ -670,8 +671,8 @@ class MainMenuWindow(ba.Window):
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custom_menu_entries = session.get_custom_menu_entries()
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for cme in custom_menu_entries:
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if (not isinstance(cme, dict) or 'label' not in cme
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or not isinstance(cme['label'], (str, ba.Lstr))
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or 'call' not in cme or not callable(cme['call'])):
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or not isinstance(cme['label'], (str, ba.Lstr))
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or 'call' not in cme or not callable(cme['call'])):
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raise ValueError('invalid custom menu entry: ' +
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str(cme))
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except Exception:
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@ -756,7 +757,7 @@ class MainMenuWindow(ba.Window):
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autoselect=self._use_autoselect)
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# Add a 'leave' button if the menu-owner has a player.
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if ((self._input_player or self._connected_to_remote_player)
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and not self._is_kiosk):
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and not self._is_kiosk):
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h, v, scale = positions[self._p_index]
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self._p_index += 1
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btn = ba.buttonwidget(parent=self._root_widget,
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@ -769,7 +770,7 @@ class MainMenuWindow(ba.Window):
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autoselect=self._use_autoselect)
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if (player_name != '' and player_name[0] != '<'
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and player_name[-1] != '>'):
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and player_name[-1] != '>'):
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txt = ba.Lstr(resource=self._r + '.justPlayerText',
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subs=[('${NAME}', player_name)])
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else:
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@ -865,7 +866,7 @@ class MainMenuWindow(ba.Window):
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# Select cancel by default; this occasionally gets called by accident
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# in a fit of button mashing and this will help reduce damage.
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confirm.ConfirmWindow(ba.Lstr(resource=self._r +
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'.leavePartyConfirmText'),
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'.leavePartyConfirmText'),
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self._leave_party,
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cancel_is_selected=True)
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