mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-26 08:53:32 +08:00
update dummy _ba module
This commit is contained in:
parent
5218240656
commit
10bee2b707
@ -1 +1 @@
|
||||
279025597381990417612350974335348401455
|
||||
61174160426480901885067629344524001940
|
||||
@ -737,7 +737,7 @@ class SessionPlayer:
|
||||
|
||||
These are created and managed internally and
|
||||
provided to your ba.Session/ba.Activity instances.
|
||||
Be aware that, like ba.Nodes, ba.SessionPlayer objects are 'weak'
|
||||
Be aware that, like `ba.Node`s, ba.SessionPlayer objects are 'weak'
|
||||
references under-the-hood; a player can leave the game at
|
||||
any point. For this reason, you should make judicious use of the
|
||||
ba.SessionPlayer.exists() method (or boolean operator) to ensure
|
||||
@ -1264,7 +1264,7 @@ def charstr(char_id: ba.SpecialChar) -> str:
|
||||
(U+E000-U+F8FF) and are specific to the game; exporting or rendering
|
||||
them elsewhere will be meaningless.
|
||||
|
||||
see ba.SpecialChar for the list of available characters.
|
||||
See ba.SpecialChar for the list of available characters.
|
||||
"""
|
||||
return str()
|
||||
|
||||
@ -2026,6 +2026,7 @@ def getmodel(name: str) -> ba.Model:
|
||||
|
||||
def getnodes() -> list:
|
||||
"""Return all nodes in the current ba.Context.
|
||||
|
||||
Category: **Gameplay Functions**
|
||||
"""
|
||||
return list()
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user