diff --git a/assets/src/ba_data/python/._ba_sources_hash b/assets/src/ba_data/python/._ba_sources_hash index c986901a..33d01432 100644 --- a/assets/src/ba_data/python/._ba_sources_hash +++ b/assets/src/ba_data/python/._ba_sources_hash @@ -1 +1 @@ -279025597381990417612350974335348401455 \ No newline at end of file +61174160426480901885067629344524001940 \ No newline at end of file diff --git a/assets/src/ba_data/python/_ba.py b/assets/src/ba_data/python/_ba.py index a6d81958..e70d9afa 100644 --- a/assets/src/ba_data/python/_ba.py +++ b/assets/src/ba_data/python/_ba.py @@ -737,7 +737,7 @@ class SessionPlayer: These are created and managed internally and provided to your ba.Session/ba.Activity instances. - Be aware that, like ba.Nodes, ba.SessionPlayer objects are 'weak' + Be aware that, like `ba.Node`s, ba.SessionPlayer objects are 'weak' references under-the-hood; a player can leave the game at any point. For this reason, you should make judicious use of the ba.SessionPlayer.exists() method (or boolean operator) to ensure @@ -1264,7 +1264,7 @@ def charstr(char_id: ba.SpecialChar) -> str: (U+E000-U+F8FF) and are specific to the game; exporting or rendering them elsewhere will be meaningless. - see ba.SpecialChar for the list of available characters. + See ba.SpecialChar for the list of available characters. """ return str() @@ -2026,6 +2026,7 @@ def getmodel(name: str) -> ba.Model: def getnodes() -> list: """Return all nodes in the current ba.Context. + Category: **Gameplay Functions** """ return list()