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Even more windows fixes
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parent
12e748ad8a
commit
05f87d2d41
@ -4135,16 +4135,16 @@
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"assets/build/windows/x64/vc_redist.x64.exe": "https://files.ballistica.net/cache/ba1/ea/19/8b8787d81abcdce158ba608cd24f",
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"assets/build/windows/x64/vcruntime140_1d.dll": "https://files.ballistica.net/cache/ba1/11/d8/ff6344b429b00c24d9a1930d4338",
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"assets/build/windows/x64/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/20/33/0825e11e6518f87ece3009309933",
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f1/3b/224ab441922e2cd0f95a042eca63",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/32/01/1382cb73f9a4484a49ba603429fc",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/b4/dc/dcbe26dc38ac257f792cf10f0460",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/64/16/a4f73103c2db98225fb3c7763ea7",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/31/d7/a5fd6808a0f5031359e90d00f29b",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/28/dc/1b4b59fcf7e1b3a2fabfb6fa7762",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/ae/e2/8b6983119d468b3f01f75ab377ab",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/72/c7/1b3960aeb864e2d69e7588c2fd70",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/f0/f4/0acbb407a70243e79ecd4f9c37a4",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/12/48/e5bd3c897ef27c733db9b0b97c73",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/37/b7/44fbb06655436c53351def23a7d2",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/d8/bd/05c1f7b7991300ae8e339880b19a"
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/ff/62/5125915d72879180babf3d26b2fc",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/dd/0f/42f87cbaceb401bed5981f137d4a",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/99/58/5a2a52d0b9d3c0fc57b90246bdb2",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/86/07/e15c1708be88dc2069d16b654624",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/4c/ba/33f8898f39a83ccf6e3965828bb3",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d7/07/cf5586ecebc8360c011fa7f268eb",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/1f/87/4420eed6d8a61ba456bd958a22cb",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/00/97/dcb47fff319f0539fb65eb6d39c5",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/85/cc/001c4778eda9e1ee1ecea4c22bab",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/f1/f4/35e9d455770501d48b89cd7d5a43",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/e6/d0/b26b16a1e3abc54cf9d46c1d14bf",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/58/34/9577c9876162458e59f66e72c8e5"
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}
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@ -20235,5 +20235,5 @@ clean:
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.PHONY: cmake win mac ios android audio clean-audio fonts clean-fonts \
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data clean-data models clean-models \
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clean-textures scripts clean-scripts \
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assets assets-cmake assets-win assets-mac assets-ios assets-android \
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asset_sources clean
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assets assets-cmake assets-win-Win32 assets-win-x64 assets-mac \
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assets-ios assets-android asset_sources clean
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@ -597,7 +597,8 @@ def lazy_increment_build() -> None:
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print(f'{Clr.SMAG}Source(s) changed; incrementing build...{Clr.RST}')
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# Just go ahead and bless; this will increment the build as needed.
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subprocess.run(['make', 'bless'], check=True)
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# subprocess.run(['make', 'bless'], check=True)
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subprocess.run(['tools/version_utils', 'incrementbuild'], check=True)
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# We probably just changed code, so we need to re-calc the hash.
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codehash = get_files_hash(codefiles)
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@ -271,7 +271,7 @@ def _sync_windows_extras(cfg: Config) -> None:
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# Now sync the top level individual files that we want.
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# (we could technically copy everything over but this keeps staging
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# dirs a bit tidier)
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toplevelfiles: List[str] = []
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toplevelfiles: List[str] = ['python37.dll']
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if cfg.win_type == 'win':
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toplevelfiles += [
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