# CMakeLists.txt -- Build system for the pybind11 examples # # Copyright (c) 2015 Wenzel Jakob # # All rights reserved. Use of this source code is governed by a # BSD-style license that can be found in the LICENSE file. cmake_minimum_required(VERSION 2.8.12) project(pybind11) # Check if pybind11 is being used directly or via add_subdirectory set(MASTER_PROJECT OFF) if (CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR) set(MASTER_PROJECT ON) endif () option(PYBIND11_INSTALL "Install pybind11 header files?" ${MASTER_PROJECT}) option(PYBIND11_TEST "Build tests?" ${MASTER_PROJECT}) # Add a CMake parameter for choosing a desired Python version set(PYBIND11_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling the example application") include(CheckCXXCompilerFlag) list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/tools") set(Python_ADDITIONAL_VERSIONS 3.4 3.5 3.6 3.7) find_package(PythonLibsNew ${PYBIND11_PYTHON_VERSION} REQUIRED) # Cache variables so pybind11_add_module can be used in parent projects set(PYBIND11_INCLUDE_DIR "${CMAKE_CURRENT_LIST_DIR}/include" CACHE INTERNAL "") set(PYTHON_INCLUDE_DIRS ${PYTHON_INCLUDE_DIRS} CACHE INTERNAL "") set(PYTHON_MODULE_PREFIX ${PYTHON_MODULE_PREFIX} CACHE INTERNAL "") set(PYTHON_MODULE_EXTENSION ${PYTHON_MODULE_EXTENSION} CACHE INTERNAL "") # Build a Python extension module: # pybind11_add_module( source1 [source2 ...]) # function(pybind11_add_module target_name) add_library(${target_name} MODULE ${ARGN}) target_include_directories(${target_name} PUBLIC ${PYBIND11_INCLUDE_DIR} ${PYTHON_INCLUDE_DIRS}) # The prefix and extension are provided by FindPythonLibsNew.cmake set_target_properties(${target_name} PROPERTIES PREFIX "${PYTHON_MODULE_PREFIX}") set_target_properties(${target_name} PROPERTIES SUFFIX "${PYTHON_MODULE_EXTENSION}") # It's quite common to have multiple copies of the same Python version # installed on one's system. E.g.: one copy from the OS and another copy # that's statically linked into an application like Blender or Maya. # If we link our plugin library against the OS Python here and import it # into Blender or Maya later on, this will cause segfaults when multiple # conflicting Python instances are active at the same time (even when they # are of the same version). # Windows is not affected by this issue since it handles DLL imports # differently. The solution for Linux and Mac OS is simple: we just don't # link against the Python library. The resulting shared library will have # missing symbols, but that's perfectly fine -- they will be resolved at # import time. if(MSVC) target_link_libraries(${target_name} ${PYTHON_LIBRARIES}) elseif(APPLE) # Make sure OS X does not have any issues with missing symbols set_target_properties(${target_name} PROPERTIES MACOSX_RPATH ".") target_link_libraries(${target_name} PRIVATE "-undefined dynamic_lookup") endif() # Make sure C++11/14 are enabled if(NOT MSVC) check_cxx_compiler_flag("-std=c++14" HAS_CPP14_FLAG) check_cxx_compiler_flag("-std=c++11" HAS_CPP11_FLAG) if (HAS_CPP14_FLAG) target_compile_options(${target_name} PUBLIC "-std=c++14") elseif (HAS_CPP11_FLAG) target_compile_options(${target_name} PUBLIC "-std=c++11") else() message(FATAL_ERROR "Unsupported compiler -- pybind11 requires C++11 support!") endif() string(TOUPPER "${CMAKE_BUILD_TYPE}" U_CMAKE_BUILD_TYPE) if (NOT ${U_CMAKE_BUILD_TYPE} MATCHES DEBUG) # Default symbol visibility target_compile_options(${target_name} PRIVATE "-fvisibility=hidden") endif() endif() endfunction() if (PYBIND11_TEST) enable_testing() add_subdirectory(example) endif() if (PYBIND11_INSTALL) set(PYBIND11_HEADERS include/pybind11/attr.h include/pybind11/cast.h include/pybind11/common.h include/pybind11/complex.h include/pybind11/descr.h include/pybind11/eigen.h include/pybind11/functional.h include/pybind11/numpy.h include/pybind11/operators.h include/pybind11/pybind11.h include/pybind11/pytypes.h include/pybind11/stl.h include/pybind11/stl_bind.h include/pybind11/typeid.h ) install(FILES ${PYBIND11_HEADERS} DESTINATION include/pybind11) endif()