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* Refactor shaders, extract GLSL code from ggml_vk_generate_shaders.py into vulkan-shaders directory * Improve debug log code * Add memory debug output option * Fix flake8 * Fix unnecessary high llama-3 VRAM use
10 lines
160 B
Plaintext
10 lines
160 B
Plaintext
#extension GL_EXT_shader_16bit_storage : require
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layout (push_constant) uniform parameter
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{
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uint KX;
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uint KY;
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float param1;
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float param2;
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} p;
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