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https://github.com/RYDE-WORK/llama.cpp.git
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* kompute: op_unary: reject unsupported parameters Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: softmax: implement ALiBi support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: rope: implement neox and phi3 support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: op_mul_mat_q4_k permutted support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: op_mul_mat_[q4_0|q4_1|q8_0] permutted support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: op_mul_mat_f16 permutted support Signed-off-by: Sergio Lopez <slp@redhat.com> * kompute: op_mul_mat_q6_k permutted support Signed-off-by: Sergio Lopez <slp@redhat.com> --------- Signed-off-by: Sergio Lopez <slp@redhat.com>
70 lines
1.6 KiB
Plaintext
70 lines
1.6 KiB
Plaintext
#version 450
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#include "common.comp"
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#extension GL_KHR_shader_subgroup_arithmetic : require
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layout(local_size_x_id = 0) in;
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layout (binding = 0) readonly buffer tensorInA { float16_t inA[]; };
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layout (binding = 1) readonly buffer tensorInB { float inB[]; };
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layout (binding = 2) writeonly buffer tensorOut { float out_[]; };
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layout (push_constant) uniform parameter {
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uint inAOff;
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uint inBOff;
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uint outOff;
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int ne00;
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int ne01;
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int ne02;
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uint nb00;
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uint nb01;
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uint nb02;
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uint nb03;
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int ne10;
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int ne11;
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int ne12;
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uint nb10;
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uint nb11;
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uint nb12;
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uint nb13;
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int ne0;
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int ne1;
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uint r2;
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uint r3;
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} pcs;
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#define N_F16_F32 4
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void main() {
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const uint r0 = gl_WorkGroupID.x;
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const uint rb = gl_WorkGroupID.y*N_F16_F32;
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const uint im = gl_WorkGroupID.z;
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const uint i12 = im%pcs.ne12;
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const uint i13 = im/pcs.ne12;
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const uint offset0 = r0*pcs.nb01 + (i12/pcs.r2)*pcs.nb02 + (i13/pcs.r3)*pcs.nb03;
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const uint x = offset0 / 2 + pcs.inAOff; // Based from inA
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for (uint row = 0; row < N_F16_F32; ++row) {
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uint r1 = rb + row;
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if (r1 >= pcs.ne11) {
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break;
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}
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const uint y = (r1*pcs.nb11 + i12*pcs.nb12 + i13*pcs.nb13) / 4 + pcs.inBOff;
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float sumf = 0;
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for (uint i = gl_SubgroupInvocationID.x; i < pcs.ne00; i += gl_SubgroupSize) {
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sumf += float(inA[x+i]) * float(inB[y+i]);
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}
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const float all_sum = subgroupAdd(sumf);
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if (subgroupElect()) {
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out_[im*pcs.ne1*pcs.ne0 + r1*pcs.ne0 + r0 + pcs.outOff] = all_sum;
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}
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}
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}
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