mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-20 13:59:34 +08:00
455 lines
16 KiB
Makefile
455 lines
16 KiB
Makefile
# Copyright (c) 2011-2020 Eric Froemling
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# ------------------------------------------------------------------------------
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# This Makefile encompasses most high level functionality you should need when
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# working with Ballistica. These build rules are also handy as reference or a
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# starting point if you need specific funtionality beyond that exposed here.
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# Targets in this top level Makefile do not expect -jX to be passed to them
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# and generally handle spawning an appropriate number of child jobs themselves.
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# Prefix used for output of docs/changelogs/etc targets for use in webpages.
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DOCPREFIX = "ballisticacore_"
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################################################################################
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# #
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# General #
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# #
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################################################################################
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# List targets in this Makefile and basic descriptions for them.
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help:
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@tools/snippets makefile_target_list Makefile
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PREREQS = .cache/checkenv .dir-locals.el \
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.mypy.ini .pycheckers .pylintrc .style.yapf .clang-format \
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.projectile .editorconfig
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# Target that should be built before running most any other build.
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# This installs tool config files, runs environment checks, etc.
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prereqs: ${PREREQS}
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prereqs-clean:
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@rm -rf ${PREREQS} .irony
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# Build all assets for all platforms.
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assets: prereqs
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@cd assets && make -j${CPUS}
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# Build assets required for cmake builds (linux, mac)
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assets-cmake: prereqs
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@cd assets && $(MAKE) -j${CPUS} cmake
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# Build assets required for WINDOWS_PLATFORM windows builds.
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assets-windows: prereqs
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@cd assets && $(MAKE) -j${CPUS} win-${WINDOWS_PLATFORM}
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# Build assets required for Win32 windows builds.
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assets-windows-Win32: prereqs
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@cd assets && $(MAKE) -j${CPUS} win-Win32
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# Build assets required for x64 windows builds.
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assets-windows-x64: prereqs
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@cd assets && $(MAKE) -j${CPUS} win-x64
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# Build assets required for mac xcode builds
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assets-mac: prereqs
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@cd assets && $(MAKE) -j${CPUS} mac
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# Build assets required for ios.
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assets-ios: prereqs
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@cd assets && $(MAKE) -j${CPUS} ios
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# Build assets required for android.
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assets-android: prereqs
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@cd assets && $(MAKE) -j${CPUS} android
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# Clean all assets.
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assets-clean:
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@cd assets && $(MAKE) clean
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# Remove *ALL* files and directories that aren't managed by git
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# (except for a few things such as localconfig.json).
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clean:
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@${CHECK_CLEAN_SAFETY}
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@git clean -dfx ${ROOT_CLEAN_IGNORES}
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# Show what clean would delete without actually deleting it.
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clean-list:
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@${CHECK_CLEAN_SAFETY}
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@git clean -dnx ${ROOT_CLEAN_IGNORES}
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# Tell make which of these targets don't represent files.
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.PHONY: list prereqs prereqs-clean assets assets-cmake assets-windows \
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assets-windows-Win32 assets-windows-x64 \
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assets-mac assets-ios assets-android assets-clean \
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-clean-clean\
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clean clean-list
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################################################################################
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# #
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# Prefab #
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# #
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################################################################################
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# Prebuilt binaries for various platforms.
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# Download/assemble/run a debug build for this platform.
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prefab-debug:
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@tools/snippets make_prefab debug
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# Download/assemble/run a release build for this platform.
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prefab-release:
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@tools/snippets make_prefab release
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# Download/assemble a debug build for this platform.
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prefab-debug-build:
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@tools/snippets make_prefab debug-build
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# Download/assemble a release build for this platform.
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prefab-release-build:
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@tools/snippets make_prefab release-build
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# Specific platform prefab targets:
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prefab-mac-debug: prefab-mac-debug-build
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@cd build/prefab/mac/debug && ./ballisticacore
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prefab-mac-debug-build: prereqs assets-cmake \
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build/prefab/mac/debug/ballisticacore
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@${STAGE_ASSETS} -cmake build/prefab/mac/debug
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build/prefab/mac/debug/ballisticacore: .efrocachemap
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@tools/snippets efrocache_get $@
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prefab-mac-release: prefab-mac-release-build
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@cd build/prefab/mac/release && ./ballisticacore
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prefab-mac-release-build: prereqs assets-cmake \
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build/prefab/mac/release/ballisticacore
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@${STAGE_ASSETS} -cmake build/prefab/mac/release
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build/prefab/mac/release/ballisticacore: .efrocachemap
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@tools/snippets efrocache_get $@
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prefab-linux-debug: prefab-linux-debug-build
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@cd build/prefab/linux/debug && ./ballisticacore
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prefab-linux-debug-build: prereqs assets-cmake \
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build/prefab/linux/debug/ballisticacore
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@${STAGE_ASSETS} -cmake build/prefab/linux/debug
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build/prefab/linux/debug/ballisticacore: .efrocachemap
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@tools/snippets efrocache_get $@
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prefab-linux-release: prefab-linux-release-build
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@cd build/prefab/linux/release && ./ballisticacore
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prefab-linux-release-build: prereqs assets-cmake \
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build/prefab/linux/release/ballisticacore
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@${STAGE_ASSETS} -cmake build/prefab/linux/release
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build/prefab/linux/release/ballisticacore: .efrocachemap
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@tools/snippets efrocache_get $@
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PREFAB_WINDOWS_PLATFORM = x64
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prefab-windows-debug: prefab-windows-debug-build
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build/prefab/windows/debug/BallisticaCore.exe
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prefab-windows-debug-build: prereqs assets-windows-${PREFAB_WINDOWS_PLATFORM} \
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build/prefab/windows/debug/BallisticaCore.exe
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@${STAGE_ASSETS} -win-$(PREFAB_WINDOWS_PLATFORM) build/prefab/windows/debug
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build/prefab/windows/debug/BallisticaCore.exe: .efrocachemap
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@tools/snippets efrocache_get $@
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prefab-windows-release: prefab-windows-release-build
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build/prefab/windows/release/BallisticaCore.exe
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prefab-windows-release-build: prereqs \
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assets-windows-${PREFAB_WINDOWS_PLATFORM} \
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build/prefab/windows/release/BallisticaCore.exe
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@${STAGE_ASSETS} -win-$(PREFAB_WINDOWS_PLATFORM) build/prefab/windows/release
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build/prefab/windows/release/BallisticaCore.exe: .efrocachemap
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@tools/snippets efrocache_get $@
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# Tell make which of these targets don't represent files.
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.PHONY: prefab-debug prefab-debug-build prefab-release prefab-release-build \
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prefab-mac-debug prefab-mac-debug-build prefab-mac-release \
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prefab-mac-release-build prefab-linux-debug prefab-linux-debug-build \
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prefab-linux-release prefab-linux-release-build prefab-windows-debug \
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prefab-windows-debug-build prefab-windows-release prefab-windows-release-build
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################################################################################
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# #
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# Updating #
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# #
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################################################################################
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# Update any project files that need it (does NOT build projects).
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update: prereqs
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@tools/update_project
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# Don't update but fail if anything needs it.
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update-check: prereqs
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@tools/update_project --check
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# Tell make which of these targets don't represent files.
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.PHONY: update update-check
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################################################################################
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# #
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# Formatting #
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# #
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################################################################################
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# Run formatting on all files in the project considered 'dirty'.
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format:
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@$(MAKE) -j3 format-code format-scripts format-makefile
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@echo Formatting complete!
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# Same but always formats; ignores dirty state.
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format-full:
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@$(MAKE) -j3 format-code-full format-scripts-full format-makefile
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@echo Formatting complete!
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# Run formatting for compiled code sources (.cc, .h, etc.).
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format-code: prereqs
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@tools/snippets formatcode
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# Same but always formats; ignores dirty state.
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format-code-full: prereqs
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@tools/snippets formatcode -full
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# Runs formatting for scripts (.py, etc).
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format-scripts: prereqs
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@tools/snippets formatscripts
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# Same but always formats; ignores dirty state.
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format-scripts-full: prereqs
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@tools/snippets formatscripts -full
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# Runs formatting on the project Makefile.
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format-makefile: prereqs
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@tools/snippets formatmakefile
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.PHONY: format format-full format-code format-code-full format-scripts \
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format-scripts-full
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################################################################################
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# #
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# Checking #
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# #
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################################################################################
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# Run all project checks. (static analysis)
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check: update-check
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@$(MAKE) -j3 cpplint pylint mypy
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@echo ALL CHECKS PASSED!
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# Same as check but no caching (all files are checked).
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check-full: update-check
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@$(MAKE) -j3 cpplint-full pylint-full mypy-full
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@echo ALL CHECKS PASSED!
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# Same as 'check' plus optional/slow extra checks.
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check2: update-check
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@$(MAKE) -j4 cpplint pylint mypy pycharm
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@echo ALL CHECKS PASSED!
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# Same as check2 but no caching (all files are checked).
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check2-full: update-check
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@$(MAKE) -j4 cpplint-full pylint-full mypy-full pycharm-full
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@echo ALL CHECKS PASSED!
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# Run Cpplint checks on all C/C++ code.
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cpplint: prereqs
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@tools/snippets cpplint
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# Run Cpplint checks without caching (all files are checked).
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cpplint-full: prereqs
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@tools/snippets cpplint -full
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# Run Pylint checks on all Python Code.
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pylint: prereqs
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@tools/snippets pylint
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# Run Pylint checks without caching (all files are checked).
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pylint-full: prereqs
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@tools/snippets pylint -full
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# Run Mypy checks on all Python code.
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mypy: prereqs
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@tools/snippets mypy
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# Run Mypy checks without caching (all files are checked).
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mypy-full: prereqs
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@tools/snippets mypy -full
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# Run Mypy checks on all Python code using daemon mode.
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dmypy: prereqs
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@tools/snippets dmypy
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# Stop the mypy daemon
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dmypy-stop: prereqs
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@tools/snippets dmypy -stop
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# Run PyCharm checks on all Python code.
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pycharm: prereqs
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@tools/snippets pycharm
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# Run PyCharm checks without caching (all files are checked).
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pycharm-full: prereqs
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@tools/snippets pycharm -full
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# Tell make which of these targets don't represent files.
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.PHONY: check check-full check2 check2-full \
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cpplint cpplint-full pylint pylint-full mypy \
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mypy-full pycharm pycharm-full
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################################################################################
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# #
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# Testing #
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# #
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################################################################################
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# Run all tests. (live execution verification)
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test: prereqs
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@tools/snippets pytest -v tests
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# Run tests with any caching disabled.
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test-full: test
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# Iterating on individual tests with extra debug output enabled.
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test-assetmanager:
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@tools/snippets pytest -o log_cli=true -o log_cli_level=debug -s -v \
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tests/test_ba/test_assetmanager.py::test_assetmanager
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# Tell make which of these targets don't represent files.
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.PHONY: test test-full
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################################################################################
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# #
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# Preflighting #
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# #
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################################################################################
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# Format, update, check, & test the project. Do this before commits.
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preflight:
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@$(MAKE) format
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@$(MAKE) update
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@$(MAKE) -j4 cpplint pylint mypy test
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@echo PREFLIGHT SUCCESSFUL!
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# Same as 'preflight' without caching (all files are visited).
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preflight-full:
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@$(MAKE) format-full
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@$(MAKE) update
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@$(MAKE) -j4 cpplint-full pylint-full mypy-full test-full
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@echo PREFLIGHT SUCCESSFUL!
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# Same as 'preflight' plus optional/slow extra checks.
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preflight2:
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@$(MAKE) format
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@$(MAKE) update
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@$(MAKE) -j5 cpplint pylint mypy pycharm test
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@echo PREFLIGHT SUCCESSFUL!
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# Same as 'preflight2' but without caching (all files visited).
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preflight2-full:
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@$(MAKE) format-full
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@$(MAKE) update
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@$(MAKE) -j5 cpplint-full pylint-full mypy-full pycharm-full test-full
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@echo PREFLIGHT SUCCESSFUL!
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# Tell make which of these targets don't represent files.
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.PHONY: preflight preflight-full preflight2 preflight2-full
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################################################################################
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# #
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# Auxiliary #
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# #
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################################################################################
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# This should give the cpu count on linux and mac; may need to expand this
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# if using this on other platforms.
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CPUS = $(shell getconf _NPROCESSORS_ONLN || echo 8)
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PROJ_DIR = ${abspath ${CURDIR}}
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VERSION = $(shell tools/version_utils version)
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BUILD_NUMBER = $(shell tools/version_utils build)
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BUILD_DIR = ${PROJ_DIR}/build
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STAGE_ASSETS = ${PROJ_DIR}/tools/stage_assets
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# Things to ignore when doing root level cleans.
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ROOT_CLEAN_IGNORES = --exclude=assets/src_master \
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--exclude=config/localconfig.json \
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--exclude=.spinoffdata
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CHECK_CLEAN_SAFETY = ${PROJ_DIR}/tools/snippets check_clean_safety
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# Some tool configs that need filtering (mainly injecting projroot path).
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TOOL_CFG_INST = tools/snippets tool_config_install
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# Anything that affects tool-config generation.
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TOOL_CFG_SRC = tools/efrotools/snippets.py config/config.json
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.clang-format: config/toolconfigsrc/clang-format ${TOOL_CFG_SRC}
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${TOOL_CFG_INST} $< $@
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.style.yapf: config/toolconfigsrc/style.yapf ${TOOL_CFG_SRC}
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${TOOL_CFG_INST} $< $@
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.pylintrc: config/toolconfigsrc/pylintrc ${TOOL_CFG_SRC}
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${TOOL_CFG_INST} $< $@
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.projectile: config/toolconfigsrc/projectile ${TOOL_CFG_SRC}
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${TOOL_CFG_INST} $< $@
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.editorconfig: config/toolconfigsrc/editorconfig ${TOOL_CFG_SRC}
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${TOOL_CFG_INST} $< $@
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.dir-locals.el: config/toolconfigsrc/dir-locals.el ${TOOL_CFG_SRC}
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${TOOL_CFG_INST} $< $@
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.mypy.ini: config/toolconfigsrc/mypy.ini ${TOOL_CFG_SRC}
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${TOOL_CFG_INST} $< $@
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.pycheckers: config/toolconfigsrc/pycheckers ${TOOL_CFG_SRC}
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${TOOL_CFG_INST} $< $@
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.cache/checkenv: tools/snippets
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@tools/snippets checkenv
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@mkdir -p .cache
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@touch .cache/checkenv
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# Tell make which of these targets don't represent files.
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.PHONY:
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