ballistica/Makefile
2023-06-10 10:45:26 -07:00

1219 lines
47 KiB
Makefile

# Released under the MIT License. See LICENSE for details.
#
# This Makefile encompasses most high level functionality you should need when
# working with Ballistica. These build rules are also handy as reference or a
# starting point if you need specific funtionality beyond that exposed here.
# Targets in this top level Makefile do not expect -jX to be passed to them
# and generally handle spawning an appropriate number of child jobs
# themselves.
#
# Note: Some of these targets use the lazybuild system to keep things extra
# efficient. This means, for example, that if nothing in asset sources has
# changed since the last successful asset build, we won't even dive into the
# src/assets dir and trigger the Makefile there the next time the 'assets'
# target here gets built. However, if you manually clear out built assets or
# muck around in src/assets yourself you may need to blow away the lazybuild
# states to get things building again. These live in '.cache/lazybuild'. You
# can blow away individual files there or the whole directory to force
# lazybuild to run builds it wouldn't otherwise run.
################################################################################
# #
# General #
# #
################################################################################
# List targets in this Makefile and basic descriptions for them.
help:
@tools/pcommand makefile_target_list Makefile
# Set env-var BA_ENABLE_IRONY_BUILD_DB=1 to enable creating/updating a cmake
# compile-commands database for use with irony for emacs (and possibly other
# tools).
ifeq ($(BA_ENABLE_IRONY_BUILD_DB),1)
PREREQ_IRONY_BUILD_DB = .cache/irony/compile_commands.json
endif
# Prereq targets that should be safe to run anytime; even if project-files
# are out of date.
PREREQS_SAFE = .cache/checkenv .dir-locals.el .mypy.ini .pycheckers .pylintrc \
.style.yapf .clang-format ballisticakit-cmake/.clang-format .editorconfig
# Prereq targets that may break if the project needs updating should go here.
# An example is compile-command-databases; these might try to run cmake and
# fail if the CMakeList files don't match what's on disk. If such a target was
# included in PREREQS_SAFE it would try to build *before* project updates
# which would leave us stuck in a broken state.
PREREQS_POST_UPDATE_ONLY = $(PREREQ_IRONY_BUILD_DB)
# Target that should be built before running most any other build.
# This installs tool config files, runs environment checks, etc.
prereqs: $(PREREQS_SAFE) $(PREREQS_POST_UPDATE_ONLY)
# Set of prereqs safe to run if the project state is dirty.
prereqs-pre-update: $(PREREQS_SAFE)
prereqs-clean:
rm -rf $(PREREQS_SAFE) $(PREREQS_POST_UPDATE_ONLY)
# Build all assets for all platforms.
assets: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS)
# Build assets required for cmake builds (linux, mac).
assets-cmake: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) cmake
# Build only script assets for cmake builds (linux, mac).
assets-cmake-scripts: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) scripts-cmake
# Build assets required for server builds.
assets-server: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) server
# Build assets required for WINDOWS_PLATFORM windows builds.
assets-windows: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) win-$(WINDOWS_PLATFORM)
# Build assets required for Win32 windows builds.
assets-windows-Win32: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) win-Win32
# Build assets required for x64 windows builds.
assets-windows-x64: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) win-x64
# Build assets required for mac xcode builds
assets-mac: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) mac
# Build assets required for ios.
assets-ios: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) ios
# Build assets required for android.
assets-android: prereqs meta
@tools/pcommand lazybuild assets_src $(LAZYBUILDDIR)/$@ \
cd src/assets \&\& $(MAKE) -j$(CPUS) android
# Clean all assets.
assets-clean:
@rm -f $(LAZYBUILDDIR)/assets*
cd src/assets && $(MAKE) clean
# Build resources.
resources: prereqs meta
@tools/pcommand lazybuild resources_src $(LAZYBUILDDIR)/$@ \
cd src/resources \&\& $(MAKE) -j$(CPUS)
# Clean resources.
resources-clean:
rm -f $(LAZYBUILDDIR)/resources
cd src/resources && $(MAKE) clean
# Build our generated sources.
# Meta builds can affect sources used by asset builds, resource builds, and
# compiles, so it should be listed as a dependency of any of those.
meta: prereqs
@tools/pcommand lazybuild meta_src $(LAZYBUILDDIR)/$@ \
cd src/meta \&\& $(MAKE) -j$(CPUS)
# Clean our generated sources.
meta-clean:
rm -f $(LAZYBUILDDIR)/meta
cd src/meta && $(MAKE) clean
# Remove ALL files and directories that aren't managed by git
# (except for a few things such as localconfig.json).
clean:
$(CHECK_CLEAN_SAFETY)
rm -rf build # Handle this part ourself; can confuse git.
git clean -dfx $(ROOT_CLEAN_IGNORES)
# Show what clean would delete without actually deleting it.
clean-list:
$(CHECK_CLEAN_SAFETY)
@echo Would remove build # Handle this part ourself; can confuse git.
git clean -dnx $(ROOT_CLEAN_IGNORES)
# Build/update dummy python modules.
# IMPORTANT - building this target can kick off full builds/cleans and so
# it should not be built in parallel with other targets.
# See py_check_prereqs target for more info.
dummymodules: prereqs meta
@tools/pcommand lazybuild dummymodules_src $(LAZYBUILDDIR)/$@ \
rm -rf build/dummymodules \&\& ./tools/pcommand gen_dummy_modules
dummymodules-clean:
rm -f $(LAZYBUILDDIR)/dummymodules
rm -rf build/dummymodules
# Generate docs.
docs: assets-cmake
@tools/pcommand gendocs
# Tell make which of these targets don't represent files.
.PHONY: help prereqs prereqs-pre-update prereqs-clean assets assets-cmake \
assets-cmake-scripts assets-windows assets-windows-Win32 assets-windows-x64 \
assets-mac assets-ios assets-android assets-clean resources resources-clean \
meta meta-clean clean clean-list dummymodules docs
################################################################################
# #
# Prefab #
# #
################################################################################
# Prebuilt binaries for various platforms.
# Assemble & run a gui debug build for this platform.
prefab-gui-debug: prefab-gui-debug-build
$($(shell tools/pcommand prefab_run_var gui-debug))
# Assemble & run a gui release build for this platform.
prefab-gui-release: prefab-gui-release-build
$($(shell tools/pcommand prefab_run_var gui-release))
# Assemble a debug build for this platform.
prefab-gui-debug-build:
@tools/pcommand make_prefab gui-debug
# Assemble a release build for this platform.
prefab-gui-release-build:
@tools/pcommand make_prefab gui-release
# Assemble & run a server debug build for this platform.
prefab-server-debug: prefab-server-debug-build
$($(shell tools/pcommand prefab_run_var server-debug))
# Assemble & run a server release build for this platform.
prefab-server-release: prefab-server-release-build
$($(shell tools/pcommand prefab_run_var server-release))
# Assemble a server debug build for this platform.
prefab-server-debug-build:
@tools/pcommand make_prefab server-debug
# Assemble a server release build for this platform.
prefab-server-release-build:
@tools/pcommand make_prefab server-release
# Clean all prefab builds.
prefab-clean:
rm -rf build/prefab
# Specific platform prefab targets:
# (what visual studio calls their x86 (32 bit) target platform)
WINPLAT_X86 = Win32
# Mac gui debug:
RUN_PREFAB_MAC_X86_64_GUI_DEBUG = cd build/prefab/full/mac_x86_64_gui/debug \
&& ./ballisticakit
RUN_PREFAB_MAC_ARM64_GUI_DEBUG = cd build/prefab/full/mac_arm64_gui/debug \
&& ./ballisticakit
prefab-mac-x86-64-gui-debug: prefab-mac-x86-64-gui-debug-build
@tools/pcommand ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_GUI_DEBUG)
prefab-mac-arm64-gui-debug: prefab-mac-arm64-gui-debug-build
@tools/pcommand ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_GUI_DEBUG)
prefab-mac-x86-64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_gui/debug/ballisticakit
@$(STAGE_ASSETS) -cmake build/prefab/full/mac_x86_64_gui/debug
prefab-mac-arm64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/mac_arm64_gui/debug/ballisticakit
@$(STAGE_ASSETS) -cmake build/prefab/full/mac_arm64_gui/debug
build/prefab/full/mac_%_gui/debug/ballisticakit: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/mac_%_gui/debug/libballistica_plus.a: .efrocachemap
@tools/pcommand efrocache_get $@
# Mac gui release:
RUN_PREFAB_MAC_X86_64_GUI_RELEASE = cd \
build/prefab/full/mac_x86_64_gui/release && ./ballisticakit
RUN_PREFAB_MAC_ARM64_GUI_RELEASE = cd build/prefab/full/mac_arm64_gui/release \
&& ./ballisticakit
prefab-mac-x86-64-gui-release: prefab-mac-x86-64-gui-release-build
@tools/pcommand ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_GUI_RELEASE)
prefab-mac-arm64-gui-release: prefab-mac-arm64-gui_release-build
@tools/pcommand ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_GUI_RELEASE)
prefab-mac-x86-64-gui-release-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_gui/release/ballisticakit
@$(STAGE_ASSETS) -cmake build/prefab/full/mac_x86_64_gui/release
prefab-mac-arm64-gui-release-build: prereqs assets-cmake \
build/prefab/full/mac_arm64_gui/release/ballisticakit
@$(STAGE_ASSETS) -cmake build/prefab/full/mac_arm64_gui/release
build/prefab/full/mac_%_gui/release/ballisticakit: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/mac_%_gui/release/libballistica_plus.a: .efrocachemap
@tools/pcommand efrocache_get $@
# Mac server debug:
RUN_PREFAB_MAC_X86_64_SERVER_DEBUG = cd \
build/prefab/full/mac_x86_64_server/debug && ./ballisticakit_server
RUN_PREFAB_MAC_ARM64_SERVER_DEBUG = cd \
build/prefab/full/mac_arm64_server/debug && ./ballisticakit_server
prefab-mac-x86-64-server-debug: prefab-mac-x86-64-server-debug-build
@tools/pcommand ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_SERVER_DEBUG)
prefab-mac-arm64-server-debug: prefab-mac-arm64-server-debug-build
@tools/pcommand ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_SERVER_DEBUG)
prefab-mac-x86-64-server-debug-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -debug build/prefab/full/mac_x86_64_server/debug
prefab-mac-arm64-server-debug-build: prereqs assets-cmake \
build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -debug build/prefab/full/mac_arm64_server/debug
build/prefab/full/mac_%_server/debug/dist/ballisticakit_headless: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/mac_%_server/debug/libballistica_plus.a: .efrocachemap
@tools/pcommand efrocache_get $@
# Mac server release:
RUN_PREFAB_MAC_X86_64_SERVER_RELEASE = cd \
build/prefab/full/mac_x86_64_server/release && ./ballisticakit_server
RUN_PREFAB_MAC_ARM64_SERVER_RELEASE = cd \
build/prefab/full/mac_arm64_server/release && ./ballisticakit_server
prefab-mac-x86-64-server-release: prefab-mac-x86-64-server-release-build
@tools/pcommand ensure_prefab_platform mac_x86_64
@$(RUN_PREFAB_MAC_X86_64_SERVER_RELEASE)
prefab-mac-arm64-server-release: prefab-mac-arm64-server-release-build
@tools/pcommand ensure_prefab_platform mac_arm64
@$(RUN_PREFAB_MAC_ARM64_SERVER_RELEASE)
prefab-mac-x86-64-server-release-build: prereqs assets-cmake \
build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -release \
build/prefab/full/mac_x86_64_server/release
prefab-mac-arm64-server-release-build: prereqs assets-cmake \
build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -release \
build/prefab/full/mac_arm64_server/release
build/prefab/full/mac_%_server/release/dist/ballisticakit_headless: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/mac_%_server/release/libballistica_plus.a: .efrocachemap
@tools/pcommand efrocache_get $@
# Linux gui debug:
RUN_PREFAB_LINUX_X86_64_GUI_DEBUG = cd \
build/prefab/full/linux_x86_64_gui/debug && ./ballisticakit
RUN_PREFAB_LINUX_ARM64_GUI_DEBUG = cd \
build/prefab/full/linux_arm64_gui/debug && ./ballisticakit
prefab-linux-x86-64-gui-debug: prefab-linux-x86-64-gui-debug-build
@tools/pcommand ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_GUI_DEBUG)
prefab-linux-arm64-gui-debug: prefab-linux-arm64-gui-debug-build
@tools/pcommand ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_GUI_DEBUG)
prefab-linux-x86-64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_gui/debug/ballisticakit
@$(STAGE_ASSETS) -cmake build/prefab/full/linux_x86_64_gui/debug
prefab-linux-arm64-gui-debug-build: prereqs assets-cmake \
build/prefab/full/linux_arm64_gui/debug/ballisticakit
@$(STAGE_ASSETS) -cmake build/prefab/full/linux_arm64_gui/debug
build/prefab/full/linux_%_gui/debug/ballisticakit: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/linux_%_gui/debug/libballistica_plus.a: .efrocachemap
@tools/pcommand efrocache_get $@
# Linux gui release:
RUN_PREFAB_LINUX_X86_64_GUI_RELEASE = cd \
build/prefab/full/linux_x86_64_gui/release && ./ballisticakit
RUN_PREFAB_LINUX_ARM64_GUI_RELEASE = cd \
build/prefab/full/linux_arm64_gui/release && ./ballisticakit
prefab-linux-x86-64-gui-release: prefab-linux-x86-64-gui-release-build
@tools/pcommand ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_GUI_RELEASE)
prefab-linux-arm64-gui-release: prefab-linux-arm64-gui-release-build
@tools/pcommand ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_GUI_RELEASE)
prefab-linux-x86-64-gui-release-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_gui/release/ballisticakit
@$(STAGE_ASSETS) -cmake build/prefab/full/linux_x86_64_gui/release
prefab-linux-arm64-gui-release-build: prereqs assets-cmake \
build/prefab/full/linux_arm64_gui/release/ballisticakit
@$(STAGE_ASSETS) -cmake build/prefab/full/linux_arm64_gui/release
build/prefab/full/linux_%_gui/release/ballisticakit: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/linux_%_gui/release/libballistica_plus.a: .efrocachemap
@tools/pcommand efrocache_get $@
# Linux server debug:
RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG = cd \
build/prefab/full/linux_x86_64_server/debug && ./ballisticakit_server
RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG = cd \
build/prefab/full/linux_arm64_server/debug && ./ballisticakit_server
prefab-linux-x86-64-server-debug: prefab-linux-x86-64-server-debug-build
@tools/pcommand ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG)
prefab-linux-arm64-server-debug: prefab-linux-arm64-server-debug-build
@tools/pcommand ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG)
prefab-linux-x86-64-server-debug-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -debug \
build/prefab/full/linux_x86_64_server/debug
prefab-linux-arm64-server-debug-build: prereqs assets-cmake \
build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -debug \
build/prefab/full/linux_arm64_server/debug
build/prefab/full/linux_%_server/debug/dist/ballisticakit_headless: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/linux_%_server/debug/libballistica_plus.a: .efrocachemap
@tools/pcommand efrocache_get $@
# Linux server release:
RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE = cd \
build/prefab/full/linux_x86_64_server/release && ./ballisticakit_server
RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE = cd \
build/prefab/full/linux_arm64_server/release && ./ballisticakit_server
prefab-linux-x86-64-server-release: prefab-linux-x86-64-server-release-build
@tools/pcommand ensure_prefab_platform linux_x86_64
@$(RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE)
prefab-linux-arm64-server-release: prefab-linux-arm64-server-release-build
@tools/pcommand ensure_prefab_platform linux_arm64
@$(RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE)
prefab-linux-x86-64-server-release-build: prereqs assets-cmake \
build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -release \
build/prefab/full/linux_x86_64_server/release
prefab-linux-arm64-server-release-build: prereqs assets-cmake \
build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless
@$(STAGE_ASSETS) -cmakeserver -release \
build/prefab/full/linux_arm64_server/release
build/prefab/full/linux_%_server/release/dist/ballisticakit_headless: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/linux_%_server/release/libballistica_plus.a: .efrocachemap
@tools/pcommand efrocache_get $@
# Windows gui debug:
RUN_PREFAB_WINDOWS_X86_GUI_DEBUG = cd build/prefab/full/windows_x86_gui/debug \
&& ./BallisticaKit.exe
prefab-windows-x86-gui-debug: prefab-windows-x86-gui-debug-build
@tools/pcommand ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_GUI_DEBUG)
prefab-windows-x86-gui-debug-build: prereqs assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe
@$(STAGE_ASSETS) -win-$(WINPLAT_X86)-Debug \
build/prefab/full/windows_x86_gui/debug
build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Debug_%/BallisticaKitGenericPlus.lib: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Debug_%/BallisticaKitGenericPlus.pdb: .efrocachemap
@tools/pcommand efrocache_get $@
# Windows gui release:
RUN_PREFAB_WINDOWS_X86_GUI_RELEASE = cd \
build/prefab/full/windows_x86_gui/release && ./BallisticaKit.exe
prefab-windows-x86-gui-release: prefab-windows-x86-gui-release-build
@tools/pcommand ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_GUI_RELEASE)
prefab-windows-x86-gui-release-build: prereqs \
assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_gui/release/BallisticaKit.exe
@$(STAGE_ASSETS) -win-$(WINPLAT_X86)-Release \
build/prefab/full/windows_x86_gui/release
build/prefab/full/windows_x86_gui/release/BallisticaKit.exe: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaKitGenericPlus.lib: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaKitGenericPlus.pdb: .efrocachemap
@tools/pcommand efrocache_get $@
# Windows server debug:
RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \
build/prefab/full/windows_x86_server/debug \
&& dist/python_d.exe ballisticakit_server.py
prefab-windows-x86-server-debug: prefab-windows-x86-server-debug-build
@tools/pcommand ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG)
prefab-windows-x86-server-debug-build: prereqs \
assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe
@$(STAGE_ASSETS) -winserver-$(WINPLAT_X86)-Debug \
build/prefab/full/windows_x86_server/debug
build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Debug_%/BallisticaKitHeadlessPlus.lib: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Debug_%/BallisticaKitHeadlessPlus.pdb: .efrocachemap
@tools/pcommand efrocache_get $@
# Windows server release:
RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE = cd \
build/prefab/full/windows_x86_server/release \
&& dist/python.exe -O ballisticakit_server.py
prefab-windows-x86-server-release: prefab-windows-x86-server-release-build
@tools/pcommand ensure_prefab_platform windows_x86
@$(RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE)
prefab-windows-x86-server-release-build: prereqs \
assets-windows-$(WINPLAT_X86) \
build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe
@$(STAGE_ASSETS) -winserver-$(WINPLAT_X86)-Release \
build/prefab/full/windows_x86_server/release
build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaKitHeadlessPlus.lib: .efrocachemap
@tools/pcommand efrocache_get $@
build/prefab/lib/windows/Release_%/BallisticaKitHeadlessPlus.pdb: .efrocachemap
@tools/pcommand efrocache_get $@
# Tell make which of these targets don't represent files.
.PHONY: prefab-gui-debug prefab-gui-release prefab-gui-debug-build \
prefab-gui-release-build prefab-server-debug prefab-server-release \
prefab-server-debug-build prefab-server-release-build prefab-clean \
_cmake_prefab_gui_binary _cmake_prefab_server_binary \
prefab-mac-x86-64-gui-debug prefab-mac-arm64-gui-debug \
prefab-mac-x86-64-gui-debug-build prefab-mac-arm64-gui-debug-build \
prefab-mac-x86-64-gui-release prefab-mac-arm64-gui-release \
prefab-mac-x86-64-gui-release-build prefab-mac-arm64-gui-release-build \
prefab-mac-x86-64-server-debug prefab-mac-arm64-server-debug \
prefab-mac-x86-64-server-debug-build prefab-mac-arm64-server-debug-build \
prefab-mac-x86-64-server-release prefab-mac-arm64-server-release \
prefab-mac-x86-64-server-release-build prefab-mac-arm64-server-release-build \
prefab-linux-x86-64-gui-debug prefab-linux-arm64-gui-debug \
prefab-linux-x86-64-gui-debug-build prefab-linux-arm64-gui-debug-build \
prefab-linux-x86-64-gui-release prefab-linux-arm64-gui-release \
prefab-linux-x86-64-gui-release-build prefab-linux-arm64-gui-release-build \
prefab-linux-x86-64-server-debug prefab-linux-arm64-server-debug \
prefab-linux-x86-64-server-debug-build prefab-linux-arm64-server-debug-build \
prefab-linux-x86-64-server-release prefab-linux-arm64-server-release \
prefab-linux-x86-64-server-release-build \
prefab-linux-arm64-server-release-build \
prefab-windows-x86-gui-debug prefab-windows-x86-gui-debug-build \
prefab-windows-x86-gui-release prefab-windows-x86-gui-release-build \
prefab-windows-x86-server-debug prefab-windows-x86-server-debug-build \
prefab-windows-x86-server-release prefab-windows-x86-server-release-build
################################################################################
# #
# Spinoff #
# #
################################################################################
SPINOFF_TEST_TARGET ?= core
# Run a given spinoff test.
spinoff-test:
tools/pcommand spinoff_test $(SPINOFF_TEST_TARGET) $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check core feature set alone.
spinoff-test-core:
tools/pcommand spinoff_test core $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check base feature set alone.
spinoff-test-base:
tools/pcommand spinoff_test base $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check plus feature set alone.
spinoff-test-plus:
tools/pcommand spinoff_test plus $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check classic feature set alone.
spinoff-test-classic:
tools/pcommand spinoff_test classic $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check template_fs feature set alone.
spinoff-test-template_fs:
tools/pcommand spinoff_test template_fs $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check ui_v1 feature set alone.
spinoff-test-ui_v1:
tools/pcommand spinoff_test ui_v1 $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check ui_v1_lib feature set alone.
spinoff-test-ui_v1_lib:
tools/pcommand spinoff_test ui_v1_lib $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check scene_v1 feature set alone.
spinoff-test-scene_v1:
tools/pcommand spinoff_test scene_v1 $(SPINOFF_TEST_EXTRA_ARGS)
# Build and check scene_v1_lib feature set alone.
spinoff-test-scene_v1_lib:
tools/pcommand spinoff_test scene_v1_lib $(SPINOFF_TEST_EXTRA_ARGS)
# Blow away all spinoff-test builds.
spinoff-test-clean:
rm -rf build/spinofftest
# Grab the current parent project and sync it into ourself.
spinoff-update:
@tools/pcommand spinoff_check_submodule_parent
$(MAKE) update
@tools/pcommand echo BLU Pulling current parent project...
git submodule update
@tools/pcommand echo BLU Syncing parent into current project...
tools/spinoff update
@$(MAKE) update-check # Make sure spinoff didn't break anything.
@tools/pcommand echo GRN Spinoff update successful!
# Upgrade to latest parent project and sync it into ourself.
spinoff-upgrade:
@tools/pcommand spinoff_check_submodule_parent
$(MAKE) update
@tools/pcommand echo BLU Pulling latest parent project...
cd submodules/ballistica && git checkout master && git pull
@tools/pcommand echo BLU Syncing parent into current project...
tools/spinoff update
@$(MAKE) update-check # Make sure spinoff didn't break anything.
@tools/pcommand echo GRN Spinoff upgrade successful!
# Tell make which of these targets don't represent files.
.PHONY: spinoff-test-core spinoff-test-base spinoff-test-plus \
spinoff-test-template_fs spinoff-test-clean spinoff-update \
spinoff-upgrade
################################################################################
# #
# Updating #
# #
################################################################################
# Update any project files that need it (does NOT build projects).
update: prereqs-pre-update
@tools/pcommand update_project
# Though not technically necessary, let's keep things like tool-configs
# immediately updated so our editors/etc. better reflect the current state.
@$(MAKE) -j$(CPUS) prereqs
@tools/pcommand echo GRN Update-Project: SUCCESS!
# Don't update but fail if anything needs it.
update-check: prereqs-pre-update
@tools/pcommand update_project --check
@tools/pcommand echo GRN Check-Project: Everything up to date.
# Tell make which of these targets don't represent files.
.PHONY: update update-check
################################################################################
# #
# Formatting #
# #
################################################################################
# Run formatting on all files in the project considered 'dirty'.
format:
@$(MAKE) -j$(CPUS) format-code format-scripts format-makefile
@tools/pcommand echo BLD Formatting complete for $(notdir $(CURDIR))!
# Same but always formats; ignores dirty state.
format-full:
@$(MAKE) -j$(CPUS) format-code-full format-scripts-full format-makefile
@tools/pcommand echo BLD Formatting complete for $(notdir $(CURDIR))!
# Run formatting for compiled code sources (.cc, .h, etc.).
format-code: prereqs
@tools/pcommand formatcode
# Same but always formats; ignores dirty state.
format-code-full: prereqs
@tools/pcommand formatcode -full
# Runs formatting for scripts (.py, etc).
format-scripts: prereqs
@tools/pcommand formatscripts
# Same but always formats; ignores dirty state.
format-scripts-full: prereqs
@tools/pcommand formatscripts -full
# Runs formatting on the project Makefile.
format-makefile: prereqs
@tools/pcommand formatmakefile
.PHONY: format format-full format-code format-code-full format-scripts \
format-scripts-full
################################################################################
# #
# Checking #
# #
################################################################################
# Run all project checks. (static analysis)
check: py_check_prereqs
@$(DMAKE) -j$(CPUS) update-check cpplint pylint mypy
@tools/pcommand echo SGRN BLD ALL CHECKS PASSED!
# Same as check but no caching (all files are checked).
check-full: py_check_prereqs
@$(DMAKE) -j$(CPUS) update-check cpplint-full pylint-full mypy-full
@tools/pcommand echo SGRN BLD ALL CHECKS PASSED!
# Same as 'check' plus optional/slow extra checks.
check2: py_check_prereqs
# TEMP - disabling some during 1.7.20 refactor.
@$(DMAKE) -j$(CPUS) update-check cpplint pylint mypy
@tools/pcommand echo SGRN BLD ALL CHECKS PASSED!
# @$(DMAKE) -j$(CPUS) update-check cpplint pylint mypy pycharm
# @tools/pcommand echo SGRN BLD ALL CHECKS PASSED!
# Same as check2 but no caching (all files are checked).
# TEMP - disabling some checks during 1.7.20 refactor.
check2-full: py_check_prereqs
@$(DMAKE) -j$(CPUS) update-check cpplint-full pylint-full mypy-full
@tools/pcommand echo SGRN BLD ALL CHECKS PASSED!
# @$(DMAKE) -j$(CPUS) update-check cpplint-full pylint-full mypy-full \
# pycharm-full
# @tools/pcommand echo SGRN BLD ALL CHECKS PASSED!
# Run Cpplint checks on all C/C++ code.
cpplint: prereqs meta
@tools/pcommand cpplint
# Run Cpplint checks without caching (all files are checked).
cpplint-full: prereqs meta
@tools/pcommand cpplint -full
# Run Pylint checks on all Python Code.
pylint: py_check_prereqs
@tools/pcommand pylint
# Run Pylint checks without caching (all files are checked).
pylint-full: py_check_prereqs
@tools/pcommand pylint -full
# Run Mypy checks on all Python code.
mypy: py_check_prereqs
@tools/pcommand mypy
# Run Mypy checks without caching (all files are checked).
mypy-full: py_check_prereqs
@tools/pcommand mypy -full
# Run Mypy checks on all Python code using daemon mode.
dmypy: py_check_prereqs
@tools/pcommand dmypy
# Stop the mypy daemon
dmypy-stop: py_check_prereqs
@tools/pcommand dmypy -stop
# Run PyCharm checks on all Python code.
pycharm: py_check_prereqs
@tools/pcommand pycharm
# Run PyCharm checks without caching (all files are checked).
pycharm-full: py_check_prereqs
@tools/pcommand pycharm -full
# Build prerequisites needed for python checks.
#
# IMPORTANT - this target may kick off new meta/asset/binary builds/cleans as
# part of doing its thing. For this reason, be sure this target gets built
# alone in a make process and not mixed in with others as it would likely
# stomp on them or their dependencies.
#
# Practically, this means any target depending on this should list it as its
# one and only dependency. And when any such target gets built alongside
# others (such as by the 'check-full' target) the parent target should
# explicitly built this beforehand to ensure it does not happen during the
# parallel part.
py_check_prereqs: dummymodules
# Tell make which of these targets don't represent files.
.PHONY: check check-full check2 check2-full \
cpplint cpplint-full pylint pylint-full mypy \
mypy-full dmypy dmypy-stop pycharm pycharm-full py_check_prereqs
################################################################################
# #
# Testing #
# #
################################################################################
# Set the following from the command line to influence the build:
# Override this to run only particular tests.
# Examples:
# tests/test_efro
# tests/test_efro/test_message.py
TEST_TARGET ?= tests
# Run all tests. (live execution verification)
test: py_check_prereqs
@tools/pcommand echo BLU Running all tests...
@tools/pcommand pytest -v $(TEST_TARGET)
test-verbose: py_check_prereqs
@tools/pcommand echo BLU Running all tests...
@tools/pcommand pytest -o log_cli=true -o log_cli_level=debug \
-s -vv $(TEST_TARGET)
# Run tests with any caching disabled.
test-full: test
# Shortcut to test efro.message only.
test-message:
@tools/pcommand pytest -o log_cli=true -o log_cli_level=debug -s -vv \
tests/test_efro/test_message.py
# Shortcut to test efro.dataclassio only.
test-dataclassio:
@tools/pcommand pytest -o log_cli=true -o log_cli_level=debug -s -vv \
tests/test_efro/test_dataclassio.py
# Shortcut to test efro.rpc only.
test-rpc:
@tools/pcommand pytest -o log_cli=true -o log_cli_level=debug -s -vv \
tests/test_efro/test_rpc.py
# Tell make which of these targets don't represent files.
.PHONY: test test-verbose test-full test-message test-dataclassio test-rpc
################################################################################
# #
# Preflighting #
# #
################################################################################
# Format, update, check, & test the project. Do this before commits.
preflight:
@$(MAKE) format
@$(MAKE) update
@$(MAKE) -j$(CPUS) cpplint pylint mypy test
@tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL!
# Same as 'preflight' without caching (all files are visited).
preflight-full:
@$(MAKE) format-full
@$(MAKE) update
@$(MAKE) -j$(CPUS) cpplint-full pylint-full mypy-full test-full
@tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL!
# Same as 'preflight' plus optional/slow extra checks.
preflight2:
# TEMP - disabling some checks during the 1.7.20 refactor
@$(MAKE) format
@$(MAKE) update
@$(MAKE) -j$(CPUS) cpplint pylint mypy test
@tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL!
# @$(MAKE) format
# @$(MAKE) update
# @$(MAKE) -j$(CPUS) cpplint pylint mypy pycharm test
# @tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL!
# Same as 'preflight2' but without caching (all files visited).
preflight2-full:
# TEMP - disabling some checks during the 1.7.20 refactor
@$(MAKE) format-full
@$(MAKE) update
@$(MAKE) -j$(CPUS) cpplint-full pylint-full mypy-full test-full
@tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL!
# @$(MAKE) format-full
# @$(MAKE) update
# @$(MAKE) -j$(CPUS) cpplint-full pylint-full mypy-full pycharm-full test-full
# @tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL!
# Tell make which of these targets don't represent files.
.PHONY: preflight preflight-full preflight2 preflight2-full
################################################################################
# #
# Windows #
# #
################################################################################
# Set these env vars from the command line to influence the build:
# Can be Generic, Headless, or Oculus
WINDOWS_PROJECT ?= Generic
# Can be Win32 or x64
WINDOWS_PLATFORM ?= Win32
# Can be Debug or Release
WINDOWS_CONFIGURATION ?= Debug
# Stage assets and other files so a built binary will run.
windows-staging: assets-windows resources meta
$(STAGE_ASSETS) -win-$(WINPLT)-$(WINCFG) \
build/windows/$(WINCFG)_$(WINPLT)
# Build and run a debug windows build (from WSL).
windows-debug: windows-debug-build
@tools/pcommand ensure_prefab_platform windows_x86
build/windows/Debug_Win32/BallisticaKitGeneric.exe
# Build and run a release windows build (from WSL).
windows-release: windows-release-build
@tools/pcommand ensure_prefab_platform windows_x86
build/windows/Release_Win32/BallisticaKitGeneric.exe
# Build a debug windows build (from WSL).
windows-debug-build: \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
@tools/pcommand ensure_prefab_platform windows_x86
@tools/pcommand wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-build
# Rebuild a debug windows build (from WSL).
windows-debug-rebuild: \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb
@tools/pcommand ensure_prefab_platform windows_x86
@tools/pcommand wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Debug WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-rebuild
# Build a release windows build (from WSL).
windows-release-build: \
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb
@tools/pcommand ensure_prefab_platform windows_x86
@tools/pcommand wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-build
# Rebuild a release windows build (from WSL).
windows-release-rebuild: \
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib \
build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb
@tools/pcommand ensure_prefab_platform windows_x86
@tools/pcommand wsl_build_check_win_drive
WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 $(MAKE) windows-staging
WINDOWS_PROJECT=Generic WINDOWS_CONFIGURATION=Release WINDOWS_PLATFORM=Win32 \
$(MAKE) _windows-wsl-rebuild
# Remove all non-git-managed files in windows subdir.
windows-clean:
@$(CHECK_CLEAN_SAFETY)
git clean -dfx ballisticakit-windows
rm -rf build/windows $(LAZYBUILDDIR)
# Show what would be cleaned.
windows-clean-list:
@$(CHECK_CLEAN_SAFETY)
git clean -dnx ballisticakit-windows
echo would also remove build/windows $(LAZYBUILDDIR)
################################################################################
# #
# CMake #
# #
################################################################################
# Set the following from the command line to influence the build:
# This can be Debug or Release.
CMAKE_BUILD_TYPE ?= Debug
# Build and run the cmake build.
cmake: cmake-build
@cd build/cmake/$(CM_BT_LC) && ./ballisticakit
# Build and run the cmake build under the gdb debugger.
# Sets up the ballistica environment to do things like abort() out to the
# debugger on errors instead of trying to cleanly exit.
cmake-gdb: cmake-build
@cd build/cmake/$(CM_BT_LC) && BA_DEBUGGER_ATTACHED=1 gdb ./ballisticakit
# Build and run the cmake build under the lldb debugger.
# Sets up the ballistica environment to do things like abort() out to the
# debugger on errors instead of trying to cleanly exit.
cmake-lldb: cmake-build
@cd build/cmake/$(CM_BT_LC) && BA_DEBUGGER_ATTACHED=1 lldb ./ballisticakit
# Build but don't run it.
cmake-build: assets-cmake resources cmake-binary
@$(STAGE_ASSETS) -cmake build/cmake/$(CM_BT_LC)
@tools/pcommand echo BLD Build complete: BLU build/cmake/$(CM_BT_LC)
cmake-binary: meta
@tools/pcommand cmake_prep_dir build/cmake/$(CM_BT_LC)
@cd build/cmake/$(CM_BT_LC) && test -f Makefile \
|| cmake -DCMAKE_BUILD_TYPE=$(CMAKE_BUILD_TYPE) \
$(shell pwd)/ballisticakit-cmake
@tools/pcommand update_cmake_prefab_lib standard $(CM_BT_LC) build/cmake/$(CM_BT_LC)
@cd build/cmake/$(CM_BT_LC) && $(MAKE) -j$(CPUS) ballisticakit
cmake-clean:
rm -rf build/cmake/$(CM_BT_LC)
cmake-server: cmake-server-build
@cd build/cmake/server-$(CM_BT_LC) && ./ballisticakit_server
cmake-server-build: assets-server meta cmake-server-binary
@$(STAGE_ASSETS) -cmakeserver -$(CM_BT_LC) build/cmake/server-$(CM_BT_LC)
@tools/pcommand echo BLD \
Server build complete: BLU build/cmake/server-$(CM_BT_LC)
# Build just the headless binary.
# Note: We currently symlink FOO_headless. In packaged builds we rename it.
cmake-server-binary: meta
@tools/pcommand cmake_prep_dir build/cmake/server-$(CM_BT_LC)/dist
@cd build/cmake/server-$(CM_BT_LC)/dist && test -f Makefile \
|| cmake -DCMAKE_BUILD_TYPE=$(CMAKE_BUILD_TYPE) -DHEADLESS=true \
$(shell pwd)/ballisticakit-cmake
@tools/pcommand update_cmake_prefab_lib server $(CM_BT_LC) build/cmake/server-$(CM_BT_LC)/dist
@cd build/cmake/server-$(CM_BT_LC)/dist && $(MAKE) -j$(CPUS)
cmake-server-clean:
rm -rf build/cmake/server-$(CM_BT_LC)
# Stage assets for building/running within CLion.
clion-staging: assets-cmake resources meta
$(STAGE_ASSETS) -cmake build/clion_debug
$(STAGE_ASSETS) -cmake build/clion_release
# Tell make which of these targets don't represent files.
.PHONY: cmake cmake-build cmake-clean cmake-server cmake-server-build \
cmake-server-clean
################################################################################
# #
# Auxiliary #
# #
################################################################################
# Can be used in place of the recommended $(MAKE) to suppress various warnings
# about the jobserver being disabled due to -jX options being passed to
# sub-makes. Generally passing -jX as part of a recursive make instantiation
# is frowned upon, but we treat this Makefile as a high level orchestration
# layer and we want to handle details like that for the user, so we try to
# pick smart -j values ourselves. We can't really rely on the jobserver anyway
# to balance our loads since we often call out to other systems (XCode,
# Gradle, Visual Studio, etc.) which wrangle jobs in their own ways.
DMAKE = $(MAKE) MAKEFLAGS= MKFLAGS= MAKELEVEL=
# This should give the cpu count on linux and mac; may need to expand this
# if using this on other platforms.
CPUS = $(shell getconf _NPROCESSORS_ONLN || echo 8)
PROJ_DIR = $(abspath $(CURDIR))
VERSION = $(shell tools/pcommand version version)
BUILD_NUMBER = $(shell tools/pcommand version build)
BUILD_DIR = $(PROJ_DIR)/build
LAZYBUILDDIR = .cache/lazybuild
STAGE_ASSETS = $(PROJ_DIR)/tools/pcommand stage_assets
# Things to ignore when doing root level cleans. Note that we exclude build
# and just blow that away manually; it might contain git repos or other things
# that can confuse git.
ROOT_CLEAN_IGNORES = --exclude=config/localconfig.json \
--exclude=.spinoffdata \
--exclude=/build
CHECK_CLEAN_SAFETY = tools/pcommand check_clean_safety
# Some tool configs that need filtering (mainly injecting projroot path).
TOOL_CFG_INST = tools/pcommand tool_config_install
# Anything that affects tool-config generation.
TOOL_CFG_SRC = tools/efrotools/pcommand.py config/projectconfig.json
# Anything that should trigger an environment-check when changed.
ENV_SRC = tools/pcommand tools/batools/build.py
.clang-format: config/toolconfigsrc/clang-format $(TOOL_CFG_SRC)
@$(TOOL_CFG_INST) $< $@
.style.yapf: config/toolconfigsrc/style.yapf $(TOOL_CFG_SRC)
@$(TOOL_CFG_INST) $< $@
.pylintrc: config/toolconfigsrc/pylintrc $(TOOL_CFG_SRC)
@$(TOOL_CFG_INST) $< $@
.projectile: config/toolconfigsrc/projectile $(TOOL_CFG_SRC)
@$(TOOL_CFG_INST) $< $@
.editorconfig: config/toolconfigsrc/editorconfig $(TOOL_CFG_SRC)
@$(TOOL_CFG_INST) $< $@
.dir-locals.el: config/toolconfigsrc/dir-locals.el $(TOOL_CFG_SRC)
@$(TOOL_CFG_INST) $< $@
.mypy.ini: config/toolconfigsrc/mypy.ini $(TOOL_CFG_SRC)
@$(TOOL_CFG_INST) $< $@
.pycheckers: config/toolconfigsrc/pycheckers $(TOOL_CFG_SRC)
@$(TOOL_CFG_INST) $< $@
# Set this to 1 to skip environment checks.
SKIP_ENV_CHECKS ?= 0
.cache/checkenv: $(ENV_SRC)
@if [ $(SKIP_ENV_CHECKS) -ne 1 ]; then \
tools/pcommand checkenv && mkdir -p .cache && touch .cache/checkenv; \
fi
# CMake build-type lowercase
CM_BT_LC = $(shell echo $(CMAKE_BUILD_TYPE) | tr A-Z a-z)
# Eww; no way to do multi-line constants in make without spaces :-(
_WMSBE_1 = \"C:\\Program Files \(x86\)\\Microsoft Visual Studio\\2019
_WMSBE_2 = \\Community\\MSBuild\\Current\\Bin\\MSBuild.exe\"
_WMSBE_1B = /mnt/c/Program Files (x86)/Microsoft Visual Studio/2019
_WMSBE_2B = /Community/MSBuild/Current/Bin/MSBuild.exe
VISUAL_STUDIO_VERSION = -property:VisualStudioVersion=16
WIN_MSBUILD_EXE = $(_WMSBE_1)$(_WMSBE_2)
WIN_MSBUILD_EXE_B = "$(_WMSBE_1B)$(_WMSBE_2B)"
WINPRJ = $(WINDOWS_PROJECT)
WINPLT = $(WINDOWS_PLATFORM)
WINCFG = $(WINDOWS_CONFIGURATION)
# When using CLion, our cmake dir is root. Expose .clang-format there too.
ballisticakit-cmake/.clang-format: .clang-format
@mkdir -p ballisticakit-cmake
@cd ballisticakit-cmake && ln -sf ../.clang-format .
# Irony in emacs requires us to use cmake to generate a full
# list of compile commands for all files; lets try to keep it up to date
# whenever CMakeLists changes.
.cache/irony/compile_commands.json: ballisticakit-cmake/CMakeLists.txt
@tools/pcommand echo BLU Updating Irony build commands db...
@echo Generating Irony compile-commands-list...
@mkdir -p .cache/irony
@cd .cache/irony \
&& cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_BUILD_TYPE=Debug \
$(shell pwd)/ballisticakit-cmake
@mv .cache/irony/compile_commands.json . \
&& rm -rf .cache/irony \
&& mkdir .cache/irony \
&& mv compile_commands.json .cache/irony
@tools/pcommand echo BLU Created Irony build db at $@
_windows-wsl-build:
@tools/pcommand wsl_build_check_win_drive
$(WIN_MSBUILD_EXE_B) \
$(shell tools/pcommand wsl_path_to_win --escape \
ballisticakit-windows/$(WINPRJ)/BallisticaKit$(WINPRJ).vcxproj) \
-target:Build \
-property:Configuration=$(WINCFG) \
-property:Platform=$(WINPLT) \
$(VISUAL_STUDIO_VERSION)
@tools/pcommand echo BLU BLD Built build/windows/BallisticaKit$(WINPRJ).exe.
_windows-wsl-rebuild:
@tools/pcommand wsl_build_check_win_drive
$(WIN_MSBUILD_EXE_B) \
$(shell tools/pcommand wsl_path_to_win --escape \
ballisticakit-windows/$(WINPRJ)/BallisticaKit$(WINPRJ).vcxproj) \
-target:Rebuild \
-property:Configuration=$(WINCFG) \
-property:Platform=$(WINPLT) \
$(VISUAL_STUDIO_VERSION)
@tools/pcommand echo BLU BLD Built build/windows/BallisticaKit$(WINPRJ).exe.
# Tell make which of these targets don't represent files.
.PHONY: _windows-wsl-build _windows-wsl-rebuild