mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-21 22:33:58 +08:00
710 lines
25 KiB
Makefile
710 lines
25 KiB
Makefile
# Copyright (c) 2011-2020 Eric Froemling
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# ------------------------------------------------------------------------------
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# This Makefile encompasses most high level functionality you should need when
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# working with Ballistica. These build rules are also handy as reference or a
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# starting point if you need specific funtionality beyond that exposed here.
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# Targets in this top level Makefile do not expect -jX to be passed to them
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# and generally handle spawning an appropriate number of child jobs themselves.
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# Prefix used for output of docs/changelogs/etc. targets for use in webpages.
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DOCPREFIX = "ballisticacore_"
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################################################################################
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# #
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# General #
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# #
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################################################################################
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# List targets in this Makefile and basic descriptions for them.
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help:
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@tools/snippets makefile_target_list Makefile
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PREREQS = .cache/checkenv .dir-locals.el \
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.mypy.ini .pycheckers .pylintrc .style.yapf .clang-format \
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.projectile .editorconfig
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# Target that should be built before running most any other build.
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# This installs tool config files, runs environment checks, etc.
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prereqs: ${PREREQS}
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prereqs-clean:
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@rm -rf ${PREREQS} .irony
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# Build all assets for all platforms.
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assets: prereqs
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@cd assets && make -j${CPUS}
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# Build assets required for cmake builds (linux, mac)
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assets-cmake: prereqs
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@cd assets && ${MAKE} -j${CPUS} cmake
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# Build assets required for WINDOWS_PLATFORM windows builds.
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assets-windows: prereqs
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@cd assets && ${MAKE} -j${CPUS} win-${WINDOWS_PLATFORM}
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# Build assets required for Win32 windows builds.
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assets-windows-Win32: prereqs
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@cd assets && ${MAKE} -j${CPUS} win-Win32
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# Build assets required for x64 windows builds.
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assets-windows-x64: prereqs
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@cd assets && ${MAKE} -j${CPUS} win-x64
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# Build assets required for mac xcode builds
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assets-mac: prereqs
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@cd assets && ${MAKE} -j${CPUS} mac
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# Build assets required for ios.
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assets-ios: prereqs
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@cd assets && ${MAKE} -j${CPUS} ios
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# Build assets required for android.
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assets-android: prereqs
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@cd assets && ${MAKE} -j${CPUS} android
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# Clean all assets.
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assets-clean:
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@cd assets && ${MAKE} clean
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# Remove *ALL* files and directories that aren't managed by git
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# (except for a few things such as localconfig.json).
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clean:
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@${CHECK_CLEAN_SAFETY}
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@git clean -dfx ${ROOT_CLEAN_IGNORES}
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# Show what clean would delete without actually deleting it.
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clean-list:
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@${CHECK_CLEAN_SAFETY}
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@git clean -dnx ${ROOT_CLEAN_IGNORES}
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# Tell make which of these targets don't represent files.
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.PHONY: list prereqs prereqs-clean assets assets-cmake assets-windows \
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assets-windows-Win32 assets-windows-x64 \
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assets-mac assets-ios assets-android assets-clean \
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-clean-clean\
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clean clean-list
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################################################################################
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# #
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# Prefab #
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# #
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################################################################################
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# Prebuilt binaries for various platforms.
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# Assemble & run a debug build for this platform.
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prefab-debug: prefab-debug-build
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${${shell tools/snippets prefab_run_var debug}}
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# Assemble & run a release build for this platform.
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prefab-release: prefab-release-build
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${${shell tools/snippets prefab_run_var release}}
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# Assemble a debug build for this platform.
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prefab-debug-build:
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@tools/snippets make_prefab debug
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# Assemble a release build for this platform.
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prefab-release-build:
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@tools/snippets make_prefab release
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# Assemble & run a server debug build for this platform.
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prefab-server-debug: prefab-server-debug-build
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${${shell tools/snippets prefab_run_var server-debug}}
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# Assemble & run a server release build for this platform.
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prefab-server-release: prefab-server-release-build
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${${shell tools/snippets prefab_run_var server-release}}
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# Assemble a server debug build for this platform.
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prefab-server-debug-build:
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@tools/snippets make_prefab server-debug
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# Assemble a server release build for this platform.
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prefab-server-release-build:
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@tools/snippets make_prefab server-release
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# Specific platform prefab targets:
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RUN_PREFAB_MAC_DEBUG = cd build/prefab/mac/debug && ./ballisticacore
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prefab-mac-debug: prefab-mac-debug-build
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@tools/snippets ensure_prefab_platform mac
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@${RUN_PREFAB_MAC_DEBUG}
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prefab-mac-debug-build: prereqs assets-cmake \
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build/prefab/mac/debug/ballisticacore
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@${STAGE_ASSETS} -cmake build/prefab/mac/debug
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build/prefab/mac/debug/ballisticacore: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_MAC_RELEASE = cd build/prefab/mac/release && ./ballisticacore
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prefab-mac-release: prefab-mac-release-build
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@tools/snippets ensure_prefab_platform mac
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@${RUN_PREFAB_MAC_RELEASE}
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prefab-mac-release-build: prereqs assets-cmake \
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build/prefab/mac/release/ballisticacore
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@${STAGE_ASSETS} -cmake build/prefab/mac/release
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build/prefab/mac/release/ballisticacore: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_MAC_SERVER_DEBUG = cd build/prefab/mac-server/debug \
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&& ./ballisticacore_server
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prefab-mac-server-debug: prefab-mac-server-debug-build
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@tools/snippets ensure_prefab_platform mac
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@${RUN_PREFAB_MAC_SERVER_DEBUG}
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prefab-mac-server-debug-build: prereqs assets-cmake \
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build/prefab/mac-server/debug/dist/ballisticacore_headless \
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build/prefab/mac-server/debug/ballisticacore_server \
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build/prefab/mac-server/debug/config_template.yaml \
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build/prefab/mac-server/debug/README.txt
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@${STAGE_ASSETS} -cmake-server build/prefab/mac-server/debug/dist
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build/prefab/mac-server/debug/ballisticacore_server: \
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assets/src/server/ballisticacore_server.py
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@cp $< $@
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build/prefab/mac-server/debug/config_template.yaml: \
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assets/src/server/config_template.yaml \
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tools/batools/build.py \
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tools/bacommon/servermanager.py
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@tools/snippets filter_server_config $< $@
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build/prefab/mac-server/debug/README.txt: \
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assets/src/server/README.txt
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@cp $< $@
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build/prefab/mac-server/debug/dist/ballisticacore_headless: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_MAC_SERVER_RELEASE = cd build/prefab/mac-server/release \
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&& ./ballisticacore_server
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prefab-mac-server-release: prefab-mac-server-release-build
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@tools/snippets ensure_prefab_platform mac
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@${RUN_PREFAB_MAC_SERVER_RELEASE}
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prefab-mac-server-release-build: prereqs assets-cmake \
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build/prefab/mac-server/release/dist/ballisticacore_headless \
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build/prefab/mac-server/release/ballisticacore_server \
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build/prefab/mac-server/release/config_template.yaml \
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build/prefab/mac-server/release/README.txt
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@${STAGE_ASSETS} -cmake-server build/prefab/mac-server/release/dist
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build/prefab/mac-server/release/ballisticacore_server: \
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assets/src/server/ballisticacore_server.py
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@cp $< $@
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build/prefab/mac-server/release/config_template.yaml: \
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assets/src/server/config_template.yaml \
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tools/batools/build.py \
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tools/bacommon/servermanager.py
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@tools/snippets filter_server_config $< $@
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build/prefab/mac-server/release/README.txt: \
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assets/src/server/README.txt
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@cp $< $@
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build/prefab/mac-server/release/dist/ballisticacore_headless: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_LINUX_DEBUG = cd build/prefab/linux/debug && ./ballisticacore
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prefab-linux-debug: prefab-linux-debug-build
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@tools/snippets ensure_prefab_platform linux
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@${RUN_PREFAB_LINUX_DEBUG}
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prefab-linux-debug-build: prereqs assets-cmake \
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build/prefab/linux/debug/ballisticacore
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@${STAGE_ASSETS} -cmake build/prefab/linux/debug
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build/prefab/linux/debug/ballisticacore: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_LINUX_RELEASE = cd build/prefab/linux/release && ./ballisticacore
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prefab-linux-release: prefab-linux-release-build
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@tools/snippets ensure_prefab_platform linux
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@${RUN_PREFAB_LINUX_RELEASE}
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prefab-linux-release-build: prereqs assets-cmake \
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build/prefab/linux/release/ballisticacore
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@${STAGE_ASSETS} -cmake build/prefab/linux/release
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build/prefab/linux/release/ballisticacore: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_LINUX_SERVER_DEBUG = cd build/prefab/linux-server/debug \
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&& ./ballisticacore_server
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prefab-linux-server-debug: prefab-linux-server-debug-build
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@tools/snippets ensure_prefab_platform linux
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@${RUN_PREFAB_LINUX_SERVER_DEBUG}
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prefab-linux-server-debug-build: prereqs assets-cmake \
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build/prefab/linux-server/debug/dist/ballisticacore_headless \
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build/prefab/linux-server/debug/ballisticacore_server \
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build/prefab/linux-server/debug/config_template.yaml \
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build/prefab/linux-server/debug/README.txt
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@${STAGE_ASSETS} -cmake-server build/prefab/linux-server/debug/dist
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build/prefab/linux-server/debug/ballisticacore_server: \
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assets/src/server/ballisticacore_server.py
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@cp $< $@
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build/prefab/linux-server/debug/config_template.yaml: \
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assets/src/server/config_template.yaml \
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tools/batools/build.py \
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tools/bacommon/servermanager.py
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@tools/snippets filter_server_config $< $@
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build/prefab/linux-server/debug/README.txt: \
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assets/src/server/README.txt
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@cp $< $@
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build/prefab/linux-server/debug/dist/ballisticacore_headless: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_LINUX_SERVER_RELEASE = cd build/prefab/linux-server/release \
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&& ./ballisticacore_server
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prefab-linux-server-release: prefab-linux-server-release-build
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@tools/snippets ensure_prefab_platform linux
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@${RUN_PREFAB_LINUX_SERVER_RELEASE}
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prefab-linux-server-release-build: prereqs assets-cmake \
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build/prefab/linux-server/release/dist/ballisticacore_headless \
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build/prefab/linux-server/release/ballisticacore_server \
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build/prefab/linux-server/release/config_template.yaml \
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build/prefab/linux-server/release/README.txt
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@${STAGE_ASSETS} -cmake-server build/prefab/linux-server/release/dist
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build/prefab/linux-server/release/ballisticacore_server: \
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assets/src/server/ballisticacore_server.py
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@cp $< $@
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build/prefab/linux-server/release/config_template.yaml: \
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assets/src/server/config_template.yaml \
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tools/batools/build.py \
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tools/bacommon/servermanager.py
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@tools/snippets filter_server_config $< $@
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build/prefab/linux-server/release/README.txt: \
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assets/src/server/README.txt
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@cp $< $@
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build/prefab/linux-server/release/dist/ballisticacore_headless: .efrocachemap
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@tools/snippets efrocache_get $@
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PREFAB_WINDOWS_PLATFORM = x64
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RUN_PREFAB_WINDOWS_DEBUG = cd build/prefab/windows/debug && ./BallisticaCore.exe
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prefab-windows-debug: prefab-windows-debug-build
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@tools/snippets ensure_prefab_platform windows
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@{RUN_PREFAB_WINDOWS_DEBUG}
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prefab-windows-debug-build: prereqs assets-windows-${PREFAB_WINDOWS_PLATFORM} \
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build/prefab/windows/debug/BallisticaCore.exe
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@${STAGE_ASSETS} -win-$(PREFAB_WINDOWS_PLATFORM) build/prefab/windows/debug
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build/prefab/windows/debug/BallisticaCore.exe: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_WINDOWS_RELEASE = cd build/prefab/windows/release \
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&& ./BallisticaCore.exe
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prefab-windows-release: prefab-windows-release-build
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@tools/snippets ensure_prefab_platform windows
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@{RUN_PREFAB_WINDOWS_RELEASE}
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prefab-windows-release-build: prereqs \
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assets-windows-${PREFAB_WINDOWS_PLATFORM} \
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build/prefab/windows/release/BallisticaCore.exe
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@${STAGE_ASSETS} -win-$(PREFAB_WINDOWS_PLATFORM) build/prefab/windows/release
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build/prefab/windows/release/BallisticaCore.exe: .efrocachemap
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@tools/snippets efrocache_get $@
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RUN_PREFAB_WINDOWS_SERVER_DEBUG = cd build/prefab/windows-server/debug \
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&& dist/python.exe ballisticacore_server.py
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prefab-windows-server-debug: prefab-windows-server-debug-build
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@tools/snippets ensure_prefab_platform windows
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@{RUN_PREFAB_WINDOWS_SERVER_DEBUG}
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prefab-windows-server-debug-build: prereqs \
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assets-windows-${PREFAB_WINDOWS_PLATFORM} \
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build/prefab/windows-server/debug/dist/ballisticacore_headless.exe \
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build/prefab/windows-server/debug/launch_ballisticacore_server.bat \
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build/prefab/windows-server/debug/ballisticacore_server.py \
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build/prefab/windows-server/debug/config_template.yaml \
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build/prefab/windows-server/debug/README.txt
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@${STAGE_ASSETS} -win-$(PREFAB_WINDOWS_PLATFORM) \
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build/prefab/windows-server/debug/dist
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build/prefab/windows-server/debug/dist/ballisticacore_headless.exe: .efrocachemap
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@tools/snippets efrocache_get $@
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build/prefab/windows-server/debug/ballisticacore_server.py: \
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assets/src/server/ballisticacore_server.py
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@cp $< $@
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build/prefab/windows-server/debug/launch_ballisticacore_server.bat: \
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assets/src/server/launch_ballisticacore_server.bat
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@cp $< $@
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build/prefab/windows-server/debug/config_template.yaml: \
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assets/src/server/config_template.yaml \
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tools/batools/build.py \
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tools/bacommon/servermanager.py
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@tools/snippets filter_server_config $< $@
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build/prefab/windows-server/debug/README.txt: \
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assets/src/server/README.txt
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@cp $< $@
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RUN_PREFAB_WINDOWS_SERVER_RELEASE = cd build/prefab/windows-server/release \
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&& dist/python.exe ballisticacore_server.py
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prefab-windows-server-release: prefab-windows-server-release-build
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@tools/snippets ensure_prefab_platform windows
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@{RUN_PREFAB_WINDOWS_SERVER_RELEASE}
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prefab-windows-server-release-build: prereqs \
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assets-windows-${PREFAB_WINDOWS_PLATFORM} \
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build/prefab/windows-server/release/dist/ballisticacore_headless.exe \
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build/prefab/windows-server/release/launch_ballisticacore_server.bat \
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build/prefab/windows-server/release/ballisticacore_server.py \
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build/prefab/windows-server/release/config_template.yaml \
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build/prefab/windows-server/release/README.txt
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@${STAGE_ASSETS} -win-$(PREFAB_WINDOWS_PLATFORM) \
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build/prefab/windows-server/release/dist
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build/prefab/windows-server/release/dist/ballisticacore_headless.exe: .efrocachemap
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@tools/snippets efrocache_get $@
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build/prefab/windows-server/release/ballisticacore_server.py: \
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assets/src/server/ballisticacore_server.py
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@cp $< $@
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build/prefab/windows-server/release/launch_ballisticacore_server.bat: \
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assets/src/server/launch_ballisticacore_server.bat
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@cp $< $@
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build/prefab/windows-server/release/config_template.yaml: \
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assets/src/server/config_template.yaml \
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tools/batools/build.py \
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tools/bacommon/servermanager.py
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@tools/snippets filter_server_config $< $@
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build/prefab/windows-server/release/README.txt: \
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assets/src/server/README.txt
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@cp $< $@
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prefab-clean:
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rm -rf build/prefab
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|
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# Tell make which of these targets don't represent files.
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|
.PHONY: prefab-debug prefab-debug-build prefab-release prefab-release-build \
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prefab-server-debug prefab-server-debug-build prefab-server-release \
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prefab-server-release-build prefab-mac-debug prefab-mac-debug-build \
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prefab-mac-release prefab-mac-release-build prefab-mac-server-debug \
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prefab-mac-server-debug-build prefab-mac-server-release \
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prefab-mac-server-release-build prefab-linux-debug prefab-linux-debug-build \
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prefab-linux-release prefab-linux-release-build prefab-linux-server-debug \
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prefab-linux-server-debug-build prefab-linux-server-release \
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prefab-linux-server-release-build prefab-windows-debug \
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prefab-windows-debug-build prefab-windows-release \
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prefab-windows-release-build prefab-windows-server-debug \
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prefab-windows-server-debug-build prefab-windows-server-release \
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prefab-windows-server-release-build prefab-clean
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################################################################################
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# #
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# Updating #
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# #
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|
################################################################################
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# Update any project files that need it (does NOT build projects).
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update: prereqs
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@tools/update_project
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# Don't update but fail if anything needs it.
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update-check: prereqs
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@tools/update_project --check
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# Tell make which of these targets don't represent files.
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|
.PHONY: update update-check
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|
|
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################################################################################
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|
# #
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|
# Formatting #
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|
# #
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|
################################################################################
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# Run formatting on all files in the project considered 'dirty'.
|
|
format:
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@${MAKE} -j3 format-code format-scripts format-makefile
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@tools/snippets echo GRN Formatting complete!
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|
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# Same but always formats; ignores dirty state.
|
|
format-full:
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|
@${MAKE} -j3 format-code-full format-scripts-full format-makefile
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|
@tools/snippets echo GRN Formatting complete!
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|
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|
# Run formatting for compiled code sources (.cc, .h, etc.).
|
|
format-code: prereqs
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|
@tools/snippets formatcode
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# Same but always formats; ignores dirty state.
|
|
format-code-full: prereqs
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|
@tools/snippets formatcode -full
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# Runs formatting for scripts (.py, etc).
|
|
format-scripts: prereqs
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|
@tools/snippets formatscripts
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# Same but always formats; ignores dirty state.
|
|
format-scripts-full: prereqs
|
|
@tools/snippets formatscripts -full
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|
|
|
# Runs formatting on the project Makefile.
|
|
format-makefile: prereqs
|
|
@tools/snippets formatmakefile
|
|
|
|
.PHONY: format format-full format-code format-code-full format-scripts \
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|
format-scripts-full
|
|
|
|
|
|
################################################################################
|
|
# #
|
|
# Checking #
|
|
# #
|
|
################################################################################
|
|
|
|
# Run all project checks. (static analysis)
|
|
check: update-check
|
|
@${MAKE} -j3 cpplint pylint mypy
|
|
@tools/snippets echo GRN ALL CHECKS PASSED!
|
|
|
|
# Same as check but no caching (all files are checked).
|
|
check-full: update-check
|
|
@${MAKE} -j3 cpplint-full pylint-full mypy-full
|
|
@tools/snippets echo GRN ALL CHECKS PASSED!
|
|
|
|
# Same as 'check' plus optional/slow extra checks.
|
|
check2: update-check
|
|
@${MAKE} -j4 cpplint pylint mypy pycharm
|
|
@tools/snippets echo GRN ALL CHECKS PASSED!
|
|
|
|
# Same as check2 but no caching (all files are checked).
|
|
check2-full: update-check
|
|
@${MAKE} -j4 cpplint-full pylint-full mypy-full pycharm-full
|
|
@tools/snippets echo GRN ALL CHECKS PASSED!
|
|
|
|
# Run Cpplint checks on all C/C++ code.
|
|
cpplint: prereqs
|
|
@tools/snippets cpplint
|
|
|
|
# Run Cpplint checks without caching (all files are checked).
|
|
cpplint-full: prereqs
|
|
@tools/snippets cpplint -full
|
|
|
|
# Run Pylint checks on all Python Code.
|
|
pylint: prereqs
|
|
@tools/snippets pylint
|
|
|
|
# Run Pylint checks without caching (all files are checked).
|
|
pylint-full: prereqs
|
|
@tools/snippets pylint -full
|
|
|
|
# Run Mypy checks on all Python code.
|
|
mypy: prereqs
|
|
@tools/snippets mypy
|
|
|
|
# Run Mypy checks without caching (all files are checked).
|
|
mypy-full: prereqs
|
|
@tools/snippets mypy -full
|
|
|
|
# Run Mypy checks on all Python code using daemon mode.
|
|
dmypy: prereqs
|
|
@tools/snippets dmypy
|
|
|
|
# Stop the mypy daemon
|
|
dmypy-stop: prereqs
|
|
@tools/snippets dmypy -stop
|
|
|
|
# Run PyCharm checks on all Python code.
|
|
pycharm: prereqs
|
|
@tools/snippets pycharm
|
|
|
|
# Run PyCharm checks without caching (all files are checked).
|
|
pycharm-full: prereqs
|
|
@tools/snippets pycharm -full
|
|
|
|
# Tell make which of these targets don't represent files.
|
|
.PHONY: check check-full check2 check2-full \
|
|
cpplint cpplint-full pylint pylint-full mypy \
|
|
mypy-full pycharm pycharm-full
|
|
|
|
|
|
################################################################################
|
|
# #
|
|
# Testing #
|
|
# #
|
|
################################################################################
|
|
|
|
# Run all tests. (live execution verification)
|
|
test: prereqs
|
|
@tools/snippets echo BLU Running all tests...
|
|
@tools/snippets pytest -v tests
|
|
|
|
# Run tests with any caching disabled.
|
|
test-full: test
|
|
|
|
# Iterate on individual tests with extra debug output enabled.
|
|
test-assetmanager:
|
|
@tools/snippets pytest -o log_cli=true -o log_cli_level=debug -s -v \
|
|
tests/test_ba/test_assetmanager.py::test_assetmanager
|
|
|
|
test-dataclasses:
|
|
@tools/snippets pytest -o log_cli=true -o log_cli_level=debug -s -v \
|
|
tests/test_efro/test_dataclasses.py
|
|
|
|
# Tell make which of these targets don't represent files.
|
|
.PHONY: test test-full test-assetmanager
|
|
|
|
|
|
################################################################################
|
|
# #
|
|
# Preflighting #
|
|
# #
|
|
################################################################################
|
|
|
|
# Format, update, check, & test the project. Do this before commits.
|
|
preflight:
|
|
@${MAKE} format
|
|
@${MAKE} update
|
|
@${MAKE} -j4 cpplint pylint mypy test
|
|
@tools/snippets echo SGRN BLD PREFLIGHT SUCCESSFUL!
|
|
|
|
# Same as 'preflight' without caching (all files are visited).
|
|
preflight-full:
|
|
@${MAKE} format-full
|
|
@${MAKE} update
|
|
@${MAKE} -j4 cpplint-full pylint-full mypy-full test-full
|
|
@tools/snippets echo SGRN BLD PREFLIGHT SUCCESSFUL!
|
|
|
|
# Same as 'preflight' plus optional/slow extra checks.
|
|
preflight2:
|
|
@${MAKE} format
|
|
@${MAKE} update
|
|
@${MAKE} -j5 cpplint pylint mypy pycharm test
|
|
@tools/snippets echo SGRN BLD PREFLIGHT SUCCESSFUL!
|
|
|
|
# Same as 'preflight2' but without caching (all files visited).
|
|
preflight2-full:
|
|
@${MAKE} format-full
|
|
@${MAKE} update
|
|
@${MAKE} -j5 cpplint-full pylint-full mypy-full pycharm-full test-full
|
|
@tools/snippets echo SGRN BLD PREFLIGHT SUCCESSFUL!
|
|
|
|
# Tell make which of these targets don't represent files.
|
|
.PHONY: preflight preflight-full preflight2 preflight2-full
|
|
|
|
|
|
################################################################################
|
|
# #
|
|
# Auxiliary #
|
|
# #
|
|
################################################################################
|
|
|
|
# This should give the cpu count on linux and mac; may need to expand this
|
|
# if using this on other platforms.
|
|
CPUS = $(shell getconf _NPROCESSORS_ONLN || echo 8)
|
|
PROJ_DIR = ${abspath ${CURDIR}}
|
|
VERSION = $(shell tools/version_utils version)
|
|
BUILD_NUMBER = $(shell tools/version_utils build)
|
|
BUILD_DIR = ${PROJ_DIR}/build
|
|
LAZYBUILDDIR = .cache/lazybuild
|
|
STAGE_ASSETS = ${PROJ_DIR}/tools/stage_assets
|
|
|
|
# Things to ignore when doing root level cleans.
|
|
ROOT_CLEAN_IGNORES = --exclude=assets/src_master \
|
|
--exclude=config/localconfig.json \
|
|
--exclude=.spinoffdata
|
|
|
|
CHECK_CLEAN_SAFETY = ${PROJ_DIR}/tools/snippets check_clean_safety
|
|
|
|
# Some tool configs that need filtering (mainly injecting projroot path).
|
|
TOOL_CFG_INST = tools/snippets tool_config_install
|
|
|
|
# Anything that affects tool-config generation.
|
|
TOOL_CFG_SRC = tools/efrotools/snippets.py config/config.json
|
|
|
|
# Anything that should trigger an environment-check when changed.
|
|
ENV_SRC = tools/snippets tools/batools/build.py
|
|
|
|
.clang-format: config/toolconfigsrc/clang-format ${TOOL_CFG_SRC}
|
|
@${TOOL_CFG_INST} $< $@
|
|
|
|
.style.yapf: config/toolconfigsrc/style.yapf ${TOOL_CFG_SRC}
|
|
@${TOOL_CFG_INST} $< $@
|
|
|
|
.pylintrc: config/toolconfigsrc/pylintrc ${TOOL_CFG_SRC}
|
|
@${TOOL_CFG_INST} $< $@
|
|
|
|
.projectile: config/toolconfigsrc/projectile ${TOOL_CFG_SRC}
|
|
@${TOOL_CFG_INST} $< $@
|
|
|
|
.editorconfig: config/toolconfigsrc/editorconfig ${TOOL_CFG_SRC}
|
|
@${TOOL_CFG_INST} $< $@
|
|
|
|
.dir-locals.el: config/toolconfigsrc/dir-locals.el ${TOOL_CFG_SRC}
|
|
@${TOOL_CFG_INST} $< $@
|
|
|
|
.mypy.ini: config/toolconfigsrc/mypy.ini ${TOOL_CFG_SRC}
|
|
@${TOOL_CFG_INST} $< $@
|
|
|
|
.pycheckers: config/toolconfigsrc/pycheckers ${TOOL_CFG_SRC}
|
|
@${TOOL_CFG_INST} $< $@
|
|
|
|
# Include anything as sources here that should require
|
|
.cache/checkenv: ${ENV_SRC}
|
|
@tools/snippets checkenv
|
|
@mkdir -p .cache
|
|
@touch .cache/checkenv
|
|
|
|
# Tell make which of these targets don't represent files.
|
|
.PHONY:
|