mirror of
https://github.com/RYDE-WORK/ballistica.git
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77 lines
2.7 KiB
Python
77 lines
2.7 KiB
Python
# Copyright (c) 2011-2020 Eric Froemling
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# -----------------------------------------------------------------------------
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"""Functionality related to cloud based assets."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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from enum import Enum
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from efro import entity
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if TYPE_CHECKING:
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pass
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class AssetPackageFlavor(Enum):
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"""Flavors for asset package outputs for different platforms/etc."""
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# DXT3/DXT5 textures
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DESKTOP = 'desktop'
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# ASTC textures
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MOBILE = 'mobile'
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class AssetType(Enum):
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"""Types for individual assets within a package."""
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TEXTURE = 'texture'
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CUBE_TEXTURE = 'cube_texture'
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SOUND = 'sound'
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DATA = 'data'
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MESH = 'mesh'
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COLLISION_MESH = 'collision_mesh'
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class AssetPackageFlavorManifestValue(entity.CompoundValue):
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"""A manifest of asset info for a specific flavor of an asset package."""
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assetfiles = entity.DictField('assetfiles', str, entity.StringValue())
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class AssetPackageFlavorManifest(entity.EntityMixin,
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AssetPackageFlavorManifestValue):
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"""A self contained AssetPackageFlavorManifestValue."""
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class AssetPackageBuildState(entity.Entity):
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"""Contains info about an in-progress asset cloud build."""
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# Asset names still being built.
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in_progress_builds = entity.ListField('b', entity.StringValue())
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# The initial number of assets needing to be built.
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initial_build_count = entity.Field('c', entity.IntValue())
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# Build error string. If this is present, it should be presented
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# to the user and they should required to explicitly restart the build
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# in some way if desired.
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error = entity.Field('e', entity.OptionalStringValue())
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