mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-30 19:23:20 +08:00
201 lines
4.4 KiB
Python
201 lines
4.4 KiB
Python
"""Defines some standard message objects for use with handlemessage() calls."""
|
|
|
|
from __future__ import annotations
|
|
|
|
from dataclasses import dataclass
|
|
from typing import TYPE_CHECKING
|
|
|
|
import _ba
|
|
|
|
if TYPE_CHECKING:
|
|
from typing import Sequence
|
|
import ba
|
|
|
|
|
|
@dataclass
|
|
class OutOfBoundsMessage:
|
|
"""A message telling an object that it is out of bounds.
|
|
|
|
Category: Message Classes
|
|
"""
|
|
|
|
|
|
@dataclass
|
|
class DieMessage:
|
|
"""A message telling an object to die.
|
|
|
|
Category: Message Classes
|
|
|
|
Most ba.Actors respond to this.
|
|
|
|
Attributes:
|
|
|
|
immediate
|
|
If this is set to True, the actor should disappear immediately.
|
|
This is for 'removing' stuff from the game more so than 'killing'
|
|
it. If False, the actor should die a 'normal' death and can take
|
|
its time with lingering corpses, sound effects, etc.
|
|
|
|
how
|
|
The particular reason for death; 'fall', 'impact', 'leftGame', etc.
|
|
This can be examined for scoring or other purposes.
|
|
|
|
"""
|
|
immediate: bool = False
|
|
how: str = 'generic'
|
|
|
|
|
|
@dataclass
|
|
class StandMessage:
|
|
"""A message telling an object to move to a position in space.
|
|
|
|
Category: Message Classes
|
|
|
|
Used when teleporting players to home base, etc.
|
|
|
|
Attributes:
|
|
|
|
position
|
|
Where to move to.
|
|
|
|
angle
|
|
The angle to face (in degrees)
|
|
"""
|
|
position: Sequence[float] = (0.0, 0.0, 0.0)
|
|
angle: float = 0.0
|
|
|
|
|
|
@dataclass
|
|
class PickUpMessage:
|
|
"""Tells an object that it has picked something up.
|
|
|
|
Category: Message Classes
|
|
|
|
Attributes:
|
|
|
|
node
|
|
The ba.Node that is getting picked up.
|
|
"""
|
|
node: ba.Node
|
|
|
|
|
|
@dataclass
|
|
class DropMessage:
|
|
"""Tells an object that it has dropped what it was holding.
|
|
|
|
Category: Message Classes
|
|
"""
|
|
|
|
|
|
@dataclass
|
|
class PickedUpMessage:
|
|
"""Tells an object that it has been picked up by something.
|
|
|
|
Category: Message Classes
|
|
|
|
Attributes:
|
|
|
|
node
|
|
The ba.Node doing the picking up.
|
|
"""
|
|
node: ba.Node
|
|
|
|
|
|
@dataclass
|
|
class DroppedMessage:
|
|
"""Tells an object that it has been dropped.
|
|
|
|
Category: Message Classes
|
|
|
|
Attributes:
|
|
|
|
node
|
|
The ba.Node doing the dropping.
|
|
"""
|
|
node: ba.Node
|
|
|
|
|
|
@dataclass
|
|
class ShouldShatterMessage:
|
|
"""Tells an object that it should shatter.
|
|
|
|
Category: Message Classes
|
|
"""
|
|
|
|
|
|
@dataclass
|
|
class ImpactDamageMessage:
|
|
"""Tells an object that it has been jarred violently.
|
|
|
|
Category: Message Classes
|
|
|
|
Attributes:
|
|
|
|
intensity
|
|
The intensity of the impact.
|
|
"""
|
|
intensity: float
|
|
|
|
|
|
@dataclass
|
|
class FreezeMessage:
|
|
"""Tells an object to become frozen.
|
|
|
|
Category: Message Classes
|
|
|
|
As seen in the effects of an ice ba.Bomb.
|
|
"""
|
|
|
|
|
|
@dataclass
|
|
class ThawMessage:
|
|
"""Tells an object to stop being frozen.
|
|
|
|
Category: Message Classes
|
|
"""
|
|
|
|
|
|
@dataclass(init=False)
|
|
class HitMessage:
|
|
"""Tells an object it has been hit in some way.
|
|
|
|
Category: Message Classes
|
|
|
|
This is used by punches, explosions, etc to convey
|
|
their effect to a target.
|
|
"""
|
|
|
|
def __init__(self,
|
|
srcnode: ba.Node = None,
|
|
pos: Sequence[float] = None,
|
|
velocity: Sequence[float] = None,
|
|
magnitude: float = 1.0,
|
|
velocity_magnitude: float = 0.0,
|
|
radius: float = 1.0,
|
|
source_player: ba.Player = None,
|
|
kick_back: float = 1.0,
|
|
flat_damage: float = None,
|
|
hit_type: str = 'generic',
|
|
force_direction: Sequence[float] = None,
|
|
hit_subtype: str = 'default'):
|
|
"""Instantiate a message with given values."""
|
|
|
|
self.srcnode = srcnode
|
|
self.pos = pos if pos is not None else _ba.Vec3()
|
|
self.velocity = velocity if velocity is not None else _ba.Vec3()
|
|
self.magnitude = magnitude
|
|
self.velocity_magnitude = velocity_magnitude
|
|
self.radius = radius
|
|
self.source_player = source_player
|
|
self.kick_back = kick_back
|
|
self.flat_damage = flat_damage
|
|
self.hit_type = hit_type
|
|
self.hit_subtype = hit_subtype
|
|
self.force_direction = (force_direction
|
|
if force_direction is not None else velocity)
|
|
|
|
|
|
@dataclass
|
|
class PlayerProfilesChangedMessage:
|
|
"""Signals player profiles may have changed and should be reloaded."""
|