mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-02-04 14:33:28 +08:00
744 lines
41 KiB
CMake
744 lines
41 KiB
CMake
cmake_minimum_required(VERSION 3.5)
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project(BallisticaCore)
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include(CheckIncludeFile)
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option(HEADLESS "build headless server" OFF)
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option(TEST_BUILD "include testing features" OFF)
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# Requiring minimum of C++14 currently.
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set(CMAKE_CXX_STANDARD 14)
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# Currently we need to nudge cmake a bit to get it to find homebrew python;
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# Sounds like this is a known issue at the moment.
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if (APPLE)
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# NOTE: after installing mojave, cmake stopped building against homebrew
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# stuff correctly (/usr/local/*). Xcode 10 release notes mention /usr/include
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# is no longer filled in by the dev tools and perhaps this is related.
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# see https://developer.apple.com/documentation
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# /xcode_release_notes/xcode_10_release_notes
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# anyway, forcing the issue for now; can keep an eye on developments..
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include_directories("/usr/local/include")
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link_directories("/usr/local/lib")
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execute_process(COMMAND "python3-config" "--prefix"
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OUTPUT_VARIABLE PYPREFIX
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OUTPUT_STRIP_TRAILING_WHITESPACE)
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# running into an oddity where python-libs linking reverts back
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# to our system default after a while - trying cache-internal here to fix
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set(PYTHON_LIBRARY "${PYPREFIX}/lib/libpython3.7m.dylib" CACHE INTERNAL "")
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set(PYTHON_INCLUDE_DIR "${PYPREFIX}/include/python3.7m" CACHE INTERNAL "")
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endif ()
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# NOTE: we technically require 3.7 at this point, but leaving this
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# at 3.5 in order to keep build pipeline functioning on things
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# like raspberry pi even though the game won't function there until
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# 3.7 comes down the pipe.
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find_package(PythonLibs 3.5 REQUIRED)
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if (NOT HEADLESS)
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find_package(SDL2 QUIET)
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if (SDL2_FOUND)
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# getting complaint about space at the end of this on ubuntu16
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string(STRIP ${SDL2_LIBRARIES} SDL2_LIBRARIES)
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else ()
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# some cmake systems don't have the SDL2 module; lets
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# fall back to quasi-manual search if so..
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# (enough to cover ubuntu 14 and raspbian)
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message(STATUS "No SDL2 module present; searching manually")
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find_library(SDL2_LIBRARIES SDL2)
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if (NOT SDL2_LIBRARIES)
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message(FATAL_ERROR "SDL2 library not found")
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endif ()
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set(SDL2_INCLUDE_DIRS "/usr/include/SDL2")
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endif ()
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find_package(OpenGL REQUIRED)
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find_package(OpenAL REQUIRED)
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if (APPLE)
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# on mac this sets an include path that we don't need since
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# we're using the system framework... clean it up
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set(OPENAL_INCLUDE_DIR "")
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endif ()
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find_library(OGG_LIBRARY ogg)
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find_library(VORBISFILE_LIBRARY vorbisfile)
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if (NOT OGG_LIBRARY)
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message(FATAL_ERROR "ogg library not found")
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endif ()
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if (NOT VORBISFILE_LIBRARY)
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message(FATAL_ERROR "vorbisfile library not found")
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endif ()
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set(EXTRA_INCLUDE_DIRS ${OPENGL_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS})
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set(EXTRA_LIBRARIES ogg vorbisfile ${OPENGL_LIBRARIES} ${OPENAL_LIBRARY})
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else ()
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add_definitions(-DBA_HEADLESS_BUILD=1)
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endif ()
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if (TEST_BUILD)
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add_definitions(-DBA_TEST_BUILD=1)
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endif ()
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# Currently seeing warnings about parateter order changing in GCC 7.1
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# on Raspberry Pi builds. We never need to care about C++ abi compatability
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# so silencing them. Can maybe remove this later if they stop.
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if (CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS
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"${CMAKE_CXX_FLAGS} -Wno-psabi")
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endif()
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# message("GOT LIBS ${PYTHON_LIBRARIES}")
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# message("GOT INC DIRS ${PYTHON_INCLUDE_DIRS}")
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# message("GOT SDL INC ${SDL2_INCLUDE_DIRS}")
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# message(FATAL_ERROR "SO FAR SO GOOD")
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# get_filename_component(BA_SRC_ROOT ../src ABSOLUTE )
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# include_directories("src")
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set(BA_SRC_ROOT src)
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include_directories(${BA_SRC_ROOT})
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add_compile_options(-include ballistica/config/config_cmake.h)
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if (CMAKE_BUILD_TYPE MATCHES Debug)
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add_definitions(-DBA_DEBUG_BUILD=1)
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endif ()
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set(ODE_SRC_ROOT ${BA_SRC_ROOT}/external/open_dynamics_engine-ef)
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add_library(ode
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${ODE_SRC_ROOT}/ode/IceAABB.cpp
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${ODE_SRC_ROOT}/ode/IceContainer.cpp
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${ODE_SRC_ROOT}/ode/IceHPoint.cpp
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${ODE_SRC_ROOT}/ode/IceIndexedTriangle.cpp
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${ODE_SRC_ROOT}/ode/IceMatrix3x3.cpp
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${ODE_SRC_ROOT}/ode/IceMatrix4x4.cpp
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${ODE_SRC_ROOT}/ode/IceOBB.cpp
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${ODE_SRC_ROOT}/ode/IcePlane.cpp
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${ODE_SRC_ROOT}/ode/IcePoint.cpp
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${ODE_SRC_ROOT}/ode/IceRandom.cpp
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${ODE_SRC_ROOT}/ode/IceRay.cpp
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${ODE_SRC_ROOT}/ode/IceRevisitedRadix.cpp
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${ODE_SRC_ROOT}/ode/IceSegment.cpp
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${ODE_SRC_ROOT}/ode/IceTriangle.cpp
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${ODE_SRC_ROOT}/ode/IceUtils.cpp
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${ODE_SRC_ROOT}/ode/ode.cpp
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${ODE_SRC_ROOT}/ode/ode_array.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_cylinder_box.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_cylinder_plane.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_cylinder_sphere.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_cylinder_trimesh.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_kernel.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_quadtreespace.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_sapspace.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_space.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_std.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_transform.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_box.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ccylinder.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_distance.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_plane.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ray.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_sphere.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_trimesh_trimesh.cpp
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${ODE_SRC_ROOT}/ode/ode_collision_util.cpp
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${ODE_SRC_ROOT}/ode/ode_error.cpp
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${ODE_SRC_ROOT}/ode/ode_export-diff.cpp
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${ODE_SRC_ROOT}/ode/ode_fastdot.cpp
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${ODE_SRC_ROOT}/ode/ode_fastldlt.cpp
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${ODE_SRC_ROOT}/ode/ode_fastlsolve.cpp
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${ODE_SRC_ROOT}/ode/ode_fastltsolve.cpp
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${ODE_SRC_ROOT}/ode/ode_joint.cpp
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${ODE_SRC_ROOT}/ode/ode_lcp.cpp
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${ODE_SRC_ROOT}/ode/ode_mass.cpp
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${ODE_SRC_ROOT}/ode/ode_mat.cpp
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${ODE_SRC_ROOT}/ode/ode_math.cpp
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${ODE_SRC_ROOT}/ode/ode_matrix.cpp
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${ODE_SRC_ROOT}/ode/ode_memory.cpp
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${ODE_SRC_ROOT}/ode/ode_misc.cpp
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${ODE_SRC_ROOT}/ode/ode_obstack.cpp
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${ODE_SRC_ROOT}/ode/ode_quickstep.cpp
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${ODE_SRC_ROOT}/ode/ode_rotation.cpp
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${ODE_SRC_ROOT}/ode/ode_step.cpp
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${ODE_SRC_ROOT}/ode/ode_stepfast.cpp
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${ODE_SRC_ROOT}/ode/ode_timer.cpp
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${ODE_SRC_ROOT}/ode/ode_util.cpp
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${ODE_SRC_ROOT}/ode/OPC_AABBCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_AABBTree.cpp
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${ODE_SRC_ROOT}/ode/OPC_BaseModel.cpp
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${ODE_SRC_ROOT}/ode/OPC_BoxPruning.cpp
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${ODE_SRC_ROOT}/ode/OPC_Collider.cpp
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${ODE_SRC_ROOT}/ode/OPC_HybridModel.cpp
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${ODE_SRC_ROOT}/ode/OPC_LSSCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_MeshInterface.cpp
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${ODE_SRC_ROOT}/ode/OPC_Model.cpp
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${ODE_SRC_ROOT}/ode/OPC_OBBCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_OptimizedTree.cpp
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${ODE_SRC_ROOT}/ode/OPC_PlanesCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_RayCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_SphereCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_SweepAndPrune.cpp
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${ODE_SRC_ROOT}/ode/OPC_TreeBuilders.cpp
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${ODE_SRC_ROOT}/ode/OPC_TreeCollider.cpp
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${ODE_SRC_ROOT}/ode/OPC_VolumeCollider.cpp
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${ODE_SRC_ROOT}/ode/Opcode.cpp
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)
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target_include_directories(ode PRIVATE ${ODE_SRC_ROOT})
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# EWWW; GCC gives us bad mesh collisions with -O3 (and maybe -O2)
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# need to finally get to the bottom of this but limiting to -01 for now.
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# (-O2 might be safe??... or what about -Os? Should test again.)
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if (CMAKE_BUILD_TYPE MATCHES Release)
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target_compile_options(ode PRIVATE -O1)
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endif ()
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# MakeBob binary.
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add_executable(make_bob
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${BA_SRC_ROOT}/tools/make_bob/make_bob.cc
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${BA_SRC_ROOT}/ballistica/core/exception.cc
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${BA_SRC_ROOT}/tools/make_bob/tri_optimization/ls_vcache_opt.cc
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)
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target_include_directories(make_bob PRIVATE
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${BA_SRC_ROOT}/tools/make_bob
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${BA_SRC_ROOT}/external/open_dynamics_engine-ef)
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# BallisticaCore binary.
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add_executable(ballisticacore
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/bitstream.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mask.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mmask.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mqrspec.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrencode.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrinput.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrspec.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/rscode.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/split.c
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#AUTOGENERATED_BEGIN (this section is managed by the "update_project" tool)
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${BA_SRC_ROOT}/ballistica/app/app.cc
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${BA_SRC_ROOT}/ballistica/app/app.h
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${BA_SRC_ROOT}/ballistica/app/app_config.cc
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${BA_SRC_ROOT}/ballistica/app/app_config.h
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${BA_SRC_ROOT}/ballistica/app/app_globals.cc
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${BA_SRC_ROOT}/ballistica/app/app_globals.h
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${BA_SRC_ROOT}/ballistica/app/headless_app.cc
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${BA_SRC_ROOT}/ballistica/app/headless_app.h
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${BA_SRC_ROOT}/ballistica/app/stress_test.cc
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${BA_SRC_ROOT}/ballistica/app/stress_test.h
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${BA_SRC_ROOT}/ballistica/audio/al_sys.cc
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${BA_SRC_ROOT}/ballistica/audio/al_sys.h
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${BA_SRC_ROOT}/ballistica/audio/audio.cc
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${BA_SRC_ROOT}/ballistica/audio/audio.h
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${BA_SRC_ROOT}/ballistica/audio/audio_server.cc
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${BA_SRC_ROOT}/ballistica/audio/audio_server.h
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${BA_SRC_ROOT}/ballistica/audio/audio_source.cc
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${BA_SRC_ROOT}/ballistica/audio/audio_source.h
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${BA_SRC_ROOT}/ballistica/audio/audio_streamer.cc
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${BA_SRC_ROOT}/ballistica/audio/audio_streamer.h
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${BA_SRC_ROOT}/ballistica/audio/ogg_stream.cc
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${BA_SRC_ROOT}/ballistica/audio/ogg_stream.h
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${BA_SRC_ROOT}/ballistica/ballistica.cc
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${BA_SRC_ROOT}/ballistica/ballistica.h
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${BA_SRC_ROOT}/ballistica/config/config_android_amazon.h
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${BA_SRC_ROOT}/ballistica/config/config_android_cardboard.h
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${BA_SRC_ROOT}/ballistica/config/config_android_common.h
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${BA_SRC_ROOT}/ballistica/config/config_android_demo.h
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${BA_SRC_ROOT}/ballistica/config/config_android_generic.h
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${BA_SRC_ROOT}/ballistica/config/config_android_google.h
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${BA_SRC_ROOT}/ballistica/config/config_android_oculus.h
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${BA_SRC_ROOT}/ballistica/config/config_android_template.h
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${BA_SRC_ROOT}/ballistica/config/config_cmake.h
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${BA_SRC_ROOT}/ballistica/config/config_common.h
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${BA_SRC_ROOT}/ballistica/config/config_windows_common.h
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${BA_SRC_ROOT}/ballistica/config/config_windows_generic.h
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${BA_SRC_ROOT}/ballistica/config/config_windows_headless.h
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${BA_SRC_ROOT}/ballistica/config/config_windows_oculus.h
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${BA_SRC_ROOT}/ballistica/config/config_xcode_common.h
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${BA_SRC_ROOT}/ballistica/config/config_xcode_ios.h
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${BA_SRC_ROOT}/ballistica/config/config_xcode_ios_legacy.h
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${BA_SRC_ROOT}/ballistica/config/config_xcode_mac.h
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${BA_SRC_ROOT}/ballistica/config/config_xcode_mac_headless_legacy.h
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${BA_SRC_ROOT}/ballistica/config/config_xcode_mac_legacy.h
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${BA_SRC_ROOT}/ballistica/config/config_xcode_tvos.h
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${BA_SRC_ROOT}/ballistica/core/context.cc
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${BA_SRC_ROOT}/ballistica/core/context.h
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${BA_SRC_ROOT}/ballistica/core/exception.cc
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${BA_SRC_ROOT}/ballistica/core/exception.h
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${BA_SRC_ROOT}/ballistica/core/inline.cc
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${BA_SRC_ROOT}/ballistica/core/inline.h
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${BA_SRC_ROOT}/ballistica/core/logging.cc
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${BA_SRC_ROOT}/ballistica/core/logging.h
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${BA_SRC_ROOT}/ballistica/core/macros.cc
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${BA_SRC_ROOT}/ballistica/core/macros.h
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${BA_SRC_ROOT}/ballistica/core/module.cc
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${BA_SRC_ROOT}/ballistica/core/module.h
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${BA_SRC_ROOT}/ballistica/core/object.cc
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${BA_SRC_ROOT}/ballistica/core/object.h
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${BA_SRC_ROOT}/ballistica/core/thread.cc
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${BA_SRC_ROOT}/ballistica/core/thread.h
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${BA_SRC_ROOT}/ballistica/core/types.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics.cc
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_draw_snapshot.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse.cc
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse_data.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_height_cache.cc
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_height_cache.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_server.cc
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_server.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow.cc
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow_data.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light.cc
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light.h
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${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light_data.h
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${BA_SRC_ROOT}/ballistica/dynamics/collision.h
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${BA_SRC_ROOT}/ballistica/dynamics/collision_cache.cc
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${BA_SRC_ROOT}/ballistica/dynamics/collision_cache.h
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${BA_SRC_ROOT}/ballistica/dynamics/dynamics.cc
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${BA_SRC_ROOT}/ballistica/dynamics/dynamics.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/impact_sound_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/impact_sound_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/material.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/material.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/material_component.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/material_component.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/material_condition_node.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/material_condition_node.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/material_context.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/material_context.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/node_message_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/node_message_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/node_mod_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/node_mod_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/node_user_message_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/node_user_message_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/part_mod_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/part_mod_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/python_call_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/python_call_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/roll_sound_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/roll_sound_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/skid_sound_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/skid_sound_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/material/sound_material_action.cc
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${BA_SRC_ROOT}/ballistica/dynamics/material/sound_material_action.h
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${BA_SRC_ROOT}/ballistica/dynamics/part.cc
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${BA_SRC_ROOT}/ballistica/dynamics/part.h
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${BA_SRC_ROOT}/ballistica/dynamics/rigid_body.cc
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${BA_SRC_ROOT}/ballistica/dynamics/rigid_body.h
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${BA_SRC_ROOT}/ballistica/game/account.cc
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${BA_SRC_ROOT}/ballistica/game/account.h
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${BA_SRC_ROOT}/ballistica/game/client_controller_interface.h
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${BA_SRC_ROOT}/ballistica/game/connection/connection.cc
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${BA_SRC_ROOT}/ballistica/game/connection/connection.h
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${BA_SRC_ROOT}/ballistica/game/connection/connection_to_client.cc
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${BA_SRC_ROOT}/ballistica/game/connection/connection_to_client.h
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${BA_SRC_ROOT}/ballistica/game/connection/connection_to_client_udp.cc
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${BA_SRC_ROOT}/ballistica/game/connection/connection_to_client_udp.h
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${BA_SRC_ROOT}/ballistica/game/connection/connection_to_host.cc
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|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_input.h
|
|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_media.cc
|
|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_media.h
|
|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_networking.cc
|
|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_networking.h
|
|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_system.cc
|
|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_system.h
|
|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_ui.cc
|
|
${BA_SRC_ROOT}/ballistica/python/methods/python_methods_ui.h
|
|
${BA_SRC_ROOT}/ballistica/python/python.cc
|
|
${BA_SRC_ROOT}/ballistica/python/python.h
|
|
${BA_SRC_ROOT}/ballistica/python/python_command.cc
|
|
${BA_SRC_ROOT}/ballistica/python/python_command.h
|
|
${BA_SRC_ROOT}/ballistica/python/python_context_call.cc
|
|
${BA_SRC_ROOT}/ballistica/python/python_context_call.h
|
|
${BA_SRC_ROOT}/ballistica/python/python_context_call_runnable.h
|
|
${BA_SRC_ROOT}/ballistica/python/python_ref.cc
|
|
${BA_SRC_ROOT}/ballistica/python/python_ref.h
|
|
${BA_SRC_ROOT}/ballistica/python/python_sys.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/anim_curve_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/anim_curve_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/bomb_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/bomb_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/combine_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/combine_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/explosion_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/explosion_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/flag_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/flag_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/flash_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/flash_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/globals_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/globals_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/image_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/image_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/light_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/light_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/locator_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/locator_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/math_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/math_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/node_attribute.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/node_attribute.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/node_attribute_connection.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/node_attribute_connection.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/node_type.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/null_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/null_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/player_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/player_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/prop_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/prop_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/region_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/region_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/scorch_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/scorch_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/session_globals_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/session_globals_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/shield_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/shield_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/sound_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/sound_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/spaz_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/spaz_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/terrain_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/terrain_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/text_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/text_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/texture_sequence_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/texture_sequence_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/node/time_display_node.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/node/time_display_node.h
|
|
${BA_SRC_ROOT}/ballistica/scene/scene.cc
|
|
${BA_SRC_ROOT}/ballistica/scene/scene.h
|
|
${BA_SRC_ROOT}/ballistica/ui/console.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/console.h
|
|
${BA_SRC_ROOT}/ballistica/ui/ui.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/ui.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/button_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/button_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/check_box_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/check_box_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/column_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/column_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/container_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/container_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/h_scroll_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/h_scroll_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/image_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/image_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/root_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/root_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/row_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/row_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/scroll_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/scroll_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/stack_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/stack_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/text_widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/text_widget.h
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/widget.cc
|
|
${BA_SRC_ROOT}/ballistica/ui/widget/widget.h
|
|
#AUTOGENERATED_END
|
|
)
|
|
|
|
target_include_directories(ballisticacore PRIVATE
|
|
${PYTHON_INCLUDE_DIRS}
|
|
${BA_SRC_ROOT}/external/open_dynamics_engine-ef
|
|
${BA_SRC_ROOT}/external/qrencode-3.4.4
|
|
${EXTRA_INCLUDE_DIRS}
|
|
)
|
|
|
|
target_link_libraries(ballisticacore PRIVATE
|
|
ode pthread ${PYTHON_LIBRARIES}
|
|
${SDL2_LIBRARIES} ${EXTRA_LIBRARIES})
|