ballistica/assets/src/data/scripts/bastd/activity/multiteamjoinscreen.py
2019-10-11 13:35:21 -07:00

100 lines
4.3 KiB
Python

# Copyright (c) 2011-2019 Eric Froemling
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# -----------------------------------------------------------------------------
"""Functionality related to the join screen for multi-team sessions."""
from __future__ import annotations
from typing import TYPE_CHECKING
import ba
from ba.internal import JoiningActivity
from bastd.actor import text as textactor
if TYPE_CHECKING:
from typing import Any, Dict, Optional
class TeamJoiningActivity(JoiningActivity):
"""Join screen for teams sessions."""
def __init__(self, settings: Dict[str, Any]):
super().__init__(settings)
self._next_up_text: Optional[textactor.Text] = None
def on_transition_in(self) -> None:
from bastd.actor.controlsguide import ControlsGuide
from ba import TeamsSession
super().on_transition_in()
ControlsGuide(delay=1.0).autoretain()
session = self.session
assert isinstance(session, ba.TeamBaseSession)
# Show info about the next up game.
self._next_up_text = textactor.Text(ba.Lstr(
value='${1} ${2}',
subs=[('${1}', ba.Lstr(resource='upFirstText')),
('${2}', session.get_next_game_description())]),
h_attach='center',
scale=0.7,
v_attach='top',
h_align='center',
position=(0, -70),
flash=False,
color=(0.5, 0.5, 0.5, 1.0),
transition='fade_in',
transition_delay=5.0)
# In teams mode, show our two team names.
# FIXME: Lobby should handle this.
if isinstance(ba.getsession(), TeamsSession):
team_names = [team.name for team in ba.getsession().teams]
team_colors = [
tuple(team.color) + (0.5, ) for team in ba.getsession().teams
]
if len(team_names) == 2:
for i in range(2):
textactor.Text(team_names[i],
scale=0.7,
h_attach='center',
v_attach='top',
h_align='center',
position=(-200 + 350 * i, -100),
color=team_colors[i],
transition='fade_in').autoretain()
textactor.Text(ba.Lstr(resource='mustInviteFriendsText',
subs=[
('${GATHER}',
ba.Lstr(resource='gatherWindow.titleText'))
]),
h_attach='center',
scale=0.8,
host_only=True,
v_attach='center',
h_align='center',
position=(0, 0),
flash=False,
color=(0, 1, 0, 1.0),
transition='fade_in',
transition_delay=2.0,
transition_out_delay=7.0).autoretain()