mirror of
https://github.com/RYDE-WORK/ballistica.git
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100 lines
4.3 KiB
Python
100 lines
4.3 KiB
Python
# Copyright (c) 2011-2019 Eric Froemling
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# -----------------------------------------------------------------------------
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"""Functionality related to the join screen for multi-team sessions."""
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from __future__ import annotations
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from typing import TYPE_CHECKING
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import ba
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from ba.internal import JoiningActivity
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from bastd.actor import text as textactor
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if TYPE_CHECKING:
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from typing import Any, Dict, Optional
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class TeamJoiningActivity(JoiningActivity):
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"""Join screen for teams sessions."""
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def __init__(self, settings: Dict[str, Any]):
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super().__init__(settings)
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self._next_up_text: Optional[textactor.Text] = None
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def on_transition_in(self) -> None:
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from bastd.actor.controlsguide import ControlsGuide
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from ba import TeamsSession
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super().on_transition_in()
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ControlsGuide(delay=1.0).autoretain()
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session = self.session
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assert isinstance(session, ba.TeamBaseSession)
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# Show info about the next up game.
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self._next_up_text = textactor.Text(ba.Lstr(
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value='${1} ${2}',
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subs=[('${1}', ba.Lstr(resource='upFirstText')),
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('${2}', session.get_next_game_description())]),
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h_attach='center',
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scale=0.7,
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v_attach='top',
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h_align='center',
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position=(0, -70),
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flash=False,
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color=(0.5, 0.5, 0.5, 1.0),
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transition='fade_in',
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transition_delay=5.0)
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# In teams mode, show our two team names.
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# FIXME: Lobby should handle this.
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if isinstance(ba.getsession(), TeamsSession):
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team_names = [team.name for team in ba.getsession().teams]
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team_colors = [
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tuple(team.color) + (0.5, ) for team in ba.getsession().teams
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]
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if len(team_names) == 2:
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for i in range(2):
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textactor.Text(team_names[i],
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scale=0.7,
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h_attach='center',
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v_attach='top',
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h_align='center',
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position=(-200 + 350 * i, -100),
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color=team_colors[i],
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transition='fade_in').autoretain()
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textactor.Text(ba.Lstr(resource='mustInviteFriendsText',
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subs=[
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('${GATHER}',
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ba.Lstr(resource='gatherWindow.titleText'))
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]),
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h_attach='center',
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scale=0.8,
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host_only=True,
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v_attach='center',
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h_align='center',
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position=(0, 0),
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flash=False,
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color=(0, 1, 0, 1.0),
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transition='fade_in',
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transition_delay=2.0,
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transition_out_delay=7.0).autoretain()
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