2020-04-30 23:24:35 -07:00

77 lines
2.7 KiB
Python

# Copyright (c) 2011-2020 Eric Froemling
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# -----------------------------------------------------------------------------
"""Functionality related to cloud based assets."""
from __future__ import annotations
from typing import TYPE_CHECKING
from enum import Enum
from efro import entity
if TYPE_CHECKING:
pass
class AssetPackageFlavor(Enum):
"""Flavors for asset package outputs for different platforms/etc."""
# DXT3/DXT5 textures
DESKTOP = 'desktop'
# ASTC textures
MOBILE = 'mobile'
class AssetType(Enum):
"""Types for individual assets within a package."""
TEXTURE = 'texture'
CUBE_TEXTURE = 'cube_texture'
SOUND = 'sound'
DATA = 'data'
MESH = 'mesh'
COLLISION_MESH = 'collision_mesh'
class AssetPackageFlavorManifestValue(entity.CompoundValue):
"""A manifest of asset info for a specific flavor of an asset package."""
assetfiles = entity.DictField('assetfiles', str, entity.StringValue())
class AssetPackageFlavorManifest(entity.EntityMixin,
AssetPackageFlavorManifestValue):
"""A self contained AssetPackageFlavorManifestValue."""
class AssetPackageBuildState(entity.Entity):
"""Contains info about an in-progress asset cloud build."""
# Asset names still being built.
in_progress_builds = entity.ListField('b', entity.StringValue())
# The initial number of assets needing to be built.
initial_build_count = entity.Field('c', entity.IntValue())
# Build error string. If this is present, it should be presented
# to the user and they should required to explicitly restart the build
# in some way if desired.
error = entity.Field('e', entity.OptionalStringValue())