2019-10-11 09:10:25 -07:00

169 lines
5.8 KiB
Python

# Copyright (c) 2011-2019 Eric Froemling
"""Functionality related to individual levels in a campaign."""
from __future__ import annotations
import copy
import weakref
from typing import TYPE_CHECKING
import _ba
if TYPE_CHECKING:
from weakref import ReferenceType
from typing import Type, Any, Dict, Optional
import ba
class Level:
"""An entry in a ba.Campaign consisting of a name, game type, and settings.
category: Gameplay Classes
"""
def __init__(self,
name: str,
gametype: Type[ba.GameActivity],
settings: Dict[str, Any],
preview_texture_name: str,
displayname: str = None):
"""Initializes a Level object with the provided values."""
self._name = name
self._gametype = gametype
self._settings = settings
self._preview_texture_name = preview_texture_name
self._displayname = displayname
self._campaign: Optional[ReferenceType[ba.Campaign]] = None
self._index: Optional[int] = None
self._score_version_string: Optional[str] = None
@property
def name(self) -> str:
"""The unique name for this Level."""
return self._name
def get_settings(self) -> Dict[str, Any]:
"""Returns the settings for this Level."""
settings = copy.deepcopy(self._settings)
# So the game knows what the level is called.
# Hmm; seems hacky; I think we should take this out.
settings['name'] = self._name
return settings
@property
def preview_texture_name(self) -> str:
"""The preview texture name for this Level."""
return self._preview_texture_name
def get_preview_texture(self) -> ba.Texture:
"""Load/return the preview Texture for this Level."""
return _ba.gettexture(self._preview_texture_name)
@property
def displayname(self) -> ba.Lstr:
"""The localized name for this Level."""
from ba import _lang
return _lang.Lstr(
translate=('coopLevelNames', self._displayname
if self._displayname is not None else self._name),
subs=[('${GAME}',
self._gametype.get_display_string(self._settings))])
@property
def gametype(self) -> Type[ba.GameActivity]:
"""The type of game used for this Level."""
return self._gametype
def get_campaign(self) -> Optional[ba.Campaign]:
"""Return the ba.Campaign this Level is associated with, or None."""
return None if self._campaign is None else self._campaign()
@property
def index(self) -> int:
"""The zero-based index of this Level in its ba.Campaign.
Access results in a RuntimeError if the Level is not assigned to a
Campaign.
"""
if self._index is None:
raise RuntimeError("Level is not part of a Campaign")
return self._index
@property
def complete(self) -> bool:
"""Whether this Level has been completed."""
config = self._get_config_dict()
return config.get('Complete', False)
def set_complete(self, val: bool) -> None:
"""Set whether or not this level is complete."""
old_val = self.complete
assert isinstance(old_val, bool) and isinstance(val, bool)
if val != old_val:
config = self._get_config_dict()
config['Complete'] = val
def get_high_scores(self) -> Dict:
"""Return the current high scores for this Level."""
config = self._get_config_dict()
high_scores_key = 'High Scores' + self.get_score_version_string()
if high_scores_key not in config:
return {}
return copy.deepcopy(config[high_scores_key])
def set_high_scores(self, high_scores: Dict) -> None:
"""Set high scores for this level."""
config = self._get_config_dict()
high_scores_key = 'High Scores' + self.get_score_version_string()
config[high_scores_key] = high_scores
def get_score_version_string(self) -> str:
"""Return the score version string for this Level.
If a Level's gameplay changes significantly, its version string
can be changed to separate its new high score lists/etc. from the old.
"""
if self._score_version_string is None:
scorever = (
self._gametype.get_resolved_score_info()['score_version'])
if scorever != '':
scorever = ' ' + scorever
self._score_version_string = scorever
assert self._score_version_string is not None
return self._score_version_string
@property
def rating(self) -> float:
"""The current rating for this Level."""
return self._get_config_dict().get('Rating', 0.0)
def set_rating(self, rating: float) -> None:
"""Set a rating for this Level, replacing the old ONLY IF higher."""
old_rating = self.rating
config = self._get_config_dict()
config['Rating'] = max(old_rating, rating)
def _get_config_dict(self) -> Dict[str, Any]:
"""Return/create the persistent state dict for this level.
The referenced dict exists under the game's config dict and
can be modified in place."""
campaign = self.get_campaign()
if campaign is None:
raise Exception("level is not in a campaign")
campaign_config = campaign.get_config_dict()
val: Dict[str, Any] = campaign_config.setdefault(
self._name, {
'Rating': 0.0,
'Complete': False
})
assert isinstance(val, dict)
return val
def set_campaign(self, campaign: ba.Campaign, index: int) -> None:
"""For use by ba.Campaign when adding levels to itself.
(internal)"""
self._campaign = weakref.ref(campaign)
self._index = index