ballistica/tools/bacommon/servermanager.py
2020-06-07 23:41:22 -07:00

164 lines
6.1 KiB
Python

# Copyright (c) 2011-2020 Eric Froemling
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
# -----------------------------------------------------------------------------
"""Functionality related to the server manager script."""
from __future__ import annotations
from enum import Enum
from dataclasses import dataclass, field
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Optional, Tuple, List
@dataclass
class ServerConfig:
"""Configuration for the server manager app (<appname>_server)."""
# Name of our server in the public parties list.
party_name: str = 'FFA'
# If True, your party will show up in the global public party list
# Otherwise it will still be joinable via LAN or connecting by IP address.
party_is_public: bool = True
# If True, all connecting clients will be authenticated through the master
# server to screen for fake account info. Generally this should always
# be enabled unless you are hosting on a LAN with no internet connection.
authenticate_clients: bool = True
# IDs of server admins. Server admins are not kickable through the default
# kick vote system and they are able to kick players without a vote. To get
# your account id, enter 'getaccountid' in settings->advanced->enter-code.
admins: List[str] = field(default_factory=list)
# Whether the default kick-voting system is enabled.
enable_default_kick_voting: bool = True
# UDP port to host on. Change this to work around firewalls or run multiple
# servers on one machine.
# 43210 is the default and the only port that will show up in the LAN
# browser tab.
port: int = 43210
# Max devices in the party. Note that this does *NOT* mean max players.
# Any device in the party can have more than one player on it if they have
# multiple controllers. Also, this number currently includes the server so
# generally make it 1 bigger than you need. Max-players is not currently
# exposed but I'll try to add that soon.
max_party_size: int = 6
# Options here are 'ffa' (free-for-all) and 'teams'
# This value is only used if you do not supply a playlist_code (see below).
# In that case the default teams or free-for-all playlist gets used.
session_type: str = 'ffa'
# To host your own custom playlists, use the 'share' functionality in the
# playlist editor in the regular version of the game.
# This will give you a numeric code you can enter here to host that
# playlist.
playlist_code: Optional[int] = None
# Whether to shuffle the playlist or play its games in designated order.
playlist_shuffle: bool = True
# If True, keeps team sizes equal by disallowing joining the largest team
# (teams mode only).
auto_balance_teams: bool = True
# Whether to enable telnet access.
# IMPORTANT: This option is no longer available, as it was being used
# for exploits. Live access to the running server is still possible through
# the mgr.cmd() function in the server script. Run your server through
# tools such as 'screen' or 'tmux' and you can reconnect to it remotely
# over a secure ssh connection.
enable_telnet: bool = False
# Series length in teams mode (7 == 'best-of-7' series; a team must
# get 4 wins)
teams_series_length: int = 7
# Points to win in free-for-all mode (Points are awarded per game based on
# performance)
ffa_series_length: int = 24
# If you provide a custom stats webpage for your server, you can use
# this to provide a convenient in-game link to it in the server-browser
# beside the server name.
# if ${ACCOUNT} is present in the string, it will be replaced by the
# currently-signed-in account's id. To fetch info about an account,
# your backend server can use the following url:
# http://bombsquadgame.com/accountquery?id=ACCOUNT_ID_HERE
stats_url: Optional[str] = None
# NOTE: as much as possible, communication from the server-manager to the
# child-process should go through these and not ad-hoc Python string commands
# since this way is type safe.
class ServerCommand:
"""Base class for commands that can be sent to the server."""
@dataclass
class StartServerModeCommand(ServerCommand):
"""Tells the app to switch into 'server' mode."""
config: ServerConfig
class ShutdownReason(Enum):
"""Reason a server is shutting down."""
NONE = 'none'
RESTARTING = 'restarting'
@dataclass
class ShutdownCommand(ServerCommand):
"""Tells the server to shut down."""
reason: ShutdownReason
immediate: bool
@dataclass
class ChatMessageCommand(ServerCommand):
"""Chat message from the server."""
message: str
clients: Optional[List[int]]
@dataclass
class ScreenMessageCommand(ServerCommand):
"""Screen-message from the server."""
message: str
color: Optional[Tuple[float, float, float]]
clients: Optional[List[int]]
@dataclass
class ClientListCommand(ServerCommand):
"""Print a list of clients."""
@dataclass
class KickCommand(ServerCommand):
"""Kick a client."""
client_id: int
ban_time: Optional[int]