# Released under the MIT License. See LICENSE for details. # # This Makefile encompasses most high level functionality you should need when # working with Ballistica. These build rules are also handy as reference or a # starting point if you need specific funtionality beyond that exposed here. # Targets in this top level Makefile do not expect -jX to be passed to them # and generally handle spawning an appropriate number of child jobs themselves. # Prefix used for output of docs/changelogs/etc. targets for use in webpages. DOCPREFIX = "ballisticacore_" # Set env-var BA_ENABLE_IRONY_BUILD_DB=1 to enable creating/updating a # cmake compile-commands database for use with irony for emacs (and possibly # other tools). ifeq ($(BA_ENABLE_IRONY_BUILD_DB),1) PREREQ_IRONY = .cache/irony/compile_commands.json endif ################################################################################ # # # General # # # ################################################################################ # Cloudshell hosts used to build various platforms/architectures. CLOUDSHELL_HOST_MAC_X86_64 ?= homebook-fro CLOUDSHELL_HOST_MAC_ARM64 ?= fromini # List targets in this Makefile and basic descriptions for them. help: @tools/pcommand makefile_target_list Makefile PREREQS = .cache/checkenv $(PREREQ_IRONY) .dir-locals.el \ .mypy.ini .pycheckers .pylintrc .style.yapf .clang-format \ ballisticacore-cmake/.clang-format .projectile .editorconfig # Target that should be built before running most any other build. # This installs tool config files, runs environment checks, etc. prereqs: ${PREREQS} prereqs-clean: @rm -rf ${PREREQS} # Build all assets for all platforms. assets: prereqs @cd assets && make -j${CPUS} # Build assets required for cmake builds (linux, mac) assets-cmake: prereqs @cd assets && ${MAKE} -j${CPUS} cmake # Build assets required for WINDOWS_PLATFORM windows builds. assets-windows: prereqs @cd assets && ${MAKE} -j${CPUS} win-${WINDOWS_PLATFORM} # Build assets required for Win32 windows builds. assets-windows-Win32: prereqs @cd assets && ${MAKE} -j${CPUS} win-Win32 # Build assets required for x64 windows builds. assets-windows-x64: prereqs @cd assets && ${MAKE} -j${CPUS} win-x64 # Build assets required for mac xcode builds assets-mac: prereqs @cd assets && ${MAKE} -j${CPUS} mac # Build assets required for ios. assets-ios: prereqs @cd assets && ${MAKE} -j${CPUS} ios # Build assets required for android. assets-android: prereqs @cd assets && ${MAKE} -j${CPUS} android # Clean all assets. assets-clean: @cd assets && ${MAKE} clean # Build resources. resources: prereqs @tools/pcommand lazybuild resources_src ${LAZYBUILDDIR}/resources \ cd resources \&\& ${MAKE} -j${CPUS} resources # Clean resources. resources-clean: @cd resources && ${MAKE} clean @rm -f ${LAZYBUILDDIR}/resources # Build our generated code. code: prereqs @tools/pcommand lazybuild code_gen_src ${LAZYBUILDDIR}/code \ cd src/generated_src \&\& ${MAKE} -j${CPUS} generated_code # Clean our generated code. code-clean: @cd src/generated_src && ${MAKE} clean @rm -f ${LAZYBUILDDIR}/code # Remove ALL files and directories that aren't managed by git # (except for a few things such as localconfig.json). clean: @${CHECK_CLEAN_SAFETY} @git clean -dfx ${ROOT_CLEAN_IGNORES} # Show what clean would delete without actually deleting it. clean-list: @${CHECK_CLEAN_SAFETY} @git clean -dnx ${ROOT_CLEAN_IGNORES} # Tell make which of these targets don't represent files. .PHONY: help prereqs prereqs-clean assets assets-cmake assets-windows \ assets-windows-Win32 assets-windows-x64 \ assets-mac assets-ios assets-android assets-clean \ resources resources-clean code code-clean \ clean clean-list ################################################################################ # # # Prefab # # # ################################################################################ # Prebuilt binaries for various platforms. # Assemble & run a debug build for this platform. prefab-debug: prefab-debug-build ${${shell tools/pcommand prefab_run_var debug}} # Assemble & run a release build for this platform. prefab-release: prefab-release-build ${${shell tools/pcommand prefab_run_var release}} # Assemble a debug build for this platform. prefab-debug-build: @tools/pcommand make_prefab debug # Assemble a release build for this platform. prefab-release-build: @tools/pcommand make_prefab release # Assemble & run a server debug build for this platform. prefab-server-debug: prefab-server-debug-build ${${shell tools/pcommand prefab_run_var server-debug}} # Assemble & run a server release build for this platform. prefab-server-release: prefab-server-release-build ${${shell tools/pcommand prefab_run_var server-release}} # Assemble a server debug build for this platform. prefab-server-debug-build: @tools/pcommand make_prefab server-debug # Assemble a server release build for this platform. prefab-server-release-build: @tools/pcommand make_prefab server-release # Clean all prefab builds. prefab-clean: rm -rf build/prefab # Specific platform prefab targets: WINPLAT_X86 = Win32 # Mac debug: RUN_PREFAB_MAC_X86_64_DEBUG = cd build/prefab/full/mac_x86_64/debug \ && ./ballisticacore RUN_PREFAB_MAC_ARM64_DEBUG = cd build/prefab/full/mac_arm64/debug \ && ./ballisticacore prefab-mac-x86-64-debug: prefab-mac-x86-64-debug-build @tools/pcommand ensure_prefab_platform mac_x86_64 @${RUN_PREFAB_MAC_X86_64_DEBUG} prefab-mac-arm64-debug: prefab-mac-arm64-debug-build @tools/pcommand ensure_prefab_platform mac_arm64 @${RUN_PREFAB_MAC_ARM64_DEBUG} prefab-mac-x86-64-debug-build: prereqs assets-cmake \ build/prefab/full/mac_x86_64/debug/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/full/mac_x86_64/debug prefab-mac-arm64-debug-build: prereqs assets-cmake \ build/prefab/full/mac_arm64/debug/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/full/mac_arm64/debug build/prefab/full/mac_%/debug/ballisticacore: .efrocachemap @tools/pcommand efrocache_get $@ build/prefab/lib/mac_%/debug/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ # Mac release: RUN_PREFAB_MAC_X86_64_RELEASE = cd build/prefab/full/mac_x86_64/release \ && ./ballisticacore RUN_PREFAB_MAC_ARM64_RELEASE = cd build/prefab/full/mac_arm64/release \ && ./ballisticacore prefab-mac-x86-64-release: prefab-mac-x86-64-release-build @tools/pcommand ensure_prefab_platform mac_x86_64 @${RUN_PREFAB_MAC_X86_64_RELEASE} prefab-mac-arm64-release: prefab-mac-arm64-release-build @tools/pcommand ensure_prefab_platform mac_arm64 @${RUN_PREFAB_MAC_ARM64_RELEASE} prefab-mac-x86-64-release-build: prereqs assets-cmake \ build/prefab/full/mac_x86_64/release/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/full/mac_x86_64/release prefab-mac-arm64-release-build: prereqs assets-cmake \ build/prefab/full/mac_arm64/release/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/full/mac_arm64/release build/prefab/full/mac_%/release/ballisticacore: .efrocachemap @tools/pcommand efrocache_get $@ build/prefab/lib/mac_%/release/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ # Mac server debug: RUN_PREFAB_MAC_X86_64_SERVER_DEBUG = cd \ build/prefab/full/mac_x86_64_server/debug && ./ballisticacore_server RUN_PREFAB_MAC_ARM64_SERVER_DEBUG = cd \ build/prefab/full/mac_arm64_server/debug && ./ballisticacore_server prefab-mac-x86-64-server-debug: prefab-mac-x86-64-server-debug-build @tools/pcommand ensure_prefab_platform mac_x86_64 @${RUN_PREFAB_MAC_X86_64_SERVER_DEBUG} prefab-mac-arm64-server-debug: prefab-mac-arm64-server-debug-build @tools/pcommand ensure_prefab_platform mac_arm64 @${RUN_PREFAB_MAC_ARM64_SERVER_DEBUG} prefab-mac-x86-64-server-debug-build: prereqs assets-cmake \ build/prefab/full/mac_x86_64_server/debug/dist/ballisticacore_headless @${STAGE_ASSETS} -cmakeserver -debug build/prefab/full/mac_x86_64_server/debug prefab-mac-arm64-server-debug-build: prereqs assets-cmake \ build/prefab/full/mac_arm64_server/debug/dist/ballisticacore_headless @${STAGE_ASSETS} -cmakeserver -debug build/prefab/full/mac_arm64_server/debug build/prefab/full/mac_%_server/debug/dist/ballisticacore_headless: .efrocachemap @tools/pcommand efrocache_get $@ build/prefab/lib/mac_%_server/debug/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ # Mac server release: RUN_PREFAB_MAC_X86_64_SERVER_RELEASE = cd \ build/prefab/full/mac_x86_64_server/release && ./ballisticacore_server RUN_PREFAB_MAC_ARM64_SERVER_RELEASE = cd \ build/prefab/full/mac_arm64_server/release && ./ballisticacore_server prefab-mac-x86-64-server-release: prefab-mac-x86-64-server-release-build @tools/pcommand ensure_prefab_platform mac_x86_64 @${RUN_PREFAB_MAC_X86_64_SERVER_RELEASE} prefab-mac-arm64-server-release: prefab-mac-arm64-server-release-build @tools/pcommand ensure_prefab_platform mac_arm64 @${RUN_PREFAB_MAC_ARM64_SERVER_RELEASE} prefab-mac-x86-64-server-release-build: prereqs assets-cmake \ build/prefab/full/mac_x86_64_server/release/dist/ballisticacore_headless @${STAGE_ASSETS} -cmakeserver -release \ build/prefab/full/mac_x86_64_server/release prefab-mac-arm64-server-release-build: prereqs assets-cmake \ build/prefab/full/mac_arm64_server/release/dist/ballisticacore_headless @${STAGE_ASSETS} -cmakeserver -release \ build/prefab/full/mac_arm64_server/release build/prefab/full/mac_%_server/release/dist/ballisticacore_headless: .efrocachemap @tools/pcommand efrocache_get $@ build/prefab/lib/mac_%_server/release/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ # Linux debug: RUN_PREFAB_LINUX_X86_64_DEBUG = cd \ build/prefab/full/linux_x86_64/debug && ./ballisticacore RUN_PREFAB_LINUX_ARM64_DEBUG = cd \ build/prefab/full/linux_arm64/debug && ./ballisticacore prefab-linux-x86-64-debug: prefab-linux-x86-64-debug-build @tools/pcommand ensure_prefab_platform linux_x86_64 @${RUN_PREFAB_LINUX_X86_64_DEBUG} prefab-linux-arm64-debug: prefab-linux-arm64-debug-build @tools/pcommand ensure_prefab_platform linux_arm64 @${RUN_PREFAB_LINUX_ARM64_DEBUG} prefab-linux-x86-64-debug-build: prereqs assets-cmake \ build/prefab/full/linux_x86_64/debug/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/full/linux_x86_64/debug prefab-linux-arm64-debug-build: prereqs assets-cmake \ build/prefab/full/linux_arm64/debug/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/full/linux_arm64/debug build/prefab/full/linux_%/debug/ballisticacore: .efrocachemap @tools/pcommand efrocache_get $@ build/prefab/lib/linux_%/debug/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ # Linux release: RUN_PREFAB_LINUX_X86_64_RELEASE = cd \ build/prefab/full/linux_x86_64/release && ./ballisticacore RUN_PREFAB_LINUX_ARM64_RELEASE = cd \ build/prefab/full/linux_arm64/release && ./ballisticacore prefab-linux-x86-64-release: prefab-linux-x86-64-release-build @tools/pcommand ensure_prefab_platform linux_x86_64 @${RUN_PREFAB_LINUX_X86_64_RELEASE} prefab-linux-arm64-release: prefab-linux-arm64-release-build @tools/pcommand ensure_prefab_platform linux_arm64 @${RUN_PREFAB_LINUX_ARM64_RELEASE} prefab-linux-x86-64-release-build: prereqs assets-cmake \ build/prefab/full/linux_x86_64/release/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/full/linux_x86_64/release prefab-linux-arm64-release-build: prereqs assets-cmake \ build/prefab/full/linux_arm64/release/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/full/linux_arm64/release build/prefab/full/linux_%/release/ballisticacore: .efrocachemap @tools/pcommand efrocache_get $@ build/prefab/lib/linux_%/release/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ # Linux server debug: RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG = cd \ build/prefab/full/linux_x86_64_server/debug && ./ballisticacore_server RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG = cd \ build/prefab/full/linux_arm64_server/debug && ./ballisticacore_server prefab-linux-x86-64-server-debug: prefab-linux-x86-64-server-debug-build @tools/pcommand ensure_prefab_platform linux_x86_64 @${RUN_PREFAB_LINUX_X86_64_SERVER_DEBUG} prefab-linux-arm64-server-debug: prefab-linux-arm64-server-debug-build @tools/pcommand ensure_prefab_platform linux_arm64 @${RUN_PREFAB_LINUX_ARM64_SERVER_DEBUG} prefab-linux-x86-64-server-debug-build: prereqs assets-cmake \ build/prefab/full/linux_x86_64_server/debug/dist/ballisticacore_headless @${STAGE_ASSETS} -cmakeserver -debug \ build/prefab/full/linux_x86_64_server/debug prefab-linux-arm64-server-debug-build: prereqs assets-cmake \ build/prefab/full/linux_arm64_server/debug/dist/ballisticacore_headless @${STAGE_ASSETS} -cmakeserver -debug \ build/prefab/full/linux_arm64_server/debug build/prefab/full/linux_%_server/debug/dist/ballisticacore_headless: .efrocachemap @tools/pcommand efrocache_get $@ build/prefab/lib/linux_%_server/debug/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ # Linux server release: RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE = cd \ build/prefab/full/linux_x86_64_server/release && ./ballisticacore_server RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE = cd \ build/prefab/full/linux_arm64_server/release && ./ballisticacore_server prefab-linux-x86-64-server-release: prefab-linux-x86-64-server-release-build @tools/pcommand ensure_prefab_platform linux_x86_64 @${RUN_PREFAB_LINUX_X86_64_SERVER_RELEASE} prefab-linux-arm64-server-release: prefab-linux-arm64-server-release-build @tools/pcommand ensure_prefab_platform linux_arm64 @${RUN_PREFAB_LINUX_ARM64_SERVER_RELEASE} prefab-linux-x86-64-server-release-build: prereqs assets-cmake \ build/prefab/full/linux_x86_64_server/release/dist/ballisticacore_headless @${STAGE_ASSETS} -cmakeserver -release \ build/prefab/full/linux_x86_64_server/release prefab-linux-arm64-server-release-build: prereqs assets-cmake \ build/prefab/full/linux_arm64_server/release/dist/ballisticacore_headless @${STAGE_ASSETS} -cmakeserver -release \ build/prefab/full/linux_arm64_server/release build/prefab/full/linux_%_server/release/dist/ballisticacore_headless: .efrocachemap @tools/pcommand efrocache_get $@ build/prefab/lib/linux_%_server/release/libballisticacore_internal.a: .efrocachemap @tools/pcommand efrocache_get $@ # Windows debug: RUN_PREFAB_WINDOWS_X86_DEBUG = cd build/prefab/full/windows_x86/debug \ && ./BallisticaCore.exe prefab-windows-x86-debug: prefab-windows-x86-debug-build @tools/pcommand ensure_prefab_platform windows_x86 @{RUN_PREFAB_WINDOWS_X86_DEBUG} prefab-windows-x86-debug-build: prereqs assets-windows-${WINPLAT_X86} \ build/prefab/full/windows_x86/debug/BallisticaCore.exe @${STAGE_ASSETS} -win-${WINPLAT_X86}-Debug \ build/prefab/full/windows_x86/debug build/prefab/full/windows_x86/debug/BallisticaCore.exe: .efrocachemap @tools/pcommand efrocache_get $@ # Windows release: RUN_PREFAB_WINDOWS_X86_RELEASE = cd build/prefab/full/windows_x86/release \ && ./BallisticaCore.exe prefab-windows-x86-release: prefab-windows-x86-release-build @tools/pcommand ensure_prefab_platform windows_x86 @{RUN_PREFAB_WINDOWS_X86_RELEASE} prefab-windows-x86-release-build: prereqs \ assets-windows-${WINPLAT_X86} \ build/prefab/full/windows_x86/release/BallisticaCore.exe @${STAGE_ASSETS} -win-${WINPLAT_X86}-Release \ build/prefab/full/windows_x86/release build/prefab/full/windows_x86/release/BallisticaCore.exe: .efrocachemap @tools/pcommand efrocache_get $@ # Windows server debug: RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG = cd \ build/prefab/full/windows_x86_server/debug \ && dist/python_d.exe ballisticacore_server.py prefab-windows-x86-server-debug: prefab-windows-x86-server-debug-build @tools/pcommand ensure_prefab_platform windows_x86 @{RUN_PREFAB_WINDOWS_X86_SERVER_DEBUG} prefab-windows-x86-server-debug-build: prereqs \ assets-windows-${WINPLAT_X86} \ build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe @${STAGE_ASSETS} -winserver-${WINPLAT_X86}-Debug \ build/prefab/full/windows_x86_server/debug build/prefab/full/windows_x86_server/debug/dist/ballisticacore_headless.exe: .efrocachemap @tools/pcommand efrocache_get $@ # Windows server release: RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE = cd \ build/prefab/full/windows_x86_server/release \ && dist/python.exe -O ballisticacore_server.py prefab-windows-x86-server-release: prefab-windows-x86-server-release-build @tools/pcommand ensure_prefab_platform windows_x86 @{RUN_PREFAB_WINDOWS_X86_SERVER_RELEASE} prefab-windows-x86-server-release-build: prereqs \ assets-windows-${WINPLAT_X86} \ build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe @${STAGE_ASSETS} -winserver-${WINPLAT_X86}-Release \ build/prefab/full/windows_x86_server/release build/prefab/full/windows_x86_server/release/dist/ballisticacore_headless.exe: .efrocachemap @tools/pcommand efrocache_get $@ # Tell make which of these targets don't represent files. .PHONY: prefab-debug prefab-release prefab-debug-build prefab-release-build \ prefab-server-debug prefab-server-release prefab-server-debug-build \ prefab-server-release-build prefab-clean _cmake_prefab_binary \ _cmake_prefab_server_binary prefab-mac-x86-64-debug prefab-mac-arm64-debug \ prefab-mac-x86-64-debug-build prefab-mac-arm64-debug-build \ prefab-mac-x86-64-release prefab-mac-arm64-release \ prefab-mac-x86-64-release-build prefab-mac-arm64-release-build \ prefab-mac-x86-64-server-debug prefab-mac-arm64-server-debug \ prefab-mac-x86-64-server-debug-build prefab-mac-arm64-server-debug-build \ prefab-mac-x86-64-server-release prefab-mac-arm64-server-release \ prefab-mac-x86-64-server-release-build prefab-mac-arm64-server-release-build \ prefab-linux-x86-64-debug prefab-linux-arm64-debug \ prefab-linux-x86-64-debug-build prefab-linux-arm64-debug-build \ prefab-linux-x86-64-release prefab-linux-arm64-release \ prefab-linux-x86-64-release-build prefab-linux-arm64-release-build \ prefab-linux-x86-64-server-debug prefab-linux-arm64-server-debug \ prefab-linux-x86-64-server-debug-build prefab-linux-arm64-server-debug-build \ prefab-linux-x86-64-server-release prefab-linux-arm64-server-release \ prefab-linux-x86-64-server-release-build \ prefab-linux-arm64-server-release-build \ prefab-windows-x86-debug prefab-windows-x86-debug-build \ prefab-windows-x86-release prefab-windows-x86-release-build \ prefab-windows-x86-server-debug prefab-windows-x86-server-debug-build \ prefab-windows-x86-server-release prefab-windows-x86-server-release-build ################################################################################ # # # Updating # # # ################################################################################ # Update any project files that need it (does NOT build projects). update: prereqs @tools/pcommand update_project # Don't update but fail if anything needs it. update-check: prereqs @tools/pcommand update_project --check # Tell make which of these targets don't represent files. .PHONY: update update-check ################################################################################ # # # Formatting # # # ################################################################################ # Run formatting on all files in the project considered 'dirty'. format: @${MAKE} -j3 format-code format-scripts format-makefile @tools/pcommand echo BLD Formatting complete! # Same but always formats; ignores dirty state. format-full: @${MAKE} -j3 format-code-full format-scripts-full format-makefile @tools/pcommand echo BLD Formatting complete! # Run formatting for compiled code sources (.cc, .h, etc.). format-code: prereqs @tools/pcommand formatcode # Same but always formats; ignores dirty state. format-code-full: prereqs @tools/pcommand formatcode -full # Runs formatting for scripts (.py, etc). format-scripts: prereqs @tools/pcommand formatscripts # Same but always formats; ignores dirty state. format-scripts-full: prereqs @tools/pcommand formatscripts -full # Runs formatting on the project Makefile. format-makefile: prereqs @tools/pcommand formatmakefile .PHONY: format format-full format-code format-code-full format-scripts \ format-scripts-full ################################################################################ # # # Checking # # # ################################################################################ # Run all project checks. (static analysis) check: update-check @${MAKE} -j3 cpplint pylint mypy @tools/pcommand echo GRN ALL CHECKS PASSED! # Same as check but no caching (all files are checked). check-full: update-check @${MAKE} -j3 cpplint-full pylint-full mypy-full @tools/pcommand echo GRN ALL CHECKS PASSED! # Same as 'check' plus optional/slow extra checks. check2: update-check @${MAKE} -j4 cpplint pylint mypy pycharm @tools/pcommand echo GRN ALL CHECKS PASSED! # Same as check2 but no caching (all files are checked). check2-full: update-check @${MAKE} -j4 cpplint-full pylint-full mypy-full pycharm-full @tools/pcommand echo GRN ALL CHECKS PASSED! # Run Cpplint checks on all C/C++ code. cpplint: prereqs @tools/pcommand cpplint # Run Cpplint checks without caching (all files are checked). cpplint-full: prereqs @tools/pcommand cpplint -full # Run Pylint checks on all Python Code. pylint: prereqs @tools/pcommand pylint # Run Pylint checks without caching (all files are checked). pylint-full: prereqs @tools/pcommand pylint -full # Run Mypy checks on all Python code. mypy: prereqs @tools/pcommand mypy # Run Mypy checks without caching (all files are checked). mypy-full: prereqs @tools/pcommand mypy -full # Run Mypy checks on all Python code using daemon mode. dmypy: prereqs @tools/pcommand dmypy # Stop the mypy daemon dmypy-stop: prereqs @tools/pcommand dmypy -stop # Run PyCharm checks on all Python code. pycharm: prereqs @tools/pcommand pycharm # Run PyCharm checks without caching (all files are checked). pycharm-full: prereqs @tools/pcommand pycharm -full # Tell make which of these targets don't represent files. .PHONY: check check-full check2 check2-full \ cpplint cpplint-full pylint pylint-full mypy \ mypy-full pycharm pycharm-full ################################################################################ # # # Testing # # # ################################################################################ # Run all tests. (live execution verification) test: prereqs @tools/pcommand echo BLU Running all tests... @tools/pcommand pytest -v tests # Run tests with any caching disabled. test-full: test # Iterate on individual tests with extra debug output enabled. test-assetmanager: @tools/pcommand pytest -o log_cli=true -o log_cli_level=debug -s -v \ tests/test_ba/test_assetmanager.py::test_assetmanager test-dataclasses: @tools/pcommand pytest -o log_cli=true -o log_cli_level=debug -s -v \ tests/test_efro/test_dataclasses.py # Tell make which of these targets don't represent files. .PHONY: test test-full test-assetmanager ################################################################################ # # # Preflighting # # # ################################################################################ # Format, update, check, & test the project. Do this before commits. preflight: @${MAKE} format @${MAKE} update @${MAKE} -j4 cpplint pylint mypy test @tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL! # Same as 'preflight' without caching (all files are visited). preflight-full: @${MAKE} format-full @${MAKE} update @${MAKE} -j4 cpplint-full pylint-full mypy-full test-full @tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL! # Same as 'preflight' plus optional/slow extra checks. preflight2: @${MAKE} format @${MAKE} update @${MAKE} -j5 cpplint pylint mypy pycharm test @tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL! # Same as 'preflight2' but without caching (all files visited). preflight2-full: @${MAKE} format-full @${MAKE} update @${MAKE} -j5 cpplint-full pylint-full mypy-full pycharm-full test-full @tools/pcommand echo SGRN BLD PREFLIGHT SUCCESSFUL! # Tell make which of these targets don't represent files. .PHONY: preflight preflight-full preflight2 preflight2-full ################################################################################ # # # CMake # # # ################################################################################ # Set the following from the command line to influence the build: # This can be Debug or Release. CMAKE_BUILD_TYPE ?= Debug # Build and run the cmake build. cmake: cmake-build @cd build/cmake/$(CM_BT_LC) && ./ballisticacore # Build but don't run it. cmake-build: assets-cmake resources code @tools/pcommand cmake_prep_dir build/cmake/$(CM_BT_LC) @tools/pcommand update_cmake_prefab_lib standard ${CM_BT_LC} build/cmake/${CM_BT_LC} @${STAGE_ASSETS} -cmake build/cmake/$(CM_BT_LC) @cd build/cmake/$(CM_BT_LC) && test -f Makefile \ || cmake -DCMAKE_BUILD_TYPE=$(CMAKE_BUILD_TYPE) \ ${PWD}/ballisticacore-cmake @cd build/cmake/$(CM_BT_LC) && ${MAKE} -j${CPUS} cmake-clean: rm -rf build/cmake/$(CM_BT_LC) cmake-server: cmake-server-build @cd build/cmake/server-$(CM_BT_LC) && ./ballisticacore_server cmake-server-build: assets-cmake resources code @tools/pcommand cmake_prep_dir build/cmake/server-$(CM_BT_LC)/dist @tools/pcommand update_cmake_prefab_lib server ${CM_BT_LC} build/cmake/server-${CM_BT_LC}/dist @${STAGE_ASSETS} -cmakeserver -${CM_BT_LC} build/cmake/server-$(CM_BT_LC) @cd build/cmake/server-$(CM_BT_LC)/dist && test -f Makefile \ || cmake -DCMAKE_BUILD_TYPE=$(CMAKE_BUILD_TYPE) -DHEADLESS=true \ ${PWD}/ballisticacore-cmake @cd build/cmake/server-$(CM_BT_LC)/dist && ${MAKE} -j${CPUS} @cd build/cmake/server-$(CM_BT_LC)/dist && test -f ballisticacore_headless \ || ln -sf ballisticacore ballisticacore_headless cmake-server-clean: rm -rf build/cmake/server-$(CM_BT_LC) # Tell make which of these targets don't represent files. .PHONY: cmake cmake-build cmake-clean cmake-server cmake-server-build \ cmake-server-clean ################################################################################ # # # Auxiliary # # # ################################################################################ # This should give the cpu count on linux and mac; may need to expand this # if using this on other platforms. CPUS = $(shell getconf _NPROCESSORS_ONLN || echo 8) PROJ_DIR = ${abspath ${CURDIR}} VERSION = $(shell tools/version_utils version) BUILD_NUMBER = $(shell tools/version_utils build) BUILD_DIR = ${PROJ_DIR}/build LAZYBUILDDIR = .cache/lazybuild STAGE_ASSETS = ${PROJ_DIR}/tools/pcommand stage_assets # Things to ignore when doing root level cleans. ROOT_CLEAN_IGNORES = --exclude=assets/src_master \ --exclude=config/localconfig.json \ --exclude=.spinoffdata CHECK_CLEAN_SAFETY = ${PROJ_DIR}/tools/pcommand check_clean_safety # Some tool configs that need filtering (mainly injecting projroot path). TOOL_CFG_INST = tools/pcommand tool_config_install # Anything that affects tool-config generation. TOOL_CFG_SRC = tools/efrotools/pcommand.py config/config.json # Anything that should trigger an environment-check when changed. ENV_SRC = tools/pcommand tools/batools/build.py .clang-format: config/toolconfigsrc/clang-format ${TOOL_CFG_SRC} @${TOOL_CFG_INST} $< $@ .style.yapf: config/toolconfigsrc/style.yapf ${TOOL_CFG_SRC} @${TOOL_CFG_INST} $< $@ .pylintrc: config/toolconfigsrc/pylintrc ${TOOL_CFG_SRC} @${TOOL_CFG_INST} $< $@ .projectile: config/toolconfigsrc/projectile ${TOOL_CFG_SRC} @${TOOL_CFG_INST} $< $@ .editorconfig: config/toolconfigsrc/editorconfig ${TOOL_CFG_SRC} @${TOOL_CFG_INST} $< $@ .dir-locals.el: config/toolconfigsrc/dir-locals.el ${TOOL_CFG_SRC} @${TOOL_CFG_INST} $< $@ .mypy.ini: config/toolconfigsrc/mypy.ini ${TOOL_CFG_SRC} @${TOOL_CFG_INST} $< $@ .pycheckers: config/toolconfigsrc/pycheckers ${TOOL_CFG_SRC} @${TOOL_CFG_INST} $< $@ # Set this to 1 to skip environment checks. SKIP_ENV_CHECKS ?= 0 .cache/checkenv: ${ENV_SRC} @if [ ${SKIP_ENV_CHECKS} -ne 1 ]; then \ tools/pcommand checkenv && mkdir -p .cache && touch .cache/checkenv; \ fi # CMake build-type lowercase CM_BT_LC = $(shell echo $(CMAKE_BUILD_TYPE) | tr A-Z a-z) # When using CLion, our cmake dir is root. Expose .clang-format there too. ballisticacore-cmake/.clang-format: .clang-format @cd ballisticacore-cmake && ln -sf ../.clang-format . # Simple target for CI to build a binary but not download/assemble assets/etc. _cmake-simple-ci-server-build: SKIP_ENV_CHECKS=1 ${MAKE} code rm -rf build/cmake_simple_ci_server_build mkdir -p build/cmake_simple_ci_server_build tools/pcommand update_cmake_prefab_lib \ server debug build/cmake_simple_ci_server_build cd build/cmake_simple_ci_server_build && \ cmake -DCMAKE_BUILD_TYPE=Debug -DHEADLESS=true ${PWD}/ballisticacore-cmake cd build/cmake_simple_ci_server_build && ${MAKE} -j${CPUS} # Irony in emacs requires us to use cmake to generate a full # list of compile commands for all files; lets try to keep it up to date # whenever CMakeLists changes. .cache/irony/compile_commands.json: ballisticacore-cmake/CMakeLists.txt @tools/pcommand echo BLU Updating Irony build commands db... @echo Generating Irony compile-commands-list... @mkdir -p .cache/irony @cd .cache/irony \ && cmake -DCMAKE_EXPORT_COMPILE_COMMANDS=ON -DCMAKE_BUILD_TYPE=Debug \ ${PWD}/ballisticacore-cmake @mv .cache/irony/compile_commands.json . \ && rm -rf .cache/irony \ && mkdir .cache/irony \ && mv compile_commands.json .cache/irony @tools/pcommand echo BLU Created Irony build db at $@ # Tell make which of these targets don't represent files. .PHONY: _cmake-simple-ci-server-build