cmake_minimum_required(VERSION 3.12) project(BallisticaCore) include(CheckIncludeFile) option(HEADLESS "build headless server" OFF) option(TEST_BUILD "include testing features" OFF) # Requiring minimum of C++17 currently. set(CMAKE_CXX_STANDARD 17) if (APPLE) # Seems as of Mojave we need to explicitly pull in homebrew paths. # Just hard-coding recommended homebrew install paths for now. # Is there a more elegant way to do this? if (CMAKE_SYSTEM_PROCESSOR MATCHES arm64) list(APPEND CMAKE_PREFIX_PATH /opt/homebrew) include_directories("/opt/homebrew/include") link_directories("/opt/homebrew/lib") else() list(APPEND CMAKE_PREFIX_PATH /usr/local) include_directories("/usr/local/include") link_directories("/usr/local/lib") endif() # On Mac with homebrew it seems that Requesting 3.X when we've got # 3.(X+1) installed will point us at the 3.(X+1) framework but will attempt # to load a 3.X library from within it which doesn't exist. So we need # to be a bit more explicit telling it where to look. Note: this was last # tested with 3.7; should revisit sometime to make sure still applies. execute_process(COMMAND "python3.8-config" "--prefix" OUTPUT_VARIABLE Python_ROOT_DIR OUTPUT_STRIP_TRAILING_WHITESPACE) endif () find_package (Python 3.8 REQUIRED EXACT COMPONENTS Development) if (HEADLESS) add_definitions(-DBA_HEADLESS_BUILD=1) else () find_package(SDL2 QUIET) if (SDL2_FOUND) if ("${SDL2_LIBRARIES}" STREQUAL "") message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2") set(SDL2_LIBRARIES "SDL2::SDL2") endif () # Getting complaint about space at the end of this on ubuntu16. string(STRIP ${SDL2_LIBRARIES} SDL2_LIBRARIES) else () message(FATAL_ERROR "SDL2 not found") endif () find_package(OpenGL REQUIRED) find_package(OpenAL REQUIRED) if (APPLE) # On mac this sets an include path that we don't need since # we're using the system framework... should clean this up. set(OPENAL_INCLUDE_DIR "") endif () find_library(OGG_LIBRARY ogg) find_library(VORBISFILE_LIBRARY vorbisfile) if (NOT OGG_LIBRARY) message(FATAL_ERROR "ogg library not found") endif () if (NOT VORBISFILE_LIBRARY) message(FATAL_ERROR "vorbisfile library not found") endif () set(EXTRA_INCLUDE_DIRS ${OPENGL_INCLUDE_DIRS} ${OPENAL_INCLUDE_DIR} ${SDL2_INCLUDE_DIRS}) set(EXTRA_LIBRARIES ogg vorbisfile ${OPENGL_LIBRARIES} ${OPENAL_LIBRARY}) endif () if (TEST_BUILD) add_definitions(-DBA_TEST_BUILD=1) endif () # Currently seeing warnings about parameter order changing in GCC 7.1 # on Raspberry Pi builds. We never need to care about C++ abi compatibility # so just silencing them for now. Can maybe remove this later if they stop. if (CMAKE_CXX_COMPILER_ID MATCHES GNU) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-psabi") endif() set(BA_SRC_ROOT ../src) include_directories(${BA_SRC_ROOT}) add_compile_options(-include ballistica/config/config_cmake.h) if (CMAKE_BUILD_TYPE MATCHES Debug) add_definitions(-DBA_DEBUG_BUILD=1) else () # It seems that cmake can choose -O2 sometimes and -O3 sometimes # for release builds (depending on Release vs RelWithDebInfo, etc). # Let's keep all our non-debug builds consistent at -O3 for now; can # revisit if it causes problems. add_definitions(-O3) endif () set(ODE_SRC_ROOT ${BA_SRC_ROOT}/external/open_dynamics_engine-ef) add_library(ode ${ODE_SRC_ROOT}/ode/IceAABB.cpp ${ODE_SRC_ROOT}/ode/IceContainer.cpp ${ODE_SRC_ROOT}/ode/IceHPoint.cpp ${ODE_SRC_ROOT}/ode/IceIndexedTriangle.cpp ${ODE_SRC_ROOT}/ode/IceMatrix3x3.cpp ${ODE_SRC_ROOT}/ode/IceMatrix4x4.cpp ${ODE_SRC_ROOT}/ode/IceOBB.cpp ${ODE_SRC_ROOT}/ode/IcePlane.cpp ${ODE_SRC_ROOT}/ode/IcePoint.cpp ${ODE_SRC_ROOT}/ode/IceRandom.cpp ${ODE_SRC_ROOT}/ode/IceRay.cpp ${ODE_SRC_ROOT}/ode/IceRevisitedRadix.cpp ${ODE_SRC_ROOT}/ode/IceSegment.cpp ${ODE_SRC_ROOT}/ode/IceTriangle.cpp ${ODE_SRC_ROOT}/ode/IceUtils.cpp ${ODE_SRC_ROOT}/ode/ode.cpp ${ODE_SRC_ROOT}/ode/ode_array.cpp ${ODE_SRC_ROOT}/ode/ode_collision_cylinder_box.cpp ${ODE_SRC_ROOT}/ode/ode_collision_cylinder_plane.cpp ${ODE_SRC_ROOT}/ode/ode_collision_cylinder_sphere.cpp ${ODE_SRC_ROOT}/ode/ode_collision_cylinder_trimesh.cpp ${ODE_SRC_ROOT}/ode/ode_collision_kernel.cpp ${ODE_SRC_ROOT}/ode/ode_collision_quadtreespace.cpp ${ODE_SRC_ROOT}/ode/ode_collision_sapspace.cpp ${ODE_SRC_ROOT}/ode/ode_collision_space.cpp ${ODE_SRC_ROOT}/ode/ode_collision_std.cpp ${ODE_SRC_ROOT}/ode/ode_collision_transform.cpp ${ODE_SRC_ROOT}/ode/ode_collision_trimesh.cpp ${ODE_SRC_ROOT}/ode/ode_collision_trimesh_box.cpp ${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ccylinder.cpp ${ODE_SRC_ROOT}/ode/ode_collision_trimesh_distance.cpp ${ODE_SRC_ROOT}/ode/ode_collision_trimesh_plane.cpp ${ODE_SRC_ROOT}/ode/ode_collision_trimesh_ray.cpp ${ODE_SRC_ROOT}/ode/ode_collision_trimesh_sphere.cpp ${ODE_SRC_ROOT}/ode/ode_collision_trimesh_trimesh.cpp ${ODE_SRC_ROOT}/ode/ode_collision_util.cpp ${ODE_SRC_ROOT}/ode/ode_error.cpp ${ODE_SRC_ROOT}/ode/ode_export-diff.cpp ${ODE_SRC_ROOT}/ode/ode_fastdot.cpp ${ODE_SRC_ROOT}/ode/ode_fastldlt.cpp ${ODE_SRC_ROOT}/ode/ode_fastlsolve.cpp ${ODE_SRC_ROOT}/ode/ode_fastltsolve.cpp ${ODE_SRC_ROOT}/ode/ode_joint.cpp ${ODE_SRC_ROOT}/ode/ode_lcp.cpp ${ODE_SRC_ROOT}/ode/ode_mass.cpp ${ODE_SRC_ROOT}/ode/ode_mat.cpp ${ODE_SRC_ROOT}/ode/ode_math.cpp ${ODE_SRC_ROOT}/ode/ode_matrix.cpp ${ODE_SRC_ROOT}/ode/ode_memory.cpp ${ODE_SRC_ROOT}/ode/ode_misc.cpp ${ODE_SRC_ROOT}/ode/ode_obstack.cpp ${ODE_SRC_ROOT}/ode/ode_quickstep.cpp ${ODE_SRC_ROOT}/ode/ode_rotation.cpp ${ODE_SRC_ROOT}/ode/ode_step.cpp ${ODE_SRC_ROOT}/ode/ode_stepfast.cpp ${ODE_SRC_ROOT}/ode/ode_timer.cpp ${ODE_SRC_ROOT}/ode/ode_util.cpp ${ODE_SRC_ROOT}/ode/OPC_AABBCollider.cpp ${ODE_SRC_ROOT}/ode/OPC_AABBTree.cpp ${ODE_SRC_ROOT}/ode/OPC_BaseModel.cpp ${ODE_SRC_ROOT}/ode/OPC_BoxPruning.cpp ${ODE_SRC_ROOT}/ode/OPC_Collider.cpp ${ODE_SRC_ROOT}/ode/OPC_HybridModel.cpp ${ODE_SRC_ROOT}/ode/OPC_LSSCollider.cpp ${ODE_SRC_ROOT}/ode/OPC_MeshInterface.cpp ${ODE_SRC_ROOT}/ode/OPC_Model.cpp ${ODE_SRC_ROOT}/ode/OPC_OBBCollider.cpp ${ODE_SRC_ROOT}/ode/OPC_OptimizedTree.cpp ${ODE_SRC_ROOT}/ode/OPC_PlanesCollider.cpp ${ODE_SRC_ROOT}/ode/OPC_RayCollider.cpp ${ODE_SRC_ROOT}/ode/OPC_SphereCollider.cpp ${ODE_SRC_ROOT}/ode/OPC_SweepAndPrune.cpp ${ODE_SRC_ROOT}/ode/OPC_TreeBuilders.cpp ${ODE_SRC_ROOT}/ode/OPC_TreeCollider.cpp ${ODE_SRC_ROOT}/ode/OPC_VolumeCollider.cpp ${ODE_SRC_ROOT}/ode/Opcode.cpp ) target_include_directories(ode PRIVATE ${ODE_SRC_ROOT}) # NOTE: There used to be an issue with optimized GCC builds where mesh # collisions would fail randomly, leading to characters falling through # floors somewhat regularly. For this reason I was limiting optimization to # -O1 for the rigid body library. However, as of April 2021, all seems # well when testing on arm64 and x86-64 linux builds. (I think) # The last time I remember seeing this bug was around 2016 I believe, but I # haven't looked for it since. Perhaps GCC was fixed or perhaps the error # was limited to 32 bit x86 builds; in either case we should be good, as # we're no longer building any 32 bit x86 builds using GCC. # Keeping this in here commented out just in case it rears its ugly head # again though. # if (CMAKE_BUILD_TYPE MATCHES Release) # if (CMAKE_CXX_COMPILER_ID MATCHES GNU) # target_compile_options(ode PRIVATE -O1) # endif() # endif () # BallisticaCore binary. add_executable(ballisticacore ${BA_SRC_ROOT}/external/qr_code_generator/QrCode.cpp # AUTOGENERATED_PUBLIC_BEGIN (this section is managed by the "update_project" tool) ${BA_SRC_ROOT}/ballistica/app/app.cc ${BA_SRC_ROOT}/ballistica/app/app.h ${BA_SRC_ROOT}/ballistica/app/app_config.cc ${BA_SRC_ROOT}/ballistica/app/app_config.h ${BA_SRC_ROOT}/ballistica/app/app_globals.cc ${BA_SRC_ROOT}/ballistica/app/app_globals.h ${BA_SRC_ROOT}/ballistica/app/headless_app.cc ${BA_SRC_ROOT}/ballistica/app/headless_app.h ${BA_SRC_ROOT}/ballistica/app/stress_test.cc ${BA_SRC_ROOT}/ballistica/app/stress_test.h ${BA_SRC_ROOT}/ballistica/app/vr_app.cc ${BA_SRC_ROOT}/ballistica/app/vr_app.h ${BA_SRC_ROOT}/ballistica/audio/al_sys.cc ${BA_SRC_ROOT}/ballistica/audio/al_sys.h ${BA_SRC_ROOT}/ballistica/audio/audio.cc ${BA_SRC_ROOT}/ballistica/audio/audio.h ${BA_SRC_ROOT}/ballistica/audio/audio_server.cc ${BA_SRC_ROOT}/ballistica/audio/audio_server.h ${BA_SRC_ROOT}/ballistica/audio/audio_source.cc ${BA_SRC_ROOT}/ballistica/audio/audio_source.h ${BA_SRC_ROOT}/ballistica/audio/audio_streamer.cc ${BA_SRC_ROOT}/ballistica/audio/audio_streamer.h ${BA_SRC_ROOT}/ballistica/audio/ogg_stream.cc ${BA_SRC_ROOT}/ballistica/audio/ogg_stream.h ${BA_SRC_ROOT}/ballistica/ballistica.cc ${BA_SRC_ROOT}/ballistica/ballistica.h ${BA_SRC_ROOT}/ballistica/config/config_cmake.h ${BA_SRC_ROOT}/ballistica/config/config_common.h ${BA_SRC_ROOT}/ballistica/core/context.cc ${BA_SRC_ROOT}/ballistica/core/context.h ${BA_SRC_ROOT}/ballistica/core/exception.cc ${BA_SRC_ROOT}/ballistica/core/exception.h ${BA_SRC_ROOT}/ballistica/core/fatal_error.cc ${BA_SRC_ROOT}/ballistica/core/fatal_error.h ${BA_SRC_ROOT}/ballistica/core/inline.cc ${BA_SRC_ROOT}/ballistica/core/inline.h ${BA_SRC_ROOT}/ballistica/core/logging.cc ${BA_SRC_ROOT}/ballistica/core/logging.h ${BA_SRC_ROOT}/ballistica/core/macros.cc ${BA_SRC_ROOT}/ballistica/core/macros.h ${BA_SRC_ROOT}/ballistica/core/module.cc ${BA_SRC_ROOT}/ballistica/core/module.h ${BA_SRC_ROOT}/ballistica/core/object.cc ${BA_SRC_ROOT}/ballistica/core/object.h ${BA_SRC_ROOT}/ballistica/core/thread.cc ${BA_SRC_ROOT}/ballistica/core/thread.h ${BA_SRC_ROOT}/ballistica/core/types.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics.cc ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_draw_snapshot.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse.cc ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_fuse_data.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_height_cache.cc ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_height_cache.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_server.cc ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_server.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow.cc ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_shadow_data.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light.cc ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light.h ${BA_SRC_ROOT}/ballistica/dynamics/bg/bg_dynamics_volume_light_data.h ${BA_SRC_ROOT}/ballistica/dynamics/collision.h ${BA_SRC_ROOT}/ballistica/dynamics/collision_cache.cc ${BA_SRC_ROOT}/ballistica/dynamics/collision_cache.h ${BA_SRC_ROOT}/ballistica/dynamics/dynamics.cc ${BA_SRC_ROOT}/ballistica/dynamics/dynamics.h ${BA_SRC_ROOT}/ballistica/dynamics/material/impact_sound_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/impact_sound_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/material.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/material.h ${BA_SRC_ROOT}/ballistica/dynamics/material/material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/material_component.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/material_component.h ${BA_SRC_ROOT}/ballistica/dynamics/material/material_condition_node.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/material_condition_node.h ${BA_SRC_ROOT}/ballistica/dynamics/material/material_context.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/material_context.h ${BA_SRC_ROOT}/ballistica/dynamics/material/node_message_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/node_message_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/node_mod_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/node_mod_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/node_user_message_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/node_user_message_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/part_mod_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/part_mod_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/python_call_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/python_call_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/roll_sound_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/roll_sound_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/skid_sound_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/skid_sound_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/material/sound_material_action.cc ${BA_SRC_ROOT}/ballistica/dynamics/material/sound_material_action.h ${BA_SRC_ROOT}/ballistica/dynamics/part.cc ${BA_SRC_ROOT}/ballistica/dynamics/part.h ${BA_SRC_ROOT}/ballistica/dynamics/rigid_body.cc ${BA_SRC_ROOT}/ballistica/dynamics/rigid_body.h ${BA_SRC_ROOT}/ballistica/game/account.h ${BA_SRC_ROOT}/ballistica/game/client_controller_interface.h ${BA_SRC_ROOT}/ballistica/game/connection/connection.h ${BA_SRC_ROOT}/ballistica/game/connection/connection_set.h ${BA_SRC_ROOT}/ballistica/game/connection/connection_to_client.h ${BA_SRC_ROOT}/ballistica/game/connection/connection_to_client_udp.h ${BA_SRC_ROOT}/ballistica/game/connection/connection_to_host.h ${BA_SRC_ROOT}/ballistica/game/connection/connection_to_host_udp.h ${BA_SRC_ROOT}/ballistica/game/friend_score_set.h ${BA_SRC_ROOT}/ballistica/game/game.cc ${BA_SRC_ROOT}/ballistica/game/game.h ${BA_SRC_ROOT}/ballistica/game/game_stream.h ${BA_SRC_ROOT}/ballistica/game/host_activity.h ${BA_SRC_ROOT}/ballistica/game/player.cc ${BA_SRC_ROOT}/ballistica/game/player.h ${BA_SRC_ROOT}/ballistica/game/player_spec.cc ${BA_SRC_ROOT}/ballistica/game/player_spec.h ${BA_SRC_ROOT}/ballistica/game/score_to_beat.h ${BA_SRC_ROOT}/ballistica/game/session/client_session.h ${BA_SRC_ROOT}/ballistica/game/session/host_session.h ${BA_SRC_ROOT}/ballistica/game/session/net_client_session.h ${BA_SRC_ROOT}/ballistica/game/session/replay_client_session.h ${BA_SRC_ROOT}/ballistica/game/session/session.h ${BA_SRC_ROOT}/ballistica/generic/base64.cc ${BA_SRC_ROOT}/ballistica/generic/base64.h ${BA_SRC_ROOT}/ballistica/generic/buffer.h ${BA_SRC_ROOT}/ballistica/generic/huffman.cc ${BA_SRC_ROOT}/ballistica/generic/huffman.h ${BA_SRC_ROOT}/ballistica/generic/json.cc ${BA_SRC_ROOT}/ballistica/generic/json.h ${BA_SRC_ROOT}/ballistica/generic/lambda_runnable.h ${BA_SRC_ROOT}/ballistica/generic/real_timer.h ${BA_SRC_ROOT}/ballistica/generic/runnable.cc ${BA_SRC_ROOT}/ballistica/generic/runnable.h ${BA_SRC_ROOT}/ballistica/generic/timer.cc ${BA_SRC_ROOT}/ballistica/generic/timer.h ${BA_SRC_ROOT}/ballistica/generic/timer_list.cc ${BA_SRC_ROOT}/ballistica/generic/timer_list.h ${BA_SRC_ROOT}/ballistica/generic/utf8.cc ${BA_SRC_ROOT}/ballistica/generic/utf8.h ${BA_SRC_ROOT}/ballistica/generic/utils.cc ${BA_SRC_ROOT}/ballistica/generic/utils.h ${BA_SRC_ROOT}/ballistica/graphics/area_of_interest.cc ${BA_SRC_ROOT}/ballistica/graphics/area_of_interest.h ${BA_SRC_ROOT}/ballistica/graphics/camera.cc ${BA_SRC_ROOT}/ballistica/graphics/camera.h ${BA_SRC_ROOT}/ballistica/graphics/component/empty_component.h ${BA_SRC_ROOT}/ballistica/graphics/component/object_component.cc ${BA_SRC_ROOT}/ballistica/graphics/component/object_component.h ${BA_SRC_ROOT}/ballistica/graphics/component/post_process_component.cc ${BA_SRC_ROOT}/ballistica/graphics/component/post_process_component.h ${BA_SRC_ROOT}/ballistica/graphics/component/render_component.cc ${BA_SRC_ROOT}/ballistica/graphics/component/render_component.h ${BA_SRC_ROOT}/ballistica/graphics/component/shield_component.cc ${BA_SRC_ROOT}/ballistica/graphics/component/shield_component.h ${BA_SRC_ROOT}/ballistica/graphics/component/simple_component.cc ${BA_SRC_ROOT}/ballistica/graphics/component/simple_component.h ${BA_SRC_ROOT}/ballistica/graphics/component/smoke_component.cc ${BA_SRC_ROOT}/ballistica/graphics/component/smoke_component.h ${BA_SRC_ROOT}/ballistica/graphics/component/special_component.cc ${BA_SRC_ROOT}/ballistica/graphics/component/special_component.h ${BA_SRC_ROOT}/ballistica/graphics/component/sprite_component.cc ${BA_SRC_ROOT}/ballistica/graphics/component/sprite_component.h ${BA_SRC_ROOT}/ballistica/graphics/frame_def.cc ${BA_SRC_ROOT}/ballistica/graphics/frame_def.h ${BA_SRC_ROOT}/ballistica/graphics/framebuffer.h ${BA_SRC_ROOT}/ballistica/graphics/gl/gl_sys.cc ${BA_SRC_ROOT}/ballistica/graphics/gl/gl_sys.h ${BA_SRC_ROOT}/ballistica/graphics/gl/renderer_gl.cc ${BA_SRC_ROOT}/ballistica/graphics/gl/renderer_gl.h ${BA_SRC_ROOT}/ballistica/graphics/graphics.cc 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${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_base.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_dual_texture_full.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_object_split.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_simple_full.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_simple_split.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_smoke_full.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_indexed_static_dynamic.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_non_indexed.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/mesh_renderer_data.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/sprite_mesh.h ${BA_SRC_ROOT}/ballistica/graphics/mesh/text_mesh.cc ${BA_SRC_ROOT}/ballistica/graphics/mesh/text_mesh.h ${BA_SRC_ROOT}/ballistica/graphics/net_graph.cc ${BA_SRC_ROOT}/ballistica/graphics/net_graph.h ${BA_SRC_ROOT}/ballistica/graphics/render_command_buffer.h ${BA_SRC_ROOT}/ballistica/graphics/render_pass.cc ${BA_SRC_ROOT}/ballistica/graphics/render_pass.h ${BA_SRC_ROOT}/ballistica/graphics/render_target.cc ${BA_SRC_ROOT}/ballistica/graphics/render_target.h ${BA_SRC_ROOT}/ballistica/graphics/renderer.cc ${BA_SRC_ROOT}/ballistica/graphics/renderer.h ${BA_SRC_ROOT}/ballistica/graphics/text/font_page_map_data.h ${BA_SRC_ROOT}/ballistica/graphics/text/text_graphics.cc ${BA_SRC_ROOT}/ballistica/graphics/text/text_graphics.h ${BA_SRC_ROOT}/ballistica/graphics/text/text_group.cc ${BA_SRC_ROOT}/ballistica/graphics/text/text_group.h ${BA_SRC_ROOT}/ballistica/graphics/text/text_packer.cc ${BA_SRC_ROOT}/ballistica/graphics/text/text_packer.h ${BA_SRC_ROOT}/ballistica/graphics/texture/dds.cc ${BA_SRC_ROOT}/ballistica/graphics/texture/dds.h ${BA_SRC_ROOT}/ballistica/graphics/texture/ktx.cc ${BA_SRC_ROOT}/ballistica/graphics/texture/ktx.h ${BA_SRC_ROOT}/ballistica/graphics/texture/pvr.cc ${BA_SRC_ROOT}/ballistica/graphics/texture/pvr.h ${BA_SRC_ROOT}/ballistica/graphics/vr_graphics.cc ${BA_SRC_ROOT}/ballistica/graphics/vr_graphics.h ${BA_SRC_ROOT}/ballistica/input/device/client_input_device.cc ${BA_SRC_ROOT}/ballistica/input/device/client_input_device.h ${BA_SRC_ROOT}/ballistica/input/device/input_device.cc ${BA_SRC_ROOT}/ballistica/input/device/input_device.h ${BA_SRC_ROOT}/ballistica/input/device/joystick.cc ${BA_SRC_ROOT}/ballistica/input/device/joystick.h ${BA_SRC_ROOT}/ballistica/input/device/keyboard_input.cc ${BA_SRC_ROOT}/ballistica/input/device/keyboard_input.h ${BA_SRC_ROOT}/ballistica/input/device/test_input.cc ${BA_SRC_ROOT}/ballistica/input/device/test_input.h ${BA_SRC_ROOT}/ballistica/input/device/touch_input.cc ${BA_SRC_ROOT}/ballistica/input/device/touch_input.h ${BA_SRC_ROOT}/ballistica/input/input.cc ${BA_SRC_ROOT}/ballistica/input/input.h ${BA_SRC_ROOT}/ballistica/input/remote_app.cc ${BA_SRC_ROOT}/ballistica/input/remote_app.h ${BA_SRC_ROOT}/ballistica/input/std_input_module.cc ${BA_SRC_ROOT}/ballistica/input/std_input_module.h ${BA_SRC_ROOT}/ballistica/math/matrix44f.cc ${BA_SRC_ROOT}/ballistica/math/matrix44f.h ${BA_SRC_ROOT}/ballistica/math/point2d.h ${BA_SRC_ROOT}/ballistica/math/random.cc ${BA_SRC_ROOT}/ballistica/math/random.h ${BA_SRC_ROOT}/ballistica/math/rect.h ${BA_SRC_ROOT}/ballistica/math/vector2f.h ${BA_SRC_ROOT}/ballistica/math/vector3f.cc ${BA_SRC_ROOT}/ballistica/math/vector3f.h ${BA_SRC_ROOT}/ballistica/math/vector4f.h ${BA_SRC_ROOT}/ballistica/media/component/collide_model.cc ${BA_SRC_ROOT}/ballistica/media/component/collide_model.h ${BA_SRC_ROOT}/ballistica/media/component/cube_map_texture.cc ${BA_SRC_ROOT}/ballistica/media/component/cube_map_texture.h ${BA_SRC_ROOT}/ballistica/media/component/data.cc ${BA_SRC_ROOT}/ballistica/media/component/data.h ${BA_SRC_ROOT}/ballistica/media/component/media_component.cc ${BA_SRC_ROOT}/ballistica/media/component/media_component.h ${BA_SRC_ROOT}/ballistica/media/component/model.cc ${BA_SRC_ROOT}/ballistica/media/component/model.h ${BA_SRC_ROOT}/ballistica/media/component/sound.cc ${BA_SRC_ROOT}/ballistica/media/component/sound.h ${BA_SRC_ROOT}/ballistica/media/component/texture.cc ${BA_SRC_ROOT}/ballistica/media/component/texture.h ${BA_SRC_ROOT}/ballistica/media/data/collide_model_data.cc ${BA_SRC_ROOT}/ballistica/media/data/collide_model_data.h ${BA_SRC_ROOT}/ballistica/media/data/data_data.cc ${BA_SRC_ROOT}/ballistica/media/data/data_data.h ${BA_SRC_ROOT}/ballistica/media/data/media_component_data.cc ${BA_SRC_ROOT}/ballistica/media/data/media_component_data.h ${BA_SRC_ROOT}/ballistica/media/data/model_data.cc ${BA_SRC_ROOT}/ballistica/media/data/model_data.h ${BA_SRC_ROOT}/ballistica/media/data/model_renderer_data.h ${BA_SRC_ROOT}/ballistica/media/data/sound_data.cc ${BA_SRC_ROOT}/ballistica/media/data/sound_data.h ${BA_SRC_ROOT}/ballistica/media/data/texture_data.cc ${BA_SRC_ROOT}/ballistica/media/data/texture_data.h ${BA_SRC_ROOT}/ballistica/media/data/texture_preload_data.cc ${BA_SRC_ROOT}/ballistica/media/data/texture_preload_data.h ${BA_SRC_ROOT}/ballistica/media/data/texture_renderer_data.h ${BA_SRC_ROOT}/ballistica/media/media.cc ${BA_SRC_ROOT}/ballistica/media/media.h ${BA_SRC_ROOT}/ballistica/media/media_server.cc ${BA_SRC_ROOT}/ballistica/media/media_server.h ${BA_SRC_ROOT}/ballistica/networking/network_reader.h ${BA_SRC_ROOT}/ballistica/networking/network_write_module.h ${BA_SRC_ROOT}/ballistica/networking/networking.h ${BA_SRC_ROOT}/ballistica/networking/networking_sys.h ${BA_SRC_ROOT}/ballistica/networking/sockaddr.cc ${BA_SRC_ROOT}/ballistica/networking/sockaddr.h ${BA_SRC_ROOT}/ballistica/networking/telnet_server.cc ${BA_SRC_ROOT}/ballistica/networking/telnet_server.h ${BA_SRC_ROOT}/ballistica/platform/apple/platform_apple.h ${BA_SRC_ROOT}/ballistica/platform/linux/platform_linux.cc ${BA_SRC_ROOT}/ballistica/platform/linux/platform_linux.h ${BA_SRC_ROOT}/ballistica/platform/min_sdl.h ${BA_SRC_ROOT}/ballistica/platform/platform.cc ${BA_SRC_ROOT}/ballistica/platform/platform.h ${BA_SRC_ROOT}/ballistica/platform/sdl/sdl_app.cc ${BA_SRC_ROOT}/ballistica/platform/sdl/sdl_app.h ${BA_SRC_ROOT}/ballistica/python/class/python_class.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_activity_data.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_activity_data.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_collide_model.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_collide_model.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_context.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_context.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_context_call.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_context_call.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_data.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_data.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_input_device.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_input_device.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_material.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_material.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_model.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_model.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_node.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_node.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_session_data.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_session_data.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_session_player.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_session_player.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_sound.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_sound.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_texture.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_texture.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_timer.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_timer.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_vec3.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_vec3.h ${BA_SRC_ROOT}/ballistica/python/class/python_class_widget.cc ${BA_SRC_ROOT}/ballistica/python/class/python_class_widget.h ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_app.cc ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_app.h ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_gameplay.cc ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_gameplay.h ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_graphics.cc ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_graphics.h ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_input.cc ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_input.h ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_media.cc ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_media.h ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_system.cc ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_system.h ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_ui.cc ${BA_SRC_ROOT}/ballistica/python/methods/python_methods_ui.h ${BA_SRC_ROOT}/ballistica/python/python.cc ${BA_SRC_ROOT}/ballistica/python/python.h ${BA_SRC_ROOT}/ballistica/python/python_command.cc ${BA_SRC_ROOT}/ballistica/python/python_command.h ${BA_SRC_ROOT}/ballistica/python/python_context_call.cc ${BA_SRC_ROOT}/ballistica/python/python_context_call.h ${BA_SRC_ROOT}/ballistica/python/python_context_call_runnable.h ${BA_SRC_ROOT}/ballistica/python/python_ref.cc ${BA_SRC_ROOT}/ballistica/python/python_ref.h ${BA_SRC_ROOT}/ballistica/python/python_sys.h ${BA_SRC_ROOT}/ballistica/scene/node/anim_curve_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/anim_curve_node.h ${BA_SRC_ROOT}/ballistica/scene/node/bomb_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/bomb_node.h ${BA_SRC_ROOT}/ballistica/scene/node/combine_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/combine_node.h ${BA_SRC_ROOT}/ballistica/scene/node/explosion_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/explosion_node.h ${BA_SRC_ROOT}/ballistica/scene/node/flag_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/flag_node.h ${BA_SRC_ROOT}/ballistica/scene/node/flash_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/flash_node.h ${BA_SRC_ROOT}/ballistica/scene/node/globals_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/globals_node.h ${BA_SRC_ROOT}/ballistica/scene/node/image_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/image_node.h ${BA_SRC_ROOT}/ballistica/scene/node/light_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/light_node.h ${BA_SRC_ROOT}/ballistica/scene/node/locator_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/locator_node.h ${BA_SRC_ROOT}/ballistica/scene/node/math_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/math_node.h ${BA_SRC_ROOT}/ballistica/scene/node/node.cc ${BA_SRC_ROOT}/ballistica/scene/node/node.h ${BA_SRC_ROOT}/ballistica/scene/node/node_attribute.cc ${BA_SRC_ROOT}/ballistica/scene/node/node_attribute.h ${BA_SRC_ROOT}/ballistica/scene/node/node_attribute_connection.cc ${BA_SRC_ROOT}/ballistica/scene/node/node_attribute_connection.h ${BA_SRC_ROOT}/ballistica/scene/node/node_type.h ${BA_SRC_ROOT}/ballistica/scene/node/null_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/null_node.h ${BA_SRC_ROOT}/ballistica/scene/node/player_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/player_node.h ${BA_SRC_ROOT}/ballistica/scene/node/prop_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/prop_node.h ${BA_SRC_ROOT}/ballistica/scene/node/region_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/region_node.h ${BA_SRC_ROOT}/ballistica/scene/node/scorch_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/scorch_node.h ${BA_SRC_ROOT}/ballistica/scene/node/session_globals_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/session_globals_node.h ${BA_SRC_ROOT}/ballistica/scene/node/shield_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/shield_node.h ${BA_SRC_ROOT}/ballistica/scene/node/sound_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/sound_node.h ${BA_SRC_ROOT}/ballistica/scene/node/spaz_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/spaz_node.h ${BA_SRC_ROOT}/ballistica/scene/node/terrain_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/terrain_node.h ${BA_SRC_ROOT}/ballistica/scene/node/text_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/text_node.h ${BA_SRC_ROOT}/ballistica/scene/node/texture_sequence_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/texture_sequence_node.h ${BA_SRC_ROOT}/ballistica/scene/node/time_display_node.cc ${BA_SRC_ROOT}/ballistica/scene/node/time_display_node.h ${BA_SRC_ROOT}/ballistica/scene/scene.cc ${BA_SRC_ROOT}/ballistica/scene/scene.h ${BA_SRC_ROOT}/ballistica/ui/console.cc ${BA_SRC_ROOT}/ballistica/ui/console.h ${BA_SRC_ROOT}/ballistica/ui/root_ui.cc ${BA_SRC_ROOT}/ballistica/ui/root_ui.h ${BA_SRC_ROOT}/ballistica/ui/ui.cc ${BA_SRC_ROOT}/ballistica/ui/ui.h ${BA_SRC_ROOT}/ballistica/ui/widget/button_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/button_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/check_box_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/check_box_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/column_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/column_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/container_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/container_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/h_scroll_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/h_scroll_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/image_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/image_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/root_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/root_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/row_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/row_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/scroll_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/scroll_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/stack_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/stack_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/text_widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/text_widget.h ${BA_SRC_ROOT}/ballistica/ui/widget/widget.cc ${BA_SRC_ROOT}/ballistica/ui/widget/widget.h # AUTOGENERATED_PUBLIC_END ) target_include_directories(ballisticacore PRIVATE ${Python_INCLUDE_DIRS} ${BA_SRC_ROOT}/external/open_dynamics_engine-ef ${EXTRA_INCLUDE_DIRS} ) target_link_libraries(ballisticacore PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/prefablib/libballisticacore_internal.a ode pthread ${Python_LIBRARIES} ${SDL2_LIBRARIES} ${EXTRA_LIBRARIES} dl) # Hack for building on rpi (might be due to my manually built Python 3.8) # Hopefully can remove later... if(EXISTS "/home/pi") target_link_libraries(ballisticacore PRIVATE dl util) endif()