# Copyright (c) 2011-2019 Eric Froemling # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in the Software without restriction, including without limitation the rights # to use, copy, modify, merge, publish, distribute, sublicense, and/or sell # copies of the Software, and to permit persons to whom the Software is # furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included in # all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, # OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE # SOFTWARE. # ------------------------------------------------------------------------------ # This Makefile encompasses most high level functionality you should need when # working with Ballistica. These build rules are also handy as reference or a # starting point if you need specific funtionality beyond that exposed here. # Targets in this top level Makefile do not expect -jX to be passed to them # and generally handle spawning an appropriate number of child jobs themselves. # Prefix used for output of docs/changelogs/etc targets for use in webpages. DOCPREFIX = "ballisticacore_" ################################################################################ # # # General # # # ################################################################################ # List targets in this Makefile and basic descriptions for them. help: @tools/snippets makefile_target_list Makefile PREREQS = .cache/checkenv .dir-locals.el \ .mypy.ini .pycheckers .pylintrc .style.yapf .clang-format \ .projectile .editorconfig # Target that should be built before running most any other build. # This installs tool config files, runs environment checks, etc. prereqs: ${PREREQS} prereqs-clean: @rm -rf ${PREREQS} .irony # Build all assets for all platforms. assets: prereqs @cd assets && make -j${CPUS} # Build only assets required for cmake builds (linux, mac) assets-cmake: prereqs @cd assets && $(MAKE) -j${CPUS} cmake # Build only assets required for windows builds. # (honoring the WINDOWS_PLATFORM value) assets-windows: prereqs @cd assets && $(MAKE) -j${CPUS} win-${WINDOWS_PLATFORM} # Build only assets required for Win32 windows builds. assets-windows-Win32: prereqs @cd assets && $(MAKE) -j${CPUS} win-Win32 # Build only assets required for x64 windows builds. assets-windows-x64: prereqs @cd assets && $(MAKE) -j${CPUS} win-x64 # Build only assets required for mac xcode builds assets-mac: prereqs @cd assets && $(MAKE) -j${CPUS} mac # Build only assets required for ios. assets-ios: prereqs @cd assets && $(MAKE) -j${CPUS} ios # Build only assets required for android. assets-android: prereqs @cd assets && $(MAKE) -j${CPUS} android # Clean all assets. assets-clean: @cd assets && $(MAKE) clean # Build resources. resources: prereqs resources/Makefile @cd resources && $(MAKE) -j${CPUS} resources # Clean resources. resources-clean: @cd resources && $(MAKE) clean # Build our generated code. code: prereqs @cd src/generated_src && $(MAKE) -j${CPUS} generated_code # Clean generated code. code-clean: @cd src/generated_src && $(MAKE) clean # Remove *ALL* files and directories that aren't managed by git # (except for a few things such as localconfig.json). clean: @${CHECK_CLEAN_SAFETY} @git clean -dfx ${ROOT_CLEAN_IGNORES} # Show what clean would delete without actually deleting it. cleanlist: @${CHECK_CLEAN_SAFETY} @git clean -dnx ${ROOT_CLEAN_IGNORES} # Tell make which of these targets don't represent files. .PHONY: list prereqs prereqs-clean assets assets-cmake assets-windows \ assets-windows-Win32 assets-windows-x64 \ assets-mac assets-ios assets-android assets-clean \ resources resources-clean code code-clean\ clean cleanlist ################################################################################ # # # Prefab # # # ################################################################################ # Prebuilt binaries for various platforms. # Download/assemble/run a debug build for this platform. prefab-debug: @tools/snippets make_prefab debug # Download/assemble/run a release build for this platform. prefab-release: @tools/snippets make_prefab release # Download/assemble a debug build for this platform. prefab-debug-build: @tools/snippets make_prefab debug-build # Download/assemble a release build for this platform. prefab-release-build: @tools/snippets make_prefab release-build # Specific platform prefab targets: prefab-mac-debug: prefab-mac-debug-build @cd build/prefab/mac/debug && ./ballisticacore prefab-mac-debug-build: prereqs assets-cmake \ build/prefab/mac/debug/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/mac/debug build/prefab/mac/debug/ballisticacore: .efrocachemap @tools/snippets efrocache_get $@ prefab-mac-release: prefab-mac-release-build @cd build/prefab/mac/release && ./ballisticacore prefab-mac-release-build: prereqs assets-cmake \ build/prefab/mac/release/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/mac/release build/prefab/mac/release/ballisticacore: .efrocachemap @tools/snippets efrocache_get $@ prefab-linux-debug: prefab-linux-debug-build @cd build/prefab/linux/debug && ./ballisticacore prefab-linux-debug-build: prereqs assets-cmake \ build/prefab/linux/debug/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/linux/debug build/prefab/linux/debug/ballisticacore: .efrocachemap @tools/snippets efrocache_get $@ prefab-linux-release: prefab-linux-release-build @cd build/prefab/linux/release && ./ballisticacore prefab-linux-release-build: prereqs assets-cmake \ build/prefab/linux/release/ballisticacore @${STAGE_ASSETS} -cmake build/prefab/linux/release build/prefab/linux/release/ballisticacore: .efrocachemap @tools/snippets efrocache_get $@ PREFAB_WINDOWS_PLATFORM = x64 prefab-windows-debug: prefab-windows-debug-build build/prefab/windows/debug/BallisticaCore.exe prefab-windows-debug-build: prereqs assets-windows-${PREFAB_WINDOWS_PLATFORM} \ build/prefab/windows/debug/BallisticaCore.exe @${STAGE_ASSETS} -win-$(PREFAB_WINDOWS_PLATFORM) build/prefab/windows/debug build/prefab/windows/debug/BallisticaCore.exe: .efrocachemap @tools/snippets efrocache_get $@ prefab-windows-release: prefab-windows-release-build build/prefab/windows/release/BallisticaCore.exe prefab-windows-release-build: prereqs \ assets-windows-${PREFAB_WINDOWS_PLATFORM} \ build/prefab/windows/release/BallisticaCore.exe @${STAGE_ASSETS} -win-$(PREFAB_WINDOWS_PLATFORM) build/prefab/windows/release build/prefab/windows/release/BallisticaCore.exe: .efrocachemap @tools/snippets efrocache_get $@ # Tell make which of these targets don't represent files. .PHONY: prefab-debug prefab-debug-build prefab-release prefab-release-build \ prefab-mac-debug prefab-mac-debug-build prefab-mac-release \ prefab-mac-release-build prefab-linux-debug prefab-linux-debug-build \ prefab-linux-release prefab-linux-release-build prefab-windows-debug \ prefab-windows-debug-build prefab-windows-release prefab-windows-release-build ################################################################################ # # # Formatting / Checking # # # ################################################################################ # Note: Some of these targets have alternative flavors: # 'full' - clears caches/etc so all files are reprocessed even if not dirty. # 'fast' - takes some shortcuts for faster iteration, but may miss things # Format code/scripts. # Run formatting on all files in the project considered 'dirty'. format: @$(MAKE) -j3 formatcode formatscripts formatmakefile @echo Formatting complete! # Same but always formats; ignores dirty state. formatfull: @$(MAKE) -j3 formatcodefull formatscriptsfull formatmakefile @echo Formatting complete! # Run formatting for compiled code sources (.cc, .h, etc.). formatcode: prereqs @tools/snippets formatcode # Same but always formats; ignores dirty state. formatcodefull: prereqs @tools/snippets formatcode -full # Runs formatting for scripts (.py, etc). formatscripts: prereqs @tools/snippets formatscripts # Same but always formats; ignores dirty state. formatscriptsfull: prereqs @tools/snippets formatscripts -full # Runs formatting on the project Makefile. formatmakefile: prereqs @tools/snippets formatmakefile # Note: the '2' varieties include extra inspections such as PyCharm. # These are useful, but can take significantly longer and/or be a bit flaky. # Run all project checks. check: updatecheck @$(MAKE) -j3 cpplint pylint mypy @echo ALL CHECKS PASSED! # Same as 'check' plus optional/slow extra checks. check2: updatecheck @$(MAKE) -j4 cpplint pylint mypy pycharmscripts @echo ALL CHECKS PASSED! # Run faster checks which may occasionally miss things. checkfast: updatecheck @$(MAKE) -j3 cpplint pylintfast mypy @echo ALL CHECKS PASSED! # Same as 'checkfast' plus optional/slow extra checks. checkfast2: updatecheck @$(MAKE) -j4 cpplint pylintfast mypy pycharmscripts @echo ALL CHECKS PASSED! # Run checks with no caching (all files are checked). checkfull: updatecheck @$(MAKE) -j3 cpplintfull pylintfull mypyfull @echo ALL CHECKS PASSED! # Same as 'checkfull' plus optional/slow extra checks. checkfull2: updatecheck @$(MAKE) -j4 cpplintfull pylintfull mypyfull pycharmscriptsfull @echo ALL CHECKS PASSED! # Run Cpplint checks on all C/C++ code. cpplint: prereqs @tools/snippets cpplint # Run Cpplint checks without caching (all files are checked). cpplintfull: prereqs @tools/snippets cpplint -full # Run Pylint checks on all Python Code. pylint: prereqs @tools/snippets pylint # Run Pylint checks without caching (all files are checked). pylintfull: prereqs @tools/snippets pylint -full # Run 'Fast' pylint checks (may miss problems in some cases). # This uses dependency recursion limits and so can require much less # re-checking but may miss problems in some cases. Its not a bad idea to # run a non-fast check every so often or before pushing. pylintfast: prereqs @tools/snippets pylint -fast # Run Mypy checks on all Python code. mypy: prereqs @tools/snippets mypy # Run Mypy checks without caching (all files are checked). mypyfull: prereqs @tools/snippets mypy -full # Run PyCharm checks on all Python code. pycharmscripts: prereqs @tools/snippets pycharmscripts # Run PyCharm checks without caching (all files are checked). pycharmscriptsfull: prereqs @tools/snippets pycharmscripts -full # Tell make which of these targets don't represent files. .PHONY: format formatfull formatcode formatcodefull formatscripts \ formatscriptsfull check check2 checkfast checkfast2 checkfull checkfull2 \ cpplint cpplintfull pylint pylintfull mypy \ mypyfull pycharmscripts pycharmscriptsfull ################################################################################ # # # Updating / Preflighting # # # ################################################################################ # Update any project files that need it (does NOT build projects). update: prereqs @tools/update_project # Don't update but fail if anything needs it. updatecheck: prereqs @tools/update_project --check # Run an update and check together; handy while iterating. # (slightly more efficient than running update/check separately). updatethencheck: update @$(MAKE) -j3 cpplint pylint mypy @echo ALL CHECKS PASSED! # Same as 'updatethencheck' plus optional/slow extra checks. updatethencheck2: update @$(MAKE) -j4 cpplint pylint mypy pycharmscripts @echo ALL CHECKS PASSED! # 'updatethencheck' without caching (checks all files). updatethencheckfull: update @$(MAKE) -j3 cpplintfull pylintfull mypyfull @echo ALL CHECKS PASSED! # 'updatethencheckfull' plus optional/slow extra checks. updatethencheckfull2: update @$(MAKE) -j4 cpplintfull pylintfull mypyfull pycharmscriptsfull @echo ALL CHECKS PASSED! # Format, update, and check the project; do this before git commits. preflight: @$(MAKE) format @$(MAKE) updatethencheck @echo PREFLIGHT SUCCESSFUL! # Same as 'preflight' plus optional/slow extra checks. preflight2: @$(MAKE) format @$(MAKE) updatethencheck2 @echo PREFLIGHT SUCCESSFUL! # Same as 'preflight' without caching (checks all files). preflightfull: @$(MAKE) formatfull @$(MAKE) updatethencheckfull @echo PREFLIGHT SUCCESSFUL! # Same as 'preflightfull' plus optional/slow extra checks. preflightfull2: @$(MAKE) formatfull @$(MAKE) updatethencheckfull2 @echo PREFLIGHT SUCCESSFUL! # Tell make which of these targets don't represent files. .PHONY: update updatecheck updatethencheck updatethencheck2 \ updatethencheckfull updatethencheckfull2 preflight preflight2 \ preflightfast preflightfast2 preflightfull preflightfull2 ################################################################################ # # # Auxiliary # # # ################################################################################ # This should give the cpu count on linux and mac; may need to expand this # if using this on other platforms. CPUS = $(shell getconf _NPROCESSORS_ONLN || echo 8) PROJ_DIR = ${abspath ${CURDIR}} VERSION = $(shell tools/version_utils version) BUILD_NUMBER = $(shell tools/version_utils build) BUILD_DIR = ${PROJ_DIR}/build STAGE_ASSETS = ${PROJ_DIR}/tools/stage_assets # Things to ignore when doing root level cleans. ROOT_CLEAN_IGNORES = --exclude=assets/src_master \ --exclude=config/localconfig.json \ --exclude=.spinoffdata CHECK_CLEAN_SAFETY = ${PROJ_DIR}/tools/snippets check_clean_safety # Some tool configs that need filtering (mainly injecting projroot path). TOOL_CFG_INST = tools/snippets tool_config_install # Anything that affects tool-config generation. TOOL_CFG_SRC = tools/efrotools/snippets.py config/config.json .clang-format: config/toolconfigsrc/clang-format ${TOOL_CFG_SRC} ${TOOL_CFG_INST} $< $@ .style.yapf: config/toolconfigsrc/style.yapf ${TOOL_CFG_SRC} ${TOOL_CFG_INST} $< $@ .pylintrc: config/toolconfigsrc/pylintrc ${TOOL_CFG_SRC} ${TOOL_CFG_INST} $< $@ .projectile: config/toolconfigsrc/projectile ${TOOL_CFG_SRC} ${TOOL_CFG_INST} $< $@ .editorconfig: config/toolconfigsrc/editorconfig ${TOOL_CFG_SRC} ${TOOL_CFG_INST} $< $@ .dir-locals.el: config/toolconfigsrc/dir-locals.el ${TOOL_CFG_SRC} ${TOOL_CFG_INST} $< $@ .mypy.ini: config/toolconfigsrc/mypy.ini ${TOOL_CFG_SRC} ${TOOL_CFG_INST} $< $@ .pycheckers: config/toolconfigsrc/pycheckers ${TOOL_CFG_SRC} ${TOOL_CFG_INST} $< $@ .cache/checkenv: tools/snippets @tools/snippets checkenv @mkdir -p .cache @touch .cache/checkenv # Tell make which of these targets don't represent files. .PHONY: