mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 21:37:57 +08:00
langs and tidying
This commit is contained in:
parent
bfb458110c
commit
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64
.efrocachemap
generated
64
.efrocachemap
generated
@ -421,13 +421,13 @@
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"build/assets/ba_data/audio/zoeOw.ogg": "74befe45a8417e95b6a2233c51992a26",
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"build/assets/ba_data/audio/zoePickup01.ogg": "48ab8cddfcde36a750856f3f81dd20c8",
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"build/assets/ba_data/audio/zoeScream01.ogg": "2b468aedfa8741090247f04eb9e6df55",
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"build/assets/ba_data/data/langdata.json": "4fdebf86822ee3fea6eeab25ba579eab",
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"build/assets/ba_data/data/langdata.json": "b65096b19719a444753c2e7e134cf3e7",
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"build/assets/ba_data/data/languages/arabic.json": "4a6fc46285d6289ee14a7ccd9e801ac4",
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"build/assets/ba_data/data/languages/belarussian.json": "1004e5ea10b8deaef517fd37e9309521",
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"build/assets/ba_data/data/languages/chinese.json": "57d199cfd2a5cf493e777dd96cc12f7c",
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"build/assets/ba_data/data/languages/chinesetraditional.json": "904b35b656c53f9830e406565edd5120",
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"build/assets/ba_data/data/languages/croatian.json": "b23619cb396ac16640c47458f884b16a",
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"build/assets/ba_data/data/languages/czech.json": "7f123919752ed1e9de5bd06b46fa811e",
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"build/assets/ba_data/data/languages/czech.json": "d18b7d1c6bf51fc81af4084ef0e69e3e",
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"build/assets/ba_data/data/languages/danish.json": "8e57db30c5250df2abff14a822f83ea7",
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"build/assets/ba_data/data/languages/dutch.json": "734357560f53b4820221f6d60a0b79e8",
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"build/assets/ba_data/data/languages/english.json": "dffc4a03b94c74f11da188a7c4187eda",
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@ -443,7 +443,7 @@
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"build/assets/ba_data/data/languages/italian.json": "3557cd4697da8c59ed33bda066e8cd93",
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"build/assets/ba_data/data/languages/korean.json": "4e3524327a0174250aff5e1ef4c0c597",
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"build/assets/ba_data/data/languages/malay.json": "f6ce0426d03a62612e3e436ed5d1be1f",
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"build/assets/ba_data/data/languages/persian.json": "fc25780341e0dfebc393e4c1c846b7a9",
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"build/assets/ba_data/data/languages/persian.json": "2584895475fe62b3fe49a5ea5e69b4b1",
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"build/assets/ba_data/data/languages/piratespeak.json": "b9fe871e6331b7178cbacbf7eb3033aa",
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"build/assets/ba_data/data/languages/polish.json": "89333fb207f9eb2f22fff5a95b022c35",
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"build/assets/ba_data/data/languages/portuguese.json": "e1c4414fced051d2c1967417fd47650a",
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@ -455,7 +455,7 @@
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"build/assets/ba_data/data/languages/swedish.json": "3b179e7333183c70adb0811246b09959",
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"build/assets/ba_data/data/languages/tamil.json": "ead39b864228696a9b0d19344bc4b5ec",
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"build/assets/ba_data/data/languages/thai.json": "383540a1e9c7c131ac579f51afc87471",
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"build/assets/ba_data/data/languages/turkish.json": "1be60cb9d302f4f7e56d330ca2266324",
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"build/assets/ba_data/data/languages/turkish.json": "9e8268786667aa3531593edb6ee66112",
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"build/assets/ba_data/data/languages/ukrainian.json": "3a5b8132690fcd583d280879876c85b7",
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"build/assets/ba_data/data/languages/venetian.json": "abebcc38ca2655578e65428cc0dd3c45",
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"build/assets/ba_data/data/languages/vietnamese.json": "34a8b75acba2c0234e0b00fb4ef7d011",
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@ -4099,26 +4099,26 @@
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"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "a6841d15af7004dd8d2d386a842b4709",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "20c661b438cde04f39290c2be62ea75e",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "183103bc7744a6be137f143462bca148",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "3a8b771b086d7f32bd0f77728eb8c887",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "a678e196b105a83509177ecb9a9a6d5a",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "37e331129561ac101082fce08ffbc486",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "0751de47e88db5d9ce64f58f8bb45762",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "92514f06443aa7dac0ad3d8988622976",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "a7ca029db29d4b8327ed503db48d85f2",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "36c37c66319acfd4b7743e62b7cb1e77",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "1604c4533a5ac25e8eecaa142dcc2f6e",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "702f21a77364207bd5d16db422eb86f7",
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"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "1b43680783be88f487d7970b8aced715",
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"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "4a731236b62ff6c55256a466a85f6ce9",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "e10dcd80e905db982cb27a25a95855c0",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "cf665bb5ff3b616c309890834f38cf50",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "7b8324461441b1e0357ee2b5964772f7",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "7442618d1ffd96cc4d68bdc30e62ad20",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "f1dc5326c6e36828a390d04e6c01ba8d",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "14071d8daeafb1ccbc11076ef6ac5774",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "d7f10c3f6cdb9cf2b617408c4021ba94",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "cc61292668bd17f2fe46e073773d2987",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "b2c092184364928890c77282a5544e9e",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "7372c74f2900f47bcd6953693f788d72",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "1e79fb952b6075e58413e6f257076916",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "642ee237382bf3808483e6740b80f9b6",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "873580f2b9a6b7188d1a30abddb5c84c",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "6b801d131c8d806e4cd5e7bf0c9fa3d6",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "a4f8909d27bdbee9b0cfc48834ae0be6",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "94c19f209b480f260da24974a79528cd",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "664922197f3efde05ba6bab2f0991536",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "473c6da755e14a6becaab77e8a5ad177",
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"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "7635450968685b65cf9e0158cc5b6fd5",
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"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "b0c911dd26aef2eea3718fe21d515147",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "0a3bdfe76614c15e1ab798d385e3183a",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "de6f251f4a1db14a170ae1233706b40d",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "60e177e9f1cde10f41d8bffaa73d2be5",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "ed57460f12c3f7710ba7ad0ddc2e619d",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "b395fbc250273e3cf72ac3263f306035",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "07d9bb8210e810aa3d0d59f4ec3a85a0",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "45b1203c8f48993bb49cb5ede270cbbf",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "462796ac70e26fe008fc0930753e8036",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "45b1203c8f48993bb49cb5ede270cbbf",
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@ -4135,14 +4135,14 @@
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"build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "bb665a4035cd8ec9352d20c59c72031c",
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"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "9a326b4ecd0db9be46adf95955f8da6f",
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"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "bb665a4035cd8ec9352d20c59c72031c",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "0ece1fdeab74de4be599504a591d949f",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "079c882f0c6baa10f2ef7f42b087f617",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "abcf724404c5b00035caaf079fc050e6",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "452d56bc2ac76417a381e264ad125308",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "8b6394f42bcc5f399b0cd4c01a5fbd38",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "d1575db9537f7d238be33f78b024e02e",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "b542956867ac391f152b9f891449a655",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "ebf8090869fbc6f443a8eef83b1efebd",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "980e276c07a349ce1d405648e8571b45",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "580a173f173bfd9dff02acbb32c8deda",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "9cb2034864c90769f5807d1c70e26da0",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "b6507cb75a003c81306b8f8ff19980b9",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "d3d6e2fc2fb69c13774aab00313bdb37",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "a5f1248f358af481c19529e5823891bc",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "87f51d2a14428265594bf30e5cc6eea7",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "6c13e826bd7146c8aa886858e9a5772c",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "3a583e7e03bd4907b21adc3bf5729d15",
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@ -1,4 +1,4 @@
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### 1.7.37 (build 22086, api 9, 2024-11-08)
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### 1.7.37 (build 22091, api 9, 2024-11-11)
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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will require a bit of work for any UI mods to adapt to. If your mods don't
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touch UI stuff at all you can simply bump your api version and call it a day.
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@ -26,7 +26,7 @@ multiplayer action on small diorama-like environments built from real-world
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objects'. If you've got something you'd like to create that can fit within that
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box (as BombSquad itself does), give Ballistica a look. Of course, there is
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nothing preventing you from going and building a first person shooter out of
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this stuff, but I wouldn't recommend it.
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this stuff, but I wouldn't recommend it..
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* **Python tomfoolery**
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@ -53,7 +53,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# using.
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TARGET_BALLISTICA_BUILD = 22086
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TARGET_BALLISTICA_BUILD = 22091
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TARGET_BALLISTICA_VERSION = '1.7.37'
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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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const int kEngineBuildNumber = 22086;
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const int kEngineBuildNumber = 22091;
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const char* kEngineVersion = "1.7.37";
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const int kEngineApiVersion = 9;
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@ -347,6 +347,17 @@ def checkenv() -> None:
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print(f'{Clr.BLD}Checking environment...{Clr.RST}', flush=True)
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# Make sure they've got cmake.
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if (
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subprocess.run(
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['which', 'cmake'], check=False, capture_output=True
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).returncode
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!= 0
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):
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raise CleanError(
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'cmake is required; please install it via apt, brew, etc.'
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)
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# Make sure they've got curl.
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if (
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subprocess.run(
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@ -117,11 +117,15 @@ def build_pcommandbatch(inpaths: list[str], outpath: str) -> None:
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if require:
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raise CleanError('pcommandbatch build failed.') from exc
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if verbose:
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traceback.print_exc()
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# No biggie; we'll just use regular pcommand.
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print(
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f'{Clr.YLW}Warning: Unable to build pcommandbatch executable;'
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f' falling back to regular pcommand. Build with env var'
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f' BA_PCOMMANDBATCH_BUILD_VERBOSE=1 to see what went wrong.'
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f' symlinking to regular pcommand. Build with env var'
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f' BA_PCOMMANDBATCH_BUILD_VERBOSE=1 to see'
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f' what went wrong.'
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f'{Clr.RST}',
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file=sys.stderr,
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)
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