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Stopping stress tests from running when you are already in a game
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2e3191c76a
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@ -366,16 +366,22 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
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bui.app.classic.run_media_reload_benchmark()
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def _stress_test_pressed(self) -> None:
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from bascenev1lib.mainmenu import MainMenuActivity
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if bui.app.classic is None:
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logging.warning('stress-test requires classic')
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return
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bui.app.classic.run_stress_test(
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playlist_type=self._stress_test_game_type,
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playlist_name=cast(
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str, bui.textwidget(query=self._stress_test_playlist_name_field)
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),
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player_count=self._stress_test_player_count,
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round_duration=self._stress_test_round_duration,
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)
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bui.containerwidget(edit=self._root_widget, transition='out_right')
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activity = bs.get_foreground_host_activity()
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if isinstance(activity, MainMenuActivity):
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bui.app.classic.run_stress_test(
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playlist_type=self._stress_test_game_type,
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playlist_name=cast(
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str, bui.textwidget(query=self._stress_test_playlist_name_field)
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),
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player_count=self._stress_test_player_count,
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round_duration=self._stress_test_round_duration,
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)
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bui.containerwidget(edit=self._root_widget, transition='out_right')
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else:
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bui.screenmessage(bui.Lstr(value='Already present in another activity.'))
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